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> Area effect spells and line of sight
Shrike30
post May 3 2006, 04:10 PM
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This topic has nothing to do with trying to drop AE spells on people around the corner down a hallway :P

Our mage decided the other day that the most effective way he had of neutralizing a bunch of people in the same elevator he was in was stunball. Anybody he could see, obviously, was a valid target. In our games, we've ruled that the CASTER is also a valid target because he's got LOS to his own aura, which surrounds him.

The oddball questions come from how, exactly, Line of Sight is defined.

Can he protect his sammie buddy in the elevator by having the sammie stand behind him, where he can't "see" him but you can draw LOS on the Astral (and in real life, actually)?

Is your "LOS" just a cone that extends from your eyes outwards, or does it radiate from them in a sphere (keeping with the eyes being the center of LOS prevents things like sticking your hand around the corner and frying somebody you can't see physically)?

Do some of his targets have cover if they're got another person standing between him and the mage, thus providing a penalty for some of the people in the area of effect?

If so, how would you figure this in, since the mage only makes one roll?
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stevebugge
post May 3 2006, 04:21 PM
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I think it is the field of vision primarily, though just awareness of a target may be enough in the case of obscured targets. We've never had a situation where the caster would be caught in their own AE spell, mostly because my players just prefer single target spells for precision. I believe mages are supposed to use cover modifiers for casting, though you make a good point in the single roll issue. In SR4 perhaps the targets could have the cover modifier as extra dice to oppose the spell.
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bustedkarma
post May 3 2006, 04:33 PM
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IIRC in the Book, it talks about a caster being able to select targets for AOE, using some kinda goofy ass radiowave analogy to explain how it works. Something about "tuning" his spell into the "signals" of Auras he wants to affect.

In my game, we take it on a spell by spell basis. I think if your casting some AOE Fire spell, and Unholy Softballs of Flame are falling from the sky, then everyone caught in the radius of the spell is gonna take damage.

I think you could take Stunball either way. I'm thinking it is basically using magical energy to mess with the CNS or some such shit, and cause you to take a nap. I think you could be mildly selective in who your targets were.
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mfb
post May 3 2006, 04:40 PM
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it talks about what? where?
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blakkie
post May 3 2006, 05:05 PM
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The sidebar "Theories On The Nature of Magic", page 166-167. In part this reads:

QUOTE (On the Manipulation of Mana)

Magical skills are defined as the manipulation of mana.
Sorcery is the manipulation of mana to create effects known
as spells; Conjuring manipulates mana to call forth, create, or
affect spirits.

Sorcery involves the intuitive manipulation of the mana
field by a magician, who shapes it in certain ways for certain
effects. A good metaphor for this is to equate the mana field
with the airwaves, making the use of Sorcery the transmission
of certain radio signals that create different effects. To
cast a spell, a magician channels mana through herself and
transmits it on a specific frequency.
<snip>
Area-effect spells work roughly the same way, except
that instead of transmitting a signal to one target, the caster
sends the signal out on multiple frequencies corresponding
with the targets within the area of effect. If there are targets
within the area that the caster cannot see, they will not be
affected, because the caster cannot synchronize with them
to transmit the spell signal on a frequency they will receive.


I'm not entirely convinced of it's quality as a metaphor. Especially for indirect combat spells.
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bustedkarma
post May 3 2006, 05:08 PM
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what he said.
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Dashifen
post May 3 2006, 05:25 PM
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It works fine for indirects, you're just tuning in on the frequency of a location and not a target. thus the target can dodge out of the way if they get lucky.
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blakkie
post May 3 2006, 05:39 PM
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QUOTE (Dashifen)
It works fine for indirects, you're just tuning in on the frequency of a location and not a target. thus the target can dodge out of the way if they get lucky.

The part i don't like is how it is easy to come away with the tuning to the auras impression that bustedkarma did. Which isn't really in there. Metaphors are about making it easier to correctly understand what is going on, and that is where i think it somewhat fails. If they addressed it more clearly, putting in effectively what you just said, that would likely help a lot.

I guess that would make the problem more with the execution of explaining the metaphor rather than the basis of the metaphor. *shrug*
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James McMurray
post May 3 2006, 06:24 PM
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That quote in no way addresses the ability to leave targets out of a spell's area if you can see them.
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Dashifen
post May 3 2006, 06:33 PM
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QUOTE (James McMurray)
That quote in no way addresses the ability to leave targets out of a spell's area if you can see them.

True.
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mfb
post May 3 2006, 06:35 PM
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good god. that's the worst metaphor ever.
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James McMurray
post May 3 2006, 06:40 PM
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good god. that's the most obvious overstatement ever.
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blakkie
post May 3 2006, 06:50 PM
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QUOTE (James McMurray @ May 3 2006, 12:24 PM)
That quote in no way addresses the ability to leave targets out of a spell's area if you can see them.

No, that part is in the rules somewhere i think. I just tossed that quote up because i assume mfb hadn't seen it, and bustedkarma was slightly misrepresenting it.

The part about seeing your aura and targeting it is kind of suspect, but if I just go off the old heirarchy model of touch is as good as LOS and can substitute for LOS in a spell. Not sure that is even any SR3 book, it might just be one of those nearly universal house rules or a holdover from previous SR editions.

In any event page 173 does say that ALL valid targets in the AoE are affected, and even specifies the caster among those that can be a valid target of an AoE. It doesn't say anything about being able to purposely exclude an otherwise valid target, and that quote does say talk about it being intuitive which sometimes has the conataiton of being somewhat outside the direct concious control.

So yes, the caster would be cooking thierself with the Stunball. The part about the sammie standing behind, and especially the part about peripheral vision? Best to handle that by pointing out that such things cut both ways, particularly with protecting via Counterspelling, but also just general Perception checks too. So pick a consistant thing and go with that.

My personal recommendation? Worrying about what the mage is looking at gets into facing rules, a place of great despair. Screw the facing rules.
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James McMurray
post May 3 2006, 06:53 PM
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You just need a facing decision at the moment he casts. For that it's pretty easy to pick an arc and include everything whose location intersects with that arc and the spell's area.
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mfb
post May 3 2006, 06:56 PM
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i dunno. if you allow that, why not allow holding a hand in front of your eyes to block certain targets?
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Apathy
post May 3 2006, 07:01 PM
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QUOTE (Shrike30)
The oddball questions come from how, exactly, Line of Sight is defined.

Can he protect his sammie buddy in the elevator by having the sammie stand behind him, where he can't "see" him but you can draw LOS on the Astral (and in real life, actually)?

Is your "LOS" just a cone that extends from your eyes outwards, or does it radiate from them in a sphere (keeping with the eyes being the center of LOS prevents things like sticking your hand around the corner and frying somebody you can't see physically)?

Do some of his targets have cover if they're got another person standing between him and the mage, thus providing a penalty for some of the people in the area of effect?

If so, how would you figure this in, since the mage only makes one roll?

There was a long painful discussion on another thread where we tried to resolve whether astral perception was 360 degrees or just a cone of perception roughly equating to physical sight, and whether it should eminate from the face/eyes or from center of mass, or from any part of the body. I don't think we ever succeeded in getting people to agree.

In my view, astral perception works like sight on the astral plane: eminates from face, blindfolds block it (no 'but my aura extends past my body, so I can see around the blindfold' stuff), only works along a roughly 200 degree arc.

Using this philosophy, if you can't see a target, then you don't hit him, even if he's standing right behind you. For that matter, you don't see him even if he's standing behind you and touching you. You also wouldn't see the target if another body is in the way and prevents you from seeing him (i.e. the dwarf riding inside the troll's backpack).

I think that cannon implies that you don't have to see the entire target to cast, but I've also ruled that only seeing part of the target gives you a threshold modifier (hard to synch up auras if you can't see the whole aura). I'm pretty sure that's a house rule though (not canon).
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James McMurray
post May 3 2006, 07:03 PM
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Sure, pick a subset of your arc, and then we'll make a roll of some sort to ensure that your head didn't get jostled by your bullet dodging and/or the people you're trying to avoid didn't slip over into that area as part of their bullet dodging (or whatever other reasons they may have for moving around).

I would let a mage maneuver himself so that the people he doesn't want to hit have full cover from where he's standing. There isn't really a big difference between those two except that one requires movement and the other a free action.
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mfb
post May 3 2006, 07:05 PM
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not a houserule. SR4 page 173 notes that visibility modifiers, including cover, are applied to the spellcasting test.

i think allowing mages to block their LOS with their hands, or even turn their heads to avoid seeing friendly targets, opens a massive can of worms that would lead to horrible abuse in many gaming groups. the only way i could see it working is if you just applied a flat penalty to the spellcasting test for each target you want to disinclude. and even then, i wouldn't allow it in my games (mainly because i use custom metamagics to achieve that end result).
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blakkie
post May 3 2006, 07:06 PM
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QUOTE (James McMurray @ May 3 2006, 12:53 PM)
You just need a facing decision at the moment he casts. For that it's pretty easy to pick an arc and include everything whose location intersects with that arc and the spell's area.

Then what do you do for Counterspelling? Ignore it again?

Turn away from the Path of Facing Despair, young man, and embrace the all-seeing mystical third eye that allows you to see all that you could see. Such is the way of playing a game that does not degrade to sketching 3D diagrams to determine if a particular odd natural cave entrance allows the mage to zap a kobold further back in the cave with magic missle without allowing them to shoot the mage with a bow.

Yes i've seen that, and yes i left the game at the end of that session never to return again until someone else started GMing. It wasn't the only example of such goofiness, but it was one of the most startling and ones....before i left. The small "two or three session" adventure of going to a cave and wacking some kobolds eventually took 6 months of realtime to finish. :|
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Big D
post May 3 2006, 07:06 PM
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Heh. That's why I prefer AOE that works like D&D fireball (3.0+). LOS from caster is used to determine allowed detonation points. Once a point is chosen, caster LOS doesn't matter a hill of beans; the detonation point is used for determining LOS/cover to all targets.

That said, based on RAW, I would call AOE spells to be like a magic missile that hits any target within the caster's LOS and the detonation point's range, regardless of whether the detonation point has LOS on the target. Crazy, but that's what it looks like to me.

And yes, RAW does *appear* to let you do the "I can't see you" trick. Lame, and I think the rule needs to be clarified, but it looks legal. I would recommend that any player trying to do that face a roll to determine if he actually succeeded in blocking his view of a friendly during the middle of a shootout. If said friendly is grappling with a target, I would expect the TH to be so high that only a longshot roll could pull it off.
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James McMurray
post May 3 2006, 07:09 PM
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QUOTE (blakkie)
QUOTE (James McMurray @ May 3 2006, 12:53 PM)
You just need a facing decision at the moment he casts. For that it's pretty easy to pick an arc and include everything whose location intersects with that arc and the spell's area.

Then what do you do for Counterspelling? Ignore it again?

Nope, you let it work as written, protecting thsoe the caster designates.

Alternatively, when placing your minis on the mat, you face them in the direction they're facing. If someone is in front fo the caster they're shielded. If behind, they're not.

Alternatively, whenever an enemy spell is cast you ask the party mage(s) which way they're looking.

I'm not saying that facing is mandatory, or even useful to everyone. It isn't a pit of despair though, at least not when handled with some restraint.
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James McMurray
post May 3 2006, 07:11 PM
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QUOTE (Big D)
If said friendly is grappling with a target, I would expect the TH to be so high that only a longshot roll could pull it off.

I wouldn't even let a longshot roll pull it off unless there was a massive size differential between the grapplers and the mage spent his movement for the turn circling the fight looking for his chance to cast. Some things just aren't possible, with or without luck.
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blakkie
post May 3 2006, 07:12 PM
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QUOTE (James McMurray @ May 3 2006, 01:09 PM)
QUOTE (blakkie @ May 3 2006, 02:06 PM)
QUOTE (James McMurray @ May 3 2006, 12:53 PM)
You just need a facing decision at the moment he casts. For that it's pretty easy to pick an arc and include everything whose location intersects with that arc and the spell's area.

Then what do you do for Counterspelling? Ignore it again?

Nope, you let it work as written, protecting thsoe the caster designates.

Designates AND stays within LOS! (bottom right of page 175)
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James McMurray
post May 3 2006, 07:17 PM
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There you have it. If the caster looks away, counterspelling is broken. I actually like that, as it makes it possible for someone to sneak up o the party with a power ball. Since it takes a free action (IIRC) to declare counterspelling, the mage may sometimes find himself having to redeclare while in combat.

If you need a facing all the time in a combat, minis are the way to go (with a few house rules thrown into the mix to ensure that it doesn't go haywire). The only house rule I can think of offhand that we use is that you get one free spin per initiative pass that you can use if someone tries to move behind or around you or you otherwise need to be looking somewhere.

D&D's 360 degree field of vision works well for D&D, but it also has its downfalls (like never being able to sneak up on someone once you shift to a battlemat without introducing house rules involving facing), and "how is it I can see everything around me during combat but not outside of it?"

Neither options is "the right one." I've found that a mix of the two works best for me.
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blakkie
post May 3 2006, 07:17 PM
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QUOTE (mfb @ May 3 2006, 12:35 PM)
good god. that's the worst metaphor ever.

A bit strong on the language, but i think we can still chalk that up as three for three. I think it might be time to atone for my sins lest i be Left Behind. ;)
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