new background for SR videogame, more canon, less insane |
new background for SR videogame, more canon, less insane |
Aug 14 2006, 09:44 PM
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#1
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
haven't finished reading it yet myself, but i figured people would want to know.
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Aug 14 2006, 09:46 PM
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#2
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Only through the first page and it definitely looks better than the last version.
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Aug 14 2006, 09:47 PM
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#3
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Shadowrun Setting Nerd Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 |
Holy crap.
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Aug 14 2006, 09:48 PM
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#4
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
yeah. key points: RNA Global is now a subsidiary of Aztechnology, and they've got a reasonable excuse in place for why there are no orks in the game. the gliders are still there, as are the freaky metahuman powers and wacky-ass magic setup. overall, they've integrated their version with the SR version.
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Aug 14 2006, 09:49 PM
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#5
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Neophyte Runner Group: Members Posts: 2,026 Joined: 23-November 05 From: Seattle (Really!) Member No.: 7,996 |
Definitely getting better. However they need to make the same sort of major rewrite to the new Xbox Sticker Price to even get me to look at it.
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Aug 14 2006, 09:51 PM
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#6
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
yeah, that's some fiction i have a hard time buying.
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Aug 14 2006, 10:32 PM
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#7
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
It makes me feel warm and fuzzy that they revised.
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Aug 14 2006, 10:32 PM
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#8
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
I think we've learned a valuable lesson here. Bitching on internet messageboards can accomplish much. :D
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Aug 14 2006, 10:37 PM
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#9
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Shadowrun Setting Nerd Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 |
The Internet is a magical thing. First Snakes on a Plane. Now this. One day it may be used for good.
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Aug 14 2006, 10:44 PM
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#10
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Moving Target Group: Members Posts: 451 Joined: 8-May 06 Member No.: 8,533 |
Okay, now, we just need to get them to fix everything else that's wrong.
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Aug 15 2006, 01:17 PM
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#11
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
YAY IT'S SHADOWRUN EEEEEE!!!
(Not a parody.) The dumshock forum army has won!!! Then again, they didn't change the game itself, only a few pages of backstory. |
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Aug 15 2006, 02:56 PM
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#12
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Running Target Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 |
This is just conclusive proof that the backstory has always been completely irrelevant to the sort of game they're making.
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Aug 15 2006, 02:57 PM
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#13
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Even so, they designers appear to be making an effort to make the game somewhat more consistent with Shadowrun. There will still be glaring inconsistencies, but at least it's better. That's got to be worth something.
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Aug 15 2006, 03:10 PM
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#14
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
It still needs new artwork. The current artwork sucks.
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Aug 15 2006, 03:18 PM
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#15
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Shooting Target Group: Validating Posts: 1,618 Joined: 29-January 03 From: Montevideo, Uruguay. Member No.: 3,992 |
True. I *think* I can live with this, though. Time will tell. NOTE: Is it me, or does the timeline end too abruptly? Perhaps there's more coming? |
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Aug 15 2006, 04:44 PM
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#16
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Shooting Target Group: Members Posts: 1,635 Joined: 27-November 05 Member No.: 8,006 |
Looks like 2031 is the year that the game is set in now. Which is 10 years later than before, but still leaves them some room for sequels before they hit the start of SR1.
EDIT The still have Resurrect described as bringing the dead back to life, instead of describing it as the far more canonical patching together of a fallen, near-dead comrade. Wonder if they'll make that change? |
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Aug 15 2006, 05:34 PM
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#17
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
well its a start.
and i guess they could pull something silly about the ziggurath (or whatever) acts as a mana pump, allowing magic that would be unavailable elsewhere in the world. but one thing is for sure. im going to be royaly pissed that one cant have combat spells when one can have healing trees and resurrect spells. |
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Aug 15 2006, 06:44 PM
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#18
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Incertum est quo loco te mors expectet; Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
I have to give Microsoft kudos for listening to loud mouthed fans. Sure, it would've been nice if they'd started listening years ago, but now that we're here, it sounds like they're changing what they can. Even if it's just scraps, it's still a nod.
(Yes, I am begging for excuses to like this game, so sue me :) ) |
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Aug 15 2006, 06:51 PM
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#19
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
note that it also allows for 20-year-old elves and dwarves in the game. |
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Aug 16 2006, 01:37 AM
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#20
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
Could Earthdawn mages resurrect people?
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Aug 16 2006, 01:49 AM
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#21
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Moving Target Group: Members Posts: 984 Joined: 15-June 06 Member No.: 8,717 |
Wow, that elf's arm moved. What an asinine animation. :S
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Aug 16 2006, 01:55 AM
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#22
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
i know that earthdawn have/had a whole magic school known as nethermancy, but besides that i dont have a clue. i think i have a old earthdawn promo cd here somwhere. its basicly the whole main book as a collection of html files. |
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Aug 16 2006, 01:56 AM
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#23
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Yes. There were several different resurrection methods in Earthdawn. The Wizard spell called "Journey to Life" called back the soul and resurrected the body, but it took time. Likewise, there was a salve that allowed a dead person to burn all of his remaining healing tests and return to life. Chantrel's Horror, the most buttkickingest of all resurrection specialists, could apply its own rather massive healing tests to its victims, allowing them to recover from death. It could also use "blood memory" to recreate a person whose body had been completely destroyed. However, these resurrection magics (with the possible exception of the Horror's) were prefaced on the notion that the anthropomorphic personification of death was imprisoned beneath the Caspian Sea (which was inexplicably made of lava). Since the Caspian Sea is not made of lava any more we can assume that this is no longer the case and, considering the popularity of the Grim Reaper in fiction, it is likely that Death is the only Earthdawn deity to retain a considerable amount of power. |
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Aug 17 2006, 12:32 AM
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#24
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Shooting Target Group: Members Posts: 1,635 Joined: 27-November 05 Member No.: 8,006 |
Yes, that is also something that it does for the better. P.S. The one oldish looking gray haired elf avatar then I guess is some Elf that has done way too much Jazz or maybe off company time he's into the raver punk scene or something and bleaches his hair? ;) |
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Aug 17 2006, 04:06 AM
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#25
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Moving Target Group: Members Posts: 775 Joined: 31-March 05 From: florida Member No.: 7,273 |
i still say they should have grabbed the DDO engine and made the game completely cannon. but hey, i'll bitch till its SR3 cannon
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