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> Shadowrun on Xbox 360 and PC!
blakkie
post May 16 2006, 02:34 AM
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QUOTE (Austere Emancipator @ May 15 2006, 03:31 PM)
QUOTE (blakkie)
Natural Selection certainly wasn't the first FPS to have a team commander mode to gather intell reports from the team members, set waypoints for resource deployment, and give directions from an overhead map view.

That's not nearly all the human team commander does in NS, nor does that even touch upon all the other things that NS does different from all the other popular multiplayer FPSs that were around when it came out. But, if you think that fantasy races and a few spells are as big a leap in gameplay from UT2k# and CS:S as NS is from CS, DoD, etc., then I doubt I can convince you otherwise.

Just using different metahuman names instead of different 'classes' of gear/armor on humans is no big deal at all. I certainly said no such thing. Or "a few spells" just for being spells. But how those specific spells, rez and the teleport, work in the game seem like they are going to matter (the vine block one does sound interesting but i doubt that is ground breaking). Does Natural Selection represent a larger "leap"? Since the size of the leap is really only important in the context of a given direction that is a rather esoteric question.

Is it enough different from other FPS squad vs.? Maybe, especially given the timing on the platform. The point is that it is does have a difference and it has the potential to bring about a game play different that is meaningful. I do think the single biggest thing that sets it appart right now though is playing together cross-platform.

But these cries of "make it original, not copy cat" is just a bullshit red herring anyway. How many people here have advocated, both before and after the E3 announcement, effectively making a "copy cat" of Deus Ex? :wobble:

Just tried to hunt down a report on the actual E3 Shadowrun demo (not the CGI trailer). I'm not sure exactly which metric was being used for determining "most anticipated", but it wouldn't seem to line up with internet gaming press run. :) Judging from the sparse comments made about the E3 demo they are either not using the UT 2007 engine, they are running with an outdated build of the UT 2007 engine, or they really, really suck at models, skins, and textures. Hard to tell myself from the crappy resolution video clips IGN has.

Another thought has occured to me. This game's real purpose [to MS] might be partially a technology demo of Live Anywhere. The Shadowrun license being used as more of a throw-away, which doesn't seem out of line with what i'd imagine it's worth to Microsoft was. Who knows, if sales really tank they might end up putting it into a bundle with the 360 console later on and/or bundling it with the PC Live Anywhere product (if they have one).
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James McMurray
post May 16 2006, 03:11 AM
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If they count how long people have been wanting a Shadowrun game that could bump it up to "most anticipated" pretty easily. How many other games out there can say people have been asking for it for a decade?
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blakkie
post May 16 2006, 03:14 AM
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Ten years times dick all is still startlingly close to dick all. In the face of 100's of thousands of Halo fanbois it seems even less.
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James McMurray
post May 16 2006, 03:29 AM
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True, but you're saying that from the perspective of somebody not in FASA Studio's marketing staff. :)
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blakkie
post May 16 2006, 03:44 AM
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The perspective of some hack spinning total, utter PR bullshit? Yes, I suppose I am not.
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mfb
post May 16 2006, 04:59 AM
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re: anticipation of an SR video game, i present the following link.
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blakkie
post May 16 2006, 05:09 AM
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Ah, it's one of the six unannounced that are "all at the top of everyone’s “most wanted” list for the Xbox 360". Ya, everyone is special...which would mean noone is. :|
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mfb
post May 16 2006, 05:12 AM
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you're making even less sense than usual.
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blakkie
post May 16 2006, 06:04 AM
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Translation: Without sarcasm intended, i thank you for that link as that clears up a lot.

I come away from that article with the impression that the results of a survey, with a massive sample set consisting of "everyone", show that in a catagory consisting of somewhere around 6 games Shadowrun is definately right up there in the top 6 when ranked by “most wanted”. 8)
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mfb
post May 16 2006, 06:08 AM
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could be. it's certainly possible they picked 6 games they knew were in production and said "which of these six do you anticipate most?". but... eh. rigged poll or not, i can see SR being a hot property. FASA Interactive did a great job with Crimson Skies 2, after all, and the Mechwarrior series, while not a top seller, hasn't been a disappointment.
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blakkie
post May 16 2006, 06:17 AM
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I suspect if they have considered making an RPG they probably just followed your criteria of "do it well or don't do it at all" and decided they couldn't make money on a well done SR RPG. I get the impression reading the "Screw All This SR Baggage" manifesto that they even considered it not feasible to "do it well" putting together a canon compliant FPS, so they didn't do that either.

Then they decided to do the next best thing (in their eyes) and take a shot at doing a SR [themed] FPS well. Just is their idea of doing it well focused almost entirely on enjoyment of the FPS game and any vaguely inconvinent SR canon details got tossed under the software development bus.
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mfb
post May 16 2006, 06:39 AM
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what i really love is their reasoning for not using the established history. they didn't know who to please--the PnP fans, the novel fans, or the game fans. as if those are all seperate, squabbling fanbases.
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blakkie
post May 16 2006, 06:45 AM
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Ya, it's just one single squabbling fanbase. :rotfl: Not picking any of them at that point, to me, just gave it the reek of empty rationalization for taking a "just screw it" approach.
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hobgoblin
post May 16 2006, 07:00 AM
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given that the novels are close to the p&p in story (if not in "physics") and the console games are so old, i would have expected them to go with the P&P and forget about the rest.

strange thing is that you see all sorts of action and proper rpgs based on d&d and the diffrent worlds (mostly forgotten realms but now there is eberron with the d&d online), but you never see them feeling the need to call it forgotten realms while puting it into a whole diffrent world.

still i guess the reason for that is that they licence rather then own the IP rights for those worlds. fasa interactive dont have to care about followin a licence as they own the IP rights for a computer interpetation of the old fasa rpgs and other games.
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mfb
post May 16 2006, 07:08 AM
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indeed. i believe it's laziness and/or selfishness. crafting a story that meshes with the existing world would take work and research. they want to tell stories involving magic and cyberpunk elements--their own stories--while retaining the SR brand recognition.
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blakkie
post May 16 2006, 08:01 AM
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Comparing D&D to SR you have to keep a few things in mind.

The FR D&D stuff tends to just use FR names, and they don't bother put FR on the cover (the setting is quite popular, i'd hazard a guess their most popular setting line long running). FR is also set up as the kind of world where you can find a spot to wedge in pretty much -anything-, it's a pretty flexible setting that way. I don't know anything about the D&D MMO, i have had zero interest in that.

D&D itself tends to be a lot less constrained in some ways than SR in that a lot of what is thought of as "norm" for things like magic are heavily influenced by D&D itself, and the rules are built as general rules with multiple interpretations open. SR, with it's very tight rules/setting binding, does not have that to nearly the same degree.

Also keep in mind that that outside of the gold box AD&D games they had some pretty horrendous AD&D computer games before Balder's Gate. WotC seems to have been pretty good about selecting who they select for licenses, and they also have made a very conscience effort to make their rules computer friendly (i.e. 2 times out of 3 they know a revenue source when they see it). So it's something that goes both ways, and without the effort coming from the P&P it has a hell of a lot less chance of flying.

P.S. The line between fiscal prudence and "laziness" and/or "selfishness" is pretty blurry at times.
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mfb
post May 16 2006, 08:05 AM
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i can't imagine how fiscal prudence might lead to completely rewriting a setting. that's the worst part--it's an FPS, the story is just fluff. slap in Aztechnology as the corporation and Amazonia as the hippies, and voila.
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Dranem
post May 16 2006, 09:19 AM
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Another thing to remember about D&D is that WotC purchased ALL rights to everything D&D... meaning they have a say in how games are developped.

Fasa Studios does NOT need permission from FanPro or WizKids to produce a Shadowrun game. This difference is the primary reason that the upcoming game will suck, because there's no control between the computer game developpers and the RPG developpers.
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blakkie
post May 16 2006, 09:34 AM
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It seems they changed the time to avoid some other issues like tech levels, or just trying to avoid the details of SR history altogether by picking what seems to be sort of a blank spot. So Amazonia doesn't exist. Not sure about Aztech. Though having one of the big 10 names would be a nice nod to P&P players, RNA as the big bad corp at this point on the timeline is no big thing (it's pre-crash, so pretty much anything could have happened to it including a name change or merger to become Aztech). There are other things though that were changed around like dropping orks, elfs/dwarfs goblinizing, and adding teleports and rezes...which the people making the decisions might have only been vaguely aware of as issues.

So there you are designing a game. You look to the left, you look to the right. There is nobody helping or even particularly caring deeply about the P&P canon, or even helping you to understand what conflict between the novels and the P&P (and those previous console games) there might be. Just a lot a people caring about making a fun computer game with likely some requirements from the mothership about a game on both Windows and Xbox 360 that is going to compell people to play crossplatform and so on. This is a serious pressure cooker situation, and the design docs are flowing red with cuts to try get the scope down to something that can be implemented within the total alloted budge and still have a playable, marketable game.

To make it worse those damn artsy graphic freaks have already eaten up 5% just twiddling around with concept art and early 3d models, and another 5% was spent on something labeled as a "focus group marketing retreat" which you suspect was actually the original management team sending themselves off on a weekend bender junket to Tijuana. 8)

Without a champion to aid, remind, and occationally brow-beat guess how far down the list does canon slip? What we see is the natural outcome of a lack of representation. :(
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mfb
post May 16 2006, 06:13 PM
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QUOTE (blakkie)
It seems they changed the time to avoid some other issues like tech levels, or just trying to avoid the details of SR history altogether by picking what seems to be sort of a blank spot.

the thing is, that's not what they're doing. their intention, as stated on the site by the lead developer, is to completely rebuild the entire history of SR.

as for job pressure causing canon to slip down the list, i have no sympathy for them because that is the job they chose. if they want a low-pressure job, there are plenty of fast-food joints looking for burger-flippers.
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blakkie
post May 16 2006, 08:08 PM
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It's not a matter of being unable to handle the job pressure. It's the reality of making things work. Going into that job with a "everything or nothing" attitude that you are exponsing would ensure disaster. At some point you have to say "good enough" because there is always more scope that could added. Buckling into that creates feature creep which is deadly to a software project.

People that handle the pressure make the tough choices best the can with the info at hand and cut what has to be cut to make it work. People that don't handle the pressure buckle and doom their product to an innevitable shipdate slip or out and out canceling.

So it is lack of a resource supporting the license's canon. Normally that is the job of the person/company with the non-computer product. It isn't really the design guy's or even FASA Interactive's or Microsoft's job to be that voice AND listen to the voice.
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mfb
post May 16 2006, 08:40 PM
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"good enough" doesn't mean there aren't standards that can be set. choosing to place canon on the list of thing that you can skip is dirty and cheap.
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blakkie
post May 16 2006, 09:01 PM
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QUOTE (mfb @ May 16 2006, 02:40 PM)
"good enough" doesn't mean there aren't standards that can be set. choosing to place canon on the list of thing that you can skip is dirty and cheap.

It is entirely reasonable to cut back on it if you don't readily have the info and expertise to implement. In the end you can only make decisions on what you have in front of you. Sure you could go out and try track it down and research it yourself. But that's just something else that you don't have time for in your 80+ hour week. Going out and trying do someone else's while abondoning yours is a good way to not get your job done, and ultimately get yourself turfed.

EDIT: Of course they could have tried to hire someone on with a solid SR petigree and Microsoft could have assigned a priority to that. But to what end? Here we get back to what they are trying to sell, and what they think the biggest chunk of market is willing to pay for. SR with computer game flavour or a computer game with SR flavour. They think computer game with SR flavour. If they are right that isn't lazy, that is called listening. If they are wrong it is called fucking up.

It isn't personal.
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mfb
post May 16 2006, 09:03 PM
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no, it's not. the whole point of using someone else's IP, from a creative standpoint, is to tell your stories in their world. it's not so you can rewrite everything from the ground up. if you want to do that, then don't slap the IP on the title of your project--you're not using the IP, just the brand recognition.
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blakkie
post May 16 2006, 09:13 PM
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QUOTE (mfb @ May 16 2006, 03:03 PM)
no, it's not. the whole point of using someone else's IP, from a creative standpoint, is to tell your stories in their world. it's not so you can rewrite everything from the ground up. if you want to do that, then don't slap the IP on the title of your project--you're not using the IP, just the brand recognition.

They aren't using the whole of the IP, just what they see as the core themes/flavour that resonate with a wide audience of people. Brand recognition is part of it. But delivering what people like is what'll eventually seal the deal.

Believe it or not the minuteia of SR history doesn't have that broad of audience. SR itself isn't that huge to start with, and you would get a blank slackjawed stare if you heard what passes for SR history at most tables. Partialy because they don't have access to all the books, but mostly because they don't really care.
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