coolgrafix
May 10 2006, 10:46 PM
Starting to play in a new SR4 game and the ref mentioned how SR4 now requires players to create stats/skills for their contacts. I was a little stunned. I have my own opinion about this but wanted to get a feel for everyone else's take before tainting the discussion.
So, do you interpret the rules such that players are required to create stats/skills for their contacts?
Glayvin34
May 10 2006, 11:10 PM
Nope, too wierd. Does a higher Connection rating mean they get more BP? Then which connection rating is standard? Because the average generated character could score anywhere from 1 to 4 on that scale.
And pointless. We only call up our contacts for the most part, and if they NEED stats, it can be based on the Connection rating.
James McMurray
May 10 2006, 11:18 PM
I don't have a book handy, but I think he may be misreading something. I don't remember ever seeing that contacts need their stats generated by the players. there are some sample contacts you can use though.
Glayvin34
May 10 2006, 11:30 PM
I thought I remembered reading somewhere that Players were exclusively responsible for generating Contacts, but this is from pg. 278:
"Making contacts into fully realized characters—“fleshing them out”—is the key to getting the most from them. To achieve this, gamemasters (with some input from the players) must spend a little time creating a background for each of their players’ contacts."
All of the contacts in our game are necessary components of each character's backstory. I.e. The Street Sam's Street Doc, The Hacker's S-K Mr. J, The Mage's Sage, and everyone has a Fixer. That's as much as we've needed after 3 runs and probably 12 gaming sessions.
Aaron
May 11 2006, 12:32 AM
(Posted from my PAN =)
We usually just start out with the basics and flesh them out as we play.
For example, when I run a game, I have a section of notes for each runner's contacts. Each contact starts as a name, occupation, and minimal stats, and then l add further notes as the game progresses and either I add details for plot or the player adds details through role-playing.
Of course, this method requires you to leave some space if you are quaint and use archaic hard-copy notes ... =)
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