Shadowrun on Xbox 360 and PC! |
Shadowrun on Xbox 360 and PC! |
May 16 2006, 09:16 PM
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#201
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
they don't have to use the whole IP--just enough to make it recognizable to SR fans. it's not like these guys have never heard of SR before. at least one of the devs still plays it. given that fact, i find it hard to believe they couldn't shell out the five or six man-hours it'd have taken to come up with a background story that at least nominally fits the existing material.
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May 16 2006, 09:18 PM
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#202
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Neophyte Runner Group: Members Posts: 2,078 Joined: 26-February 02 Member No.: 67 |
Unfortunately, they aren't even doing that well. |
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May 16 2006, 10:01 PM
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#203
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
I've heard drunk monkey stuff like that from a Commando. Admittedly a Commando whose strength was in BT and just getting into SR. But he was GMing, damn it. You need to get out of the house more and has some contact with the dirty, huddled masses....or not. :) |
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May 16 2006, 10:02 PM
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#204
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
yes. because only alcoholic primates recognize that the game they're creating is not SR.
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May 16 2006, 10:04 PM
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#205
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
No, I mean "stuff" like the setting fluff over on the FASA Interactive site. :) EDIT: Obviously i find it a hyperbole describing it as unrecongnizable as SR. I've gone through the list already once, it's around here somewhere. Stuff that people were even claiming is antithematic of SR is actually somewhat consistant with the spirit of the setting. |
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May 16 2006, 10:10 PM
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#206
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
ah. regardless, i disagree with your list. what you've listed could as easily describe a d20 Modern/Future game. the list of things they changed for no apparent reason outweighs your list by an order of magnitude. the game is not SR. i mean, for pete's sake, SRRPG.com posted a freakin' disclaimer for the game.
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May 16 2006, 10:21 PM
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#207
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
Well in that sense Shadowrun proper could be a d20 Modern/Future game (well not Modern itself i think, but there is some extra suppliment that adds non-human races and magic). Such is the breadth of what a -generic- system can encompass. But thousands of year magic cycles with one showing up at the end of the Mayan calander, some humans expressing as metahumans, and global corps with sweeping contracts for enforcing all of civil law and order (of a situation that screwed up to start with)? Come on, that's more than a stretch to try claim that isn't signature SR. :please: |
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May 16 2006, 10:27 PM
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#208
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
except they changed all of it. they screwed up the date of the Awakening. they screwed up the expression of metahumanity. they screwed up the global corps. like i said, you don't build a game off an established IP and then change everything--especially when there's no reason to. five or six hours, tops, and this game could be worked into SR canon. the reason Shadowrun is not interchangeable with d20 Modern/Future is because of those details. SR has them, d20 Modern/Future doesn't, or has different ones.
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May 16 2006, 10:34 PM
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#209
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
You are describing slight details that are off. 12 days off, in the same month of the same year??? Hell the SR date doesn't even match up to the end of the mayan calander exactly. They screwed up the global corps how exactly? Oh, they didn't use a name of the top ten...who may or may not actually exist under that name at that point in the timeline. And they really openned the floodgates with those damn spike babies, and for Dwarfs too. Once again split hairs does not equate to "everything". :/ |
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May 16 2006, 10:43 PM
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#210
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
orks are not slight details. the appearance of dragons is not slight details. the way magic works is not slight details.
moreover, details or not, there was no. reason. to. change. it. |
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May 16 2006, 10:56 PM
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#211
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Harlequin Group: Dumpshocked Posts: 331 Joined: 26-February 02 Member No.: 861 |
blakkie... have you read their timeline? Have you actually checked the difference?
There are no Orks. Humans are tougher than Dwarfs. Elves and Dwarfs weren't born in 2012 (the year of the awakening...) but adults changed into Elfs, Dwarfs and Troll (but again , no Orks) that same year. Elves regenerate and Dwarfs nullify magic. When Humans install cyber, it costs less essece (why? hell do I know...). Renraku is alive and kicking 8 years before Aneki created the company... and Fuchi's got a great optical implant that lets you see through walls... remember that this is in 2021... Because we all know that cybereyes and tech that could see through walls are part of SR-canon in 2021. There is no offensive magic (just gone...), but there is resurrection, teleportation and a "Tree of life"-spell. The game itself revolves about a megacorporation (RNA) trying to take control of a Ziggarut (one of six) that controls magic in the world. How is that even close to being Shadowrun? Edit: Forgot about the dragons... there are no dragons. |
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May 16 2006, 11:05 PM
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#212
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
They hint at "other creatures" in carvings. I haven't noticed in the screen shots yet what exactly they are talking about.
Orks? Sure. They are all somewhere else on earth right now *cough*. I'd lay money on it that there indeed is a reason. Likely because that's an extra model to build and animate that didn't add enough value to game play. Cut. Dragons? So Dunk is going to show up late for his little chat at the right time. (or, more likely, they'll not bother focus on him which i'm am not going to shed a tear over) They certainly have no place in the gameplay itself. Drakes might have because of their smaller size, but not dragons. Another dozen dense pages of history? Not needed to play the game. Cut. You want that go buy the book(s). How magic works? In which way? Not allowing Teleport and Rez? Damn man, if you think you can just spend 5-6 hours to make it real canon and not mess around with the basic premise underlying the game AND not have it end up a jumble of ass-pulling wierdness that'll only serve to confuse the majority of the people playing the game (for reasons that just aren't apparent to them) then have at it and send it too them. Because you can explain those away in SR canon terms sort of (the people never die, the teleporters are pulling a Harley astral jaunt), but really just open up a bunch more questions for people reading it. |
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May 16 2006, 11:07 PM
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#213
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
I've read. I've even noted a lot of the differences and discussed them at length. Is it dead on no? Is it really close? No. But it's roughly in the neighborhood. P.S. Hrmm, didn't cover the Ziggarut. Ziggurats? No. Setting aside that that name is usually associated with specific cultures. But SR has magical wierdness aplenty. SR does have the dragon lines and power sites where they cross. There are plenty of artifacts too, a lot that aren't really discussed in much detail. Because that is what they are, open background for you to paint your own game on. |
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May 16 2006, 11:08 PM
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#214
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Harlequin Group: Dumpshocked Posts: 331 Joined: 26-February 02 Member No.: 861 |
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May 16 2006, 11:11 PM
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#215
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
and 'roughly in the neighborhood' is not good enough for me--and a lot of othe people--to lay money down for. nor is it good enough that i'm going to stop accusing them of being lazy hacks, because it could have been 'really close' or even 'dead on'. you'd think maybe those 5-6 extra hours would be worth it, considering the number of people planning to boycott the game because they weren't spent.
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May 16 2006, 11:12 PM
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#216
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Harlequin Group: Dumpshocked Posts: 331 Joined: 26-February 02 Member No.: 861 |
Personally, I don't think it's roughly in the neighborhood. Hell, I don't even think it's on the same planet. So on that we're gonna have to agree to disagree. But, and mfb has talked about this as well, naming this game Shadowrun was completely unnessecary. Seriously, if you look at different forums (not only DSF) and at reviews of the game most people who have previous familiarity with Shadowrun think that this game is a really, really bad idea. And not because of gameplay, but because they feel the Shadowrun name is wastad on this game since they have practicallly nothing in common. The ones who like the game are almost exclusively people who have never heard of Shadowrun before and on those people the name is totally wasted. You could have given the game practically any other name you could have thought of and they still would have liked it. So we're back to wasting the name on a game like this |
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May 16 2006, 11:13 PM
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#217
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
Big freakin' surprise down here at Anal Retentive Central. :please:
Then put your money where your mouth is flapping and spend the 6 hours writing it. |
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May 16 2006, 11:16 PM
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#218
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
See, that is the exact kind of bullshit hyperbole that i'm talking about. :love: EDIT: Ya, it might have been poor judgement to put the SR name on any game. But telling them they can't use something they bought because Anal Retentive Central would whine, bitch and moan about pretty much anything they could afford to roll? Microsoft's only real alternative was to just let it rot into oblivion, because realistically that's where it was going to go. Given that i fail to see outside of some elitist view how they going off and building a game you'll never play really does that much harm outside of finally deflating a few pipedreams about a high production quality, strongly canon SR RPG. |
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May 16 2006, 11:17 PM
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#219
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
how about six minutes? here we go: replace their mockery of SR history with a cut-down version of It came to Pass. take out elves and dwarves, put in orks. change RNA Global to Aztechnology and change Lineage to a nascent Amazonia. link the whole thing to the massive regrowth of the Amazon rainforest. QED.
and you, blakkie, are the last person on the planet who can talk about being anal retentive. |
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May 16 2006, 11:19 PM
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#220
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Harlequin Group: Dumpshocked Posts: 331 Joined: 26-February 02 Member No.: 861 |
If you still want elves and dwarfs, then move it up a couple of years to... dunno... 2030 or something like that.
Edit: Oh, and I would be fine with some of the shit they've done if they' d have given some explanation as to why. For instance, I could take the resurrection and teleportation if the other shit was more canon and the explanation was that within... oh, a mile (or such) of the Ziggarut teleporation and resurrection is actually possible. And there you have another reason for the company wanting that artifact. Who wouldn't want to be able to resurrect people? Edit2: I'm not exaggerating. I think that this game is a completely different game. To me the game they're selling isn't Shadowrun. And thus we're talking another planet. With my changes in the last edit, then we'd be in the same neighbourhood. |
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May 16 2006, 11:35 PM
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#221
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
So now you've taken out Elfs and Dwarfs? :rotfl: :dead: Sorry, you just stripped out game play design. Try again. But wait, what about those darn spells? What are you, LAZY? :eek: :grinbig:
I might be low on the last, but last i think not. ;)
Extra explaination that leads to extra questions. Why bother people with that extra stuff? You like that explaination? Then run with it. It is still wacked by canon so far since no-teleport is a canon constant. Sorry. Wrong planet. :lick: Or just ignore it all and have fun playing the game ganking people for cash. Or just don't buy it because it's not the type of game you'd play anyway, because they aren't selling to you. |
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May 16 2006, 11:36 PM
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#222
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
they've got until January to fix the gameplay. those spells can be tossed out along with RNA.
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May 16 2006, 11:41 PM
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#223
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
:rollin: Yes, just have them call in the software fairies to come up with some other premise for gameplay, redesign the game from the bottom up, and then rebuild the maps and the coding and the graphic content....in about 5-6 months. |
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May 16 2006, 11:49 PM
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#224
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
that's their problem. if they'd spent the time when they first started, they wouldn't be in this position.
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May 17 2006, 12:45 AM
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#225
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
:rotfl: Still a little slow on the uptake i see. Once again they likely found the strict canon version of the rules basically got in the way of the game and/or the intricacies of it came of as overly obtuse and bloated when trying to formulate it into brief, concise fluff. So out the strict rules went, and in came the paraphrasing that isn't using the same language that SR P&P people are used to (like "power point" instead of "power site"). |
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