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Jul 3 2006, 02:04 PM
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#1
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
This poll is in reaction to another post in the TN systems thread. I'm curious how long it takes people to make a basic character. By "basic" I'm not talking about generating a backstory or penny pinching for every last bit of gear and min-max squeezings. Instead, I'm curious about how long it would take to make a character that filled the role you were looking for.
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Jul 3 2006, 02:35 PM
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#2
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Moving Target ![]() ![]() Group: Members Posts: 831 Joined: 5-September 05 From: LAX, UCAS Member No.: 7,687 |
In other words, a minor NPC or major grunt (one step above a lt), not a PC? If that's the case, a lot less than 30 minutes - usually 10 to 15. For example, I whipped up two of my player's current problems (twin 16 year old Japanese girls, both Shinto magicians working for the Yakuza) in about 10 minutes, give or take. |
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Jul 3 2006, 02:41 PM
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#3
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
No, what I mean is a PC that isn't min-maxed to squeeze out every last drop. NPCs take about 5 minutes for me to make, if that long because I don't concern myself with point buy and just put out the stats that should be there.
Backstory is left out because it doesn't reflect the usability of the system, but rather the depth and difficulty the player has in making a history for a character. For the record, I'm one of the 30 minutes or less folks. |
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Jul 3 2006, 02:55 PM
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#4
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,266 Joined: 3-June 06 From: UK Member No.: 8,638 |
I'm with the couple of hours, but I usually find background to be intrinsically tied in with the stats, so I could be overestimating. I need to justify (at least to myself) why my character has the stats and skills they do. I think that even if I stripped out all of that it'd still take an hour to do all the number crunching (and rechecking all my BP expenditure at least twice). Characters with lots of 'ware probably take longer due to juggling with essence.
NPCs, on the other hand, take very little time as I don't bother with BPs when making them (unless they are to play a pretty big role). Usually I'm forced to come up with NPCs on the fly as, despite generating detailed teams of security guards at the facility the players are meant to be going to, they decide to do something crazy like go to a bar and beat up some gangers. Frankly their explanation that they are trying to generate a distraction for the Star to deal with, so that the Star are less likely to respond to an alarm being raised at the facility doesn't hold much water. /rant |
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Jul 3 2006, 02:57 PM
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#5
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Moving Target ![]() ![]() Group: Members Posts: 831 Joined: 5-September 05 From: LAX, UCAS Member No.: 7,687 |
Ok, I see what you mean now, having checked out the last few pages of the TNs thread (and Cain's continuing SW obsession :please: ).
In that case it still usually takes me about 30 minutes. For my newbie players (four of them), it took about an hour, and we're talking people that can barely handle D&D character creation here! |
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Jul 3 2006, 02:59 PM
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#6
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
IMO D&D Character creation is actually more intensive, but only if you include multiple sourcebooks. Going striahg core rules is really fast, but trying to add in the Complete and Races books requires a lot of planning in the chargen stage to be able to get your feat trees and prestige classes lined up.
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Jul 3 2006, 03:03 PM
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#7
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Moving Target ![]() ![]() Group: Members Posts: 257 Joined: 25-May 05 Member No.: 7,414 |
Null voted - don't play SR4
Mr. McMurray - would you care to create a duplicate poll in General Shadowrun and compare the results? |
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Jul 3 2006, 03:05 PM
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#8
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Moving Target ![]() ![]() Group: Members Posts: 831 Joined: 5-September 05 From: LAX, UCAS Member No.: 7,687 |
That's what I mean, straight PHB only, 3rd level, not worrying about feat trees or prestige class progression. And they still take a couple of hours with assistance. For SR4, eash one was done in about an hour with assistance, including gear. |
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Jul 3 2006, 03:14 PM
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#9
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Copied here, although there are quite a few differences between the two systems that make a comparison not quite equitable (not the least of which is user familiarity given how long SR3 has been around compared to SR4). But nothing is perfect, right? :) |
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Jul 3 2006, 03:28 PM
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#10
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,635 Joined: 27-November 05 Member No.: 8,006 |
1) This poll has been done before, and not that long ago.
2) Cain is a total moron, and a particularly thick one at that. He'd argue with his last breath that by his reading of Moby Dick that a lump of coal stuck up the ass of water buffalo was of the purest white, and that anyone that argues otherwise is a fool. In my opinion the best thing for you and Synner is to come to that realization and save yourself the fustration and time wasting of repeating the most simplest of things to him over, and over, and over, and over, and over.... 3) You have sort of misquoted me in your sig, or at least provided misleading supplementary info. That isn't about just Cain on that topic. It is a general statement about Cain. Try "[Cain] remains a stone in a bucket of water. Taking up space and unable to absorb." No extra explaination required. |
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Jul 3 2006, 03:35 PM
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#11
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
It's been done before, but the other version(s?) didn't leave out backstories and minutes point mongering. With those added in almost any system could take weeks to generate a character (especially the backstory part).
Besides, I wanted to know if my group was ahead of or behind the curve. :) Point taken about the sig. I'll go change it now. And yeah, it's pointless, but I gotta do something to fill the boring times, and he's so easy. :) |
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Jul 3 2006, 03:39 PM
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#12
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Moving Target ![]() ![]() Group: Members Posts: 257 Joined: 25-May 05 Member No.: 7,414 |
Thank you! |
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Jul 3 2006, 04:18 PM
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#13
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Target ![]() Group: Members Posts: 95 Joined: 28-June 06 Member No.: 8,800 |
Can I do a multiple votes ?
Because ... I had to vote 30 minutes or less, and the same time frame still applies for a whole process including a basic background and pretty much complete gear - but I do have some practice ... making up NPCs on the fly, creating one-shots for guest players ... that kind of stuff. My players on the other hand ... ummm ... Having basic design done can take hours, and a complete character can take a few weeks ... So I'd basically have to vote 1x 30 mins 2x 1h 2x 2-3h 1x longer. Just to kill any statistical evidence in this poll before anyone tries to use it for whatever purpose ... go fake your own statistic, but don't ask real people :D |
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Jul 3 2006, 04:25 PM
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#14
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Unless something crazy happens there will not be anywhere near a large enough smapling to generate anything resembling a valid statistic from this poll. I'm just curious about a) whether my group is faster or slower than normal at 30 minutes to an hour and b) whether Cain's group is faster at multiple hours. I can get a general idea of that from this poll, if not a perfectly clear picture.
Most people on this board are probably SR4 veterans of a year or so. Those folks will be faster than newbies at generating characters. The speed you generate one at also depends on your overall rules knowledge, not just the simplicity or lack thereof inherent in the character generation rules. If you've got a great GM / group that can answer most questions on the fly (or you can do it yourself) that will save a lot of time that would otherwise be spent looking up info. And if your group just has one book that you pass around, that will increase the creation time, because you'll have to go back and find your place again, remember what you were lst doing, etc. This is even more pronounced if you're making a character for rules you're not familiar with, such as a guy that's played a street sam for the past 3 editions suddenly deciding to play a mage. Or conversely, a guy that's played a mage for the past 3 editions having to re-educate himself and knock down the preconceived notions about magic that come from a decade of playing a different system. |
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Jul 3 2006, 04:30 PM
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#15
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,635 Joined: 27-November 05 Member No.: 8,006 |
I think you also missed the part about not counting the space inbetween. Because I usually take a week to "finish" a character, but it totals maybe a half hour or upwards to a full hour if I change my mind in a major way, of actual working on the stats. Besides people, especially those in games that have an atmosphere of "be all you can be", tend to keep tweaking till the cows come home. Keep in mind that a finished character is actually a dead character. Or at least a fully retired character, which works out to the samething because he isn't going to 'live' in the game anymore. |
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Jul 3 2006, 04:42 PM
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#16
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
True, but the level of tweaking is dependent on the game style being played, not the char gen system. I'm trying to get a feel for how easy people find the char gen system to be.
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Jul 3 2006, 05:26 PM
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#17
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,635 Joined: 27-November 05 Member No.: 8,006 |
I think the tweaking is important to factor in. Because that is what Cain is not doing. He's just comparing non-tweak SR3 time to lots and lots of tweaking SR4 time. Plus being a fucknut. Seriously, that's really the only way a person with any sort of brain could come up with the time differences he's talking about. Even if the SR3 looks "tweaked" but is really just copies of old tweaks that were done already once or twice or twenty times or more before. |
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Jul 3 2006, 05:30 PM
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#18
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,711 Joined: 15-June 06 Member No.: 8,716 |
Due to lack of overall knowledge my characters usually take a day or more to make lol and thats minus the background. I have to read rules, and read gear descriptions and i have no idea what necessary skills and gear my people need.
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Jul 3 2006, 06:21 PM
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#19
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,314 Joined: 26-February 02 From: Lisbon, Cidade do Pecado Member No.: 185 |
Maybe a better introduction would have been to ask people how long it would take them to get a basic character ready for play if the GM asked everyone to draw up new characters for a new adventure/campaign. These could later be tweaked as needed such as adding gear or shifting a rating point here and there.
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Jul 3 2006, 09:17 PM
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#20
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Moving Target ![]() ![]() Group: Members Posts: 393 Joined: 20-June 06 Member No.: 8,754 |
How...? Pick a class, roll for stats and asign them, max out your major skills, and choose a weapon and armor. It should take 2 minutes to make DnD characters core only. The only exception to this that I can see are wizards and sorcerers. I can see a new player taking awhile to choose a class, but their abilities are all so self explanitory (clerics heal, fighters fight, rangers shoot, etc). |
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Jul 3 2006, 09:20 PM
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#21
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
But what about the rangers that don't shoot? :)
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Jul 3 2006, 09:21 PM
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#22
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 |
Those are generalized examples and not even very good ones at that. However, once I've actually decided upon a class, it takes me literally minutes to make a character. I know the rules front and back though. As for SR4 once again, coming up with a character idea is the most time consuming part (tons of ideas but only so many I actually want to try and attempt). |
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Jul 4 2006, 01:23 PM
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#23
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Moving Target ![]() ![]() Group: Members Posts: 831 Joined: 5-September 05 From: LAX, UCAS Member No.: 7,687 |
That's what I keep wondering when they agonize over where every skill point goes and each and (mainly) every feat selection. :dead: I think it largely has to do with the fact that you only get a couple of feats and they want to be really, really sure they get the "best" ones. And even then they're not happy with their characters. In SR4, they seem a lot happier after chargen is done, something I chalk up to being able to actually make the character you want (within reason) in SR as opposed to being hamstrung by the limited choices of race-class-level-feat combos in D&D. |
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Jul 4 2006, 01:33 PM
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#24
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,266 Joined: 3-June 06 From: UK Member No.: 8,638 |
Last DnD game I played we took some time to make characters, but I attribute that to the number of supplements we were using. There can be some significant variation in character type in DnD, but it's mostly down to personality and even that is restricted by alignment. I blame paladins mostly.
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Jul 4 2006, 01:39 PM
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#25
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
It doesn't take me much time at all to create a character, but then again, in my games, there aren't any skill caps or 25 BP for maxing out stats, so it's like "okay, 6's in everything. We're done."
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