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#1
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 453 Joined: 15-August 02 From: Kansas City, MO Member No.: 3,116 ![]() |
Starting to play in a new SR4 game and the ref mentioned how SR4 now requires players to create stats/skills for their contacts. I was a little stunned. I have my own opinion about this but wanted to get a feel for everyone else's take before tainting the discussion.
So, do you interpret the rules such that players are required to create stats/skills for their contacts? |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 351 Joined: 17-February 06 From: San Francisco Member No.: 8,275 ![]() |
Nope, too wierd. Does a higher Connection rating mean they get more BP? Then which connection rating is standard? Because the average generated character could score anywhere from 1 to 4 on that scale.
And pointless. We only call up our contacts for the most part, and if they NEED stats, it can be based on the Connection rating. |
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#3
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
I don't have a book handy, but I think he may be misreading something. I don't remember ever seeing that contacts need their stats generated by the players. there are some sample contacts you can use though.
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#4
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Moving Target ![]() ![]() Group: Members Posts: 351 Joined: 17-February 06 From: San Francisco Member No.: 8,275 ![]() |
I thought I remembered reading somewhere that Players were exclusively responsible for generating Contacts, but this is from pg. 278:
"Making contacts into fully realized characters—“fleshing them out”—is the key to getting the most from them. To achieve this, gamemasters (with some input from the players) must spend a little time creating a background for each of their players’ contacts." All of the contacts in our game are necessary components of each character's backstory. I.e. The Street Sam's Street Doc, The Hacker's S-K Mr. J, The Mage's Sage, and everyone has a Fixer. That's as much as we've needed after 3 runs and probably 12 gaming sessions. |
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#5
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 ![]() |
(Posted from my PAN =)
We usually just start out with the basics and flesh them out as we play. For example, when I run a game, I have a section of notes for each runner's contacts. Each contact starts as a name, occupation, and minimal stats, and then l add further notes as the game progresses and either I add details for plot or the player adds details through role-playing. Of course, this method requires you to leave some space if you are quaint and use archaic hard-copy notes ... =) |
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