new background for SR videogame, more canon, less insane |
new background for SR videogame, more canon, less insane |
Aug 17 2006, 02:39 PM
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#26
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Word.
To clarify, this post is in response/reference to the post directly above it. Not in response to the thread in general. |
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Aug 17 2006, 04:36 PM
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#27
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Man In The Machine Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 |
Better, but still 'teh sux0r'.
Bloody M$.... |
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Aug 18 2006, 01:34 AM
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#28
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Moving Target Group: Members Posts: 168 Joined: 6-August 06 Member No.: 9,033 |
check THIS out. no way is this game canon nor will it everbe the mage has A cyber eye not two but one.
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Aug 18 2006, 01:39 AM
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#29
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
Um.
Individual Cybereyes do exist in SR. |
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Aug 18 2006, 01:42 AM
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#30
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Neophyte Runner Group: Members Posts: 2,086 Joined: 26-February 02 Member No.: 364 |
And it wouldn't be the first Shadowrun game to disregard the concept that getting implants stunts your magic. ***coughsnescough*** |
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Aug 18 2006, 01:47 AM
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#31
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
I don't think that was venenum's point. Howe'er, yes. It blatantly ignores 'ware messing with your mojo, same as the SNES game did. At least this is somewhat margianally closer to canon than the original concept. |
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Aug 18 2006, 05:09 AM
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#32
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Moving Target Group: Members Posts: 451 Joined: 8-May 06 Member No.: 8,533 |
I know! They use SR3 rules and attach automatic geases. Like, you must play this sucktastic game.
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Aug 18 2006, 11:06 AM
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#33
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
See, now that they've made it somewhat close to canon, I might play it.
Hell, I might buy it in the hopes of them making a real SRCRPG that all of us can actually like. |
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Aug 18 2006, 11:11 AM
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#34
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Moving Target Group: Members Posts: 451 Joined: 8-May 06 Member No.: 8,533 |
Tanka, these are people who made a sequel to Halo that was just Halo with a different weapon selection in terms of actual mechanics, and who are now producing another game in the line that will probably be the same thing. These are the same people who produced some of the buggiest OS's in the history of computers. I think what you're hoping for is about like asking for a Glock that can blow up the Moon in one shot.
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Aug 18 2006, 12:39 PM
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#35
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Moving Target Group: Members Posts: 168 Joined: 6-August 06 Member No.: 9,033 |
But a glock could blow up the moon..... you just have to make it really really really big. Now on a more serious note. there are trying to make a game that a ppeales to the masses and not the select tastes of the original games players. Spells wont damage you either most likely. you will have a mana pool.(most likely) They are trying to make it familier to most other vidio games so people will play it and it will sell. They are after all just trying to make money. |
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Aug 18 2006, 12:45 PM
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#36
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Moving Target Group: Members Posts: 451 Joined: 8-May 06 Member No.: 8,533 |
You mean, games like their standard customers are used to? Of course, there are games most gamers are familiar with (World of Warcraft, Guild Wars, etc.) that they could use...
Nah! They're sticking within their area of expertise. |
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Aug 18 2006, 01:22 PM
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#37
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Target Group: Members Posts: 91 Joined: 13-March 03 From: Bunker Gate 7 [CaTCo Compound] Member No.: 4,248 |
Look at their timeline
-Mr. President, what did you think was the biggest move of Ares in '16?" -We developed the POWERED GLIDER!!!!" -Really? But what about that buy-off of NASA?" -That's doesn't matter... Now we built POWER GLIDERS!!!! |
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Sep 13 2006, 04:42 PM
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#38
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Neophyte Runner Group: Members Posts: 2,078 Joined: 26-February 02 Member No.: 67 |
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Sep 13 2006, 05:08 PM
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#39
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
HAHAHAHA. How did I miss this one? Good stuff. |
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Sep 19 2006, 04:40 PM
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#40
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Moving Target Group: Members Posts: 681 Joined: 28-February 06 From: UK Member No.: 8,319 |
Looks considerably improved.
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Sep 19 2006, 05:03 PM
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#41
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Running Target Group: Members Posts: 1,333 Joined: 19-August 06 From: Austin Member No.: 9,168 |
Just a couple random comments:
1. I agree with them leaving out combat spells. Having guns and combat spells would either mean new graphics on the same attacks, or a huge number of attacks to balance. Instead, they went with interesting stuff. 2. Ware does impact your essence in the game significantly. Depending on your race, more or less, but each point of ware reduces your magic bulbs. I do find it odd that every runner has magic, but I can understand it for a game. And my favorite quotes from Kotaku: "Even with significant parts of the RPG completely missing, when you use tech to look through a wall at a troll and dwarf standing side-by-side holding guns, it feels like Shadowrun." And: "I can stand up, look anybody in the eye and say this is Shadowrun. Is it everything in Shadowrun? No, that's why we get to make more of them." More is good. |
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Sep 19 2006, 05:07 PM
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#42
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Moving Target Group: Members Posts: 681 Joined: 28-February 06 From: UK Member No.: 8,319 |
I think after reading those two articles I can at least now see why there is a point to making this game. It does seem to be trying something a bit new, in terms of balance and tactics, so it's not just a clone of other games. I'm still not convinced I see the point of making it a Shadowrun game, but... it's looking more appealing than it did.
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Sep 19 2006, 05:20 PM
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#43
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Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
I can stand up, look anybody in the eye, and say the moon is made of cheese. The ability to lie through one's teeth is not rare. ~J |
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Sep 19 2006, 05:36 PM
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#44
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Moving Target Group: Members Posts: 478 Joined: 18-December 03 From: Louisville, KY Member No.: 5,918 |
No, but the ability to do it well is. :grinbig: |
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Sep 19 2006, 05:47 PM
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#45
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Shadowrun Setting Nerd Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 |
HAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHA What a fucking tool. |
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Sep 19 2006, 06:14 PM
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#46
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Moving Target Group: Members Posts: 681 Joined: 28-February 06 From: UK Member No.: 8,319 |
Thought that was quite sweet, personally. |
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Sep 19 2006, 06:31 PM
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#47
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Moving Target Group: Members Posts: 749 Joined: 28-July 05 Member No.: 7,526 |
mmm, the art is looking a lot better. The whole lighting and rendering has noticably improved, the human is looking better, and the RNA elf has this permanent "what stinks?" expression (priceless). The levels they're showing in this new batch of screenshots really sell the setting. Caves just don't do it.
I'm not a stickler for canon with regards to video game adaptations, so I really don't care about teleportation and resurrection. I really, really wish it wasn't a game about cyber mages, though. |
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Sep 19 2006, 06:38 PM
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#48
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Moving Target Group: Members Posts: 681 Joined: 28-February 06 From: UK Member No.: 8,319 |
I think one of the articles mentioned that only the human design was the new artwork- the elf design is still the old one as yet. They seem to be moving away from cartoony. |
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Sep 19 2006, 07:17 PM
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#49
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Karma Police Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 |
No, I think the RNA elf is a new build for sure. The old elves had legs like Lucky Luke. What they said was that only the human model was 100% finnished. |
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Sep 19 2006, 07:53 PM
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#50
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Target Group: Members Posts: 84 Joined: 22-June 05 From: Behind you!!! Member No.: 7,458 |
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Lo-Fi Version | Time is now: 8th January 2025 - 05:36 AM |
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