Making Strength stronger |
Making Strength stronger |
Jul 14 2006, 01:37 PM
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#51
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Moving Target Group: Members Posts: 498 Joined: 31-May 02 From: All the way in the Back to the Left. Member No.: 2,800 |
Thats different, the original example made it sound like the STR 1 mage would have a great chance to Critically Glitch to avoid Certain Doom™. |
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Jul 14 2006, 03:51 PM
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#52
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Running Target Group: Members Posts: 1,266 Joined: 3-June 06 From: UK Member No.: 8,638 |
What example are you referring to Domino? My original example made no reference to mages, strength 1 or otherwise. Of course you could be talking about somone elses example...
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Jul 14 2006, 05:00 PM
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#53
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Moving Target Group: Members Posts: 498 Joined: 31-May 02 From: All the way in the Back to the Left. Member No.: 2,800 |
It was a response to someones reply about my response to Geekkake's life or death example. :twirl:
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Jul 14 2006, 05:55 PM
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#54
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Running Target Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 |
This is as it should be IMO. The point to limiting build points is so you have to choose between being just a little better than average at everything, or specializing and being 'leet' at one or two things while being 'the suck' at several others. If a character chooses to specialize, and scrimps on strength to accomodate that, then he should run into situations sometimes where that bites him in the ass, just like if you scrimped on Willpower then sooner or later your going to get mana bolted. |
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Jul 14 2006, 06:35 PM
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#55
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Moving Target Group: Members Posts: 511 Joined: 24-March 05 From: On a ledge between Heaven and Hell Member No.: 7,226 |
Perhaps I misread the post I was responding to or didn't write my response correctly Having a low stat, skill, insufficient knowledge skill, or inappropriate contact hurt/hinder the character from time to time is fine and should be apart of the game. for what I consider a normal run 300 - 400 BP is fine. It sounded like someone was saying that Str should be critical to all runs. If most runs are like," You run quickly across the well lit mine laden yard between the barbed wire topped wall and the back door of the complex, dodging gunfire from the guards on the roof, while desperately firing at the door to open it. After getting through the door you run quickly to your objective trying to stay ahead of the approaching guards. When you pass by an open door to what appears to be an office two mages, hiding behind a bullet-resistant desk-like barricade stunball your group. To bad your mage following up at the rear of the party to provide counterspelling was the first person targeted. So on and so forth." Then 200 PB for skills is not nearly enough. |
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