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#1
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Target ![]() Group: Members Posts: 42 Joined: 26-February 02 Member No.: 1,985 ![]() |
Is recoil for the second burst fired in a combat phase modified by the recoil modifier for the first burst, or just by the number of rounds in the first burst?
That is to say, if I'm firing an Uzi III with the stock extended (recoil compensation 1), the first burst is at a penalty of (3 rounds fired - 1 RC) = 2. Is the second burst at a penalty of (first burst's penalty + 2) = 4, or (6 bullets fired - 1 RC) = 5? |
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#2
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Why oh why didn't I take the blue pill. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 ![]() |
The unmodified recoil affects all rounds after it.
IE: if you fire a three round burst you have a recoil of 3. If you have one point of recoil com then your recoil is dropped to 2. If you then fire another 3 round burst you know have a recoil penalty of 4. Two from the first burst, and two from the second. |
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#3
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 ![]() |
As I interpret the rules, the TN is 5 in your example. See the Canon example in SR3 p. 115-116.
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#4
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Moving Target ![]() ![]() Group: Members Posts: 305 Joined: 24-September 03 From: Albany, OR Member No.: 5,643 ![]() |
Ok, I feel better. This was another topic that I had questions on, but had yet to post about it...
Not taking into account recoil compensation, Isn't there one point of recoil per bullet? A burst would then be -3, right? What would 7 rounds be? How much recoil would it take to compensate completely for the burst and the 7 rounds? |
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#5
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Moving Target ![]() ![]() Group: Members Posts: 147 Joined: 15-September 03 Member No.: 5,619 ![]() |
Yeah, because in the first round you received 3 pint of recoil but you are able to compensate only 1 tha means you suffer a 2 point penaility on your first hit.
In the second round you has 3 points of recoils + 3 points of recoils from the previous shot, but you still have the possibility to compensate only 1 point. this means that now you have a penailty of 5. |
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#6
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Why oh why didn't I take the blue pill. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 ![]() |
No. The recoil compansater (whatever kind it is) applies to each burst. If you were firing full auto then yah. But since you fire one burst, then fire another, you get the recoil comp for each burst.
+1 Recoil Comp + 3 recoil for 3/round burst TN+2 2 second burst +1 Recoil Comp +3 Recoil for 3/round burst +2 Recoild uncompisated total mods +4 |
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#7
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 ![]() |
Shadow, I've never seen a GM run it as you describe, and it seems counter to the example in the book (SR3 p. 115-116).
As you describe it, splitting 6 rounds of Full Autofire into 2 targets standing next to each other (one 3-round auto-fire burst into each) would invoke more recoil penalties than firing one 3-round burst-fire burst into each of them. This doesn't seem right. |
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#8
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Why oh why didn't I take the blue pill. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 ![]() |
I may be wrong here, this was my understanding of the rules on burst fire. Can someone who has access to the book clarify (I am at work so I am going off mem) If not I get home in a couple of hours and I can look it up.
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#9
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 ![]() |
SR3 Page 113, the recoil reduction is not "per shot" it is applied to the total recoil modifier.
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#10
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Moving Target ![]() ![]() Group: Members Posts: 305 Joined: 2-March 03 Member No.: 4,188 ![]() |
I also struggled with this question. So, what I did was use the example of the Ingram Supermach, it's pretty clear there. The way it seems is you only get a total of three points of recoil comp per phase - use as you will.
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#11
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Target ![]() Group: Members Posts: 83 Joined: 26-March 03 Member No.: 4,336 ![]() |
As i've been lead to understand, recoil comp is per initiative pass. Every time you generate a brand new action, it effectively allows you to manually re-aim the gun to compensate for the recoil of your past action, and begin blasting anew.
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#12
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Moving Target ![]() ![]() Group: Members Posts: 305 Joined: 24-September 03 From: Albany, OR Member No.: 5,643 ![]() |
I thought recoil was per round. Ever time you roll, you refresh the recoil as well. Meaning that if you have three init passes in a round, you accumulate recoil for the entire ROUND! That last shot would be very tough.
Am I wrong? |
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#13
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 ![]() |
Read the recoil rules on page 110 and 111, they talk in terms of combat phase, not round. There is probably a more explicit quote somewhere else (likely buried in the section on home security for some unknown reason).
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#14
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
the rules on page 110-11 are pretty clear: "burst-fire weapons recieve a +3 recoil modifier for each burst fired in that Combat Phase" and "full-autofire weapons add a cumulative +1 modifier for each round fired that Combat Phase." the rules for recoil are equally clear; if you can't figure them out, check the example involving Wedge on pp 115-6. in it, he fires a total of 10 rounds from a weapon with 4 points of RC; his last shot has a final recoil mod of +6.
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#15
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Target ![]() Group: Members Posts: 55 Joined: 7-October 02 From: A figment of you imagination Member No.: 3,423 ![]() |
Notice how in the example on page 115 the recoil compensation is applied to each of the 3 sub-burst the full auto attack is divided.
From that it should be quite clear that recoil compensation is applied in full every time you make a roll. |
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#16
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
er--yeah, if you look at it like that. you subtract your recoil comp from the total number of rounds that have been fired that pass, basically.
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#17
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Moving Target ![]() ![]() Group: Members Posts: 714 Joined: 26-February 02 From: .nl Member No.: 116 ![]() |
The example on p.115-116 applies to shooting in Full-Auto, which requires a Complex Action, but is resolved as independent bursts, each with their own success test. It doesn't necessarily dictate that the same happens when firing two independent bursts in two independent simple actions. So it's up to the GM to decide how to handle Burst Fire Mode. Personally, I'd rule that it would be resolved as Full-Auto Fire. |
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#18
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Target ![]() Group: Members Posts: 52 Joined: 26-February 02 From: The western side on the Danish side in the Oeresound-region Member No.: 105 ![]() |
Two independent bursts would to me be treated like two independent shots. Ergo rule like Shadow. Full auto like DV8 describes it.
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#19
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 ![]() |
Additional support for my earlier position: SR3 p. 110-111: Firing regular 3-round bursts gives a +3 recoil penalty on the first burst, and +6 on the second burst. SR3 p. 113: Recoil compensation reduces the recoil modifier by 1 for each point of recoil compensation. I believe these rules to mean, for the example given at the top of this thread, the TN penalties will be +2 and +5 for the first and second burst respectively. As additional supporting evidence, I quote from Cannon Companion p. 20 under the "SuperMach 100" (as suggested by El Machinae above) which fires 6 round bursts and has 3 points of recoil compensation:
I believe this is quite clear.
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#20
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
personaly i see the supermach to have special rules for that gun only.
why bother to make the rules for burst fire act diffrent the full auto as that is basicly a long string of bursts? i will probably handle burst fire recoil the same way as its handeld for full auto: take the uncompensated recoil from burst one and add it to burst 2, then apply compensation again... |
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#21
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
where are you guys getting that idea? re-read the recoil rules on page 110-111. for every burst, whether you're using burst-fire or full-auto, you apply the full recoil penalty, then subtract your recoil compensation.
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#22
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
Are you saying that with 3 points of compensation, I could fire two three round bursts with no recoil penalties right next to eachother?
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#23
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Not in my game! |
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#24
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Moving Target ![]() ![]() Group: Members Posts: 714 Joined: 26-February 02 From: .nl Member No.: 116 ![]() |
No, evidence is strongly pointing in the direction of a 0 recoil/+3 recoil scenario. |
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#25
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
That is the impression I've been operating under for all my time with Shadowrun.
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