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> Shadowrun on Xbox 360 and PC!
hobgoblin
post May 12 2006, 10:16 PM
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i have seen the tree effect in some FPS mods i think.

and the heal where he fell was in wolfenstein: enemy territory or whatever the free game's name is. dont know about that link part but i have a feel it more like a limited number of heals then anything else...

and teleportation can be done in any FPS, its just that its not often done because its hard to balance as someone can in theory just bypass any chokepoint rather then fight.

you dont need the drop marker that they use in UT. what you need is to draw a line out from the person teleporting in the direction they are looking, and long that line look for a proper place to land, one that will not drop you out of the map or land you inside something.
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eralston
post May 12 2006, 10:19 PM
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Nothing's sexier than coming into existence in the middle of an object. I almost cheated levitation into the SR short that way, but the collision detection would eventually kick in and just kill the character (then squeeze them out of the object, launching them into the air). It was hilarious.
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blakkie
post May 12 2006, 10:32 PM
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@hobgoblin

I'm not suggesting it is particularly hard to program popping the characters around the map. The game draws objects, including players, at whatever coordinates they are set to and it is programically easy to just change those to some other arbitrary coordinates instead of the normal change that is occuring from running/walking/jumping movements.

It's just than nobody does adhoc teleport as part of the rule set (backdoor console commands don't count :P ). So if they do adhoc AND they make it work as a fun game then they have a differentiation in the market....besides being one of few team combat FPS on the 360 (and owned by a company that has control over the options available with a potential competitor, Halo).

P.S. I purposely avoided calling ressurection of a fallen body unique, it seems pretty obvious that someone would have tried that in a mod by now. I did check out the Wolfenstein: Enemy Territory and you are right that they have that. Nothing about a maintained link between the medic and the patient, though the rez uses up a resource item from their inventory that they have to resupply from a depot. Still rez of the body doesn't seem overly common. There have been games though where it works like prison tag. When you 'die' you get locked up till a teammate physically hits a trigger to release you.
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Kanada Ten
post May 12 2006, 10:42 PM
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Guild Wars has a rez enchantment that ties the resurrected to the Monk's life (it's a powerful version of rez, with a powerful disadvantage). It also has a teleport, but not through walls, IIRC, just to the nearest unexploited dead body. Of course, Guild Wars isn't an FPS.

This post has been edited by Kanada Ten: May 12 2006, 10:43 PM
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blakkie
post May 12 2006, 10:47 PM
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QUOTE (Kanada Ten @ May 12 2006, 04:42 PM)
It also has a teleport, but not through walls, IIRC, just to the nearest unexploited dead body.

.... useful if you like going around exploiting dead bodies?

That sounds so wrong. :) "Looting corpses" sounds so less.....in need of professional help.
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Kanada Ten
post May 12 2006, 10:50 PM
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Well, in Guild Wars, a main character class is the Necromancer with one of its primary skill sets requiring the exploitation of dead bodies (to make zombies called bone horrors, heal yourself or others, gain mana, or cause them to explode). As a primary class, the Necromancer gains mana every time a creature or spirit dies, as well.
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Austere Emancipa...
post May 13 2006, 12:49 AM
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The HL mod Natural Selection includes static healing services (and all sorts of other ways of dealing with near-death or death, although admittedly none of them ties the resurrectee to the resurrecter), gliding and flying critters, and blinking -- not through walls, but, at least when I last played it, could be used vertically or through characters and certain other objects.
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hobgoblin
post May 14 2006, 01:42 AM
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ok, did someone just read the lastet blogs? there will be no directly offensive magics. no power bolts, not fireballs, nada. this is just insane, and sadly im starting to understand the use of jihad...
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eralston
post May 14 2006, 06:56 AM
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Holy crap *facesmack* just when you thought it couldn't get any worse
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Typhon
post May 14 2006, 07:42 AM
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QUOTE (blakkie @ May 11 2006, 07:35 PM )

The Batman TV series.  That was a ultra-camp, public broadcast sanitized bastardization of Batman. But it has become a somewhat successful and culturally accepted take on Batman


Although Batman as a character still remained mostly intact, his past remained almost identical to the comic, and his virtues as a human being stayed the same, which is why no matter how "camp" he became he was still essentially Batman.

Now people over at the game's forums have been using an argument similar to this but in favor of the drastic changes to the Shadowrun universe, mainly the argument is that Superman has had his backstory changed many times and this has only helped his franchise. The following is a post I made there to explain the flaws in that argument


QUOTE (Typhon)

I was thinking it of a way to describe it best and in that I believe I have found the best argument on why the history and universe is important

Take Superman, everyone argues that his history has changed many times and that it hasn't hurt the comic, well that is because Superman the comic is about Superman the character, and as long as the character doesn't change the feel of Superman won't change. Now I don't mean evolve, that is what make people love a character, it's being able to watch his journey as a human and being able to sympathize with any problems he encounters.

In other words comparing Shadowrun to Superman is a bad comparison. if we want to make a comparison to a comic book we would need to pick a comic book that doesn't center around a character, but rather the world, because that is what Shadowrun is all about, so in this argument I believe a better comparison is Frank Miller's Sin City. Now the characters of Sin City change constantly, hardly ever the same one more then once, and several of them have been killed, only to show up in another story but the one thing that both links them all together and the one character that never changes is the city itself. For you see the city is the main character of the book. The comic isn't called Frank Miller's Dwight, Marv or even Hartigan, it's called Sin City because that is the one character that always remains a constant.

And this is what Shadowrun is. Shadowrun isn't Big D, Ares, magic, orks or cybertech, It's the gritty world in which Big D, Ares, magic, orks and cybertech all have their story played out.

But Typhon, you say, Big D and the rest are the history and you said the history is what is important. This is very true , I would say, this is why Sin City has Senator Roark, Old town, dark alleys, and large guns, because these are all the people and things that help Sin City be Sin City, and the history of Shadowrun is what helps Shadowrun stay Shadowrun. What I mean is Because it's a RPG the main characters will never be the same in one game to the next, but the supporting characters (ie the history) will be the same just as in Sin City the feel and history are the supporting characters that remain the constant.

So this is my belief why there is such an uproar from us fans about this game, you see, you have promised us a game about our favorite character, Shadowrun, and instead gave us a story about someone else entirely.
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hyzmarca
post May 14 2006, 08:20 AM
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My response to the Superman thing is a simple question. When did Superman stop being an alien from the Planet Krypton who has superpowers due to Earth's yellow sun and realitivly low gravity?

Superman's backstory has never changed, with the small eception of the Superboy career which isn't exactly that important to Superman. The backstories of all his supporting characters have changed drasticly of course, but that really isn't the same.

What they are doing to Shadowrun is like changing Superman into some sort of energy being but DC would never consider doing that because they have too much taste. Right?
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eralston
post May 14 2006, 08:46 AM
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I can definitely agree with the Sin City argument and at this point, would they say superman would still be Super if he couldn't fly?

In changing the genre they totally changed the game. What if they had made campy batman a variety show instead of cheesy melodrama with onimanapia fights? Could you still call it batman? That was also made in a time when they didn't have much of a choice about presenting something with ballz. With a gritty game like "Condemned" on the system, you'd think they wouldn't have had to compromise.

No, the real compromise is the 360 obsession with maintaining the FPS as the idealogically dominant game in the console market. As long as Sony is chasing Halo they won't settle for whipping M$'s ass with amazing games like God of War and Shadow of the Collossus.
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blakkie
post May 14 2006, 12:56 PM
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QUOTE (Typhon @ May 14 2006, 01:42 AM)
QUOTE (blakkie @  May 11 2006, 07:35 PM )

The Batman TV series.  That was a ultra-camp, public broadcast sanitized bastardization of Batman. But it has become a somewhat successful and culturally accepted take on Batman


Although Batman as a character still remained mostly intact, his past remained almost identical to the comic, and his virtues as a human being stayed the same, which is why no matter how "camp" he became he was still essentially Batman.

I don't have the list of screwiness, i'm just not that kind of Batman fan. But the personality of a lot of the characters was seriously shifted with the camp.

I think that that very few people here are acknowledging, or even recognizing what they likely did get right.

- big corp with extraterritorality and contracts for wide scoped civil law & order management
- no obviously morally "right" party
- massive destruction of civilality
- cyberware (don't see any bioware, which would be "correct")
- multiple cycles of magic/no magic, the last one begining roughly the end of the Mayan Calendar (which both of them are off on by a few days)
- ancient big magic (in a little different form though)
- elfs, dwarves, and trolls (yes, i'm aware they are a good decade early for the "proper intro of adults", and the greyhaired one becomes even wierder, and no orcs to be seen in the game, but it is still a definate similarity)
- they did manage to plop it down in a time/place that isn't that well covered in the P&P (yet)

I personally feel they could have come closer to canon in some things and still carried out their vision for their game. Hell even the teleport could be closer if they made it like the ED, and as a bonus they'd have wards as a level design tool (the trailer actually kinda shows it like that, where it is leaving a trail, giving the impression that it isn't merely instantaneous travel but really fast immaterial travel). The part of the cycle this came back in would obviously be way, way off but at least it is magic that will eventually be available outside the very few immortals that are likely to have it now.


I some ways I think that SR fans are extremely sheltered. They are used to authors that put an extreme and frankly inordinate amount of effort in to continuity. Which is why you just don't see the Planet Krypton or yellow sun, which are there. The focus is on the things that have become so much accepted fact, but are in some ways are quite peripheral to the -tone-. Exact year an elf becomes a viable mature? In the big sceme of things not so important to the -tone-. Cripies, SR itself tossed in spike babies.

Welcome to the pain so many other rabid fanbois have felt. :/
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hobgoblin
post May 14 2006, 04:44 PM
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self-healing elfs? magic-negating dwarfs? where are those in SR as we know it?
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James McMurray
post May 14 2006, 08:35 PM
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QUOTE (hyzmarca)
What they are doing to Shadowrun is like changing Superman into some sort of energy being but DC would never consider doing that because they have too much taste. Right?

I seem to have vague recollections of them doing that at one point, didn't they? After he died maybe? It's also possible that those memories were clouded by LSD at some point and are totally fictitous. :)
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Grinder
post May 14 2006, 09:45 PM
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Mhhh... LSD he said. :D
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hobgoblin
post May 14 2006, 10:24 PM
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i think they did. but these days he is back in his red and blue...
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James McMurray
post May 14 2006, 10:49 PM
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Does anyone know which of his runs that was in, and the issue numbers? I remember seeing them but never got a chance to read them.
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blakkie
post May 15 2006, 12:46 AM
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QUOTE (hobgoblin @ May 14 2006, 10:44 AM)
self-healing elfs? magic-negating dwarfs? where are those in SR as we know it?

Magic resistant dwarves? Last I checked SR dwarves do tend to have a higher Willpower than the other races. So it certainly seems roughly in the neighborhood, though obviously no directly harmful magic (from POV of their game i get that) is going to bring that out in a mechnically different way. (i didn't read that particular part yet, i haven't read through all their blog entries).

The elf thing, they seem to have seriously gimped their Body beyond what SR normally would do and replaced it with some sort of mild regeneration/healing magic for an interesting game balance aspect. I'm still trying to figure out if any of the metas other than elfs can cast spells.

So the point still stands, there are basic similarities. It's just that it is the orginal SR as viewed through a very strong set of Beer Goggles™.
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mfb
post May 15 2006, 02:58 AM
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there are basic similarities, woo-pah. this could just as easily be a game based on d20 Modern/Future.
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blakkie
post May 15 2006, 03:19 AM
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QUOTE (mfb @ May 14 2006, 08:58 PM)
there are basic similarities, woo-pah. this could just as easily be a game based on d20 Modern/Future.

Ok, it is SR as viewed by nearly sentient primates wearing Beer Goggles™.

But even if they hadn't put the name "Shadowrun" on the site it still would have been blatantly obvious that they were cribbing from SR....using drunk monkeys. And hey every one loves monkeys! :)
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James McMurray
post May 15 2006, 03:22 AM
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Especially the drunk ones, which I suppose is why foplks haven't burnt you at the stake yet. ;)

For the record, I don't think blakkie is a drunk monkey, I just thought it sounded funny. Drunk monkeys everywhere would have me lynched if I actually tried to make that comparison. :D
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hobgoblin
post May 15 2006, 05:55 AM
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QUOTE (blakkie)
QUOTE (hobgoblin @ May 14 2006, 10:44 AM)
self-healing elfs? magic-negating dwarfs? where are those in SR as we know it?

Magic resistant dwarves? Last I checked SR dwarves do tend to have a higher Willpower than the other races. So it certainly seems roughly in the neighborhood, though obviously no directly harmful magic (from POV of their game i get that) is going to bring that out in a mechnically different way. (i didn't read that particular part yet, i haven't read through all their blog entries).


its not that they are themselfs more resistant to magical effects, but that they negate the use of magic in a area around them. or atleast thats how i understood it. its kinda like those animals in star wars that can negate the force.

QUOTE
The elf thing, they seem to have seriously gimped their Body beyond what SR normally would do and replaced it with some sort of mild regeneration/healing magic for an interesting game balance aspect. I'm still trying to figure out if any of the metas other than elfs can cast spells.


it seems that all can select magic, and all can select "cyberware". and cyberware seems to limit the pool of magical energy you have available. ok, so said pool can be seen as a more game friendly take on drain (kinda like all action versions of D&D for consoles gives you a mana pool rather then a number of slots per "day").

but in the end both magic and tech becomes a kind of equipment, so why not give them the posibility to use magic as a weapon? because it have potentialy unlimited ammo? you can park our ass in a corner and spam fireballs all day? i just dont get the argument for not allowing magic as a weapon when they allow it as a kind of equipment.

QUOTE
So the point still stands, there are basic similarities. It's just that it is the orginal SR as viewed through a very strong set of Beer Goggles™.


the same kind of googles that they supply the marketing people at microsoft?
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ShadowDragon8685
post May 15 2006, 06:14 AM
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But of course. Brand loyalty - and they make the brand.

Microsoft ™ eBeers Perception-alteration headset. It allows them to believe their marketing, research, development, and design people.
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hyzmarca
post May 15 2006, 06:57 AM
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QUOTE (ShadowDragon8685 @ May 15 2006, 01:14 AM)
But of course. Brand loyalty - and they make the brand.

Microsoft ™ eBeers Perception-alteration headset. It allows them to believe their marketing, research, development, and design people.

Don't waste money on overpriced designer beer goggles, just make your own. All you need is two pairs of goggles, a can of beer, and some hot glue. Pour the beer into one pair of goggles until it is full then attach them to the other goggles. Seal the two pairs of goggles together with hot glue and wear them. The result is perfectly functional beer goggles for under 10 :nuyen: .

Not only did DC make Superman into an Energy being shortly after his rebirth (due to having his powers supplemented when some supervillian blacked out the sun or something like that) they split him in half. For a while, there were two energy-being supermen running around. We all know how that worked out. Not too good. There is a reason that Superman is back to his old self, and that reason is that almost every Superman fan knew that it was a fucktaculously stupid idea in the first place.

Which brings us back to this apparent abomination. I understand that they want to make a good game without being bound by what came before, but what came before is pretty much free automatic flavor. Really, a lot of what has to be done to make a good realstic game world has already been done for them. All they had to do was translate. Instead they choose to strip it off and, apparently, replace it with something frightfully half-assed. Hell, I may reserve judgement for its release but their work on the flavor, thebackstory, and the world in general seems almost quarter-assed.
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