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> AR - what is possible, more ideas !
Shrike30
post May 18 2006, 07:35 PM
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Any character who can't see due to an eye defect (that is, cybereyes fix it) gets cybereyes, as far as I'm concerned. I'm not going to hand a player a chunk of build points for something he's going to have worked around at character creation anyway.
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mdynna
post May 18 2006, 07:44 PM
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QUOTE (The Jopp)
Playing a deathmatch of Quake 10 against your own Agents, and for those that wants a challenge, arming them with Black IC :eek:

No, play Duke Nukem Forever, a brand new release in 2070.
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GrinderTheTroll
post May 18 2006, 08:32 PM
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QUOTE (mdynna)
QUOTE (The Jopp @ May 18 2006, 07:36 AM)
Playing a deathmatch of Quake 10 against your own Agents, and for those that wants a challenge, arming them with Black IC :eek:

No, play Duke Nukem Forever, a brand new release in 2070.

You're being generous ;)
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kigmatzomat
post May 18 2006, 09:20 PM
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QUOTE (Kanada Ten)
QUOTE (kigmatzomat @ May 18 2006, 01:20 PM)
Side note:

AR won't work for blind people; AR is basically HUD projections and overlays on glasses, contacts, cybereyes.  Blind can't see a HUD any more than they can see a movie screen.

Not true at all. AR data can be sent to a sim module and interpreted however the receiver desires (see also AR gloves and trode nets). Visual cues such as arrows could be interpreted as a pulling sensation on the appropriated arm. Stoplight signals for "walk" and "don't walk" would be a slight pushing sensation on the back or a sudden rush of exhilaration and a slight pressure as of a hand on the chest or a catching of the breath. A good deal of AR information can be converted directly into spacial knowledge (exactly like memorizing your home) using RFID technology and ubiquitous cameras and sensors (or just sensors on your "walking stick"). Virtual Seeing AI Dogs, I call this.

At the point of using a sim module it becomes VR.

Page 206: Matrix basics

Augmented reality (AR) includes all types of sensory enhancements overlaid on a user’s normal real-world perceptions.


Blind people have no realworld vision for AR to be overlaid.


p.228

Your physical perceptions in VR are overridden by the Matrix’s sensory information. Rather than experiencing the real world around your meat body, you only experiences the electronic simulation of the Matrix. A simsense module is required to access full VR. The sim module is a commlink accessory that you access with a datajack or trode net.


Here external data over-rides the normal senses by direct connection to the brain.
Use of a sim module takes you to full VR (datajack/trode net). As I said, you could probably come up with a restricted medical VR that doesn't have the full RAS overrides and doesn't eliminate non-visual sensory data but I would impose some penalty from the round-about way the data is getting into your brain.
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Shrike30
post May 18 2006, 09:22 PM
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Someone mentioned earlier the possibility of using queues in other senses to replace sight... tones in your ears saying it's okay to cross the street, that kind of thing. This would be one of those cases where, when you're trying to "see" something (like if it's safe to cross the street) you'd make a perception test. -6 dice for being blind, +1 to +3 AR bonus from your AR "handicaps" trying to compensate.
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Kanada Ten
post May 18 2006, 09:53 PM
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QUOTE (kigmatzomat @ May 18 2006, 04:20 PM)
At the point of using a sim module it becomes VR.
Page 206: Matrix basics
Augmented reality (AR) includes all types of sensory enhancements overlaid on a user’s normal real-world perceptions.

Read your own quote:

...all types of sensory enhancements overlaid on a user’s normal real-world perceptions.

Now that you have the book out, read the description for AR Gloves and Trode Nets. It specifically mentions that you are now vulnerable to Emotive Tracks in AR while using the latter, and AR Gloves allow tactile sensations. There is also a Touch Link. If you need me to find the quotes I will, but you're wrong.

...A simsense module is required to access full VR. The sim module is a commlink accessory that you access with a datajack or trode net....

Note that this is not it's only funciton.
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Serbitar
post May 18 2006, 10:21 PM
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A sim module replaces goggles, gloves, earplugs and whatever in AR.

You can use a simmodule to get all 5 senses AR. You do not need anything else. A simmodule is not only for VR.

QUOTE (SR4 p.209)


Th e easiest and most common way to get your AR fix,
though, is through simsense. You need a sim module for your
commlink to interpret the signals and feed you the data via a
cyberware simrig, worn simrig, trode net, or datajack.
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hobgoblin
post May 18 2006, 10:22 PM
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unless the blindness comes from brain damage, i would expect most "blind" people to either use cybereyes (most likely thats the reason the tech was first invented) or a simsense based AR feed that feed a cameras view to the brains visual cortex (or whatver its called)...
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Kanada Ten
post May 18 2006, 11:58 PM
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Man, I really hate the augmented-evangelists, but the sword fights can't be beat. The new AR gloves really make them feel real; hellz, you practically fall over picking up the broadsword. I hear they've gone all out for the recreation this year, even rolling out the digital fog and upgrading the soundscape to include the arrow thawps. Can't wait.
- Jimmy Pitaski on Renaissance Fair 2070
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Shrike30
post May 19 2006, 12:04 AM
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God, I miss shadowtalk :cool:
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FanGirl
post May 19 2006, 02:45 AM
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QUOTE (Kanada Ten)
...but the sword fights can't be beat. The new AR gloves really make them feel real; hellz, you practically fall over picking up the broadsword.
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Kanada Ten
post May 19 2006, 02:54 AM
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QUOTE (FanGirl @ May 18 2006, 09:45 PM)
QUOTE (Kanada Ten @ May 18 2006, 06:58 PM)
...but the sword fights can't be beat.  The new AR gloves really make them feel real; hellz, you practically fall over picking up the broadsword.

And why do you think it will suddenly be portrayed "accurately" in a future where myth sells?

[e]
QUOTE (The ARMA)
The same three-pound weapon is elegant and robust to a skilled practitioner while his desk-bound colleague might think it ungainly and sluggish.
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FanGirl
post May 19 2006, 02:57 AM
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I don't, but anything that gives me the opportunity to correct people is a good thing. :biggrin:
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Jaid
post May 19 2006, 03:04 AM
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QUOTE (FanGirl)
QUOTE (Kanada Ten @ May 18 2006, 06:58 PM)
...but the sword fights can't be beat.  The new AR gloves really make them feel real; hellz, you practically fall over picking up the broadsword.

Shadowtalk has never guaranteed anything remotely resembling accuracy =D

just someone's opinion, and a fictional someone at that, is all you're gonna get ;)
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