Shadowrun on Xbox 360 and PC! |
Shadowrun on Xbox 360 and PC! |
May 12 2006, 07:58 AM
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#101
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Harlequin Group: Dumpshocked Posts: 331 Joined: 26-February 02 Member No.: 861 |
But that's what M$ is doing with the computer game and that's why so many people (including me) are so upset. |
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May 12 2006, 08:17 AM
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#102
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Moving Target Group: Members Posts: 218 Joined: 26-February 02 From: Raleigh/Durham, CAS Member No.: 149 |
Sorry I've been gone for such a long time.
I watch the trailer and was confused by the resurrect spell, then died inside when I saw the teleport (my thought was... that's not possible... not even for magic). Delving furthing into this.... there's no word to discribe what this is. I have but one question.... When are we sending in the teams? |
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May 12 2006, 08:17 AM
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#103
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Exactly, so we should buy the license from MS and make a REAL SR RPG with aHUUGE disclaimer that the MS game never existed. :grinbig: ... And you think I am NOT upset? :( |
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May 12 2006, 08:18 AM
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#104
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Harlequin Group: Dumpshocked Posts: 331 Joined: 26-February 02 Member No.: 861 |
LOL... yeah... that'll happen. Good idea though.
I didn't know if you had read about the new game. |
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May 12 2006, 08:43 AM
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#105
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Seen the ads, seen the forums, seen the gawdawful screenshots. Then I cried… A shadowrun FPS for me would need essences from the following games: Deus Ex 1 & 2 (Cyberpunk, nanites, hacking etc) System Shock 2 (FPS Hacking, Evil AI’s, scary athmosphere) F.E.A.R (Supernatural happenings and really, really scary things) |
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May 12 2006, 08:45 AM
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#106
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Target Group: Members Posts: 58 Joined: 9-May 06 From: Right behind you! Member No.: 8,538 |
So, since this game is significantly lacking in Shadowrun essence, can we call it a cyberzombie? :D
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May 12 2006, 08:52 AM
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#107
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Harlequin Group: Dumpshocked Posts: 331 Joined: 26-February 02 Member No.: 861 |
I'd prefer to call it: "The Abomination"
Or perhaps "Shadowrun: Just kidding" |
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May 12 2006, 08:53 AM
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#108
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Nope, since it is made and controlled by an evil force we should call it a Shedim - M$hedim :grinbig: |
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May 12 2006, 08:58 AM
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#109
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Harlequin Group: Dumpshocked Posts: 331 Joined: 26-February 02 Member No.: 861 |
ROFLMAO
:biggrin: |
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May 12 2006, 09:01 AM
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#110
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Target Group: Members Posts: 58 Joined: 9-May 06 From: Right behind you! Member No.: 8,538 |
:rotfl: They've often been compared to the borg, which are sort of distant relatives of the cyberzombie... |
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May 12 2006, 09:14 AM
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#111
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
hmm, over on slashdot they still use the bill gates of borg image to indicate microsoft-related news...
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May 12 2006, 12:19 PM
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#112
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
Maybe I've been out of the shooter scene too long, and i never played all the mods, but moving through normally solid walls, floors, and ceilings strikes me as very different. As do the res rules. "The rules of combat have changed" is at least a little bit more than an empty tagline. Sure through the wall sensors have been done. And movement somewhat like what the glider does has been done, as has the purchase of equipment (the Essense cost might be a bit of a twist). But I think this game is actually taking a real risk with the teleport and res. I don't know if it will work, but it definately has the potential to differentiate itself in the market. For better or for worse. So they still have room to pull off an Adam West....or, you know, not and fall flat on their face. P.S. The teleport really changes the flow of the map for those that have it, and indirectly for those that don't. So one of the things i suspect that feature will do is create a higher "knowledge of the map" advantage, which i philosophically don't like. It will though create a real mental challenge to thinking about the map in that new way. I suspect it will be quite entertaining to sit in spectator mode and watch in action someone that is really skillful and knows the map well. |
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May 12 2006, 02:17 PM
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#113
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Sure, it sucks that this is their best effort, but, if I get an XBox, playing a Shadowrun squad based FPS with my step-daughter & co. while she's in California is better than having to play a Counter-Strike squad based FPS. It's all relative. |
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May 12 2006, 02:22 PM
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#114
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Running Target Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 |
I'm calling it ShadowStrike. |
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May 12 2006, 03:42 PM
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#115
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
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May 12 2006, 03:54 PM
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#116
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Target Group: Members Posts: 24 Joined: 2-January 06 From: Seattle Member No.: 8,117 |
I found this. It may be of interest.
http://www.dell.com/html/us/products/e3/index.html Lower-right hand corner, the 'sneak peak'. I am unsure if this is different from other trailers posted elsewhere. Warning: this post is probably fairly time-sensitive, and I have no idea how long the link will be relevant. |
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May 12 2006, 04:17 PM
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#117
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Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Man, I was totally wrong about this game. It's going to rock! Whats ur gamertag/ nebis nebis nebis nebis nebis… |
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May 12 2006, 04:34 PM
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#118
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
To be fair, the guy bashing on the game is as much of a dork as the guy saying it'll be great. :)
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May 12 2006, 04:38 PM
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#119
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Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
You expected something else from a plant? I'm not usually one to claim astroturfing, but if that's a genuine conversation I'm Arnold Palmer.
~J |
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May 12 2006, 04:52 PM
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#120
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Target Group: Members Posts: 18 Joined: 23-August 05 From: The Sky Member No.: 7,597 |
Ok... I can say nothing other then how can anyone in their right mind would even think about considering that game even remotely related to SR other then name, is beyond me. I hope that someone with half a brain will eventually buy the rights from Microsoft for SR so we can all enjoy SR without having a bunch of our friends over to dirty up our houses
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May 12 2006, 04:52 PM
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#121
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
I don't know if it's real, I don't really care, and I know it's stupid and immature, but this made me laugh:
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May 12 2006, 06:59 PM
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#122
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Target Group: Members Posts: 23 Joined: 27-August 05 From: In the ruins of Clermont-Ferrand Member No.: 7,629 |
Drop Bear team ? :rotate: That might not be enough, but it could shake them a bit. |
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May 12 2006, 09:25 PM
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#123
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Teleportation isn't new at all. Unreal Tournament 2003 did teleportation. Teleportiation isn't innovative at all. In fact, it is one of the easiest features to impliment in a FPS due to the very nature of video games. In games that neglect to disable the debug console teleportation is a rather common console cheat. Tele only problem with teleportation in an arena game is getting the co-ordinates right, which is why it is usually limited to preset pods, LOS, or a marked location. Without such limitation it would be possible for a player to teleport outside of the arena by accident or intent. The Tree of Life spell, likewise, is just a healing station. Even the ressurect spell is just a modification of a genre trope. Medic characters are not uncommon in FPS games the difference is that in this case the medic can heal characters with 0HP and the charactrs will die if the medic dies. |
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May 12 2006, 09:43 PM
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#124
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
Just plain teleportation isn't new. But that's all fixed point or pre-setting waypoint teleportation. In UT 2003 you have to toss the marker out to set the target, which makes going through walls and traveling straight vertically very difficult unless you can rebound the marker off something to get it there. Or you dropped the marker and then run away and use the teleporter to get back.
The tree isn't that big a deal. But the medic continuing to be linked with the ressurected patient (apparently indefinately), including the fact that this is limited by both the medic's implants and prior ressurections, is new AFAIK and that is an interesting difference. Even just bringing back the fallen where they dropped (unless they were gibbed it would seem) is fairly different. |
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May 12 2006, 09:49 PM
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#125
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Moving Target Group: Members Posts: 225 Joined: 1-November 05 Member No.: 7,917 |
Woh, that guy on the Shadowrun thread defending the game cause it's graphics are good is a moron. Has he not seen the in-game videos? They look nothing like the trailer
This game does nothing new AND shits on our beloved Shadowrun. I wish to incite violence against it's distribution PS The guys who would suck MS's balls for making SR minesweeper don't sound like SR players at all |
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