Target Number Systems, (Copied from SR4) |
Target Number Systems, (Copied from SR4) |
May 31 2006, 12:42 AM
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#1
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Incertum est quo loco te mors expectet; Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
Copied from the SR4 forum here:
http://forums.dumpshock.com/index.php?showtopic=13177 Excellent arguments have already been made for both sides, but it's time to open this up to a slightly more balanced audience. So which is YOUR favorite? |
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May 31 2006, 02:55 AM
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#2
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
This isn't any more balanced a forum than SR4. A lot of SR4 players don't read this one. I know I didn't for quite a while. If it were possible to ensure no double voting running it in both places would be best. Maybe the SR4 folks will see the link and follow it.
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May 31 2006, 04:20 AM
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#3
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
2 marks to Mr. McMurray.
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May 31 2006, 01:07 PM
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#4
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Running Target Group: Members Posts: 1,095 Joined: 26-February 02 From: Ontari-airee-o Member No.: 1,115 |
true ... but since it is in a different forum you could and should see different results. (at least until all of the sr4 players pile in here to skew the results.)
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May 31 2006, 01:45 PM
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#5
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Incertum est quo loco te mors expectet; Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
I think it's funny that the SR4 people voting 'skews the results' :P Yeah, at worst, we can take an average. |
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May 31 2006, 03:23 PM
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#6
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Running Target Group: Members Posts: 1,095 Joined: 26-February 02 From: Ontari-airee-o Member No.: 1,115 |
well ... we cannot add the results of here and there then add them up and get an accurate result because of crossover. We needed 1 poll in a neutral forum, which cannot really happen now.
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May 31 2006, 03:53 PM
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#7
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Neophyte Runner Group: Members Posts: 2,026 Joined: 23-November 05 From: Seattle (Really!) Member No.: 7,996 |
Voted again to further throw off any statistical reliability :)
Then again anyone who puts any faith in the numbers of an Internet poll is also likely looking in to that Pacific Beachfront Property in Tuscon listed by the Lagos Real Estate Trust. |
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May 31 2006, 04:01 PM
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#8
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Running Target Group: Members Posts: 1,028 Joined: 9-November 02 From: The Republic of Vermont Member No.: 3,581 |
You won't be laughing after California falls into the ocean!
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May 31 2006, 04:24 PM
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#9
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Neophyte Runner Group: Members Posts: 2,174 Joined: 13-May 04 From: UCAS Member No.: 6,327 |
I'm not so worried about that now that Superman Returns! Ok, that was bad. :dead: |
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Jun 1 2006, 12:03 AM
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#10
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
I really don't like fixed TNs.
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Jun 1 2006, 12:26 AM
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#11
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Moving Target Group: Members Posts: 109 Joined: 28-October 03 From: End of Earth 2mi. Home 4mi Member No.: 5,764 |
It has to be said.
SWORDFISH MUSTARD BALL!!!!!!!!!!!!! :wobble: |
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Jun 1 2006, 12:33 AM
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#12
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Runner Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
I prefer variable swordfish over static mustardballs.
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Jun 1 2006, 03:50 AM
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#13
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Running Target Group: Members Posts: 1,102 Joined: 23-March 04 From: The Grizzly Grunion, in a VIP room. Member No.: 6,191 |
I like the variable swordfish over the fixed mustarballs because it seemed like unnecessary tampering with something that already worked.
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Jun 1 2006, 02:34 PM
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#14
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Incertum est quo loco te mors expectet; Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
And I ask again, who is voting for 'other' and what does that mean??
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Jun 1 2006, 02:44 PM
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#15
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Running Target Group: Members Posts: 1,095 Joined: 26-February 02 From: Ontari-airee-o Member No.: 1,115 |
it means diceless like amber.
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Jun 1 2006, 06:18 PM
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#16
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Someone in the SR4 thread gave another alternative for other which combined the two, but it was in serious need of a hit from the balance stick. It's a workable theory but wouldn't work as given. Or at least it wouldn't work well unless you like massive amounts of disparity between varying skill levels.
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Jun 1 2006, 07:15 PM
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#17
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Runner Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
How does it "skew the results" if people vote for their preference? Isn't the point of the poll to figure out people's preference? |
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Jun 1 2006, 07:21 PM
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#18
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Incertum est quo loco te mors expectet; Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
Only if their preference matches with my preference. Sometimes I wonder if you people are even paying attention... |
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Jun 1 2006, 07:25 PM
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#19
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Running Target Group: Members Posts: 1,095 Joined: 26-February 02 From: Ontari-airee-o Member No.: 1,115 |
You are obviously one of them, so you could not understand. :wobble:
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Jun 1 2006, 08:14 PM
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#20
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
I think it's interesting that it's almost 50/50 in a primarily SR3 board.
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Jun 1 2006, 08:40 PM
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#21
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Running Target Group: Members Posts: 1,095 Joined: 26-February 02 From: Ontari-airee-o Member No.: 1,115 |
this isn't an sr3 board. This is a general shadowrun board where sr3 and broad sr mechanics are discussed. the sr4 board is the one that is exclusive. It is easy to say there are more sr4 players that hang out here than sr3 that hang out there. |
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Jun 2 2006, 12:14 AM
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#22
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
It's also pretty certain that there are more SR3 players here than SR4 given how little cross posting is seen.
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Jun 2 2006, 12:49 AM
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#23
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
One thing many SR3 proponents paid little attention to is that the variable TN system also included thresholds all over the place, but most of the time it wasn't called a threshold. For instance, many decking tests required three net successes instead of just one. Magic had several spells, such as Shapechange, which had thresholds. Most combat tests were opposed, which could have probably been more easily been visualized as the defender setting a threshold for success.
Thresholds were everywhere in sr3. This in the end gave you three ways to modify difficulty: number of dice (which was in most cases completely under the player's control), TN (which in most cases was higly situational and under the GM's control), and threshold (which was usually set by the inherent difficulty of the test itself.) I thought it was a terrifically flexible and useful system, and I think could have been successfully used in SR4 as well, so long as the terminology was standardized and used consistently from section to section. The idea would work something like: 1) The player largely sets his own dice pool. Base dice would be skill, or att+skill; things like cyberware, aiming actions, and whatnot would add dice, things like calling shots or tacking on different "special" maneuvers (sustaining extra spells, etc) would take dice away. 2) TN would start probably at a base of 4 or 5, 4 is using Skill, 5 if using att+skill. The TN would be based on environmental factors, and thus highly situational. The number would usually go up; only very special "favorable" circumstances would lower the TN. Distractions like fog would raise the TN, as would other aspects of the surroundings like cover, being in melee (when shooting), or being attacked by multiple opponents (when in melee). To avoid the 6=7 rule, the Rule of 6 only adds 5 to the next roll rather than 6. 3) Threshold would be largely set by the inherent difficulty of the task itself, independent of distractions. Shooting someone at close range would start with an Easy threshold (1), medium range would be Normal (2), long would be Difficult (3), Extreme would be Very Difficult (4). The target dodging would roll his own dodging dice, whatever that ended up being, each success adding to the threshold as before. Or, in simplest terms, subject modifies dice, object modifies threshold, surroundings modify TN. It's really not that complicated, if you explain it right, and it offers flexability and the potential for fidelity that you don't see in the nWoD/SR4 system as it currently stands. I can see how it would take a *lot* more work to design though, which is probably why noone bothered. Anyway, that's how I thought it should have been done. C'est La Vie. |
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Jun 2 2006, 03:35 AM
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#24
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Moving Target Group: Members Posts: 355 Joined: 24-August 02 From: Magna, Ute Nation Member No.: 3,166 |
Geez peopel, can't we all get alonng. I mean sheesh, SR4 sucks, lets move on.
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Jun 2 2006, 03:50 AM
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#25
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
Aw, and here I thought I was being constructive, at least as constructive as critisism can ever be. *shrug*
(Edit x2) Decided what I added here didn't actually add anything... |
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