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May 18 2006, 07:35 PM
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#26
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
Any character who can't see due to an eye defect (that is, cybereyes fix it) gets cybereyes, as far as I'm concerned. I'm not going to hand a player a chunk of build points for something he's going to have worked around at character creation anyway.
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May 18 2006, 07:44 PM
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#27
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Moving Target ![]() ![]() Group: Members Posts: 371 Joined: 10-January 06 From: Regina Member No.: 8,145 |
No, play Duke Nukem Forever, a brand new release in 2070. |
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May 18 2006, 08:32 PM
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#28
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 |
You're being generous ;) |
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May 18 2006, 09:20 PM
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#29
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Moving Target ![]() ![]() Group: Members Posts: 916 Joined: 26-August 05 From: The land between the north , the south and the midwest. Member No.: 7,626 |
At the point of using a sim module it becomes VR. Page 206: Matrix basics Augmented reality (AR) includes all types of sensory enhancements overlaid on a user’s normal real-world perceptions. Blind people have no realworld vision for AR to be overlaid. p.228 Your physical perceptions in VR are overridden by the Matrix’s sensory information. Rather than experiencing the real world around your meat body, you only experiences the electronic simulation of the Matrix. A simsense module is required to access full VR. The sim module is a commlink accessory that you access with a datajack or trode net. Here external data over-rides the normal senses by direct connection to the brain. Use of a sim module takes you to full VR (datajack/trode net). As I said, you could probably come up with a restricted medical VR that doesn't have the full RAS overrides and doesn't eliminate non-visual sensory data but I would impose some penalty from the round-about way the data is getting into your brain. |
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May 18 2006, 09:22 PM
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#30
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
Someone mentioned earlier the possibility of using queues in other senses to replace sight... tones in your ears saying it's okay to cross the street, that kind of thing. This would be one of those cases where, when you're trying to "see" something (like if it's safe to cross the street) you'd make a perception test. -6 dice for being blind, +1 to +3 AR bonus from your AR "handicaps" trying to compensate.
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May 18 2006, 09:53 PM
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#31
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Read your own quote: ...all types of sensory enhancements overlaid on a user’s normal real-world perceptions. Now that you have the book out, read the description for AR Gloves and Trode Nets. It specifically mentions that you are now vulnerable to Emotive Tracks in AR while using the latter, and AR Gloves allow tactile sensations. There is also a Touch Link. If you need me to find the quotes I will, but you're wrong. ...A simsense module is required to access full VR. The sim module is a commlink accessory that you access with a datajack or trode net.... Note that this is not it's only funciton. |
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May 18 2006, 10:21 PM
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#32
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,498 Joined: 4-August 05 From: ADL Member No.: 7,534 |
A sim module replaces goggles, gloves, earplugs and whatever in AR. You can use a simmodule to get all 5 senses AR. You do not need anything else. A simmodule is not only for VR.
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May 18 2006, 10:22 PM
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#33
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
unless the blindness comes from brain damage, i would expect most "blind" people to either use cybereyes (most likely thats the reason the tech was first invented) or a simsense based AR feed that feed a cameras view to the brains visual cortex (or whatver its called)...
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May 18 2006, 11:58 PM
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#34
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Man, I really hate the augmented-evangelists, but the sword fights can't be beat. The new AR gloves really make them feel real; hellz, you practically fall over picking up the broadsword. I hear they've gone all out for the recreation this year, even rolling out the digital fog and upgrading the soundscape to include the arrow thawps. Can't wait.
- Jimmy Pitaski on Renaissance Fair 2070 |
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May 19 2006, 12:04 AM
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#35
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
God, I miss shadowtalk :cool:
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May 19 2006, 02:45 AM
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#36
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Moving Target ![]() ![]() Group: Members Posts: 684 Joined: 8-April 06 From: My dorm room Member No.: 8,438 |
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May 19 2006, 02:54 AM
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#37
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
And why do you think it will suddenly be portrayed "accurately" in a future where myth sells? [e]
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May 19 2006, 02:57 AM
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#38
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Moving Target ![]() ![]() Group: Members Posts: 684 Joined: 8-April 06 From: My dorm room Member No.: 8,438 |
I don't, but anything that gives me the opportunity to correct people is a good thing. :biggrin:
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May 19 2006, 03:04 AM
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#39
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
Shadowtalk has never guaranteed anything remotely resembling accuracy =D just someone's opinion, and a fictional someone at that, is all you're gonna get ;) |
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Lo-Fi Version | Time is now: 30th March 2026 - 02:47 PM |
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