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> new background for SR videogame, more canon, less insane
eidolon
post Aug 17 2006, 02:39 PM
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Word.

To clarify, this post is in response/reference to the post directly above it. Not in response to the thread in general.
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Lindt
post Aug 17 2006, 04:36 PM
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Better, but still 'teh sux0r'.

Bloody M$....
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venenum
post Aug 18 2006, 01:34 AM
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check THIS out. no way is this game canon nor will it everbe the mage has A cyber eye not two but one.
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Tanka
post Aug 18 2006, 01:39 AM
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Um.

Individual Cybereyes do exist in SR.
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RunnerPaul
post Aug 18 2006, 01:42 AM
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QUOTE (Tanka)
Um.

Individual Cybereyes do exist in SR.

And it wouldn't be the first Shadowrun game to disregard the concept that getting implants stunts your magic.

***coughsnescough***
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Tanka
post Aug 18 2006, 01:47 AM
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QUOTE (RunnerPaul)
And it wouldn't be the first Shadowrun game to disregard the concept that getting implants stunts your magic.

***coughsnescough***

I don't think that was venenum's point.

Howe'er, yes. It blatantly ignores 'ware messing with your mojo, same as the SNES game did.

At least this is somewhat margianally closer to canon than the original concept.
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LilithTaveril
post Aug 18 2006, 05:09 AM
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I know! They use SR3 rules and attach automatic geases. Like, you must play this sucktastic game.
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Tanka
post Aug 18 2006, 11:06 AM
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See, now that they've made it somewhat close to canon, I might play it.

Hell, I might buy it in the hopes of them making a real SRCRPG that all of us can actually like.
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LilithTaveril
post Aug 18 2006, 11:11 AM
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Tanka, these are people who made a sequel to Halo that was just Halo with a different weapon selection in terms of actual mechanics, and who are now producing another game in the line that will probably be the same thing. These are the same people who produced some of the buggiest OS's in the history of computers. I think what you're hoping for is about like asking for a Glock that can blow up the Moon in one shot.
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venenum
post Aug 18 2006, 12:39 PM
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QUOTE (LilithTaveril)
Tanka, these are people who made a sequel to Halo that was just Halo with a different weapon selection in terms of actual mechanics, and who are now producing another game in the line that will probably be the same thing. These are the same people who produced some of the buggiest OS's in the history of computers. I think what you're hoping for is about like asking for a Glock that can blow up the Moon in one shot.

But a glock could blow up the moon..... you just have to make it really really really big.

Now on a more serious note. there are trying to make a game that a ppeales to the masses and not the select tastes of the original games players. Spells wont damage you either most likely. you will have a mana pool.(most likely) They are trying to make it familier to most other vidio games so people will play it and it will sell. They are after all just trying to make money.
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LilithTaveril
post Aug 18 2006, 12:45 PM
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You mean, games like their standard customers are used to? Of course, there are games most gamers are familiar with (World of Warcraft, Guild Wars, etc.) that they could use...

Nah! They're sticking within their area of expertise.
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Homme-qui-rigole
post Aug 18 2006, 01:22 PM
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Look at their timeline
QUOTE
2016: Ares Corporation starts a series of experiments, researching military applications for recent breakthroughs in powered gliders.


-Mr. President, what did you think was the biggest move of Ares in '16?"
-We developed the POWERED GLIDER!!!!"
-Really? But what about that buy-off of NASA?"
-That's doesn't matter... Now we built POWER GLIDERS!!!!
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Demonseed Elite
post Sep 13 2006, 04:42 PM
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This might interest someone
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eidolon
post Sep 13 2006, 05:08 PM
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QUOTE (LilithTaveril)
I know! They use SR3 rules and attach automatic geases. Like, you must play this sucktastic game.

HAHAHAHA. How did I miss this one? Good stuff.
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Witness
post Sep 19 2006, 04:40 PM
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Looks considerably improved.
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lorechaser
post Sep 19 2006, 05:03 PM
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Just a couple random comments:

1. I agree with them leaving out combat spells. Having guns and combat spells would either mean new graphics on the same attacks, or a huge number of attacks to balance. Instead, they went with interesting stuff.

2. Ware does impact your essence in the game significantly. Depending on your race, more or less, but each point of ware reduces your magic bulbs. I do find it odd that every runner has magic, but I can understand it for a game.

And my favorite quotes from Kotaku:

"Even with significant parts of the RPG completely missing, when you use tech to look through a wall at a troll and dwarf standing side-by-side holding guns, it feels like Shadowrun."

And:

"I can stand up, look anybody in the eye and say this is Shadowrun. Is it everything in Shadowrun? No, that's why we get to make more of them."

More is good.
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Witness
post Sep 19 2006, 05:07 PM
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I think after reading those two articles I can at least now see why there is a point to making this game. It does seem to be trying something a bit new, in terms of balance and tactics, so it's not just a clone of other games. I'm still not convinced I see the point of making it a Shadowrun game, but... it's looking more appealing than it did.
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Kagetenshi
post Sep 19 2006, 05:20 PM
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QUOTE (lorechaser)
"I can stand up, look anybody in the eye and say this is Shadowrun.["]

I can stand up, look anybody in the eye, and say the moon is made of cheese. The ability to lie through one's teeth is not rare.

~J
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The Grifter
post Sep 19 2006, 05:36 PM
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QUOTE (Kagetenshi)
QUOTE (lorechaser @ Sep 19 2006, 12:03 PM)
"I can stand up, look anybody in the eye and say this is Shadowrun.["]

I can stand up, look anybody in the eye, and say the moon is made of cheese. The ability to lie through one's teeth is not rare.

~J

No, but the ability to do it well is. :grinbig:
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SL James
post Sep 19 2006, 05:47 PM
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QUOTE (Witness)
Looks considerably improved.

QUOTE
"Daddy, why does the Internet hate you?"
FASA Studio manager Mitch Gitelman's daughter


HAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHA

What a fucking tool.
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Witness
post Sep 19 2006, 06:14 PM
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QUOTE
"Daddy, why does the Internet hate you?"
FASA Studio manager Mitch Gitelman's daughter

Thought that was quite sweet, personally.
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2bit
post Sep 19 2006, 06:31 PM
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mmm, the art is looking a lot better. The whole lighting and rendering has noticably improved, the human is looking better, and the RNA elf has this permanent "what stinks?" expression (priceless). The levels they're showing in this new batch of screenshots really sell the setting. Caves just don't do it.

I'm not a stickler for canon with regards to video game adaptations, so I really don't care about teleportation and resurrection. I really, really wish it wasn't a game about cyber mages, though.
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Witness
post Sep 19 2006, 06:38 PM
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QUOTE (2bit)
the RNA elf has this permanent "what stinks?" expression

I think one of the articles mentioned that only the human design was the new artwork- the elf design is still the old one as yet. They seem to be moving away from cartoony.
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mintcar
post Sep 19 2006, 07:17 PM
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QUOTE (Witness)
QUOTE (2bit @ Sep 19 2006, 01:31 PM)
the RNA elf has this permanent "what stinks?" expression

I think one of the articles mentioned that only the human design was the new artwork- the elf design is still the old one as yet. They seem to be moving away from cartoony.

No, I think the RNA elf is a new build for sure. The old elves had legs like Lucky Luke. What they said was that only the human model was 100% finnished.
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Lazerface
post Sep 19 2006, 07:53 PM
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http://shadowrun.com/shadowrununiverse/sha...ter2History.htm

Chapter 2: Electric Boogaloo
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