Shadowrun on Xbox 360 and PC! |
Shadowrun on Xbox 360 and PC! |
May 12 2006, 10:16 PM
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#126
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
i have seen the tree effect in some FPS mods i think.
and the heal where he fell was in wolfenstein: enemy territory or whatever the free game's name is. dont know about that link part but i have a feel it more like a limited number of heals then anything else... and teleportation can be done in any FPS, its just that its not often done because its hard to balance as someone can in theory just bypass any chokepoint rather then fight. you dont need the drop marker that they use in UT. what you need is to draw a line out from the person teleporting in the direction they are looking, and long that line look for a proper place to land, one that will not drop you out of the map or land you inside something. |
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May 12 2006, 10:19 PM
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#127
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Moving Target Group: Members Posts: 225 Joined: 1-November 05 Member No.: 7,917 |
Nothing's sexier than coming into existence in the middle of an object. I almost cheated levitation into the SR short that way, but the collision detection would eventually kick in and just kill the character (then squeeze them out of the object, launching them into the air). It was hilarious.
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May 12 2006, 10:32 PM
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#128
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
@hobgoblin
I'm not suggesting it is particularly hard to program popping the characters around the map. The game draws objects, including players, at whatever coordinates they are set to and it is programically easy to just change those to some other arbitrary coordinates instead of the normal change that is occuring from running/walking/jumping movements. It's just than nobody does adhoc teleport as part of the rule set (backdoor console commands don't count :P ). So if they do adhoc AND they make it work as a fun game then they have a differentiation in the market....besides being one of few team combat FPS on the 360 (and owned by a company that has control over the options available with a potential competitor, Halo). P.S. I purposely avoided calling ressurection of a fallen body unique, it seems pretty obvious that someone would have tried that in a mod by now. I did check out the Wolfenstein: Enemy Territory and you are right that they have that. Nothing about a maintained link between the medic and the patient, though the rez uses up a resource item from their inventory that they have to resupply from a depot. Still rez of the body doesn't seem overly common. There have been games though where it works like prison tag. When you 'die' you get locked up till a teammate physically hits a trigger to release you. |
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May 12 2006, 10:42 PM
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#129
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Guild Wars has a rez enchantment that ties the resurrected to the Monk's life (it's a powerful version of rez, with a powerful disadvantage). It also has a teleport, but not through walls, IIRC, just to the nearest unexploited dead body. Of course, Guild Wars isn't an FPS.
This post has been edited by Kanada Ten: May 12 2006, 10:43 PM |
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May 12 2006, 10:47 PM
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#130
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
.... useful if you like going around exploiting dead bodies? That sounds so wrong. :) "Looting corpses" sounds so less.....in need of professional help. |
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May 12 2006, 10:50 PM
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#131
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Well, in Guild Wars, a main character class is the Necromancer with one of its primary skill sets requiring the exploitation of dead bodies (to make zombies called bone horrors, heal yourself or others, gain mana, or cause them to explode). As a primary class, the Necromancer gains mana every time a creature or spirit dies, as well.
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May 13 2006, 12:49 AM
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#132
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
The HL mod Natural Selection includes static healing services (and all sorts of other ways of dealing with near-death or death, although admittedly none of them ties the resurrectee to the resurrecter), gliding and flying critters, and blinking -- not through walls, but, at least when I last played it, could be used vertically or through characters and certain other objects.
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May 14 2006, 01:42 AM
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#133
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
ok, did someone just read the lastet blogs? there will be no directly offensive magics. no power bolts, not fireballs, nada. this is just insane, and sadly im starting to understand the use of jihad...
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May 14 2006, 06:56 AM
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#134
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Moving Target Group: Members Posts: 225 Joined: 1-November 05 Member No.: 7,917 |
Holy crap *facesmack* just when you thought it couldn't get any worse
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May 14 2006, 07:42 AM
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#135
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Target Group: Members Posts: 49 Joined: 29-January 05 From: San Diego, California Member No.: 7,032 |
Although Batman as a character still remained mostly intact, his past remained almost identical to the comic, and his virtues as a human being stayed the same, which is why no matter how "camp" he became he was still essentially Batman. Now people over at the game's forums have been using an argument similar to this but in favor of the drastic changes to the Shadowrun universe, mainly the argument is that Superman has had his backstory changed many times and this has only helped his franchise. The following is a post I made there to explain the flaws in that argument
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May 14 2006, 08:20 AM
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#136
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
My response to the Superman thing is a simple question. When did Superman stop being an alien from the Planet Krypton who has superpowers due to Earth's yellow sun and realitivly low gravity?
Superman's backstory has never changed, with the small eception of the Superboy career which isn't exactly that important to Superman. The backstories of all his supporting characters have changed drasticly of course, but that really isn't the same. What they are doing to Shadowrun is like changing Superman into some sort of energy being but DC would never consider doing that because they have too much taste. Right? |
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May 14 2006, 08:46 AM
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#137
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Moving Target Group: Members Posts: 225 Joined: 1-November 05 Member No.: 7,917 |
I can definitely agree with the Sin City argument and at this point, would they say superman would still be Super if he couldn't fly?
In changing the genre they totally changed the game. What if they had made campy batman a variety show instead of cheesy melodrama with onimanapia fights? Could you still call it batman? That was also made in a time when they didn't have much of a choice about presenting something with ballz. With a gritty game like "Condemned" on the system, you'd think they wouldn't have had to compromise. No, the real compromise is the 360 obsession with maintaining the FPS as the idealogically dominant game in the console market. As long as Sony is chasing Halo they won't settle for whipping M$'s ass with amazing games like God of War and Shadow of the Collossus. |
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May 14 2006, 12:56 PM
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#138
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
I don't have the list of screwiness, i'm just not that kind of Batman fan. But the personality of a lot of the characters was seriously shifted with the camp. I think that that very few people here are acknowledging, or even recognizing what they likely did get right. - big corp with extraterritorality and contracts for wide scoped civil law & order management - no obviously morally "right" party - massive destruction of civilality - cyberware (don't see any bioware, which would be "correct") - multiple cycles of magic/no magic, the last one begining roughly the end of the Mayan Calendar (which both of them are off on by a few days) - ancient big magic (in a little different form though) - elfs, dwarves, and trolls (yes, i'm aware they are a good decade early for the "proper intro of adults", and the greyhaired one becomes even wierder, and no orcs to be seen in the game, but it is still a definate similarity) - they did manage to plop it down in a time/place that isn't that well covered in the P&P (yet) I personally feel they could have come closer to canon in some things and still carried out their vision for their game. Hell even the teleport could be closer if they made it like the ED, and as a bonus they'd have wards as a level design tool (the trailer actually kinda shows it like that, where it is leaving a trail, giving the impression that it isn't merely instantaneous travel but really fast immaterial travel). The part of the cycle this came back in would obviously be way, way off but at least it is magic that will eventually be available outside the very few immortals that are likely to have it now. I some ways I think that SR fans are extremely sheltered. They are used to authors that put an extreme and frankly inordinate amount of effort in to continuity. Which is why you just don't see the Planet Krypton or yellow sun, which are there. The focus is on the things that have become so much accepted fact, but are in some ways are quite peripheral to the -tone-. Exact year an elf becomes a viable mature? In the big sceme of things not so important to the -tone-. Cripies, SR itself tossed in spike babies. Welcome to the pain so many other rabid fanbois have felt. :/ |
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May 14 2006, 04:44 PM
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#139
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
self-healing elfs? magic-negating dwarfs? where are those in SR as we know it?
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May 14 2006, 08:35 PM
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#140
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
I seem to have vague recollections of them doing that at one point, didn't they? After he died maybe? It's also possible that those memories were clouded by LSD at some point and are totally fictitous. :) |
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May 14 2006, 09:45 PM
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#141
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Great, I'm a Dragon... Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
Mhhh... LSD he said. :D
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May 14 2006, 10:24 PM
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#142
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
i think they did. but these days he is back in his red and blue...
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May 14 2006, 10:49 PM
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#143
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Does anyone know which of his runs that was in, and the issue numbers? I remember seeing them but never got a chance to read them.
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May 15 2006, 12:46 AM
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#144
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
Magic resistant dwarves? Last I checked SR dwarves do tend to have a higher Willpower than the other races. So it certainly seems roughly in the neighborhood, though obviously no directly harmful magic (from POV of their game i get that) is going to bring that out in a mechnically different way. (i didn't read that particular part yet, i haven't read through all their blog entries). The elf thing, they seem to have seriously gimped their Body beyond what SR normally would do and replaced it with some sort of mild regeneration/healing magic for an interesting game balance aspect. I'm still trying to figure out if any of the metas other than elfs can cast spells. So the point still stands, there are basic similarities. It's just that it is the orginal SR as viewed through a very strong set of Beer Goggles™. |
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May 15 2006, 02:58 AM
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#145
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
there are basic similarities, woo-pah. this could just as easily be a game based on d20 Modern/Future.
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May 15 2006, 03:19 AM
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#146
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
Ok, it is SR as viewed by nearly sentient primates wearing Beer Goggles™. But even if they hadn't put the name "Shadowrun" on the site it still would have been blatantly obvious that they were cribbing from SR....using drunk monkeys. And hey every one loves monkeys! :) |
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May 15 2006, 03:22 AM
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#147
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Especially the drunk ones, which I suppose is why foplks haven't burnt you at the stake yet. ;)
For the record, I don't think blakkie is a drunk monkey, I just thought it sounded funny. Drunk monkeys everywhere would have me lynched if I actually tried to make that comparison. :D |
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May 15 2006, 05:55 AM
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#148
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
its not that they are themselfs more resistant to magical effects, but that they negate the use of magic in a area around them. or atleast thats how i understood it. its kinda like those animals in star wars that can negate the force.
it seems that all can select magic, and all can select "cyberware". and cyberware seems to limit the pool of magical energy you have available. ok, so said pool can be seen as a more game friendly take on drain (kinda like all action versions of D&D for consoles gives you a mana pool rather then a number of slots per "day"). but in the end both magic and tech becomes a kind of equipment, so why not give them the posibility to use magic as a weapon? because it have potentialy unlimited ammo? you can park our ass in a corner and spam fireballs all day? i just dont get the argument for not allowing magic as a weapon when they allow it as a kind of equipment.
the same kind of googles that they supply the marketing people at microsoft? |
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May 15 2006, 06:14 AM
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#149
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Horror Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
But of course. Brand loyalty - and they make the brand.
Microsoft eBeers Perception-alteration headset. It allows them to believe their marketing, research, development, and design people. |
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May 15 2006, 06:57 AM
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#150
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Don't waste money on overpriced designer beer goggles, just make your own. All you need is two pairs of goggles, a can of beer, and some hot glue. Pour the beer into one pair of goggles until it is full then attach them to the other goggles. Seal the two pairs of goggles together with hot glue and wear them. The result is perfectly functional beer goggles for under 10 :nuyen: . Not only did DC make Superman into an Energy being shortly after his rebirth (due to having his powers supplemented when some supervillian blacked out the sun or something like that) they split him in half. For a while, there were two energy-being supermen running around. We all know how that worked out. Not too good. There is a reason that Superman is back to his old self, and that reason is that almost every Superman fan knew that it was a fucktaculously stupid idea in the first place. Which brings us back to this apparent abomination. I understand that they want to make a good game without being bound by what came before, but what came before is pretty much free automatic flavor. Really, a lot of what has to be done to make a good realstic game world has already been done for them. All they had to do was translate. Instead they choose to strip it off and, apparently, replace it with something frightfully half-assed. Hell, I may reserve judgement for its release but their work on the flavor, thebackstory, and the world in general seems almost quarter-assed. |
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