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Jul 14 2008, 04:59 PM
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#76
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Moving Target ![]() ![]() Group: Members Posts: 830 Joined: 3-April 04 From: Columbus, Ohio Member No.: 6,215 |
EDIT: Just noticed this topoic to be 2 years old, sorry about that. You got my hopes up that there was a new one coming out that could make us forget the horror, and now I'm sad (IMG:style_emoticons/default/frown.gif) |
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Jul 14 2008, 05:09 PM
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#77
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
yeah, microshit killed SRO <.< . .
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Jul 14 2008, 05:34 PM
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#78
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Moving Target ![]() ![]() Group: Members Posts: 944 Joined: 19-February 03 Member No.: 4,128 |
I was ambivalent enough about this game when it was called Counter Strike. (IMG:style_emoticons/default/wink.gif)
+1 vote for the SR MMO. Doing it right would be very hard though. It would be a drag if I had to repeatedly endure the same exact sets of missions like I do in other MMOs. Random instanced missions would be very cool. |
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Jul 14 2008, 06:09 PM
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#79
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
it WAS being done right!
and then MS went and said:"no, your good game is not allowed to be produced because we want to sell our shit even if you would work with us in this!" the follow-up-project to SRO is linked last in my sig, but is more or less dead i am afraid . . |
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Jul 14 2008, 06:13 PM
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#80
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Moving Target ![]() ![]() Group: Members Posts: 268 Joined: 14-February 08 Member No.: 15,682 |
Before i heard the game would be an fps i was really looking forward to this but now it appears to be jsut some generic shooter that has only the name in common with the p&p so i voted no.
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Jul 14 2008, 06:20 PM
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#81
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
funny thing is that i could have sworn that anarchy online could serve as a nice basis for a SR style MMO.
hell, it got most of the features there already, with its tech level so high its basically magic... |
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Jul 14 2008, 06:26 PM
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#82
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
a mod for WOW would be more or less fitting too . . . farming ancients for elven ears for example *g*
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Jul 14 2008, 06:34 PM
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#83
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Moving Target ![]() ![]() Group: Members Posts: 697 Joined: 18-August 07 Member No.: 12,735 |
Doing it right would be very hard though. It would be a drag if I had to repeatedly endure the same exact sets of missions like I do in other MMOs. Random Minor correction... the problem I see with instanced missions is that it precludes the ability for somebody else to be hired to counter your mission... Course I guess they could join your instance... but that might seem odd. 2nd Edit: corrected my correction... (IMG:style_emoticons/default/smile.gif) |
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Jul 14 2008, 07:40 PM
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#84
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Moving Target ![]() ![]() Group: Members Posts: 944 Joined: 19-February 03 Member No.: 4,128 |
I would love a SR MMO to be like playing Deus Ex co-op. Deus Ex has everything except the magic.
Speedware would be tough to model as a FPS when some are running at 1IP and others at 3IP. If the 3IP move normal speed and the 1IP are slow mo, the 1IP guys instantly become handgun adepts because they have three times as long to put the reticle dead on your left eye. Regarding joining an instance, perhaps a mission gets generated 10 minutes after you are detected in the building. If that other team accepts the mission and arrives while you are still in the building, the hunt begins... |
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Jul 14 2008, 08:13 PM
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#85
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,162 Joined: 16-November 07 Member No.: 14,229 |
Speedware could (would?) be absurdly good in a MMO/FPS environment. Probably what they'd have to do is give the character with speedware bonuses like improved rate of fire, improved movement rate, reduced time required to complete certain types of physical actions, etc.
Unfortunately, I can see this very easily going the route of "ZOMG! I got a Jazz (+3% speed, +5 STR) drop! 10 doses!!! w00t!"In other words, very minor bonuses would become a big deal. *shrug* Maybe that's appropriate, but... I dunno, that sort of number squeezing bores me to tears. My SR MMO wish list:
Yeah, there's lots of potential... too bad I won't ever get to help brainstorm on it. (IMG:style_emoticons/default/spin.gif) -paws |
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Jul 14 2008, 08:16 PM
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#86
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
all that and so much more was in the planning stages of SRO. . they had a running pre alpha for some streets allready as far as i know . . they're now working on a more "gibsonian" cyberpunk MMORPG(yeah right, it's been changed just enough so micro$hit does not shit bricks over it) . . if they're still alive at all . .
link is in my sig, go there and post ideas, maybe it will get them rotating again for more updates ^^ |
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Jul 14 2008, 08:31 PM
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#87
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Moving Target ![]() ![]() Group: Members Posts: 697 Joined: 18-August 07 Member No.: 12,735 |
Well... apparently Microsoft returned the rights for the FASA software and now Jordan Wiseman has the rights...
http://www.shacknews.com/onearticle.x/50247 That being the case... maybe there will be SRO... or BTO... either would be cool... I'm just curious what happened to Renegade Legion... nobody mentions that anymore... and I loved that game too. |
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Jul 14 2008, 09:21 PM
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#88
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
ok, i posted at SRO about the wiseman thing, maybe in some weeks we will get an answer *g*
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Jul 14 2008, 11:06 PM
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#89
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 3,929 Joined: 26-February 02 From: .ca Member No.: 51 |
To the best of my understanding, Smith and Tinker is licensing the rights from Microsoft; Microsoft still owns 'em.
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Jul 14 2008, 11:24 PM
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#90
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
ah well, technicalities . . as long as someone who will not do the micro$ucks thing has access it's still good . .
i am still hoping for a revival of SRO <.< . . i wanna build up my trogcorp! ;_; |
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Jul 14 2008, 11:48 PM
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#91
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
hmm, going deus ex could have potential. i kinda liked how the skill system affected the aim of things.
but seriously people, you should have a look at anarchy online. the original game is available free these days, with the option to upgrade to the latest addons later. it got guns, it got "magic", it even have a kind of matrix (used as a travel system but oh well). biggest problem with it is that it has balancing issues, most specifically within the pvp area (IMG:style_emoticons/default/frown.gif) |
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Jul 15 2008, 12:48 AM
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#92
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Moving Target ![]() ![]() Group: Members Posts: 135 Joined: 30-July 04 From: Orebro, Sweden Member No.: 6,523 |
Since it is a FPS and not a RPG its a Download and try before I decide if its worth my money or not.. (Most likley it will NOT be worth my money..)
FFS bring out a shadowrun RPG game.. with multiplayer option.. geez.. look at the neverwinter nights 2 franchise and take insperation from there.. But I prevere KOTOR 1 and 2.. 1 beign the best ofc since 2 was rushed in the end.. wich gave it a really really crappy ending.. |
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Jul 15 2008, 02:46 AM
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#93
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
mass effect (IMG:style_emoticons/default/wink.gif)
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Jul 15 2008, 08:16 AM
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#94
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 |
I wouldn't play a SR MMO, because I don't want to spend my time on randomly generated runs with no backstory. I don't want to play in a world where all places, mysteries and situations are written somewhere on a forum. I don't want to see a Sprawl crawling with "runners". I don't want to play with illiterate 13 years old whose idea of roleplay is to add "plz" at the end of their requests.
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Jul 15 2008, 01:32 PM
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#95
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,266 Joined: 3-June 06 From: UK Member No.: 8,638 |
There's a rather good cyberpunk mod called Dystopia, using the HL2 engine. No magic, but tech implants, and big guns, and a matrix where you can affect the real world and engage in cyber combat.
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Jul 15 2008, 01:56 PM
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#96
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,851 Joined: 15-February 08 From: Indianapolis Member No.: 15,686 |
I wouldn't play a SR MMO, because I don't want to spend my time on randomly generated runs with no backstory. I don't want to play in a world where all places, mysteries and situations are written somewhere on a forum. I don't want to see a Sprawl crawling with "runners". I don't want to play with illiterate 13 years old whose idea of roleplay is to add "plz" at the end of their requests. Or illiterate 20-30-somethings. The idea of a Shadowrun MMORPG does not appeal to me at all. A well done console RPG a la Mass Effect would be ideal: limited character generation options with a well-written and set storyline that allows the player to gather a team of specialists as the story progresses. |
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Jul 15 2008, 02:09 PM
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#97
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 |
Yes, though you could add a multiplayer mode where the team members are controlled by other players.
Heh, there's actually a lot that can be done with this idea of a story-driven open-ended co-op game... Imagine, for example, that you could betray or be betrayed by other team members, that each team member has his own hidden secrets or agenda. |
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Jul 15 2008, 02:35 PM
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#98
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Moving Target ![]() ![]() Group: Members Posts: 697 Joined: 18-August 07 Member No.: 12,735 |
Well at the very least... they could do it NWN style... I'd hate to finish the RPG and be done... being able to write my own mods... would be intriguing.
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Jul 15 2008, 05:50 PM
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#99
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,851 Joined: 15-February 08 From: Indianapolis Member No.: 15,686 |
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Jul 15 2008, 05:55 PM
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#100
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Moving Target ![]() ![]() Group: Members Posts: 103 Joined: 15-August 06 From: The Barrens of Detroit Member No.: 9,120 |
mass effect (IMG:style_emoticons/default/wink.gif) Indeed. Love that game. Has tech and Magic (sorta) Could prob create a SR game using this model, and i have yet to play a bad Bioware game (but that may change now that EA owns them (IMG:style_emoticons/default/frown.gif) ) |
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