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> Staging, ...how many successes?
Wonazer
post Oct 14 2003, 05:00 AM
Post #76


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QUOTE
And then get angry at your GM for declaring that you exploded from moving too quickly.


ROFLMAO
My wife is looking at me funny, wondering what was so funny that there is now coffee on my keyboard...
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John Campbell
post Oct 14 2003, 06:43 AM
Post #77


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QUOTE (BitBasher)
Incidentally accelerating particles in that fachion is pretty much the definition of a PPC or Particle Projection Cannon, or Particle Beam.

This being Shadowrun, not Battletech, "ANDREWS system" is the term you're looking for.
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Kagetenshi
post Oct 14 2003, 01:18 PM
Post #78


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"Meet my friend, Mr. ANDREWS. He'd like to say hello to your helicopter."

~J
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Dashifen
post Oct 14 2003, 03:12 PM
Post #79


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Throwing in 2 :nuyen: ....

The way I've always run it is this:
  • attacker makes "to hit" roll
  • defender makes dodge test
  • remaining net successes stage the damage
  • damage is resisted
So, for example, Dick has his 9M heavy pistol and is firing at Jane. He gets 3 successes . Jane makes a dodge test and gets 1 success. This results in 2 net successes which stages the damage to 9S. Jane then resists that damage rolling her body against a TN of 9-ballistic armor. We'll say she has a better than average armor rating and gets 4 successes resulting in a light wound (every two success stagest the damage down by 1 level).

As for the over damage rules: they're optional IIRC. I've always felt that they were added to allow for healing time. I generally use the house rule that if you take deadly damage in one shot (like getting hit by an assault cannon) then you are dead. No overdamage, no healing, do not pass go, do not collect 200 :nuyen: . To me, this represents a luck head shot, a good shot to the gut, etc. If you take damage up to deadly over the course of a number of wounds that are not at the D level, then you do get overdamage. This represents falling into uncociousness after suffering extreme physical trauma; you're bleeding to death and if no one helps you soon, you'll die.

The only issue I've ever had with that interpretation is it generally helps the players kill things easier than I can hurt the players. I suppose, however, that depending on their opposition, that should be the case since the players are outfitted and built more powerfully than your average person.

-- Dashifen --
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