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> overflow damage and heal spell.
fool
post May 11 2006, 05:38 PM
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Does a heal spell heal overflow damage, and what happens once the spell is cast, does the patient stabilize or do you have to get them under their condition monitor?
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Witness
post May 11 2006, 05:45 PM
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There's a separate Stabilization spell, so I guess it wouldn't.
Had my players try this on an NPC last night as it happens. I had to rule that they'd healed a few boxes but there was still critical bleeding damage so the NPC was going to continue to lose boxes pretty fast. (But I was nice and increased the interval a bit).
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Thanee
post May 11 2006, 07:43 PM
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AFAIK, once the patient is stabilized, you can then heal him or her normally. You have to remove overflow before 'normal' damage, of course. If the patient is not stabilized, Heal won't help.

Bye
Thanee
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Witness
post May 11 2006, 08:35 PM
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Yeah I guess that's probably the by-the-rules way.
I still like my way and I think I'll stick with it. It makes more sense somehow, it can generate new tension ("Well I've bought her some time but if we don't get her to a medical facility soon she's still going to die"), and it doesn't break the fourth wall quite so hard ("You feel the magic swell through your fingertips and into her body, lacing together fractured blood vessels with threads of mana, but the rulebook says it can't actually do any good because she's into her overflow boxes already") ! ;)
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fool
post May 11 2006, 08:39 PM
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besides, almost any wound would take you into overflow..(i.e. its pretty rare to hit deadly damage exactly on the dot, often there's a level or two of extra damage at least.)
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Kremlin KOA
post May 11 2006, 08:45 PM
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It stabilies them as well
always has
always will
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Shrike30
post May 11 2006, 08:52 PM
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Since being "destabilized" only happens while you're in overflow, and Heal can bring you back down below overflow, I think we can safely assume that Heal stabilizes people.

The "Stabilize" spell is useful because it's got a lower drain code than Heal. There's a number of situations where you just need to keep your teammate from bleeding to death, but don't want to slap an 7+ drain code onto the team mage.
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shadowbod
post May 11 2006, 08:59 PM
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QUOTE (SR4 core rulebook - p244- physical damage overflow section)

Once a character has been stabilized, First Aid, Medicine and/or magical healing can be applied as normal


Which implies that if the character hasn't been stabilized, the above mentioned healing methods cannot be applied.

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Witness
post May 11 2006, 09:06 PM
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QUOTE (Kremlin KOA)
It stabilies them as well
always has
always will

Don't think it should!
Don't think I'll let it!
p244, top-right. EDIT: yeah same argument as shadowbod, but he/she beat me to the post button.

Meh. Play it any way you want. I notice that SR4 plays it a bit faster and looser with damage, bleeding and healing anyway- e.g. Damage Resistance Glitches, p153. Suits me.
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James McMurray
post May 11 2006, 09:06 PM
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The way shadowbod interprets it is the way we do as well. If heal would stabilize someone that sentence wouldn't be necessary and wouldn't make sense.
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Shrike30
post May 11 2006, 09:13 PM
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Huh... nifty. And I kinda like it, too. Okay, time to start running it that way...
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