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> Making Strength stronger
Domino
post Jul 14 2006, 01:37 PM
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QUOTE (ornot)
My example wasn't supposed to supply a situation where strength trumps all else, merely one where it is useful. There ought to be multiple ways of solving a problem anyway. In the example I gave there was no spell slinger about and in fact I didn't put the freezer there to be used as a barricade. There happened to be a big freezer as they had entered via a storage room behind a kitchen and the decision to barricade the door with it was their own.

Frankly saying strength is useless 'cos a magician can always summon a spirit to do heavy lifting is like saying guns are useless cos a magician can always sling a combat spell. It doesn't help out non-magic types much.

Thats different, the original example made it sound like the STR 1 mage would have a great chance to Critically Glitch to avoid Certain Doom™.
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ornot
post Jul 14 2006, 03:51 PM
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What example are you referring to Domino? My original example made no reference to mages, strength 1 or otherwise. Of course you could be talking about somone elses example...
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Domino
post Jul 14 2006, 05:00 PM
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It was a response to someones reply about my response to Geekkake's life or death example. :twirl:
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Apathy
post Jul 14 2006, 05:55 PM
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QUOTE (Demon_Bob @ Jul 14 2006, 12:44 AM)
Trouble is that 400BP isn't really that much.

If a player wants his character to be an expert in his field then he must spend several points for it.  These points must come from areas that are less important to the character's concept and resposibilities.

Putting such an emphasis on Str penalizes everyone who plays a character whose '
Str is less important to his job, such as a Hacker.

This is as it should be IMO. The point to limiting build points is so you have to choose between being just a little better than average at everything, or specializing and being 'leet' at one or two things while being 'the suck' at several others.

If a character chooses to specialize, and scrimps on strength to accomodate that, then he should run into situations sometimes where that bites him in the ass, just like if you scrimped on Willpower then sooner or later your going to get mana bolted.
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Demon_Bob
post Jul 14 2006, 06:35 PM
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QUOTE (Apathy)
This is as it should be IMO. The point to limiting build points is so you have to choose between being just a little better than average at everything, or specializing and being 'leet' at one or two things while being 'the suck' at several others.

Perhaps I misread the post I was responding to or didn't write my response correctly

Having a low stat, skill, insufficient knowledge skill, or inappropriate contact hurt/hinder the character from time to time is fine and should be apart of the game. for what I consider a normal run 300 - 400 BP is fine.

It sounded like someone was saying that Str should be critical to all runs.
If most runs are like," You run quickly across the well lit mine laden yard between the barbed wire topped wall and the back door of the complex, dodging gunfire from the guards on the roof, while desperately firing at the door to open it. After getting through the door you run quickly to your objective trying to stay ahead of the approaching guards. When you pass by an open door to what appears to be an office two mages, hiding behind a bullet-resistant desk-like barricade stunball your group. To bad your mage following up at the rear of the party to provide counterspelling was the first person targeted. So on and so forth." Then 200 PB for skills is not nearly enough.
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