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#76
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Moving Target ![]() ![]() Group: Members Posts: 305 Joined: 24-September 03 From: Albany, OR Member No.: 5,643 ![]() |
ROFLMAO My wife is looking at me funny, wondering what was so funny that there is now coffee on my keyboard... |
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#77
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,028 Joined: 9-November 02 From: The Republic of Vermont Member No.: 3,581 ![]() |
This being Shadowrun, not Battletech, "ANDREWS system" is the term you're looking for. |
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#78
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
"Meet my friend, Mr. ANDREWS. He'd like to say hello to your helicopter."
~J |
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#79
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 ![]() |
Throwing in 2 :nuyen: ....
The way I've always run it is this:
As for the over damage rules: they're optional IIRC. I've always felt that they were added to allow for healing time. I generally use the house rule that if you take deadly damage in one shot (like getting hit by an assault cannon) then you are dead. No overdamage, no healing, do not pass go, do not collect 200 :nuyen: . To me, this represents a luck head shot, a good shot to the gut, etc. If you take damage up to deadly over the course of a number of wounds that are not at the D level, then you do get overdamage. This represents falling into uncociousness after suffering extreme physical trauma; you're bleeding to death and if no one helps you soon, you'll die. The only issue I've ever had with that interpretation is it generally helps the players kill things easier than I can hurt the players. I suppose, however, that depending on their opposition, that should be the case since the players are outfitted and built more powerfully than your average person. -- Dashifen -- |
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Lo-Fi Version | Time is now: 11th March 2025 - 06:57 PM |
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