IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Skill wires and actisofts
Loestal
post May 24 2006, 08:22 PM
Post #1


Target
*

Group: Members
Posts: 17
Joined: 16-May 06
Member No.: 8,565



In 3rd ed. I was a huge fan of using skill wires and actisofts. But now in 4th ed. they seem so nerfed they aren't even worth using. The wires themselves aren't that expsensive but the actisofts are and you can only get it up to a level 5...that seems hardly worth EVER using. Unless I read something wrong...and you add the actisofts rating in dice to your original skill....then I see this as practically useless...any thoughts?
Go to the top of the page
 
+Quote Post
James McMurray
post May 24 2006, 08:29 PM
Post #2


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



Activesofts you can only get up to rating 4, but even then they're still worthwhile. Getting a skill from rating 0 to rating 4 costs IIRC 20 karma. Alternatively you could shell out the cash and get a rating 4 autosoft while spending the karma on other stuff.

The usability of skillsofts comes when you use it for skills you wouldn't normally need. I've got a character whose skillwires are his bread and butter. He even uses them for pistols and unarmed (something I wouldn't normally recommend).
Go to the top of the page
 
+Quote Post
Serbitar
post May 24 2006, 08:37 PM
Post #3


Running Target
***

Group: Members
Posts: 1,498
Joined: 4-August 05
From: ADL
Member No.: 7,534



Do not forget that skill rating of 4 is already pro level. SR4 is not SR3 where everybody and his mother is running around with 6 values in skills.
Go to the top of the page
 
+Quote Post
Cheops
post May 24 2006, 08:46 PM
Post #4


Shooting Target
****

Group: Members
Posts: 1,512
Joined: 26-February 02
Member No.: 392



Yeah, instant high-level ability in nearly any skill is pretty good...

Skillwires become really good if you have an aggressive group and a GM who tries to be pretty realistic about the police. You grab some masks, grab your guns and do a good old snatch and grab at the 'soft store. Doesn't get you those high level softs but should get you all the commercially available ones at 1-3.
Go to the top of the page
 
+Quote Post
Aaron
post May 24 2006, 09:00 PM
Post #5


Mr. Johnson
******

Group: Dumpshocked
Posts: 3,148
Joined: 27-February 06
From: UCAS
Member No.: 8,314



QUOTE (Serbitar)
Do not forget that skill rating of 4 is already pro level. SR4 is not SR3 where everybody and his mother is running around with 6 values in skills.

Agreed. An SR4 skill at 4 is the equivalent of an SR3 skill at 5 or 6 (per the character conversion rules).
Go to the top of the page
 
+Quote Post
Loestal
post May 24 2006, 09:03 PM
Post #6


Target
*

Group: Members
Posts: 17
Joined: 16-May 06
Member No.: 8,565



QUOTE (Aaron)
QUOTE (Serbitar @ May 24 2006, 03:37 PM)
Do not forget that skill rating of 4 is already pro level. SR4 is not SR3 where everybody and his mother is running around with 6 values in skills.

Agreed. An SR4 skill at 4 is the equivalent of an SR3 skill at 5 or 6 (per the character conversion rules).

I guess I have a hard time remembering that, it's hard to re-educate myself on the game.
Go to the top of the page
 
+Quote Post
The Jopp
post May 24 2006, 09:47 PM
Post #7


Runner
******

Group: Members
Posts: 2,925
Joined: 26-February 02
Member No.: 948



Take a look at the sample contacts for a reference. Your average lonestar has an agility of 3 and pistols of 2, not very impressive, unless you think about that "proffessional" rating on someone is 3. For 6 skillpoints you got 1/3 in pistols/semiautomatics and are a pro with semis.
Go to the top of the page
 
+Quote Post
Edward
post May 25 2006, 12:06 AM
Post #8


Neophyte Runner
*****

Group: Members
Posts: 2,073
Joined: 23-August 04
Member No.: 6,587



You managed to make skill wires useful in SR3.

I tried that, it was imposable, cheaper and easier to just learn the skill. They are much more practical in SR4, as a starting character you could have skill wires 3 and its les than 2 build points in nuyen for an activsoft 3.

Personally I think skillwires are to cheep in the new edition/

Edward
Go to the top of the page
 
+Quote Post
Teulisch
post May 25 2006, 12:20 AM
Post #9


Moving Target
**

Group: Members
Posts: 565
Joined: 7-January 04
Member No.: 5,965



a starting character can only have skillwires at rating 3. activesofts can start at 4- good if you intend to upgrade your wires soon. thats 6 skills you can use at once, initialy.

with current rules, an unskilled person using a rating 4 activesoft gets +5 dice. with an average stat of 3, that means going from 2 to 7 dice. its a big difference.

also... there are 6 social skills. you could be a 'face' with nothing more than ware to back you up. suddenly that street sam got a lot more effective. sure the programs cost a LOT, and can be hard to get at availibility 8, but they are quite usefull. you can, in a moment, go from a combat monster to a face, and then to a hacker. why bother learning? just slot your softs.
Go to the top of the page
 
+Quote Post
cx2
post May 25 2006, 01:15 AM
Post #10


Moving Target
**

Group: Members
Posts: 341
Joined: 3-October 05
Member No.: 7,802



Or imagine a street sam is driving along and has a breakdown in the barrens... wouldn't you just love to be able to slot a mechanic skillsoft and repair your car before the gangers start trouble?
Go to the top of the page
 
+Quote Post
Cain
post May 25 2006, 02:19 AM
Post #11


Grand Master of Run-Fu
*********

Group: Dumpshocked
Posts: 6,840
Joined: 26-February 02
From: Tir Tairngire
Member No.: 178



Softs in SR4 also have the huge advantage that you don't need to actually carry them around anymore. Once you crack the copy protection, you can simply upload as many copies as you like to your various devices. So, that single set of skillwires can hold every single activesoft program you've got, all at once. You can only use a few at a time, but you will never again have to fumble around for the right chip at the right time.
Go to the top of the page
 
+Quote Post
James McMurray
post May 25 2006, 02:33 AM
Post #12


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



Yep, SR4 softs rock. Don't forget that you can't use edge with them though. So if you've got a decent edge and wantt o power game, don't put skills like infiltrate and pistols on your softs. You'll want to know those personally.
Go to the top of the page
 
+Quote Post
Jaid
post May 25 2006, 03:13 AM
Post #13


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



QUOTE (James McMurray)
Yep, SR4 softs rock. Don't forget that you can't use edge with them though. So if you've got a decent edge and wantt o power game, don't put skills like infiltrate and pistols on your softs. You'll want to know those personally.

nevermind those, how about demolitions? now there's a skill you want to be able to spend edge on =D
Go to the top of the page
 
+Quote Post
wavydavy
post May 25 2006, 08:58 AM
Post #14


Target
*

Group: Members
Posts: 18
Joined: 11-October 05
From: UK
Member No.: 7,832



QUOTE (Jaid)
QUOTE (James McMurray @ May 24 2006, 09:33 PM)
Yep, SR4 softs rock. Don't forget that you can't use edge with them though. So if you've got a decent edge and wantt o power game, don't put skills like infiltrate and pistols on your softs. You'll want to know those personally.

nevermind those, how about demolitions? now there's a skill you want to be able to spend edge on =D


Or parachuting? :)
Go to the top of the page
 
+Quote Post
NightHaunter
post May 25 2006, 01:05 PM
Post #15


Moving Target
**

Group: Members
Posts: 360
Joined: 18-March 02
From: Plymouth UK.
Member No.: 2,408



QUOTE (wavydavy)
QUOTE (Jaid)
QUOTE (James McMurray @ May 24 2006, 09:33 PM)
Yep, SR4 softs rock. Don't forget that you can't use edge with them though. So if you've got a decent edge and wantt o power game, don't put skills like infiltrate and pistols on your softs. You'll want to know those personally.

nevermind those, how about demolitions? now there's a skill you want to be able to spend edge on =D


Or parachuting? :)

Diving?
Go to the top of the page
 
+Quote Post
Edward
post May 25 2006, 01:27 PM
Post #16


Neophyte Runner
*****

Group: Members
Posts: 2,073
Joined: 23-August 04
Member No.: 6,587



Teulisch, the sum of the ratings of active skill softs is twice the rating of the skill wires.

With rating 3 skill wires you can only have 6 skills running if you have them at rating 1

On the other hand the programs don’t cost a lot, ok the cost is non trivial but compare it with the cost of actually learning a skill.

Go to the top of the page
 
+Quote Post
Toptomcat
post May 25 2006, 02:35 PM
Post #17


Moving Target
**

Group: Members
Posts: 626
Joined: 1-March 04
Member No.: 6,112



Also, softs being software instead of chips these days, it's a LOT easier to swap them in and out mid-run or mid-fight.
Go to the top of the page
 
+Quote Post
fuzzypanzer
post May 27 2006, 08:51 PM
Post #18


Target
*

Group: Members
Posts: 1
Joined: 27-May 06
Member No.: 8,611



Question,

Since you can have more than one datajack, could you buy skillwires multiple times to increase the capacity of how many you could run at once?

Like, having 2 of them to have rating x4 active?
Go to the top of the page
 
+Quote Post
Butterblume
post May 27 2006, 09:03 PM
Post #19


Running Target
***

Group: Members
Posts: 1,150
Joined: 19-December 05
From: Rhein-Ruhr Megaplex
Member No.: 8,081



I don't think so (gut-call ;) ).

You probably can't have 4 cybereyes installed... But I am not sure its forbidden ;).
Go to the top of the page
 
+Quote Post
Squinky
post May 27 2006, 09:11 PM
Post #20


Running Target
***

Group: Members
Posts: 1,479
Joined: 6-May 05
From: Idaho
Member No.: 7,377



They had rules in SR3 for multiple eyes....

I would say you could get another, but really you shouldn't need it. Just keep your softs on reliable memory somewhere and switch them out with a simple mental command when appropriate.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post May 27 2006, 09:11 PM
Post #21


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



In SR4, nothing prevents you doing that - except you GM, that is. ;)
..and maybe some people that might react hostile to a guy calling himself Many-Eyes... but those are rare.

Trying to get around rating limits through multiple implants, on the other hand, is plain cheating.
Go to the top of the page
 
+Quote Post
James McMurray
post May 27 2006, 10:00 PM
Post #22


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



SR3 had cybereyes you could put other places besides your eye sockets.
Go to the top of the page
 
+Quote Post
-X-
post May 27 2006, 10:07 PM
Post #23


Target
*

Group: Members
Posts: 81
Joined: 19-May 06
Member No.: 8,576



I sort of think of skillwire ratings as BEING additional skillwires (In combination with the expert system to run it). So if the max rating is 6, then that is the most wires they can effectively put in you.
Go to the top of the page
 
+Quote Post
ronin3338
post May 27 2006, 11:17 PM
Post #24


Moving Target
**

Group: Members
Posts: 314
Joined: 25-February 06
Member No.: 8,307



QUOTE (James McMurray)
SR3 had cybereyes you could put other places besides your eye sockets.

True... another example of RAW gone bad.

Not that anybody in my game ever wanted them, but I think I would have had a hard time allowing it.
Go to the top of the page
 
+Quote Post
Squinky
post May 28 2006, 12:04 AM
Post #25


Running Target
***

Group: Members
Posts: 1,479
Joined: 6-May 05
From: Idaho
Member No.: 7,377



I put one on my characters cyber-hand once, just to peek around corners...
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 26th April 2024 - 06:20 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.