IPB

Welcome Guest ( Log In | Register )

2 Pages V  < 1 2  
Reply to this topicStart new topic
> Recoil question
mfb
post Oct 21 2003, 01:12 PM
Post #26


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



apply the full recoil penalty, then subtract the rating of the compensation. it mystifies and amazes me that there's confusion about this. maybe it'll be simpler to just write out the TNs.

burst 1, 3 rounds, close range, 3 points of compensation. TN = 4 (range) +3 (recoil) -3 (compensation) =4.

burst 2, 3 rounds, close range, 3 points of compensation. TN = 4 (range +6 (recoil) -3 (compensation) =7.

clear?
Go to the top of the page
 
+Quote Post
DV8
post Oct 21 2003, 01:49 PM
Post #27


Moving Target
**

Group: Members
Posts: 714
Joined: 26-February 02
From: .nl
Member No.: 116



Crystal.
Go to the top of the page
 
+Quote Post
Fortune
post Oct 22 2003, 12:48 AM
Post #28


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



That's how I've always done it.
Go to the top of the page
 
+Quote Post
Siege
post Oct 22 2003, 01:23 AM
Post #29


Dragon
********

Group: Members
Posts: 4,065
Joined: 16-January 03
From: Fayetteville, NC
Member No.: 3,916



Interesting.

I've always seen it done the other way -- two seperate bursts, two seperate recoil issues.

Burst 1: TN 4 + recoil penalty (3) - recoil comp (3) = 4*
Burst 2: TN 4 + recoil penalty (3) - recoil comp (3) = 4*

*Granted, not allowing for situational modifiers*

Which is why non-augmented soldiers opt for two bursts rather than trying to handle a gun on full auto. (well, in the games I've played in...)

I'll have to re-read the rules more carefully.

-Siege

Go to the top of the page
 
+Quote Post
mfb
post Oct 22 2003, 07:27 AM
Post #30


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



playing that way, in my experience, makes less real-world sense. it's a lot easier and faster to drag a full burst onto your target than it is to acquire, shoot, acquire, shoot. the rules don't quite reflect that, but they at least don't make it easier to shoot two short bursts than one long one.

it's also true that recoil is less of an issue on the shot that generates that recoil, than it is on the shot following. as in, if i fire one burst at a target, recoil's not going to affect my aim much; my second burst--if i don't take the time to stop and re-aim--will be affected by the recoil from the first burst.
Go to the top of the page
 
+Quote Post

2 Pages V  < 1 2
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 5th October 2025 - 03:10 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.