Armor on Cyberlimbs |
Armor on Cyberlimbs |
Aug 19 2006, 04:08 AM
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#1
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Moving Target Group: Members Posts: 236 Joined: 6-September 04 Member No.: 6,634 |
Hey, a quick question that really confused me:
If you put armor on cyberlimbs how does it affect your overall armor in various combinations. If you have two armor on your torso does that stack with an armor jacket for instance? What if you have 2 armor on every limb (Torso, two arms and two legs)? Does that add up to 10 extra armor overall that you stack with other armor? Does it only add two? Is it an average just like with body? Thank you for your help in advance. |
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Aug 19 2006, 07:07 AM
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#2
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Moving Target Group: Members Posts: 984 Joined: 15-June 06 Member No.: 8,717 |
SInce body on all other cyberlimbs is averaged I would handle it like that. WHatever the average is gets added to what you're wearing, not affecting encumbrance
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Aug 19 2006, 08:55 AM
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#3
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jacked in Group: Admin Posts: 9,236 Joined: 26-February 02 Member No.: 463 |
The answer is... it is not known. Nowhere does it say how this is done AFAIK.
I have made up a house rule that armor grants a +1 to the total armor rating (stacks with everything else) for every full 4 points of armor present (thus every cyberlimb adds +1 if fully armored). I would be inclined to let torso armor count double even. Bye Thanee |
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Aug 19 2006, 09:58 AM
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#4
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Moving Target Group: Members Posts: 165 Joined: 26-February 02 Member No.: 1,002 |
Cyberlimbs..... grumble... grumble..... I wish it would just be cool and be done..... grumble.
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Aug 19 2006, 09:59 AM
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#5
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Moving Target Group: Members Posts: 165 Joined: 26-February 02 Member No.: 1,002 |
Maybe Augmentation would help....... hint.... hint.... Freelancers please help finish this off and have it work.
/late //drunk ///yeah |
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Aug 19 2006, 10:25 AM
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#6
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Great, I'm a Dragon... Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
At leat they're affordable now. |
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Aug 19 2006, 11:32 AM
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#7
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Moving Target Group: Members Posts: 115 Joined: 25-May 05 Member No.: 7,415 |
Still not worth getting though.
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Aug 19 2006, 12:10 PM
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#8
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Great, I'm a Dragon... Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
They're cool, they're shiny and you can have a gun installed. Cool enough.
The price reduction makes it more reasonable that people with missing limbs (say by a car accident) get a cyber replacement. |
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Aug 19 2006, 02:10 PM
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#9
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Moving Target Group: Members Posts: 565 Joined: 7-January 04 Member No.: 5,965 |
Armor on cyberlimbs is +1/+1 to your total, same as a helmet or sheild, per point of armor you have. this is balanced only because of how very broken cyberlimbs are in regards to upgrading attributes. your trading not just attributes in that arm, but lowing your overall attribute to the new average (which is less than clear on how to calculate)
we could argue endlessly about how and why its broken. but we know that it is broken. our best hope is for the next book to improve matters- add in meta-type specific cyberlimbs at the very least. in the meantime, be sure to look at the overall effects of house rules before you try to use them. The easiest way to limit cyberlimb armor, is to enforce armor encumberance based on you average body score. this means you cant just load up on armor without getting body as well, and being a troll wont help as much. |
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Aug 19 2006, 06:34 PM
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#10
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Well, not really. THe maximum cash you start with nowadays for character creation is cut to 25% of SR3 and the prices for cyberlimbs hav been cut to 20% from SR3. In the end the only way it is cheaper is for getting it in-game, and that means full borgs are a bit harder to create and it's STILL not viable except for possible coolness factor. |
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Aug 19 2006, 07:25 PM
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#11
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
and if you're a troll, you can't get a limb that even equals your Str and Bod unless you get a cybertorso, or you take the absolute minimum natural Str and Bod. not much of a change from SR3, i guess--still costs massive essence just to get your limbs and natural abilities to match. |
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Aug 20 2006, 08:25 PM
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#12
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Moving Target Group: Members Posts: 165 Joined: 26-February 02 Member No.: 1,002 |
So far the one big saving gace of limbs now is that you get to use the limbs attribute for tests instead of the natural. W#hich for humans works out but for trolls just sucks unless you just want to look at it only from an agility point of view.
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Aug 20 2006, 10:04 PM
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#13
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Great, I'm a Dragon... Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
I spoke of the average people in-game, not full-borgs created at char gen ;) |
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Aug 20 2006, 10:07 PM
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#14
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Great, I'm a Dragon... Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
I never said cyberlimbs are perfect or that the essence cots are now more reasonable then under SR3 rules. I've read a thread in the old forum about "re-inventing cyberlimbs" or so, where some people treid to built rules for cyberlimbs nw from scratch, adjusting prices, essence costs, minimum strenght etc. new. Maybe that can help. I didn't save the content in any way, but maybe some poster here did so? |
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Aug 22 2006, 01:05 AM
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#15
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Moving Target Group: Members Posts: 128 Joined: 6-January 03 From: In front of my laptop Member No.: 3,860 |
the cyber skull and cyber torso and the dumbest ideas ever. Really would they not just be titanium bone lacing and muscle replacement. Maybe with some plating screwed on them.
Maybe the new book will have full conversion rules for those that want that brain in a can look. |
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