Looking for advice... |
Looking for advice... |
May 6 2006, 02:20 AM
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#1
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Moving Target Group: Members Posts: 903 Joined: 7-February 03 Member No.: 4,025 |
I need a little problem-solving input, guys. (My character can talk to his buddies, that's what this represents.)
Rusty (my character) Crossfire, Basher and Darwin were employed to rip off a shipment of Yakuza guns. The run went bad, and the place we hit was either a decoy, or they were already on to us and emptied it. We were able to track down the actual warehouse (we think) and sold the information instead of completing the job. The reason we didn't hit the second building is because we were already being tailed by a couple of known Yak bad-asses. Anyway, a week or so later, Crossfire is approached by a contact of his who has ties to the First Nations. (For those who don't know, FN does work for the Yakuza.) He shows pictures of Crossfire, Rusty and Darwin and gives Crossfire some options: 1. He can turn over Rusty and Darwin for :nuyen: 2000 each. 2. He can pay the contact :nuyen: 2500 each not to get turned in. Otherwise, we presume he'll turn us in to the Yaks for a reward. Crossfire has told Rusty about the bounty, but the others don't know yet. Also keep in mind that the bad guys don't seem to know about our fourth guy. I'm beginning to make a plan, but looking for some options that I may have overlooked. Thanks in advance for the ideas. |
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May 6 2006, 03:10 AM
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#2
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Running Target Group: Members Posts: 1,359 Joined: 25-June 02 From: Vancouver, B.C., Canada (go Canucks!) Member No.: 2,904 |
What level of contact is this guy? Assuming 4th edition, if he has loyalty greater than 1 then this should not be happenning. I say lean on him and find out what's going on. After this he's already NOT a contact. You can spread how unreliable he is (and this thread might work wonders) telling him you'll use the money he would have gotten for his silence...or you can interrogate him.
Contacts generally don't screw their contacts, so I suspect he has a skeleton in his closet that's coming back to haunt him and you guys are his most expendable option. If you can get it out of him and work with it he just might owe ya big time when it is all over! Part 2 is to go to ground. Fade away until the heat dies down a little. Call in a favour or two and when you can pop out of hiding find out who set you up and why, then use the opportunity to build your reputation as runners not to be screwed with. |
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May 6 2006, 03:41 AM
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#3
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Prime Runner Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 |
Don't pay him. there's no reason for him not to take your money, then drop dime on you anyway and get more cred from the yaks.
Also even if he takes your money and walks away, it's only a matter of time before someone else shows up with a pic. Push back. either cut off the head of the guy asking around 'see what happens when you mess with these guys" go to ground or try to make a deal with the yaks. |
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May 6 2006, 04:02 AM
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#4
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Moving Target Group: Members Posts: 903 Joined: 7-February 03 Member No.: 4,025 |
Actually we use a hybrid of 2nd and 3rd ed. rules. The guy's behaviour is pretty typical as contacts in our game are constantly fluctuating. Enemies become friends and vice versa.
Other factors: We are very street level and have little cash to work with. I'm not certain that we could afford to pay him. And we're not that stupid. ;) Plus, we don't really have the funds to go to ground. No magicians, the whole team are basically thugs. Think Payback, with maybe a little more firepower. My current plan is to use the fourth guy to lure the searchers into a trap. I have some of the technical details worked out, but I won't bore you. I never considered that somebody's leaning on the guy. Not sure it'll make a difference in the end, but I'll do some quick and careful legwork on it. Even if we take out the guys that come looking, we maybe have to deal with the Yaks as an organization. We do have some backing from the Russian mob, but I don't see a way out without owing someone. Right now I'm hoping to find out that the guy after us is on a personal kick or gone rogue or something, so we can end it when we get him. |
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May 6 2006, 04:08 AM
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#5
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Shooting Target Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
Put the fear of Ruunners into your GM
Interrogate the contact, read up on torture methods and lovingly describe them to the GM as your character uses them (you want the GM nice and freaked out) Learn these things: 1: What Yak family wants you, 2: How many members it has 3: names and adresses for as many of those as possible 4: Why contact went Judas 5: Named of the other Yak families 6: Numbers for those 7: Names and addresses for as many of those as possible Use the data to kill off ranking Yaks in the family that are hunting you. GOAL: Learn the full list so you can DEPOPULATE this Yak family If any other family interferes depopulate them too |
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May 6 2006, 04:09 AM
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#6
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Moving Target Group: Members Posts: 903 Joined: 7-February 03 Member No.: 4,025 |
Ummm... we want them to stop hunting us.
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May 6 2006, 04:12 AM
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#7
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Shooting Target Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
What? you think they will hunt you when they are DEAD?
Go rent 'Get Carter' starring Sly stallone The actual core of this trick is to move fast enough that the GM doesn't have time to counter-think your plan There is a hunt on The gae is Cat and mouse, only one way to win, Don't be the mouse. |
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May 6 2006, 04:20 AM
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#8
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Moving Target Group: Members Posts: 204 Joined: 27-October 05 From: Waterloo, ON Member No.: 7,900 |
Problem with "kill those who frag with me" type attitudes is that guys who are your superior "might have let you live if it hadn't been for the fact that they know you'll kill them" attitudes start also showing up.
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May 6 2006, 04:43 AM
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#9
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Shooting Target Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
That is kinda my point Calvin
The Yaks are on the 'Kill the ones who fucked with us' Bent But most yaks do not have serious cyber or magic... |
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May 6 2006, 05:22 AM
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#10
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Moving Target Group: Members Posts: 903 Joined: 7-February 03 Member No.: 4,025 |
Neither do we.
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May 6 2006, 06:41 AM
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#11
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Shooting Target Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
Shoot yourself
it will be less painful than what the yaks do to you |
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May 6 2006, 11:19 PM
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#12
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Moving Target Group: Members Posts: 903 Joined: 7-February 03 Member No.: 4,025 |
C'mon guys, hlep me out here. I have until Friday.
edit: ...or help, hlepping won't do any good. |
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May 6 2006, 11:54 PM
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#13
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Have the mysterious fourth guy betray and kill you to save his own hoop. It is believable. Just remember the three important words "burnt beyond recognition".
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May 7 2006, 12:26 AM
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#14
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
Have the 4th guy approach the yaks as an "independant contractor" garuntee'ing to do the job right since he has inside info on one of your safe houses. Burn safehouse to a crisp, lay low (real low) exact revenge.
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May 7 2006, 02:56 AM
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#15
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Running Target Group: Members Posts: 1,359 Joined: 25-June 02 From: Vancouver, B.C., Canada (go Canucks!) Member No.: 2,904 |
Follow the rules of warfare, since you are effectively at war with the yaks. Gather your allies. Hide from your enemy. Scout your enemy. Strike when your enemy is unaware and retreat before they can respond effectively. Take your enemy's resources to use against him. Deny him his own resources. Become the guerilla force your team could be.
Basically plan to ambush, kill, loot, hide, repeat. Always repeat. Call in every favour you are owed. Use whatever cash you have available, steal what you are short of. Find out who your enemy's enemies are and become allies (be careful not to become indebted though. Take nothing you cannot pay for from them). I seriously suggest a misinformation campaign. Use any contacts you have to spread false leads as to your location. This will buy you time if it works. Hide while you use this tactic. Disguise yourselves if you have to leave your hidey-holes. Finally, whatever you do, for crying out loud, STAY TOGETHER! Do NOT split up. Ever! Really Bad Things happen to groups who split up while being actively hunted. Don't let the GM bully you by saying "your contact won't like it if you bring your friends." Let him know that this is the new way of doing business and it is not open to negotiation. If you lose contacts, well, they are al always in flux in your campaign anyway. Pull a page from D&D and set watches so you are never all asleep at the same time! Finally, if you do not have a vehicle then get one. Buy, beg, borrow or steal to get one. If ya gotta get away, far, far away, then this will be essential. |
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May 7 2006, 03:16 AM
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#16
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Runner Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
Organized crime is largely protected by the fact that people with both the will and the ability to kill a lot of them are few are far between. Admittedly, you probably can't eliminate the crime syndicate completely (but then again...) which would be required to stop their revenge on you. However, wiping out large numbers of tehm + destroying their sources of income will probably mean that their revenge may involved hiring two bit thugs on bicyles to come and get you.
Of course, this is typically why 'old school' crime bosses establish a revenge fund. |
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May 7 2006, 03:54 AM
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#17
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Kill the contact that was blackmailing you, certainly, but violently interrogate him first to discover the locations of all copies of those photos. Let him know that he's going to die either way, the only thing at stake is how fast it'll be and it can be very ery slow, such is being sealed in a brick wall with plenty of air and slowly dying of dehydration and starvation.
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May 7 2006, 04:02 AM
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#18
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Moving Target Group: Members Posts: 105 Joined: 20-April 06 From: La Islas de Republica de Bananas (Philippines) Member No.: 8,488 |
Just remember, if it's not business, then it's an honor code thing.
Try to make peace overtures, if it is rejected, then go to war, they have establishments (business fronts) and "protectees" that you can attack. If the war becomes too costly, then offer a truce. |
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May 7 2006, 10:38 PM
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#19
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Target Group: Members Posts: 44 Joined: 7-May 06 From: Winnipeg Member No.: 8,532 |
Hey everyone! This is Crossfire himself (well, the player lol). So that $%?/$% decided to blackmail my character and his friends. This is what I think...
1 - I think that all the First Nations members received those pictures and they've probably been offered a bounty on our heads. So my "contact" decided to go solo and make more money that the official bounty from their Yak bosses... 2 - The contact is a level 1 contact (as per 2nd edition rules) so no real friendship bond between us... My character met the guy a long-time ago in prison. 3 - The character has the flaw "vindictive" so the guy must obviously pay for his betrayal... 4 - Going on hiding might be difficult. We don't have a lot of money, we're not well connected or well equipped. My character already owe at least 10K and has the flaw "distinctive style", is a troll and barely have a vehicle (he has an old jeep). 5 - Possible solutions include: A. Asking the russian mob for their protection (the character REALLY doesn't want to do that). B. Like DOG said, we could use the fourth guy to set up the contact. C. Rip his head off (the character really want to do that, more than the player...) D. Going on full scale war with the yaks would be a disaster for us, we don't have the resources to put that out... E. I really like the torture idea, the only problem is is would leave marks, his gang would ask questions and we would have to deal with more people, same thing if we kill him. F. For me the only possible option would be to also blackmail the dude (using his family, his past or compromising pictures of him having sex with a troll...), to make him understand the seriousness of his betrayal towards the yaks so if he talks my character would rat him out to the yaks, to have him promise to shut his dirty mouth forever, then kill him a week later in some random street violence... 6 - Move back to France where the character is from... (unlikely since I wouldn't be able to play him anymore lol) What do you think? |
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May 7 2006, 10:58 PM
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#20
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Move the whole team to France and continue to run there.
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May 7 2006, 11:40 PM
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#21
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Moving Target Group: Dumpshocked Posts: 573 Joined: 23-July 03 From: outside America Member No.: 5,015 |
I remember reading on Dumpshock maybe way back on the old site about a team that was double-crossed by their Mr Johnson. They took it from the gm, and then kidnapped Johnson's BTL-junky daughter, installed a used simrig in her and took her on a one-way-trip to some local ghouls. Then they wiped out the ghouls, recovered the recording, and put it on the Matrix. I think the gm was a bit shocked, but it put the point across to any prospective Johnsons who thought the team would take being exploited lying down. |
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May 8 2006, 12:40 AM
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#22
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Moving Target Group: Members Posts: 105 Joined: 20-April 06 From: La Islas de Republica de Bananas (Philippines) Member No.: 8,488 |
Terminate the rat-fink bast*rd with extreme predjudice. Remember, if he lives he might be able to point out where you are. It would be hard to convince the yaks that he betrayed them if you are dead.
Have the Yaks finance your war. Go to some of their money making business (i.e. A bunraku parlor or even a pachinko salon) rub out the yaks there, hack into the "till" and take the cash, use that to purchase more ammo and weapons, rinse and repeat cycle repeatedly. They have establishments, you don't. They want to kill you, show them that a war is bad for business, eventually they'll either back down or they'll go all-out in their hunt, which will leave room for the other crim-orgs to expand at the Yak's expense. Which might serve to give the other crim-orgs reason to "back" your play ... albeit from far away and under cover.
See above.
Possible, specially in conjunction with the "mob-war" idea above. |
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May 8 2006, 01:18 AM
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#23
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Running Target Group: Members Posts: 1,401 Joined: 23-February 04 From: Honolulu, HI Member No.: 6,099 |
I'd recommend geeking the ganger. Along with alot of their gang. And any direct Yak contacts of that ganger.
As for allies, if the russian mob isn't your cup of tea, you could have other options in the form of the 'regular' mafia, triads, or seoulpa rings type. If you're in the seattle sprawl, there sure are alot of potential yak-haters out there. Try to establish an associate level relationship, rather than you asking for protection. My personal preference, but I try to keep the people who owe me something, and the number of people I owe something to, down to a minimum. Mutually beneficial relationships tho, I try to keep as many as I can hold. If you have a Lonestar contact, I'd say see about cultivating a relationship with them where you basically give them the FN and Yak baddies. |
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May 8 2006, 02:03 AM
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#24
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Absolutely. Just flee the country, move to France, and get gender changing surgery so you can play Noir. Or just roll up new characters. |
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May 8 2006, 02:28 AM
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#25
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Moving Target Group: Members Posts: 684 Joined: 8-April 06 From: My dorm room Member No.: 8,438 |
I have an idea! You could commit a spectacular and highly visible crime (or string of crimes) that captures the public's imagination, then let yourself get caught by the cops. Squeal out all the baddies who are after you, then start reaping the benefits of your newfound fame. While serving out your sentences, you'll be able to busy yourselves by reading mail from your adoring fans and negotiating with studios (who are seeking the trid and simsense rights to your story) and news outlets (who are trying to scoop an exclusive interview with you). When (or should I say if) you get out, you can use your royalty payments to buy yourself a nice house in the country and live out the rest of your life in quiet, pleasant seclusion. As to the type of crime you'll commit, I recommend good, old-fashioned bank robbery. Just my 0.02 :nuyen: . :D
Oh yeah, and a word to the wise: my dad is a law professor who has more than a little expertise on blackmail, and he says that the best thing to do if someone tries to blackmail you is to reveal the secret yourself. As long as a blackmailer can threaten you with the information he has, he can milk you for money or services as many times as he wants until the day you run dry. It's much cheaper and less stressful to undercut him as soon as you can get the chance. |
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