Serbitar
May 18 2006, 11:31 AM
So, it is 2070 now and every runner group uses AR.
We all know what the drawbacks are, but what are the advantages?
Lets see:
- communication by thought (everyone can carry a transducer)
- live video feed from every teammember (should wear at least a sensor tag, if not an eye camera)
- live life signs from every team member (biomonitor should be installed = you can see their damage tracks)
- live ammunition data from every teammember (weapons are smart 2070)
- live ballistic data from your teammembers (you know who is shooting at whom, better coordination)
- live sensor data from the fly spy (every team, if not every teammember should have one. can provide ultrasound data, too)
- overlay maps
- live tactical map with special flags (enemy, friendly . . ., see SR4 story)
- live data from sensors (every teammember should carry some to distribute on site while they approach target)
What else can you get ?
The Jopp
May 18 2006, 11:49 AM
Using the already existing program WALLSPACE you can create 3D maps and textures so that you can find your way within your home even when the power is out – you can even map the entire Seattle with your own textures so that can post your own graffiti, tags and notes on important locations.
Sensor tags: Connect a sensor tag with a camera on your back sending live feed to your imagelink – instant rear view mirror.
Home Office: Long distance to your work, no problem. Combine the VR experience with OfficeSpace II (OS2) which let you work from anywhere in the world and interact with your real life colleagues through a combination of VR and AR.
fistandantilus4.0
May 18 2006, 11:54 AM
window shopping from home. Stroll down the isles in your underwear without those pesky indicent exposure charges. Delivery in 30 minutes or less Guarenteed*!
*Delivery not available in Z-zones
Party all night long, never have to drive home. Show up at the latest shindig and get your self good and plastered in RL or Virtual! No need to drive home, you're already there! No ackward moments of trying to find your pants after a "quiet" tryst, just log off!
discreet communication with nano-trode paint and text messaging!
Happy neighbor overlay! For days when just changing the weather isn't enough! Neighbor or coworker not so up on their hygene or need ashave and ahaircut? No problem! A little healthy editing can have that bad breath wielding non comformist hippie looking and smelling 10 times better! Like your coworker better as an Asian? Easy and quick and completely private for your eyes only! Significant other not up to snuff? Programmable celebrity options available! Key your Favorites list to activate your filter when their commlink is in range! Turn Plain Jane or John to Jenna Jameson or Long John Silver!
Virtual sycophant 2.0 ! Not a "real" rock star or Corporate VP yet? No problem! Your own personal yes man is just download away!
Thanee
May 18 2006, 12:24 PM
Play cool multiplayer games during waiting periods.

Bye
Thanee
fistandantilus4.0
May 18 2006, 12:30 PM
a rousing game of pong while the hacker works the system? excellent
The Jopp
May 18 2006, 12:36 PM
Playing a deathmatch of Quake 10 against your own Agents, and for those that wants a challenge, arming them with Black IC
TBRMInsanity
May 18 2006, 12:44 PM
Depending on how AR works I thought it may be a way to give a blind person sight (limited of course like a mage "seeing" with astral perception).
Toptomcat
May 18 2006, 12:46 PM
-Using a select sound filter and an anylasis program to 'flag' any passerby who use given words, like your street name, your real name, or your target's name.
Aaron
May 18 2006, 01:36 PM
QUOTE (TBRMInsanity) |
Depending on how AR works I thought it may be a way to give a blind person sight (limited of course like a mage "seeing" with astral perception). |
That or cybereyes ...
Aaron
May 18 2006, 01:38 PM
You know, I was thinking about this when I first read about AR ubiquity, and it occurred to me that an unwired team is a perfect in-game justification for the sort of table talk and meta-gaming that happens in most role-playing games during combat. No more "well, you're around the corner, so you didn't see your friend go down" or the like.
My hat's off to whomever thought it up.
The Jopp
May 18 2006, 01:44 PM
QUOTE (Aaron) |
You know, I was thinking about this when I first read about AR ubiquity, and it occurred to me that an unwired team is a perfect in-game justification for the sort of table talk and meta-gaming that happens in most role-playing games during combat. No more "well, you're around the corner, so you didn't see your friend go down" or the like.
My hat's off to whomever thought it up. |
Well, having multiple miniature screens in your POW of the teammates actions is both a good thing and a bad - if someone sniff, hacks or otherwise compromise your communications they will know everything you do.
Dragonscript
May 18 2006, 01:48 PM
QUOTE |
window shopping from home. Stroll down the isles in your underwear without those pesky indicent exposure charges. |
Or your can put cloths on everybody, so you can keep your old school church sensabilities.
How about a hot coffee mod that makes everybody you see nekid...
How about getting a camera installed in the back of your head and have its view linked into your AR.
TBRMInsanity
May 18 2006, 01:50 PM
QUOTE (Aaron) |
QUOTE (TBRMInsanity @ May 18 2006, 07:44 AM) | Depending on how AR works I thought it may be a way to give a blind person sight (limited of course like a mage "seeing" with astral perception). |
That or cybereyes ...
|
The advantage of using AR is that it wouldn't take essence (ie a blinded mage, adept, or TM).
Serbitar
May 18 2006, 01:54 PM
QUOTE (The Jopp @ May 18 2006, 08:44 AM) |
Well, having multiple miniature screens in your POW of the teammates actions is both a good thing and a bad - if someone sniff, hacks or otherwise compromise your communications they will know everything you do. |
Once your comlink is hacked you are near to dead anyway. There is no solution to it except turning it of. matter if you are running all this gimmick stuff, or not.
Cang
May 18 2006, 02:02 PM
Well cybereyes cant fix a char. who takes blindness as a flaw. It would be too easy to get some points for free. Think of it as if there is something wrong with your brain or nerves for the reason for blindness, not a railroad spike.
TBRMInsanity
May 18 2006, 02:12 PM
If you notice blindness has been removed from the SR4.0 rules. As a GM if I wanted to introduce it I would give the following stats:
Blind:
legally blind (ie bad eye sight) => +5 BP
Bad eye (ie missing, damaged, etc) => +10 BP
Bad optic nerves (ie cybereyes won't work, but AR and simsence will) => +15 BP
Brain damage (ie no visual ability at all) => +20 BP
[Mystic] Adept => -5 BP (can learn astral perception to see)
Magician => -10 BP (can use astral perception to see)
Hacker/TM => -5 BP (can use AR/Simsence/Sensors to see)
Kanada Ten
May 18 2006, 03:31 PM
QUOTE |
Or your can put cloths on everybody, so you can keep your old school church sensabilities. |
I'm thinking more the opposite; kids forced to wear stagnant corp uniforms everywhere but have "hidden" personas that only other kids in their network can see (Hacking Skill for everyone!) - and these would be variable in revealing layers and customization. Also, kids using AR for passing notes in class (but if the system catches you, they show the note to everybody in the whole school!). I imagine that schools will be slathered in plain jane jamming paint, which makes the AR tagging wars so much fun.
Gag AR, like Whoopee Zone and Pam Anderson Persona Paint, or the ever popular "Kick Me" Sticker.
QUOTE |
Virtual Sycophant 2.0 |
Which is just one of a gigazillion pocket secretary skins, from famous rockstars to the little devil on your shoulder and even Talk To Me Dunkie or whatever personal spiritual advisor you'd like (I heard that they even have a Universal Brotherhood Priest as a joke).
GrinderTheTroll
May 18 2006, 05:37 PM
One of my players wanted to have a holographic projector to show his AR pet spider in both the real and AR world. I suppose that could act as an distraction for AR users which seems to most everyone.
mfb
May 18 2006, 06:08 PM
decorate your shop in AR. heck, stock your store in AR. obviously, this would be aimed at either technogeeks or the rich and constantly connected, rather than being used in Stuffer Shacks.
GrinderTheTroll
May 18 2006, 06:15 PM
I just realized how much College teaching would have to change given the many ways to get data and display it. Wifi inhibiting wallpaper, cyberware scanners, you name it.
Probably easier to get on an airplane than take the 2070 SAT test, lol.
kigmatzomat
May 18 2006, 06:20 PM
Side note:
AR won't work for blind people; AR is basically HUD projections and overlays on glasses, contacts, cybereyes. Blind can't see a HUD any more than they can see a movie screen.
You'd need to go full VR so that visual data is sent directly to your brain. I imagine anyone who's optic nerves were destroyed could get a VR-linked set of cybereyes but they would suffer from some of the "acting in VR' penalties due to the way the data is being fed into the brain.
Way better than blindness but not as good as getting cybereyes or clonal replacements.
Moon-Hawk
May 18 2006, 06:28 PM
QUOTE (GrinderTheTroll) |
I just realized how much College teaching would have to change given the many ways to get data and display it. Wifi inhibiting wallpaper, cyberware scanners, you name it.
Probably easier to get on an airplane than take the 2070 SAT test, lol. |
That would change for some majors, I guess. I had several classes that allowed wifi laptops during exams. Basically, the philosophy was, "If you know how to access the information you need quickly and easily, then that's as good as knowing it." We didn't have to memorize anything; comprehension was the key. Having all the formulas doesn't mean squat if you don't understand how to use them, or what the answers mean.
Then again, that was engineering. I understand that other fields don't work that way.
Kanada Ten
May 18 2006, 07:02 PM
QUOTE (kigmatzomat @ May 18 2006, 01:20 PM) |
Side note:
AR won't work for blind people; AR is basically HUD projections and overlays on glasses, contacts, cybereyes. Blind can't see a HUD any more than they can see a movie screen. |
Not true at all. AR data can be sent to a sim module and interpreted however the receiver desires (see also AR gloves and trode nets). Visual cues such as arrows could be interpreted as a pulling sensation on the appropriated arm. Stoplight signals for "walk" and "don't walk" would be a slight pushing sensation on the back or a sudden rush of exhilaration and a slight pressure as of a hand on the chest or a catching of the breath. A good deal of AR information can be converted directly into spacial knowledge (exactly like memorizing your home) using RFID technology and ubiquitous cameras and sensors (or just sensors on your "walking stick"). Virtual Seeing AI Dogs, I call this.
GrinderTheTroll
May 18 2006, 07:10 PM
QUOTE (Kanada Ten) |
QUOTE (kigmatzomat @ May 18 2006, 01:20 PM) | Side note:
AR won't work for blind people; AR is basically HUD projections and overlays on glasses, contacts, cybereyes. Blind can't see a HUD any more than they can see a movie screen. |
Not true at all. AR data can be sent to a sim module and interpreted however the receiver desires (see also AR gloves and trode nets). Visual cues such as arrows could be interpreted as a pulling sensation on the appropriated arm. Stoplight signals for "walk" and "don't walk" would be a slight pushing sensation on the back or a sudden rush of exhilaration and a slight pressure as of a hand on the chest or a catching of the breath. A good deal of AR information can be converted directly into spacial knowledge (exactly like memorizing your home) using RFID technology and ubiquitous cameras and sensors (or just sensors on your "walking stick"). Virtual Seeing AI Dogs, I call this.
|
Reminds me of tv special I watched some time ago about a blind professor and how they rigged up a special device he could wear (backpack sized at the time) and he could choose a route and he could follow a directional beeping he'd hear in headphones and use his cane to help keep him pointed towards his destination.
In SR and Roleplaying aside, can't blindness be cured with cybereyes?
Moon-Hawk
May 18 2006, 07:19 PM
It depends on the source of the blindness. If the blindness is due to a defect in the eye, then grab some cybereyes and a grapefruit spoon and you should be good to go. If the blindness is due to a defect in the visual part of the brain, then you're SOL. Any character who wants blindness should specify which kind they have.
Shrike30
May 18 2006, 07:35 PM
Any character who can't see due to an eye defect (that is, cybereyes fix it) gets cybereyes, as far as I'm concerned. I'm not going to hand a player a chunk of build points for something he's going to have worked around at character creation anyway.
mdynna
May 18 2006, 07:44 PM
QUOTE (The Jopp) |
Playing a deathmatch of Quake 10 against your own Agents, and for those that wants a challenge, arming them with Black IC |
No, play Duke Nukem Forever, a brand new release in 2070.
GrinderTheTroll
May 18 2006, 08:32 PM
QUOTE (mdynna) |
QUOTE (The Jopp @ May 18 2006, 07:36 AM) | Playing a deathmatch of Quake 10 against your own Agents, and for those that wants a challenge, arming them with Black IC |
No, play Duke Nukem Forever, a brand new release in 2070.
|
You're being generous
kigmatzomat
May 18 2006, 09:20 PM
QUOTE (Kanada Ten) |
QUOTE (kigmatzomat @ May 18 2006, 01:20 PM) | Side note:
AR won't work for blind people; AR is basically HUD projections and overlays on glasses, contacts, cybereyes. Blind can't see a HUD any more than they can see a movie screen. |
Not true at all. AR data can be sent to a sim module and interpreted however the receiver desires (see also AR gloves and trode nets). Visual cues such as arrows could be interpreted as a pulling sensation on the appropriated arm. Stoplight signals for "walk" and "don't walk" would be a slight pushing sensation on the back or a sudden rush of exhilaration and a slight pressure as of a hand on the chest or a catching of the breath. A good deal of AR information can be converted directly into spacial knowledge (exactly like memorizing your home) using RFID technology and ubiquitous cameras and sensors (or just sensors on your "walking stick"). Virtual Seeing AI Dogs, I call this.
|
At the point of using a sim module it becomes VR.
Page 206: Matrix basics
Augmented reality (AR) includes all types of sensory enhancements overlaid on a user’s normal real-world perceptions.
Blind people have no realworld vision for AR to be overlaid.
p.228
Your physical perceptions in VR are overridden by the Matrix’s sensory information. Rather than experiencing the real world around your meat body, you only experiences the electronic simulation of the Matrix. A simsense module is required to access full VR. The sim module is a commlink accessory that you access with a datajack or trode net.
Here external data over-rides the normal senses by direct connection to the brain.
Use of a sim module takes you to full VR (datajack/trode net). As I said, you could probably come up with a restricted medical VR that doesn't have the full RAS overrides and doesn't eliminate non-visual sensory data but I would impose some penalty from the round-about way the data is getting into your brain.
Shrike30
May 18 2006, 09:22 PM
Someone mentioned earlier the possibility of using queues in other senses to replace sight... tones in your ears saying it's okay to cross the street, that kind of thing. This would be one of those cases where, when you're trying to "see" something (like if it's safe to cross the street) you'd make a perception test. -6 dice for being blind, +1 to +3 AR bonus from your AR "handicaps" trying to compensate.
Kanada Ten
May 18 2006, 09:53 PM
QUOTE (kigmatzomat @ May 18 2006, 04:20 PM) |
At the point of using a sim module it becomes VR. Page 206: Matrix basics Augmented reality (AR) includes all types of sensory enhancements overlaid on a user’s normal real-world perceptions. |
Read your own quote:
...all types of sensory enhancements overlaid on a user’s normal real-world perceptions.
Now that you have the book out, read the description for AR Gloves and Trode Nets. It specifically mentions that you are now vulnerable to Emotive Tracks in AR while using the latter, and AR Gloves allow tactile sensations. There is also a Touch Link. If you need me to find the quotes I will, but you're wrong.
...A simsense module is required to access full VR. The sim module is a commlink accessory that you access with a datajack or trode net....
Note that this is not it's only funciton.
Serbitar
May 18 2006, 10:21 PM
A sim module replaces goggles, gloves, earplugs and whatever in AR.
You can use a simmodule to get all 5 senses AR. You do not need anything else. A simmodule is not only for VR.
QUOTE (SR4 p.209) |
Th e easiest and most common way to get your AR fix, though, is through simsense. You need a sim module for your commlink to interpret the signals and feed you the data via a cyberware simrig, worn simrig, trode net, or datajack.
|
hobgoblin
May 18 2006, 10:22 PM
unless the blindness comes from brain damage, i would expect most "blind" people to either use cybereyes (most likely thats the reason the tech was first invented) or a simsense based AR feed that feed a cameras view to the brains visual cortex (or whatver its called)...
Kanada Ten
May 18 2006, 11:58 PM
Man, I really hate the augmented-evangelists, but the sword fights can't be beat. The new AR gloves really make them feel real; hellz, you practically fall over picking up the broadsword. I hear they've gone all out for the recreation this year, even rolling out the digital fog and upgrading the soundscape to include the arrow thawps. Can't wait.
- Jimmy Pitaski on Renaissance Fair 2070
Shrike30
May 19 2006, 12:04 AM
God, I miss shadowtalk
FanGirl
May 19 2006, 02:45 AM
QUOTE (Kanada Ten) |
...but the sword fights can't be beat. The new AR gloves really make them feel real; hellz, you practically fall over picking up the broadsword. |
Kanada Ten
May 19 2006, 02:54 AM
QUOTE (FanGirl @ May 18 2006, 09:45 PM) |
QUOTE (Kanada Ten @ May 18 2006, 06:58 PM) | ...but the sword fights can't be beat. The new AR gloves really make them feel real; hellz, you practically fall over picking up the broadsword. |
|
And why do you think it will suddenly be portrayed "accurately" in a future where myth sells?
[e]
QUOTE (The ARMA) |
The same three-pound weapon is elegant and robust to a skilled practitioner while his desk-bound colleague might think it ungainly and sluggish. |
FanGirl
May 19 2006, 02:57 AM
I don't, but anything that gives me the opportunity to correct people is a good thing.
Jaid
May 19 2006, 03:04 AM
QUOTE (FanGirl) |
QUOTE (Kanada Ten @ May 18 2006, 06:58 PM) | ...but the sword fights can't be beat. The new AR gloves really make them feel real; hellz, you practically fall over picking up the broadsword. |
|
Shadowtalk has never guaranteed anything remotely resembling accuracy =D
just someone's opinion, and a fictional someone at that, is all you're gonna get
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