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#1
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Moving Target ![]() ![]() Group: Members Posts: 689 Joined: 16-September 03 From: Colorado Member No.: 5,623 ![]() |
Very simply I am wondering if the loss of essense through cyber/bioware causes or should cause flaws? Can't find anything in the book about it but every one keeps talking about it.
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#2
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
sure. at 0 essence you experience the flaw "death", generally speaking. (that is extremely likely to change when augmentation comes out mind you... at which point it instead pretty near turns into "the curse of becoming an NPC" most likely).
other than that, it is suggested that a person with a lot of implants may have a good reason to have the weak immune system flaw, but i think that's about it. other than that, you have magic/resonance loss (if applicable) and the increased difficulty of casting healing spells on you. and social penalties in some situations (if you walk into a high class business meeting with two obvious cyberarms with the hands replaced by guns for example) but that's subject to DM ruling. |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 23-February 06 Member No.: 8,301 ![]() |
Don't forget that there are penalties to first aid rolls when you have a lot of implants.
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#4
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Moving Target ![]() ![]() Group: Members Posts: 351 Joined: 17-February 06 From: San Francisco Member No.: 8,275 ![]() |
I was under the impression that characters with less essence seemed less lively and more utilitarian, but I don't remember where I read that. The Sample Face Character has no magical ability or much cyberware (5.7 essence). I always thought that was to make her appear more personable. There's no game mechanic for it, though.
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#5
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
that is mentioned in SR3, at least, and probably earlier. i think it especially goes into it in man and machine, though i'm not sure on that. |
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#6
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 ![]() |
Obvious cyberware can also effect social modifiers. People may be suspicious (-1) or prejudiced (-2) of cybered characters or, under other social situations, cybered characters might be imposing (+1 to +3) or considered to be wielding a weapon (+2) etc. While these aren't really flaws, per se, they are effects of cyberware which could have disastrous effect.
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#7
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Moving Target ![]() ![]() Group: Members Posts: 749 Joined: 28-July 05 Member No.: 7,526 ![]() |
No SR4 rules for it. Keep in mind any penalties you houserule will only make magic an even more attractive alternative.
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#8
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
It makes you harder to heal magically.
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#9
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Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 ![]() |
The idea of "cyberpsychosis" is also sometimes brought up in threads, which may be what you are talking about. The idea comes mostly from Cyberpunk2020 (another cyberpunk RPG) and perhaps cyberpunk litterature, where people with low essence starting losing touch with humanity and going a bit psychotic.
This is NOT canon SR, insofar as there are no hard rules enforcing it like in CP2020. I think there have been a few instances in SR books where it's been passingly mentionned that all cyber and no flesh make johnny a crazy boy, but that's all. |
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#10
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Moving Target ![]() ![]() Group: Members Posts: 689 Joined: 16-September 03 From: Colorado Member No.: 5,623 ![]() |
I have over the years read pretty much all of the official novels and remember several mentions of heavily cybered ind. being some what crazy. Even in the latest series they refer to a heavily Cybered individual (Bishop?) as being less than human because of his condition. Am perafrasing but I think that was the idea.
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#11
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Moving Target ![]() ![]() Group: Members Posts: 983 Joined: 20-February 06 Member No.: 8,286 ![]() |
According to the SR4 book:
Though there's no mechanic for this, you could make a houserule applying a negative modifier to Charisma, since the book states "an inability to read body language or subtle hints are just a few traits that can give a character low Charisma." Maybe you could rule -1 Cha for every 2.5 essense lost. Or instead of decreasing Charisma, you could just apply modifiers to certain social tests involving empathy. |
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#12
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Moving Target ![]() ![]() Group: Members Posts: 565 Joined: 7-January 04 Member No.: 5,965 ![]() |
i think that the reason we dont really have a mechanic for too much cyberware (as long as essence is a positive number), is because its more of a roleplaying thing. it dosent affect everyone equally. its not something that happens because you got some new parts- its something that happens because you have problems dealing with the idea of having those parts.
If you apply an actual penalty for cyber, then you do two things- make it that much more difficult to play a street sam or other heavily cybered character, and make the faces avoid cyber. In the case of the sam, having a charisma 2 lets them have 1 dice of default on social skills. if you apply a chrisma penalty, then the sam needs charisma 3 to do what a non-cybered guy can do at 2... including intimidate. also if the faces avoid cyber, then we will see more face-mages/adepts/technomancers and fewer face-sam/rigger/decker In SR3, you had a penalty to charisma for VISIBLE cyber outside of a specific category, and an increase in your signal (being easier to see by sensors). In SR4, essence includes bioware as well as cyberware, so essence loss isnt really the best scale for impact on charisma anymore. If you want a mechanic for it, i suggest assigning a list of ware specific ratings for social impact. you take this rating, round down, and then apply it as a modifier... down with some groups, and up with others. so we could say that very common things like datajacks and cybereyes have little or no impact. you have things you can see (liek obvious cyberlimbs) that have a larger impact, things you minght see (use of atributes over racial max, detecting a synthetic limb, use of ectra IP) which have an impact only when its perceived. Really, the only times most people will react to cyber, is when its in-your-face obvious. obvious cyberlimbs, dermal plating, inhuman ability and speed, and the weirder cosmetic stuff. if its synthetic replacements, many people will choose not to see it even if they do notice. think about if you meet someone with a disability- do you point it out, or try not to stare and avoid the topic? |
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#13
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Moving Target ![]() ![]() Group: Members Posts: 983 Joined: 20-February 06 Member No.: 8,286 ![]() |
I think it is, at least partially, something that happens "because you got some new parts." As the book says, large amounts of cyberware cause the character to become more "inhuman," more "detached," and less empathetic with other creatures. Robocop, I think, is a good (albeit extreme) example of the dehumanizing effects of cyberware. Now, I don't think there needs to be a mechanic to reflect this; it can simply be handled in roleplay. However, just for fun, I'm curious if anyone has any suitable mechanics to enforce this side-effect of cyberware. |
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#14
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Shadow Cartographer ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 ![]() |
I think the idea is bollocks, with one small caveat. If someone is injured and loses a hand for example, do they become less human or less in touch with others? Definitely not. So why when the lost hand can be replaced with an artificial one, do they suddenly become less human? Because it interfaces with their nervous system? How does that make any sense? "Well, we've attached some electrodes to the nerve endings in your wrist Mr. Reeves, so I'm afraid you'll be a bit less capable of love from now on." The only case in which I think it makes any sense is in those who trade in parts of themselves for mechanically superior parts. You could say that these people are a bit obsessed with power and do have less empathy, but the rules make no distinction for choice and many people would have valid reasons for doing this anyway. My personal opinion is that whoever came up with this had watched Star Wars a few too many times. Saying someone who was injured or had a medical condition (probably the most common reasons for someone to have cyber or bioware in the world of 2070), is less human is just kind of offensive. I ignore it. |
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#15
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Moving Target ![]() ![]() Group: Members Posts: 153 Joined: 7-November 04 Member No.: 6,811 ![]() |
If you treat cyberware and essence loss as a strictly physiological thing, correct, it doesn't make a whole lot of sense. There's plenty of things to draw upon in SR fiction and mechanics to say that Essence loss is also harming your character's driving spirit / "soul" in some fashion, which is where the effect probably comes from.
Plus, make sure we don't throw the baby out with the bathwater. The essence drain on a single Cyberhand is minimal. Even hacking off the whole arm and replacing it isn't that bad. I wouldn't start insisting on a PC roleplaying this sort of thing until they get at the minimum below 2.0 essence. |
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#16
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Moving Target ![]() ![]() Group: Members Posts: 314 Joined: 25-February 06 Member No.: 8,307 ![]() |
Best example I've read about people with cyberware becoming detached (I don't know from where)...
If you replace your eyes, as good as the cyberware is, it's still not "your" eyes. It's like very tiny, hi-res monitors in your head, so it's almost like watching rather than seeing. You get used to it, but there's always that little sense of disconnection. Oh yeah, I think Cybertechnology is where SR introduced mechanics for losing humanity from cyberware. It didn't seem to be very popular... |
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#17
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Moving Target ![]() ![]() Group: Members Posts: 451 Joined: 8-May 06 Member No.: 8,533 ![]() |
I've even copied this over into other games.
The main game where Lilith Taveril is in, she has cybereyes. Now, her cybereyes are in every way superior to the natural ones she had before. But, she envies those with natural eyes, and her subconcious disgust at having these machines in her head causes her magic to suffer. Thus, at random times, she attempts a spell and gets some random effect that happens. She simply blames it on the eyes interfering with her magic, but really, it's her. In addition, there's also the detachment. She doesn't quite interact with people the same way and keeps a bit of distance. Again, because of this subconcious issue over the eyes. I'm willing to bet that all of the issues with cyberwear are just that: subconcious. They're a person's inner demons manifesting themselves. |
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#18
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Moving Target ![]() ![]() Group: Members Posts: 153 Joined: 7-November 04 Member No.: 6,811 ![]() |
That example was from the fiction of Cybertechnology. I don't recall enough of the mechanics in Cybertechnology to remember if I liked or hated them, but the fiction was entertaining.
Most folks aren't inclined to like the thought that their favorite diakoted-katana wielding special-ops cyber-samauri badass might have a spiritual failing or psychological flaw. |
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#19
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Moving Target ![]() ![]() Group: Members Posts: 349 Joined: 16-January 05 Member No.: 6,984 ![]() |
Or that all of their heavily cybered characters are less human than people who can cast fireballs or run on water.
It all depends on how you see your character. You can have a mage who feels just as detached from humanity as a heavily cybered combat machine, due to the power and abilities gained from his spells and his communiion with spirits. |
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#20
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Moving Target ![]() ![]() Group: Members Posts: 749 Joined: 28-July 05 Member No.: 7,526 ![]() |
I used to impose target number penalties in SR2 for sub-1 essence characters to reflect increasing loss of ability to recognize and express emotion. But in SR3 Adept powers became as good or better than cyber, so I didn't feel it was fair to impose roll penalties.
Now if an appropriate parallel can be drawn with advanced magic characters, it might be interesting and worthwhile to come up with soemthing again. :cyber: |
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#21
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Moving Target ![]() ![]() Group: Members Posts: 451 Joined: 8-May 06 Member No.: 8,533 ![]() |
2bit, try the addiction quality. If they use magic quite a bit, it's natural to assume that the flow of power through their body can produce an effect similar to addiction after happening enough.
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#22
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Moving Target ![]() ![]() Group: Members Posts: 749 Joined: 28-July 05 Member No.: 7,526 ![]() |
Well, they already face focus addiction. I'm considering making initiation without groups or ordeals more difficult, and play up the transformation aspects of each initiation. Lots of potential there.
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#23
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Moving Target ![]() ![]() Group: Members Posts: 128 Joined: 6-January 03 From: In front of my laptop Member No.: 3,860 ![]() |
Having a heavily augmented person is kinda like walking around with a loaded gun. Just put your self in place of a person on the street. What would you think if see a large person muscles bulging walking in a way that just seems to smooth and controlled. His eyes looking in to distance. His gaze pausing on thing that wouldn't normal be interesting.
Cybered people just don't look right. They move differently, and take notice of the world around them in different ways. It doesn't really make them less human, just not quite right. Depending on how they are cybered up there some phycological effects, but not really related to game mechanics. Think about what you feel like putting on football or other protection. Then add that to the way you feel with a gun or large knife in your hand. Add a splash of driving over speed limit on a back rood, and a dash of standing on top of a tall building when think what would it be like if you jumped. I think that is about right. |
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#24
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Moving Target ![]() ![]() Group: Members Posts: 314 Joined: 25-February 06 Member No.: 8,307 ![]() |
Hmm... that's interesting. Maybe an air of superiority, or arrogance. Like Magneto in the X-Men, feeling that he is more advanced than "mundanes" and they are somehow beneath him... |
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#25
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Target ![]() Group: Members Posts: 3 Joined: 13-August 06 Member No.: 9,106 ![]() |
If you were adding a -1 per point of essense lower then 6 because a character doesn't show emotion as much or seems detached, would that mean that in a Composure test, they would get a Bonus equal to the same loss they got in other social tests becuase of the fact that they don't show their fear or maybe don't even believe that whatever the cause of the test would even effect them?
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