IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> PTSD = wired reflexes?, Fun with SR3 edges
Wounded Ronin
post Aug 11 2006, 11:28 PM
Post #1


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



A few weeks ago I read an article in a Yale medical magazine about how one of the yale staff members was working with people coming back from the war in Iraq with PTSD. The article said that one effect of PTSD is that the combat vet who is still mentally wired for a combat zone may do things like reflexively attack you if your startle him or come out of a bad dream swinging like John Henry.

This is consistient with stories I've heard of Vietnam vets. One person told me the story of his Vietnam vet roomate who had warned everyone living in the house to never startle him. One day the vet was talking on the phone and my friend knocked on the door and entered the room. The door knock "must not have registered" since the vet was on the phone, and the vet spun around with a pistol in his hand which he had apparently always carried on him concealed. The vet claimed that he was very very close to just having blown my friend away.

This sounds a bit like how SR describes wired reflexes as needing a reflex trigger and so on. If a character has wired reflexes that can't be turned off he walks around ready to explode into Init 30 violence very time he's startled.

Therefore, wouldn't it be fun to have an edge that could represent spastic automatic attack PTSD? Here's my open draft:

Spastic Vietnam War PTSD Reflexes

Spastic Vietnam War PTSD Reflexes (SVWPTSDR) mean that a character was never able to mentally rewire himself for peaceful day to day life outside of a combat zone after he'd been living in one for a little too long. This edge adds one dice to the initiative roll of any character who takes it.

The drawback of this edge is that whenever the character is startled by anyone, whenever the character successfully spots someone who is trying to use Stealth to hide, or whenever the character goes to sleep and someone else is also sleeping close enough to be punched, the character must make a Willpower (6) test or else immediately start attacking that person. The character may make a new Willpower (6) test at the end of each combat turn but until he succeeds at this test he will keep blindly attacking his victim even after the victim is dead or incapacitated.

If the character was asleep, is unarmed, or if his Unarmed Combat skill is higher than his Pistols or Edged Weapons skills, he must attack using Unarmed Combat. Otherwise, if the character's Pistols skill is higher than his Edged Weapons Skill or his Unarmed Combat kill, he is required to carry a concealable pistol on his person whenever possible (he should only be unarmed if he was captured and disarmed) and he must attack using that pistol. The same rule applies for Edged Weapons, which requires the character to always carry a concealed blade. If the character does not have any of the skills, this rule applies for whichever type of attack would give him the most defaulting dice to roll, with Edged Weapons taking priority over Unarmed Combat in the event of a tie.

If this edge is combined with Adrenaline Rush then both initiative dice the character will be rolling have the potential to "explode". However, the character is forced to always use Adrenaline Rush whenever possible and furthermore the Willpower test required to not reflexively attack described above is "upgraded" to a Willpower (8) test.

SVWPTSDR may also be combined with Wired Reflexes or other reflex enhancers although obviously this excludes combining SVWPTSDR with Adrenaline Rush. In that case SVWPTSDR provides an additional init dice on top of the bonuses the character already accrues from the other reflex enhancers. Even if the character has a reflex trigger, however, the SVWPTSDR bonus can never be turned off and if the character fails his Willpower test and attacks someone he is required to activate his Wired Reflexes as soon as he can in order to make a better attack.

The cost of this edge is 2 points, what with all the drawbacks and all.
Go to the top of the page
 
+Quote Post
Tziluthi
post Aug 12 2006, 04:42 AM
Post #2


Moving Target
**

Group: Members
Posts: 596
Joined: 18-February 03
Member No.: 4,112



It's a good idea, but a little heavy on the excecution. Also, this might end up being a) unbalancing, and b) disruptive, as it gives munchkins an excuse to take another dice and be a general ass.

As I said, this is a good idea. It would be better just as a straight flaw, though. In fact, I'd say that most gunbunny/street sam types would end up with it, in reality.
Go to the top of the page
 
+Quote Post
TheNarrator
post Aug 12 2006, 09:21 AM
Post #3


Moving Target
**

Group: Members
Posts: 143
Joined: 28-August 05
Member No.: 7,631



I don't think requiring them to carry a weapon is appropriate or necessary. The possibility of pulling a gun if they are carrying one (which a shadowrun character often would be) or attacking with their bare hands should be enough of a drawback. And the continuing-until-incapacitated thing is probably overkill: the initial, reflexive burst of violence seems sufficient. I mean, how often does it usually take a PTSD case to realize they're attacking a non-hostile?

I do like this, tho. I'm always on the lookout for ways for non-cybered, non-magic people to up their initiative so they aren't totally ineffectual in combat, and battle-honed PTSD reflexes seems like a good way to do that.

Also, maybe it shouldn't stack with Wired Reflexes/Improved Reflexes, for balance sake.
Go to the top of the page
 
+Quote Post
SL James
post Aug 12 2006, 10:16 AM
Post #4


Shadowrun Setting Nerd
*******

Group: Banned
Posts: 3,632
Joined: 28-June 05
From: Pissing on pedestrians from my electronic ivory tower.
Member No.: 7,473



Adrenaline Surge...
Go to the top of the page
 
+Quote Post
SuperFly
post Aug 14 2006, 09:02 PM
Post #5


Moving Target
**

Group: Members
Posts: 193
Joined: 5-January 06
From: Louisiana
Member No.: 8,132



As an Iraqi War veteran and a sufferer of PTSD I can tell you firsthand that it is:

A: No fun.
B: Absolutely detrimental to most personal relationships and one's social life.
and
C: Has no place in an RPG meant for enjoyment/fun.

Yes, people with PTSD will attack a person when startled, or throw blows when awakened suddenly (i have holes in my drywall to prove that) -- and yes, I believe that Wired Reflexes would indeed have these effects on a shadowrunner -- but as far as making rules for applying the effects of this trauma to your PC's, I would recommend you quit while you're ahead.

PTSD in a game should be treated as a roleplay issue, nothing more.
Go to the top of the page
 
+Quote Post
mfb
post Aug 14 2006, 09:13 PM
Post #6


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



eh. i think the rules presented are a bit rules-heavy, but i don't think the concept is bad. a Will test to keep from reacting is pretty reasonable.

some people enjoy RP'ing unhappy people, for whatever reason, and PTSD sufferers certainly fall under the 'unhappy people' category. maybe they enjoy it because it's gritty. maybe they enjoy it because it helps them deal with their own issues. maybe they enjoy it because Rambo had it, and Rambo is teh awesomes.
Go to the top of the page
 
+Quote Post
SuperFly
post Aug 14 2006, 09:43 PM
Post #7


Moving Target
**

Group: Members
Posts: 193
Joined: 5-January 06
From: Louisiana
Member No.: 8,132



Also, treating PTSD as an "Edge" is a ridiculous concept. Any 'edge' gained from freaking out is controlled by muscle memory/training the character already possesses.

If a player wants to RP a PTSD suffering shadowrunner, they'd better be willing to have their favorite character turn a gun on him/herself in a fit of depression. If anything, it's a detrimental flaw.
Go to the top of the page
 
+Quote Post
mfb
post Aug 14 2006, 09:57 PM
Post #8


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



oh, yeah. my bad. it should definitely be a flaw, not an edge. no bonuses, just badness.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Aug 14 2006, 10:06 PM
Post #9


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,013
Joined: 30-December 02
From: Boston
Member No.: 3,802



QUOTE (SuperFly @ Aug 14 2006, 04:02 PM)
C: Has no place in an RPG meant for enjoyment/fun.

Do you think the same of rape and advanced substance abuse?

My take: drop the initiative die, add a flat penalty to the test for any reflex enhancements (whether to Reaction or Initiative) and for Lightning Reflexes/Adrenaline Surge, and make it a -4 to -6 flaw.

~J
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Aug 14 2006, 10:16 PM
Post #10


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



QUOTE (SuperFly)

C: Has no place in an RPG meant for enjoyment/fun.

Well, don't you think you're being a little extreme when you say "no place"? Given that SR is supposed to be "dystopian" and this giant pit of socioeconomic despair, surely a tragic character with major personal problems shouldn't be off limits?

The reason this particular idea occurred to me to write up is because I've read three Vietnam war memoirs out here in the FSM, and two of them, "Gone Native" and "And A Hard Rain Fell" dealt with the major adjustment difficulties that returning Vietnam vets had when they returned to the US. I didn't think of it in a total vaccum but instead thought that some of the stuff that I read would definitely make engaging role playing material; how could it not?

QUOTE

Yes, people with PTSD will attack a person when startled, or throw blows when awakened suddenly (i have holes in my drywall to prove that) -- and yes, I believe that Wired Reflexes would indeed have these effects on a shadowrunner -- but as far as making rules for applying the effects of this trauma to your PC's, I would recommend you quit while you're ahead.

PTSD in a game should be treated as a roleplay issue, nothing more.


Personally, I like having mechanics to define exactly what does what. The way I see it that's the only way to make a role playing decision like taking an edge or flaw have "bite". If it's entirely up to the player to just role play something like a major psychological problem I feel like that's a little too convienient and not disruptive enough given the nature of the problem.

Of course that's just my personal style. As the GM I don't necessarily expect that the PCs should always "succeed" at everything they do and so therefore it's acceptable to me as both a player or a GM if a well laid plan of some kind ends up getting derailed for some substantive reason.
Go to the top of the page
 
+Quote Post
hyzmarca
post Aug 14 2006, 10:24 PM
Post #11


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



It sounds sort of like the Beserk totem disadvantage. Really, mundane characters should hav ea chance to go beserk and attack the first handy target, too.
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Aug 14 2006, 10:29 PM
Post #12


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



QUOTE (hyzmarca)
It sounds sort of like the Beserk totem disadvantage. Really, mundane characters should hav ea chance to go beserk and attack the first handy target, too.

You know, that's true. It always put me off a little bit how my mundanes never had an in-rule excuse to go berzerk. Think about it. If you've got a Bear shaman and he goes berzerk that's okay. But if you want to role play a mundane who goes berzerk everyone calls you a munchkin and hates you just because you weren't technically forced to do so by the rules. It's okay to play all manner of characters but for some reason the berzerker is not an acceptable character type at many gaming tables.
Go to the top of the page
 
+Quote Post
SuperFly
post Aug 15 2006, 02:04 AM
Post #13


Moving Target
**

Group: Members
Posts: 193
Joined: 5-January 06
From: Louisiana
Member No.: 8,132



I have to say that the idea of using a 'berserker' type edge/flaw and calling it "Traumatic Flashbacks" or something (alla John Rambo, Brock Sampson, etc.) could be fun and useful in game. However, PTSD itself encompasses a lot more than just the freakouts -- one has to deal with discomfort and edginess in crowded or hectic environments, loss of all real emotions except anger/hatred/sadness, bi-polar type mood swings, complete apathy to otherwise serious personal/emotional situations, suicidal tendencies (and not the emo "my life is so dark" kind), inability to sleep, and many, many, many more.

Sure, it may sound glamorous to somebody wanting to play a "dark, gritty, brooding killer" type with a dark past and a dystopic outlook -- but in the real world, it sucks monkey nuts. Besides, every shadowrunner I've ever run with should be suffering horribly from this affliction after any lengthy amount of time in the shadows -- and sucking on their own hollow tipped bullets left and right. If you want to incorporate something as serious as PTSD into a game, water it down and put a twist on it like the example above.

My whole complaint was in the glorification of this very serious illness as something to milk a few more dice from. While my view may be admittedly biased, I still believe it holds water as a counter argument.
Go to the top of the page
 
+Quote Post
mfb
post Aug 15 2006, 03:51 AM
Post #14


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



QUOTE (Wounded Ronin)
It always put me off a little bit how my mundanes never had an in-rule excuse to go berzerk.

silence, armchair warrior! combat monster flaw.
Go to the top of the page
 
+Quote Post
hyzmarca
post Aug 15 2006, 04:15 AM
Post #15


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



QUOTE (mfb @ Aug 14 2006, 10:51 PM)
QUOTE (Wounded Ronin)
It always put me off a little bit how my mundanes never had an in-rule excuse to go berzerk.

silence, armchair warrior! combat monster flaw.

Combat Monster is not an excuse to go berserk. It is an excuse to remain berserk.

Mechanically, a character with Combat Monster has no greater chance of attacking random people than any other character. This character simply has more difficulty breaking off combat once it has started. One could have a Combat Monster/Total Pacifist without creating a rules contradiction since the Combat Monster doesn't actually have to attack anything. The Total Pacifist Combat Monster simply risks getting beaten up for three combat turns. No mundane Combat Monster ever risks attacking allies and bystanders, like the Bear Shaman does.
Go to the top of the page
 
+Quote Post
Critias
post Aug 15 2006, 04:40 AM
Post #16


Freelance Elf
*********

Group: Dumpshocked
Posts: 7,324
Joined: 30-September 04
From: Texas
Member No.: 6,714



Combat Monster, combined with Impulsive, then. Will check to not just randomly jump into any fight you see, and Will checks to break off a fight before you've murdered the sumbitch.
Go to the top of the page
 
+Quote Post
LilithTaveril
post Aug 15 2006, 04:53 AM
Post #17


Moving Target
**

Group: Members
Posts: 451
Joined: 8-May 06
Member No.: 8,533



If we're talking beserker rage, then what will we have to simulate the memory lapses that accompany it? If you just want to get close to it, then don't bother with that question.
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Aug 15 2006, 05:14 AM
Post #18


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



QUOTE (Critias)
Combat Monster, combined with Impulsive, then. Will check to not just randomly jump into any fight you see, and Will checks to break off a fight before you've murdered the sumbitch.

First off, lol @ mfb's armchair warrior dig. I giggled outloud for an entire minute.

Secondly, personally I don't like the above solution because I would feel more comfortable with a specific rule. Rather than have something that is a little more open to interpretation and massage and not happening at a bad time, I'd rather have a specific written rule that says that the character must make the check in certain precise circumstances. (i.e., whenever the character notices someone who is trying to use Stealth to hide) That way, there'd be no argument in the middle of the session where the player whines, "But PTSD Rambo totally knows that Creeping Death is always crouchwalking in stealth mode, so he shouldn't have to reflexively punch him!". Instead, if the rule is clear, the disadvantage is clear cut, enforcable, and unarguable, and you really get something for your points. That's the way I see it.

Another angle: the more something is open to interpretation and is a GM call the more potential there is for conflict and resentment within the gaming group should something disastrous happen. If something like the PTSD twitch attack is very clearly articulated, though, then there's less room for paranoid imaginings since the rules were very clear from the getgo.

That dosen't mean that the relatively complex and detailed PTSD rules need to on the mind of every GM every time the play, either. It just means that in games where someone wants their PC to have this particular edge/flaw that edge/flaw has teeth and isn't something that people can basically massage out of when they would really like to do so.
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Aug 15 2006, 05:21 AM
Post #19


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



QUOTE (SuperFly)


Sure, it may sound glamorous to somebody wanting to play a "dark, gritty, brooding killer" type with a dark past and a dystopic outlook -- but in the real world, it sucks monkey nuts. Besides, every shadowrunner I've ever run with should be suffering horribly from this affliction after any lengthy amount of time in the shadows -- and sucking on their own hollow tipped bullets left and right. If you want to incorporate something as serious as PTSD into a game, water it down and put a twist on it like the example above.

My whole complaint was in the glorification of this very serious illness as something to milk a few more dice from. While my view may be admittedly biased, I still believe it holds water as a counter argument.

Well, it's kind of like if someone wanted to play a character who was also a prostitute. In real life, being a prostitute probably isn't very glamorous and is probably actually all kinds of depression and all kinds of suck, right? In real life a lot of prostitutes aren't pretty and alluring but are actually fat, frumpy, and ugly. But does that mean that someone shouldn't be able to play a glamorous prostitute character? Maybe the concept is a little silly, but surely someone should be able to have a character like that if they want. Certainly, playing such a character wouldn't necessarily be making light of the real world serious issues of prostitution, human traffiking, and so forth.
Go to the top of the page
 
+Quote Post
SuperFly
post Aug 15 2006, 07:08 AM
Post #20


Moving Target
**

Group: Members
Posts: 193
Joined: 5-January 06
From: Louisiana
Member No.: 8,132



A: So you're saying there needs to be a "Prostitution" Edge/Flaw? Or are you agreeing that PTSD should be RP'd and not handed out?

B: Last time I checked, prostitution is a profession, not a mental illness derived from traumatic experiences.

Go to the top of the page
 
+Quote Post
mfb
post Aug 15 2006, 07:17 AM
Post #21


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



B is why i think PTSD is a viable subject for a flaw. most people who simply RP a PTSD sufferer are not going to actually have their characters attempt to hurt any of their teammates/loved ones/whatever. and the ones that will are probably going to use it as an excuse to create random havoc, rather than as a character development tool. if the choice of when to flip out is taken out of the player's hands, it's more likely that you'll actually get decent RP out of it.

maybe not calling the flaw PTSD would work better. PTSD is a whole complex of maladies, and we're talking about a fairly specific behavior. maybe call it "killer instincts" or something?
Go to the top of the page
 
+Quote Post
LilithTaveril
post Aug 15 2006, 07:24 AM
Post #22


Moving Target
**

Group: Members
Posts: 451
Joined: 8-May 06
Member No.: 8,533



How about just calling it "berserker rage" and leaving it at that?

Oh, and some would argue that prostitution is a mental illness... typically the same people who argue that sex before marriage is a mental illness...
Go to the top of the page
 
+Quote Post
PoorHobo
post Aug 15 2006, 07:27 AM
Post #23


Target
*

Group: Members
Posts: 23
Joined: 2-December 05
Member No.: 8,033



It should be a flaw and get rid of the 1d6 to intitiave. Its been said before and bears repeating, PTSD involves pre-existing skills and reflexes. Traumatization does not make you magically better.
Go to the top of the page
 
+Quote Post
LilithTaveril
post Aug 15 2006, 07:31 AM
Post #24


Moving Target
**

Group: Members
Posts: 451
Joined: 8-May 06
Member No.: 8,533



Except, as anyone who's ever woken up a PSTD sufferer can tell you, it does make them a lot better in some areas at the cost of potentially utterly destroying the rest of their lives.
Go to the top of the page
 
+Quote Post
mfb
post Aug 15 2006, 07:49 AM
Post #25


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



sorta, but not really. it's not the PTSD making you better in those areas, it's the stuff you had to go through to get PTSD that makes you better. people who suffer PTSD because of non-combat-related stress--rape victims, hostage survivors, abusive relationship survivors, etcetera--don't turn into combat machines. they just don't react well to being startled.
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 27th May 2026 - 01:47 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.