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Jun 2 2006, 07:17 PM
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#26
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
That's very true. However, that kind of analysis usually requires thousands of sentences worth of communication to begin building a good database of translated words... something most people aren't going to get over the period of time you spend breaking into their research lab and stealing their prototype. Worst comes to worst, you go home after the run, smash all the chips, fire up your computer, and re-generate a new randomized language chip for everyone. |
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Jun 2 2006, 07:45 PM
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#27
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
hmm, i wonder if i can get a leet-speak linguasoft...
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Jun 2 2006, 07:46 PM
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#28
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
I think that's a "dialect" of English, in the rules.
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Jun 2 2006, 09:04 PM
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#29
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,405 Joined: 23-February 04 From: Honolulu, HI Member No.: 6,099 |
01000011 01101111 01110101 01101100 01100100 00100000 01100010 01101001 01101110 01100001 01110010 01111001 00100000 01101000 01100001 01101110 01100100 01101100 01100101 00100000 01100001 00100000 01010011 01101000 01100001 01110100 01101110 01100101 01110010 00100000 01110100 01111001 01110000 01100101 00100000 01100011 01100001 01100100 01100101 01101110 01100011 01100101 00111111 |
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Jun 2 2006, 09:24 PM
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#30
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
more like a internet dialect (and mostly a written one at that). i have seen it infest local speak, and this isnt a english-native contry. alltho, somtimes i do wonder if we are about to become the 51. US state. after all, there are a lot of oil around here, and no unstable politics. atleast not to the degree that russia or the middle-east nations can be considerd unstable. hang on, maybe i should redesignate it to CS-speak, and it seems to have a spoken version as well as a written. based mostly on spoken forms of old irc stuff like "lol". jepp, that right. i have heard kid say that out loud... im to young to feel old, yet thats what i do... |
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Jun 2 2006, 09:26 PM
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#31
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Moving Target ![]() ![]() Group: Members Posts: 351 Joined: 17-February 06 From: San Francisco Member No.: 8,275 |
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Jun 2 2006, 09:55 PM
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#32
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
Uh, no, seriously... IIRC, l33t is listed as a dialect of English in the SR4 rulebook. |
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Jun 2 2006, 09:57 PM
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#33
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
hmm, your right. must have supressed that :P
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Jun 2 2006, 11:08 PM
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#34
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
Most words would not require 'thousands of sentences' to decode. Sentence structure still is relevant, and even if the sentence is scrambled as well as decoded, the words are still in the sentence. You'll notice prepositions come up and are reused regularly. We can also get some information from the context. If they're talking using the code a lot, then go and do a run and steal an item, we can be pretty sure information about the run was discussed and can begin looking for codewords. Heck, if they discuss a woman at a bar or a sports game, the availability of context makes the code tremendously easier to begin breaking.
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Jun 2 2006, 11:55 PM
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#35
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
Words like:
would be relatively easy to pick out, but I don't think the average shadowrun has enough words exchanged between the party members, even with context, for people to figure out more than the most obvious of words through repetition.
Besides, if the chip was programmed well, you could substitute 10, 20, or 50 different words for "and", having one selected at random every time. That'd screw with sentence structure a little bit... |
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Jun 3 2006, 12:19 AM
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#36
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
I was thinking something more advanced than word replacement. It could be just one word per sentence has any meaning in the code, and another word in the previous sentence tells you which. Or such.
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Jun 3 2006, 05:37 AM
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#37
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 |
Ok here's a way to visuall translate this: [ Spoiler ] "Could Binary Handle A Shatner Type Cadence?" Yes...yes it can. ;) |
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Jun 3 2006, 09:21 AM
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#38
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Shadowrun Setting Nerd ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 |
I have no idea what you're talking about, and have never even thought of using it as a reference. :) |
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Jun 3 2006, 09:47 AM
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#39
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
The problem with only one word per sentence is that it slows down communication.
Personally I would want something along the lines of how Artradies battle language was described, effectively 3 artificial languages one with 2 dialects. There was a spoken language, a sign language (witch could be used openly or with small gestures that might be overlooked if you spoke briefly) and a touch language intended for close contact communication. The language was deliberately designed to be hard to interpret from observation, lacking many of the niceties of civilized conversation and encouraging statements to be kept short. Another way to make a artificial language hard to pick up would be a changing encryption key. In order to avoid synchronization problems you would have 2 active languages at time, every 30 seconds the older language is replaced buy a new one generated from a key. Before the run you would load all team member COM links with a key directory containing enough keys to last for a week and synchronies there clocks. This would however require a program to be running on a comlink with each team member to produce the languages. The rating of the program would be the complexity of the language, effectively the linguesoft rating. Also if the enemy gets one of your comlinks they will have your language. Edward |
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Jun 3 2006, 01:12 PM
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#40
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
This is a standard encryption problem, except you're making it less granular by replacing letters with words (that's a bad thing). In general, the slower the encryption/decryption is, the harder it is to decode. But ultimately, there really isn't much of a reason to use this method of encryption over some bastardization of triple DES or the like.
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Jun 3 2006, 03:49 PM
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#41
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Moving Target ![]() ![]() Group: Members Posts: 360 Joined: 18-March 02 From: Plymouth UK. Member No.: 2,408 |
01010100 01101000 01101001 01110011 00100000 01101001 01110011 00100000 01110100 01101000 01100101 00100000 01100110 01101001 01101110 01100101 01110011 01110100 00100000 01110111 01100001 01111001 00100000 01110100 01101111 00100000 01110101 01110011 01100101 00100000 01100001 00100000 01001100 01101001 01101110 01100111 01110101 01100001 01110011 01101111 01100110 01110100 00100000 01001001 00100000 01101000 01100001 01110110 01100101 00100000 01100101 01110110 01100101 01110010 00100000 01101000 01100101 01100001 01110010 01100100 00100000 01101111 01100110 00100000 01101111 01110010 00100000 01110011 01100101 01100101 01101110 00101110 00001101 00001010 01001101 01111001 00100000 01100011 01101111 01101101 01110000 01101100 01101001 01101101 01100101 01101110 01110100 01110011 00100000 01100100 01100101 01100001 01110010 00100000 01100010 01101111 01111001 00101110 [ Spoiler ]
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Jun 3 2006, 04:22 PM
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#42
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Target ![]() Group: Members Posts: 26 Joined: 17-May 06 Member No.: 8,568 |
In the book it says you need a datajack to use lang/skillsofts.
So my question is: Can you only use ONE at a time? |
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Jun 3 2006, 04:27 PM
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#43
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
basicly they where holding one conversation by speaking, and one by doing sign language, at the same time... |
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Jun 3 2006, 06:32 PM
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#44
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
No, it mentions the limit on skillwires being the sum of their ratings up to twice the rating of the skillwires. I assume the limit on the number of linguasofts at one time is limited to something like Logic rating. The datajack is required for the softlink, not as a chipjack slot.
To a degree, but you can make the code word represent entire sentences in the decrypted language. |
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Jun 3 2006, 11:28 PM
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#45
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
The rating of the skillwires is only a limit for active skill skillsofts. Knowsofts, datasofts and linguasofts just require a chipjack or headware memory.
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Jun 3 2006, 11:44 PM
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#46
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Shadowrun Setting Nerd ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 |
I should have made a bigger smiley. |
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Jun 4 2006, 01:06 AM
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#47
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
ugh, i wasnt sure. sorry about that...
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Jun 4 2006, 01:07 AM
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#48
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
He does that.
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Jun 4 2006, 02:29 AM
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#49
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Shadowrun Setting Nerd ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 |
See, I was holding two conversations simultaneously, and...
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