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> Shadowrunner MMORPG Project Need Intersted Persons
Shadow
post May 14 2006, 11:51 PM
Post #101


Why oh why didn't I take the blue pill.
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I belive it has both. And they are very good about running scripts for us.
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Shadow
post May 15 2006, 01:44 AM
Post #102


Why oh why didn't I take the blue pill.
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The manapunk official forum is up!

http://manapunk.shadowgames.us/forums
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James McMurray
post May 15 2006, 02:05 AM
Post #103


Great Dragon
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It's working, but the formatting went insane after I posted a reply, and I'm getting a parse error:

Parse error: syntax error, unexpected '}' in /home/shadowga/www/manapunk/forums/includes/template.php(127) : eval()'d code on line 25
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Shadow
post May 15 2006, 02:10 AM
Post #104


Why oh why didn't I take the blue pill.
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Yeah it is a work in progress. It is viewable right now.

We are customizing it and working on a logo and such.
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James McMurray
post May 15 2006, 02:16 AM
Post #105


Great Dragon
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No prob.
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Ori0n
post May 15 2006, 02:46 AM
Post #106


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Thanks again all you guys!.

I was trying to use the Exponent CMS [www.exponentcms.org] it seems really nice.

Update::
I have 2 artists, they are local friends of mine.
I'm trying to get them up on the forums.
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Dranem
post May 15 2006, 03:53 AM
Post #107


Running Target
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What kind of design software have we decided on yet?

So I can start working on some sample art. I could start designing the environment, vehicles, maybe drones.. maybe even some character art - though I don't do that much freehand drawing these days..
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Ori0n
post May 15 2006, 03:56 AM
Post #108


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Dranem:
I'm pushing for RealmCrafter and gameSpace, and some 3rd party plugins from gameSpace [level editors and such].

But that is only because those are what I've seen, and they seem to be really good.

Btw:
Official Game Forum is:
http://manapunk.shadowgames.us/forums/index.php
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Kagetenshi
post May 20 2006, 06:40 PM
Post #109


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QUOTE (eralston)
I think the logic for using the engine is more economically motivated than artistically motivated. Not that you ever do much more than naysay Kage

Have you read the site? Realm Crafter proudly announces that its scripting language is "loosely based on BASIC, with C influences". Blitz3D is based around BASIC. BlitzPlus uses a BASIC/C hybrid.

Seriously, how many warning signs do you need? I'm all for fan development, but this engine looks like it'll turn away developers (non-free and single-platform) and provide a horrible working environment.

Contrary to belief, I only naysay when there is something valid to naysay about. Unfortunately, that's nearly all the time.

Also, since I noted it came up various times, note that while it has not been tested in court (in other words, don't stick your neck out :) ), copyright law suggests that game mechanics cannot be copyrighted.

~J
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Shadow
post May 20 2006, 07:43 PM
Post #110


Why oh why didn't I take the blue pill.
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This is what I said. But the choice I think has been made to not use SR3 game mechanics. Sadly.

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