IPB

Welcome Guest ( Log In | Register )

17 Pages V   1 2 3 > »   
Reply to this topicStart new topic
> Astral Projection, Can an astral affect the non-astral?
Wonazer
post Oct 12 2003, 07:20 PM
Post #1


Moving Target
**

Group: Members
Posts: 305
Joined: 24-September 03
From: Albany, OR
Member No.: 5,643



If I project into the astral plane, can I affact anything non-astral? Can I cast spells on a non-astral creature?

How does this apply to spirits? If there are spirits guarding something in astral space, can they affect something non?
Go to the top of the page
 
+Quote Post
Kagetenshi
post Oct 12 2003, 07:53 PM
Post #2


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



Nope. What is on one side can't affect the other.
Unless there's an astrally active person in the midst of a crowd of mundanes. In which case, you can target the active person with an area-effect spell, and as long as you can see the others they'll get blasted as well. Mmm, powerballs...

~J
Go to the top of the page
 
+Quote Post
Sunday_Gamer
post Oct 12 2003, 08:28 PM
Post #3


Moving Target
**

Group: Members
Posts: 344
Joined: 28-July 03
Member No.: 5,133



Correct me if I'm wrong Kag, and Lord knows I spend enough time being wrong, but you can't cast a physical spell on an astral target, can you?!?

Meaning if you are as astral, your targets must also be astral. It was my understanding that you could only cast mana spells at astral targets. Meaning you could NOT powerball from astral space, even on an other astral target.

As a general rule, physical cannot affect astral and astral cannot affect physical.
Spirits who wish to attack living creatures must have access to the physical realm, through possession or materialization. Likewise spirits that wish to use their powers on the physical realm must be physical themselves.

Sunday
Go to the top of the page
 
+Quote Post
Kagetenshi
post Oct 12 2003, 08:34 PM
Post #4


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



I think you can, but if not, just replace powerball with manaball. Makes more sense most of the time anyway, I just personally prefer powerball for the cool factor.

~J
Go to the top of the page
 
+Quote Post
Drain Brain
post Oct 12 2003, 08:35 PM
Post #5


The Sewer Jockey
**

Group: Dumpshocked
Posts: 857
Joined: 26-February 02
From: Kent, United Kingdom
Member No.: 1,197



I'm inclined to agree with you SG, but would it not make sense for physical spells to affect dual natured creatures or Astral Perceivers, since they are still "in" their bodies?
Go to the top of the page
 
+Quote Post
Wonazer
post Oct 12 2003, 10:06 PM
Post #6


Moving Target
**

Group: Members
Posts: 305
Joined: 24-September 03
From: Albany, OR
Member No.: 5,643



What's a dual natured creature? Something that can switch between Astral and Normal?
Go to the top of the page
 
+Quote Post
BitBasher
post Oct 12 2003, 10:06 PM
Post #7


Traumatizing players since 1992
******

Group: Dumpshocked
Posts: 3,282
Joined: 26-February 02
From: Las Vegas, NV
Member No.: 220



Yes a physical spell will affect a dual natured targetl, because they exist in the physical at the time.
Go to the top of the page
 
+Quote Post
Glyph
post Oct 12 2003, 10:14 PM
Post #8


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



Sunday_Gamer is right. Only mana spells affect astral forms (BBB pg. 78). So an astrally projecting spellcaster would not be able to damage a dual-natured critter by casting powerball at it, since he can only target the astral side of the dual-natured critter.

Also, third edition has completely done away with spells "grounding to the physical plane." So you could manaball an astral target, but it still would not affect the non-astral targets around him.

Go to the top of the page
 
+Quote Post
Drain Brain
post Oct 12 2003, 11:39 PM
Post #9


The Sewer Jockey
**

Group: Dumpshocked
Posts: 857
Joined: 26-February 02
From: Kent, United Kingdom
Member No.: 1,197



QUOTE (Nindaru)
What's a dual natured creature? Something that can switch between Astral and Normal?

Para-animals - like shapeshifters - can be dual natured, although IIRC not ALL para-animals. It means, basically, that you are in both places at once. A dual natured creature can see both the real world and the astral plane.
Go to the top of the page
 
+Quote Post
Wonazer
post Oct 13 2003, 12:13 AM
Post #10


Moving Target
**

Group: Members
Posts: 305
Joined: 24-September 03
From: Albany, OR
Member No.: 5,643



Hmmm.. Would a magic user with perception be considered dual? Or is it the act of going astral that puts you in one side and not the other?

Also, if astral perception is a Free Action, can I and my characters assume that they can just see both at the same time if they have the appropriate ability?
Go to the top of the page
 
+Quote Post
BitBasher
post Oct 13 2003, 12:15 AM
Post #11


Traumatizing players since 1992
******

Group: Dumpshocked
Posts: 3,282
Joined: 26-February 02
From: Las Vegas, NV
Member No.: 220



yes, a an astrall pervieveing mage is dual natured while he is percieving.

Percieveing astrally is not a free action, it's a simple action, so no.
Go to the top of the page
 
+Quote Post
Wonazer
post Oct 13 2003, 12:15 AM
Post #12


Moving Target
**

Group: Members
Posts: 305
Joined: 24-September 03
From: Albany, OR
Member No.: 5,643



Oh, it's simple? Doh!

Thanks!

Another note: If a mage is dual natured, how long does a perception last?
Go to the top of the page
 
+Quote Post
BitBasher
post Oct 13 2003, 01:03 AM
Post #13


Traumatizing players since 1992
******

Group: Dumpshocked
Posts: 3,282
Joined: 26-February 02
From: Las Vegas, NV
Member No.: 220



until he decides to stop, but while he is percieving he suffers a plus 2 TN to everything he does in the mundant "normal" world because astrally percieving is very distracting.
Go to the top of the page
 
+Quote Post
Catsnightmare
post Oct 13 2003, 01:06 AM
Post #14


Moving Target
**

Group: Members
Posts: 482
Joined: 26-February 02
From: Austin, TX
Member No.: 90



Bit Basher beat me to the punch.
Go to the top of the page
 
+Quote Post
Wonazer
post Oct 13 2003, 01:09 AM
Post #15


Moving Target
**

Group: Members
Posts: 305
Joined: 24-September 03
From: Albany, OR
Member No.: 5,643



Bit, I just looked it up... Pg 171, SR3 states, "To use astral perception, spend a Simple Action to extend your perceptions to the astral plane." A few paragraphs down it states, "It only takes a Free Action to see anything actually present in astral space like spirits, barriers, and other astral forms, and does not require a Perception Test unless an astral being is specifically trying to hide from you."

I am confused... Please help.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Oct 13 2003, 01:21 AM
Post #16


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



Simple Action to start astrally perceiving, Free Action to actually perceive astral stuff while already Astrally Perceiving.

~J
Go to the top of the page
 
+Quote Post
Wonazer
post Oct 13 2003, 01:21 AM
Post #17


Moving Target
**

Group: Members
Posts: 305
Joined: 24-September 03
From: Albany, OR
Member No.: 5,643



Oh, ok... God, I feel stupid today...
Go to the top of the page
 
+Quote Post
Catsnightmare
post Oct 13 2003, 01:37 AM
Post #18


Moving Target
**

Group: Members
Posts: 482
Joined: 26-February 02
From: Austin, TX
Member No.: 90



Don't worry about it, Shadowrun is notorious about having rules scattered the hell all over the book and be worded just vague enough to FWYM.
Go to the top of the page
 
+Quote Post
Wonazer
post Oct 13 2003, 01:55 AM
Post #19


Moving Target
**

Group: Members
Posts: 305
Joined: 24-September 03
From: Albany, OR
Member No.: 5,643



FWYM? Do I want to know?
Go to the top of the page
 
+Quote Post
Person 404
post Oct 13 2003, 02:11 AM
Post #20


Moving Target
**

Group: Members
Posts: 214
Joined: 8-June 03
Member No.: 4,696



F*ck with your mind, presumably.
Go to the top of the page
 
+Quote Post
Wonazer
post Oct 13 2003, 02:13 AM
Post #21


Moving Target
**

Group: Members
Posts: 305
Joined: 24-September 03
From: Albany, OR
Member No.: 5,643



Oh, geez... Now I really feel dumb...
Go to the top of the page
 
+Quote Post
Sunday_Gamer
post Oct 13 2003, 05:24 AM
Post #22


Moving Target
**

Group: Members
Posts: 344
Joined: 28-July 03
Member No.: 5,133



I'll delve a little deeper into that since it's an important point about astral space.

There are 3 modes. Physical, Dual, Projecting.

Physical means you think the astral plane is a funky new jet.
Dual which means you are astrally perceiving and are now dual natured, present in both physical and astral space at the same time. This is noticeable from astral space but your movement is obviously limited by your physical body.
Complete projection means you've left your body and are completely astral, though you may appear as a ghost like form and speak with people, you cannot affect the physical world in any way.

Many critters are naturally dual natured and are therefore constantly astrally present and aware, though since this is natural to them, they do not get +2 TN like mages do (since mages are having funky astral space vision overlays)

When facing dual natured opponents I find the fully astral mage has the advantages, he's faster, he's flying, he can move so much faster than his opponent and he can log mana spells at them which for many dual natured creatures is usually highly bad. =)

Now back to regular programming, I'm done babbling about astral space.

Sunday

PS: One of the greatest advantages of the Masking discipline is the ability to be astrally perceiving while not "lighting" up in astral space, meaning you are dual but look Physical instead, veeeeeery handy.
Go to the top of the page
 
+Quote Post
Polaris
post Oct 13 2003, 07:07 AM
Post #23


Moving Target
**

Group: Members
Posts: 235
Joined: 1-June 03
Member No.: 4,664



Guys,

Sunday Gamer is quite right. Just to add a bit too it, I have found that unless you are a mage yourself (and many times even then) being dual natured sucks. In fact, in most cases against serious opposition, it is a death sentence.

Why? Again as Sunday Gamer said, Astrally Projecting Mages own you. They are faster, more mobile, and can pull tricks that make them pretty much invunerable to you. [One of my favorites against ghouls is to cast a mana spell and phase into a wall. Since the Ghoul is dual natured, they can't hurt me, so I phase out of the wall on my next pass, fire off the spell, and phase back in.

*nasty*

-Polaris
Go to the top of the page
 
+Quote Post
Fortune
post Oct 13 2003, 07:07 AM
Post #24


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



It's also important to remember that all spells cast while Astrally Projecting cause Physical Drain as opposed to Stun, no matter what the spell's Force.
Go to the top of the page
 
+Quote Post
Polaris
post Oct 13 2003, 08:34 AM
Post #25


Moving Target
**

Group: Members
Posts: 235
Joined: 1-June 03
Member No.: 4,664



Fortune,

That is absolutely correct. That said, most manabolts in my experience are fetish-drained force 6 spells which means they have a drain code of 2. That means that you are safe enough casting these even in Astral Space even with physical drain.

-Polaris
Go to the top of the page
 
+Quote Post

17 Pages V   1 2 3 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 25th April 2024 - 04:05 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.