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> Some thoughts about karma, like what should be rewarded...
Dog
post Jul 20 2006, 02:09 PM
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I am happy to announce that Crossfire earned an extra point of karma from me for some cleverness yesterday.

As to other rewards: Make me laugh. Rescue a buddy. Pusue your character's goals. Be a hero, or an anti-hero. Oh, and don't be so loud playing dice while Charlie and I wade through decking rules. :D
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Crossfire
post Jul 20 2006, 03:17 PM
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Sorry Dog, my bad ;) We won't play dice anymore when another character is decking... We'll just have to endure those "fun times" (makes me think of a new thread...)

Sleeper should have been rewarded a point of karma too (I don't remember if you gave him one). For those who weren't there (i.e. all of you lol), the player thought of listening to a fallen security guard's cell phone's voice mail to imitate the guard's voice with his social adept. It was pretty clever in my opinion and helped us a lot later during the run...

Peace! (and looking forward playing a pirate in your next campaign!)

Crossfire

P.S. Fight global warming, become pirates... :P
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Kagetenshi
post Jul 20 2006, 03:28 PM
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My question is, why aren't you playing while the other player is decking? Was there really nothing else you could do until they'd done their job? If not, could they really not start their work until you'd run out of things to do that didn't depend on them?

~J
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eidolon
post Jul 20 2006, 03:39 PM
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I do by the book plus a bit for character story advancement. I also tend to reward bits of fantastic role playing. Typically, I give out anywhere from 4-7 for a "normal" day of play. More for an extended session or one in which the players excel. Usually, I try to give blanket karma with no individual awards, but sometimes they're warranted.

I personally feel like the book recommendations give too much karma when you play fairly often (say a long weekly session), so if I'm playing with a regular weekly group, sometimes I'll lower it a bit. It depends on the players and whether I think doing so will result in more griping and whining than I can tolerate. :)
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Crossfire
post Jul 20 2006, 03:40 PM
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Well, you see, we all entered a facility and the decker started doing his thing with the GM (inside the building, right next to us). The other players (including me) couldn't really do anything else in the game because we had to wait for the GM and roleplaying "in character" was out of question as we had to be unnoticed... Feel free to continue this discussion on the new thread to bring interesting ideas!

Peace!

Crossfire
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Kagetenshi
post Jul 20 2006, 03:55 PM
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The discussion in the new thread isn't the one I'm trying to have, though. What about what the decker was doing precluded your characters from doing things (was he opening the door you were standing in front of? Deactivating the security cameras you were just about to come into view of?), and why did he wait to start it until you were inside the facility waiting for whatever he and only he could do to happen?

~J
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James McMurray
post Jul 20 2006, 03:59 PM
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IF it mirrors the situations I've seen:

QUOTE
What about what the decker was doing precluded your characters from doing things (was he opening the door you were standing in front of? Deactivating the security cameras you were just about to come into view of?),


A combination of the above, plus doing his best to grab as much control of the security system as possible.

QUOTE
why did he wait to start it until you were inside the facility waiting for whatever he and only he could do to happen?


Because any security system worth it's salt will not be hackable from outside.
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Kagetenshi
post Jul 20 2006, 04:07 PM
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Two responses there:

1) Crossfire specified that the decker was in the building next door.

2) So somehow it's possible to reach the jackpoint without having to avoid any security systems, but no further?

~J
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James McMurray
post Jul 20 2006, 04:11 PM
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1) I missed that, but it doesn't really change anything. The security system is just hardwired across several buildings instead of one.

2) Where was it said that no security systems were encountered prior to the decker "doing his thing"?
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eidolon
post Jul 20 2006, 04:12 PM
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Do you really gain anything from nitpicking the way someone else runs their game?

I can see your tack if he had said "I don't like the way this happened, can you give me some advice on changing it?" But he didn't. He's not the GM in this situation, either.

(Not just trying to be an ass, it's just that threads that take off in the "you did that wrong" direction when it hasn't been requested get really lame. Unless someone asks, it's a fair bet that they're okay with how their game is going.)
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Dog
post Jul 20 2006, 04:16 PM
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Time to help derail my own thread...

1. Crossfire's first language is not english. He meant to say that the decker was inside the same building next to the other characters. It was one of those situations where they had to deck from a specific facility in order to incriminate certain people once the activities were investigated.

2. The jackpoint was the goal. They broke into the place so that they could access the jackpoint. (And bypassed the relevant security stuff on the way in.)

3. Crossfire and co. were being nice. They know I hate GMing decking runs and that I don't know the rules well, so they were trying not to do anything to distract me. Just sucked that we were all in a little room and they were getting bored.
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Platinum
post Jul 20 2006, 04:42 PM
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We all suck at the start ... but as you get better, it is an element of the game that is really worth learning. It adds realism, complexity, and a difficulty factor. Another thing that I forgot is keep the system hard but simple. If your decker has to crawl through 2-3 subsystems it adds time. The point of getting in onsite is to avoid subsystems. Read the idiots guide to the matrix, and keep your charts handy. It tells you what all the rolls are.

Good on ya, for integrating decking.
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Crossfire
post Jul 20 2006, 05:56 PM
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I'm sorry about the error, I added a coma in hope it'll be clearer... (not sure lol)

Dog, I think you did a good job with that matrix run. We (the other players) were lacking some "player's etiquette" there. That's why I decided to start the new thread. And thanks for backing me up, I know English is not my first language :P .

Thanks for those who were kind enough to move to the other thread (so we can leave Dog's karma thread alone lol).

Peace!

Martin
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Kagetenshi
post Jul 20 2006, 09:51 PM
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QUOTE (Crossfire)
I'm sorry about the error, I added a coma in hope it'll be clearer... (not sure lol)

That comma makes quite a bit of difference :)

QUOTE (James McMurray)
2) Where was it said that no security systems were encountered prior to the decker "doing his thing"?

It wasn't, but barring the jackpoint being the goal (which, as it turns out, it was) that would mean that the rest of the team would be able to keep doing their thing while the decker worked.

QUOTE (Dog)
3. Crossfire and co. were being nice. They know I hate GMing decking runs and that I don't know the rules well, so they were trying not to do anything to distract me. Just sucked that we were all in a little room and they were getting bored.

Understood. With a little experience it'll all come much more easily, as will avoiding the lulls--just remember to throw something in for the other players at the same time (be it shoring up defenses, talking passers-by out of going into the room, stealing stuff, or planting small thermonuclear devices). It's easy, really :)

~J
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James McMurray
post Jul 20 2006, 09:55 PM
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I was picturing something along the lines of "sneak in a bit to find a jack point, then wait for the hacker to clear the electronic defenses before moving on." You certainly don't want to keep exploring while your buddy is still busy turning off the Grimtooth traps.
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SL James
post Jul 20 2006, 10:19 PM
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QUOTE (Dog @ Jul 12 2006, 03:21 AM)
What about you guys?  GM's, what do you like to reward?

Since I only game online, I usually give extra points for really good writing (and I hold the bar relatively high since it's not that hard to write something, at the very least, good).

An example for which I gave extra karma is this:

[ Spoiler ]


[ Spoiler ]


It kind of loses something out of context, but the first one especially was pretty striking to me as a GM - probably the most emotive post I've had a player write - following an act of terrorism that was, quite simply, horrific.
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Kyoto Kid
post Jul 21 2006, 04:27 AM
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QUOTE (James McMurray)
I forgot to mention that we also award 1 karma for bringing food or drinks.

...that's one I use as well. If someone makes dinner (meaning more than popping a frozen pizza in the oven or a couple of burritos in the nuker) they get 2 in addition to the one for bringing the food.

We also give an instant Karma for a good line or joke (puns excluded) even if it is said out of character. Mind you it has to be good and make everyone laugh, not just the GM. One of my GMs also awards a Karma for showing up before the scheduled start time (lateness is kind of an issue in our group).

As I mentioned in previous posts I also have "hidden" Karma awards for figuring out clues and solving mysteries planted throughout the campaign.
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Kagetenshi
post Jul 21 2006, 04:45 AM
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I have an almost-strict rule against giving out karma for non-game-related reasons. The only two exceptions I grant are one karma point for a birthday, a second karma point if the birthday is on a game day and you still attend the session. Other than that, what your character does is what your character does, and what you do I may thank you for profusely in the real world, but it won't make your character more experienced.

~J
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SL James
post Jul 21 2006, 10:31 AM
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The only time I gave someone 1 extra karma for humor was for a post that literally made me spray water out of my nose all over the keyboard and screen.
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Kyoto Kid
post Jul 21 2006, 07:44 PM
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QUOTE (SL James)
The only time I gave someone 1 extra karma for humor was for a post that literally made me spray water out of my nose all over the keyboard and screen.

...that could get spendy on keyboards.

I accidently splashed a bit of wine on my notebook keyboard one session & it went nuts for 15 min. Definitely a lightweight. since it was a Fume' Blanc I was drinking.
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Platinum
post Jul 21 2006, 08:34 PM
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you need to invest in one of these water resistant keyboard
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SL James
post Jul 21 2006, 08:51 PM
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Eh. I treat my computer like shit. It treats me like shit. We have a comfortably antagonistic relationship.
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Kyoto Kid
post Jul 21 2006, 09:11 PM
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QUOTE (Platinum)
you need to invest in one of these water resistant keyboard

...hmmm,I think left my Japanese linguasoft at home today.
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