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BlueRondo
post Jul 21 2006, 03:08 PM
Post #51


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Well, I still have 12 left-over BPs, so I'm willing to forfeit any karma rewards for the first couple of weeks in the interest of fairness.
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DireRadiant
post Jul 21 2006, 04:00 PM
Post #52


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QUOTE (BlueRondo)
Well, I still have 12 left-over BPs, so I'm willing to forfeit any karma rewards for the first couple of weeks in the interest of fairness.

Don't do that. I don't think the Karma thing is a big deal as there are variable levels of assignments based on factors such as response time. A later wave can easily catch up, and in any case, 2 or 4 karma difference in the long run shouldn't be a big deal for anyone.

Besides, I'm doing this for fun, not for karma awards I may accumulate and never get to spend.
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Guest_MK Ultra_*
post Jul 21 2006, 08:44 PM
Post #53





Guests






Through with catching up and eager to get the 2nd wave started :)
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adamu
post Jul 24 2006, 09:50 AM
Post #54


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Blue Rondo - those BP are YOURS - you saved 'em and you'll spend 'em. Same with karma awards.
It's not a race. Geez - that's one reason why I'm going to PM the awards. It's just a reality that I can't launch twelve separate stories at the same time, and that's just the way it is.
In any case, I am estimating, with the way I HOPE I will be proceeding this week, that the final karma discrepancy between the highest-scoring 1st waver and the weakest 3rd waver will be about four lousy points.

Ankle Biter -
I am assuming your commlink is capable of continuously trying to connect with both Rachel and Trevor's commlinks simultaneously, and I already gave the results of that ongoing attempt in one of the IC posts. I will let you know if anything changes.
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BlueRondo
post Jul 24 2006, 01:56 PM
Post #55


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Happy you're back, Adamu. Here's a perception roll for Carla looking into the street for any angry neighbors.

Perception Test (Intuition (4) + Perception (3) + actively searching (3)

4 6 1 3 5 1 6 1 2 1 = 3 successes

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Ankle Biter
post Jul 24 2006, 04:04 PM
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QUOTE (adamu)
Ankle Biter -
I am assuming your commlink is capable of continuously trying to connect with both Rachel and Trevor's commlinks simultaneously, and I already gave the results of that ongoing attempt in one of the IC posts. I will let you know if anything changes.

:( Can't find mention of whether the commcall connected or not... I'm assuming no, but am I getting engaged, dead line, number out of service?
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DireRadiant
post Jul 24 2006, 04:20 PM
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QUOTE (adamu)

Electra
Saturday 5/10/70  13:17:00

... Widening her view of the railing and the ground immediately around her, she saw amid the dust and debris generous swathes of crimson...the same color as the indicator lights next to the commcodes of both Rachel Frost and Trevor Brown.
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Abbandon
post Jul 24 2006, 10:48 PM
Post #58


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Hmmm what are my options with Warren and the chopper? hehe. Will Warren be able to tell who is the client once they touch down through a scanner or something?

If warren stayed behind would he be safe if that buildings security force got ahold of him?


#1. Does the chopper have any defense weapon system like firing smoke rockets or something? We could fire smoke rockets at the ground between the sec force and the runners and then land outside the gate and warren could help the other troll try and retrieve the other runner with the cover of smoke.

#2. Do we have any ballistic shields handy on the chopper?

#3. If none of the above is possable then i will most likely tell Ray to land to the side of the gate behind the wall so we can have it as cover while we try and recover the people.

#4. Can warren tell if it would be worth it to try and fire at any of the sec forces or would he know its not worth it and he could focus on pulling people to safety? If there are snipers on the roof he would focus on pulling people to safety.

Perception test for #4 which happens as they are flying in to hover in front of the gate. (4+4 = 8 dice) 1,3,1,1,4,1,3,1 glitched! great.
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adamu
post Jul 24 2006, 11:07 PM
Post #59


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Blue Rondo
My last IC post should answer your question. No mean neighbors in sight, but you doubt there will be any - the people in your affluent neighborhood are more likely to close ranks with your respected parents than jump to the conclusions the tabloid press is leaping to.

Dire Radiant
That's the post. Thanks for saving me time. Appreciate it.

Abbandon
Some of what you are asking is intended to be figured out by you from the post. In that category are what Ray will and will not do with the chopper upon your orders. Also, for firing on the sec forces, I think you have plenty of information to make that decision from info in the post. Also what might happen if Warren gets caught by the people in the compound - lots of clues there.

As for what is NOT in the post - lots of good questions.
As for what Ray CAN do with the chopper, assume he's a really good pilot.
The chopper's only armaments are the door gun, which is your personal LMG. The chopper does have a smoke generator, but it can't project smoke, just put it around the chopper itself. It also has missile countermeasures.

Without the transmitters, the only way to tell someone is a client is from the actual plastic bracelet they wear. It would be pretty hard to spot without close examination or a perception test.

Yes, there are two ballistic shields in the chopper - one human and one troll sized.

You see absolutely no enemy forces at all, and the glass building still seems totally featureless even on closer examination.
On the other hand, you think maybe you see some grass being crushed down out in the middle of the inner grounds - maybe an invisible person?

Again, much of what you are asking is pretty clear from a careful read of all the facts stated in my post.
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Abbandon
post Jul 25 2006, 12:02 AM
Post #60


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Im new to this so i dont really know what to do. I will get better though.

I think before i post IC i have to say the things i want to do here so we can see there outcome first before i write about it ??

Im gonna try to drag the collapsed guy towards our chopper and out of the line of sight of the sec forces. Im gonna try to get that other healthy guy that wasnt the troll to help but here is a strength test: body+strength

(6+8 = 14 dice) 1,3,4,6,1,3,3,6,1,2,3,2,5,2 3 hits

After that im gonna try to reach the woman that was gunned down by racing out to her with full defense and that ballistic shield. I dont know how many rolls i should take for being shot at but here will be the first couple. Reaction+Gymnastics

(5+5= 10 dice) 5,5,3,1,3,5,1,6,1,4 4 hits

(5+5= 10 dice) 1,5,6,3,5,6,4,6,1,3 5 hits

(5+5= 10 dice) 1,1,1,4,1,2,1,2,1,5 glitch

This will be the strength test to drag the chick: body+strength

(6+8= 14 dice) 1,1,6,2,1,3,5,1,3,5,6,5,5,6 7 hits
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pragma
post Jul 25 2006, 05:39 AM
Post #61


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Memory Test for getting a good handle on the situation in the stuffer shack:

[ Spoiler ]


Perception test based on what I remember, trying to recall if anything was out of place.

[ Spoiler ]


He'll look up The Cask of Amon Tillado after he gets out of the shower if he doesn't know it off the top of his head.
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adamu
post Jul 25 2006, 08:34 AM
Post #62


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Carla
You know that Lone Star is the police provider for your neighborhood, and your family's home has a private contract with Knight Errant, both of which tend to work hard to outdo each other in this neighborhood in attempts to get contracts from the well to do residents.
Mr. Fitzgerald is a close family friend and your parents' lawyer for as long as you can remember.

pragma

Neither of your tests turn up any details that aren't in the posts, which you are free to reread for yourself. Have Gregory look up The Cask of Amontillado IC, and I will let you look it up OOC yourself - easy to find full text and commentary on the Internet - and you can draw your own conclusions for Gregory as to why the scene maybe stuck in his head.

Abbandon

First off, before resolving your most recent post you have to get on the ground. I will assume you did what you said you would probably do in the post before that, so I have gone ahead and posted IC for the five seconds or so that that takes.

To recap clearly - troll and woman down just a few meters INSIDE the gate.
Human male down OUTSIDE the gate, on the 'safe' side of the chopper. You, Nick, Danni, and one human male are all there also. The human is obviously about to run to try and help his friends INSIDE the gate.
You have the big ballistic shield. I don't know whether you brought the LMG - either way is fine, but please specify.

Now, since you posted rolls, I will go ahead and tell you the results, and you can continue the IC post from there -

You don't need to drag the collapsed guy to safety because Ray got the chopper in a good position, and Nick and Danni are all over that guy anyway.

You won't get the one other guy's help, because you can't hear each other over the chopper and he is hell-bent-for leather on going to his friends.

You can post that much IC if you want at this point, or wait until we get a bit further along.

The situation changed a lot between when you said you run into the compound and the time it took you to actually get on the ground, so I won't hold you to your running/gymnastics rolls (although as a general rule, making rolls commits you to an action unless circumstances change in a way your character would be able to react to).

If you do still run in, keep the rolls, although I will be adjusting them as follows -
you will not get benefit of the shield while doing gymnastics, but it will help you while lugging bodies, at which point you will be unable to do gymnastics.
You do not need strength tests for humans, only for the troll.
It only takes one WALK move to get to the people inside the gate, and another to go out. But you can specify running anyway if you want - it makes you harder to hit, but everything also gets harder for you to do.

If you choose now not to run in, scratch the rolls you made and start fresh.

Please note that I am happy you went ahead with all those rolls. It is just that you sort of jumped ahead in time, skipping having the chopper land.

Ankle Biter

The read lights mean you are not connecting with anything that can give you any information at all. Not connecting to an answering service or an operator message about the status of the commcode you are calling. This would be applicable in a few possible situations - Hidden Mode would be one of the most common (although even in Hidden Mode you are probably on both Rachel and Trevor's 'lists'). Also if there was somehow no wifi service interconnecting you to them. Or if their commlink was simply turned off, or destroyed.

Everyone

The second wave is ready to go. I plan to put it up with initial posts before I do anything else on this board. That means within next 36 hours from now - I really want to stay a full week ahead of the schedule I posted initially, and that will do it.
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JDragon
post Jul 25 2006, 08:53 AM
Post #63


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QUOTE (adamu)
...SNIP...

Everyone

The second wave is ready to go.  I plan to put it up with initial posts before I do anything else on this board.  That means within next 36 hours from now - I really want to stay a full week ahead of the schedule I posted initially, and that will do it.

Woohoo, can't wait for the fun to start.

If what we have seen so far is any indication this is going to be a lot of fun in a really messed up way. :rotfl: :D

JDragon
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adamu
post Jul 25 2006, 12:07 PM
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Vegas and Mister Juan -
hopefully you won't even log on before I am back from the movies. If you do, my apologies. Your post will be up in about four hours.
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adamu
post Jul 25 2006, 03:54 PM
Post #65


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JDragon
Here is how this will work - ten round title match.

Although a SR combat turn is 3 seconds, boxing is a slow-ass sport, plus we will be all year playing 600 combat turns.

So each round will be two combat turns.

* Your combat paralysis will last both combat turns of the first round.

* You can take your pain killers any time. They will act as five additional boxes of pain resistance as soon as you take them.

* Each round will run as follows -

---You will roll to see if you resist taking the pain meds (or you can just take them).
---You will roll initiative, state your intentions to me in game terms plus any details you want to add, and make the rolls.
---I will let you know the results and YOU will write the first IC post.
---(Second combat turn of each round) - you will roll a stamina test - details to follow.
---You will roll initiative, state intentions, make rolls.
---I will adjudicate and I will write the IC post.

---to your corners - you will write these IC posts unless I state otherwise.

---Lather, rinse, and repeat.

good luck
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Ankle Biter
post Jul 25 2006, 04:09 PM
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I am so dumb, I can't believe I missed that. New post coming.
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adamu
post Jul 25 2006, 04:39 PM
Post #67


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No worries.

Everyone - I know that in a lot of threads this waits until the characters actually meet each other, but that is not going to happen for a good while here, so --- could we have physical descriptions please. I know what most of you look like, and you know, but the other players are forming their own mental images which will create all sorts of conflict in their imagination and everyone's mutual perception when the actual descriptions finally do get posted.

For now this is for 1st and 2nd wavers, but 3rd wavers please follow suit once you get off the ground.
Please try to make your descriptions as detailed and evocative as possible.
You can either weave the descriptions into your IC posts or simply use bullet points OOC, doesn't matter.

To make this more interesting - 2 bonus karma for what I think is the best description, and 2 bonus points for the one voted on by us all as the best. Obviously to be selected after everyone has had a chance to post them. And I don't mind saying I will look especially favorably upon those that post links to graphics, although I will frown upon those that use that as a crutch and don't also write something.
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BlueRondo
post Jul 25 2006, 07:48 PM
Post #68


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I gave a physical description of Carla is my last post. However, I'm not good at describing facial features, so this is an image I found and slightly edited to show what she looks like:

http://img369.imageshack.us/my.php?image=frida38oz.jpg
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Abbandon
post Jul 25 2006, 08:19 PM
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Thats because it was gonna be a part of my next post and i couldnt make it until i knew the outcome of my actions.

I was trying to save on posts. I was gonna land the chopped, start trying to recieve the people and then your next post for me would be talking about how i got riddled with bullets or making the call of who stays or who goes.

Instead of
me: land (1 post)
you: ok (2 post)
me: grab first guy (3 post)
you: ok (4 post)

I will go read the IC thread and see what happened and try to go from there just so i dont hold things up further, but in the future dont assume im skipping anything. I didnt think there would be any rolls involved for landing so it didnt merit talking about.

a few meters inside the gate would have to be 8+ for a troll not to be able to reach them and get back.
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JDragon
post Jul 25 2006, 08:40 PM
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ROCKY - Rolls and Plans...

The timimg you are suggesting for the fight is fine.

I'm going to try and not have to take the pills, so here is an Addiction Test - Physical
Will (2) + Body (8) - 4 dice due to addiction = 6 dice
1, 3, 6, 1, 2, 4 = 1 Hit
OR
Addiction Test - Mental
Will (2) + Logic (4) - 4 dice due to addiction = 2 dice
1, 4 = 0 Hits / Critical Glitch

I did both this time since I'm not sure which way the pain meds addiction will go, I'm thinking its physical, but I'm good with your call. Just let me know which I will be using so I can note it for the future.


Initiative:
Reaction (6) + Intuition (3) /2 (Comabt Paralysis) = 4 or 5 dice depending on how you round.
5, 3, 2, 5, 5 = 2 or 3 hits so Init of 11 or 12 (the last hit was the round up)

My intentions are to try and not take the pills if possible, for the first round of the fight I will use 2 Init Passes to actively dodge/block my opponets attacks. I will use the last Init Pass to make an attack, assuming I haven't used it to take the pills.
Rolls:
Defense Action 1: (Full Dodge-melee) Reaction (6) + Dodge (SP Melee) (4) + Dodge (SP Melee) (4) = 14 dice
6, 4, 3, 1, 2, 3, 6, 4, 3, 1, 5, 1, 6, 3 = 4 hits

Defense Action 2: (Full Dodge-melee) Reaction (6) + Dodge (SP Melee) (4) + Dodge (SP Melee) (4) = 14 dice
6, 2, 1, 2, 3, 2, 3, 4, 3, 4, 1, 5, 5, 2 = 3 hits

Attack: (Unarmed Boxing) Agility (4) + Unarmed (Boxing SP) 10 = 14 dice
2, 1, 2, 3, 2, 1, 3, 1, 1, 5, 6, 1, 1, 3 = 2 hits

Much like the Rocky movies I'll get to close and let him pound me while I take wild inefectual swings. (as my rolls show)

JDragon

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Abbandon
post Jul 25 2006, 09:43 PM
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planned actions:

-try to grab the last standing guy spin him around and deck his ass to knock him out.

Agility 4 + Unarmed 5 + striking 2 = 11 dice

2,3,2,3,4,6,2,4,6,5,6 = 4 hits. 4S +4 hits

-After that i will run for the woman on normal defense to gain the benefit of the shield the whole way there. Reaction 5.

3,6,6,2,6 3 hits
1,1,2,3,1 critical glitch
5,4,5,4,5 3 hits
4,2,6,2,1 1 hit
4,6,1,6,6 3 hits

-next turn, leaving with the woman. Running if possable. Reaction 5.

5,5,1,2,6 3 hits
4,4,1,6,6 2 hits
2,5,6,1,2 2 hits
4,3,5,2,5 2 hits
3,3,3,2,5 1 hit

-now we should possably have 3/4 of the runners. If we have the 2 clients, then we will cut and run. I imagine doc wagon doesnt find it profitable to rescue people first and expect payment after.


waiting....
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pragma
post Jul 26 2006, 07:44 AM
Post #72


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Memory test to see what story the cleaning ladies were talking about (any notable feaatures recalled will be cross referenced with the matrix).

[ Spoiler ]
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BlueRondo
post Jul 26 2006, 12:36 PM
Post #73


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Out of curiosity, why do you spell "amontillado" as two words?
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adamu
post Jul 26 2006, 03:44 PM
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JDragon
*We'll go with physical addiction for your painkillers.
*If and when you choose to/are required to take the painkillers, it won't require you to use an action (these combat turns we are doing are 1.5 minutes long!)
*Round down for combat paralysis (it's a flaw, after all)
*Since you are both trolls, I am just cancelling out the reach bonus for simplicity sake.
*Toshio won initiative. On his first pass he came in with everything he had, and rolled net successes despite your full dodge. That's gonna mean a heavy hit. Feel free to spend edge on your dodge to re-roll the ten failures, or else roll your body/armor to resist damage before I move on to his second pass.

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adamu
post Jul 26 2006, 04:02 PM
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Abbandon

Looks like we got our wires a little crossed. No worries. It's a tough medium for developing mutual clarity of a combat situation. I am sure with time we will learn to read each other's signals better.

* You didn't say whether you took the LMG. I will assume since you are A) not using it, B) carrying a shield and trying to carry a person, and C) meleeing one guy, that you did not take it.
* You successfully knock the human male out before he can run back to the compound.
* You only get shot at once on the way to the woman, who is no longer trying to crawl out, but towards the troll. They are both already shot twice, as noted before.
You forgot your +2 dice for being a running target. I rolled for you and got 5 and 6. As a result, the bullet misses you.
* You pick up the woman and manage a quick jog back, feeling something nudge you on the way. You get back to the other side of the chopper to find that the sniper put one in her head rather than let her get away.
* Nick and Danni have loaded the first guy, the one that went down from blood loss, into the chopper. They have also confirmed that the guy you knocked out is a client and are arguing about whether he counts as 'wounded.'
* Unconscious guy in chopper. Unconscious guy you hit on ground. Dead girl on your shoulder. Hideously wounded troll in compound spraying the glass building with automatic fire to no effect.

Post away.
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