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> Invincible Troll, Help with an annoying player/character
Rotbart van Dain...
post Aug 26 2006, 06:32 PM
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QUOTE (Charon)
QUOTE (p.158)
If an attack's unmodified DV does not exceed a vehicle's modified armor rating, then the attack automatically fails.


A normal human with a wooden stick and lots of edge could eventually overcome the Armor rating of a Citmaster if you don't enforce that rule!

Hate to tell you, but the actual rule is:
QUOTE (SR4v3 @ p. 158, Vehicle Armor)
If an attack’s modified DV does not exceed a vehicle’s modified Armor rating, then the attack automatically fails.
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James McMurray
post Aug 26 2006, 06:55 PM
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Invisibility won't hide a muzzle flash from the troll's gun, and that's all you need to tell you where to drop the grenades. 4 Guys with underbarrel grenade launchers can drop 8 grenades on him that all go off instantly. Make 2 of those thermal smoke just in case (because you've got ultrasound and grenades). The other 6 can be whatever your favorite grenade type is. I like chemical splash grenades personally.
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Butterblume
post Aug 26 2006, 07:14 PM
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Supressive fire isn't bad against an invisible enemy, if you have an idea were the enemy is. In the case of this troll it won't work, I think ;).
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hobgoblin
post Aug 26 2006, 07:45 PM
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edit:

never mind...
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Cabral
post Aug 26 2006, 08:45 PM
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Hmm. I hope Arsenal, or whatever updates one of my favorites: Freeze Foam.

Trap the troll in a Barrier Rating 12 wall :)

Until it's update, I guess you could just use the Man & Machine specs but those hit must suceed on an Agility (Net hits on initial attack) test or be immobilized in the barrier 12 wall.

I loved making characters with Freeze Foam, Slip Spray and Splat Glue in Splash Grenades (all from Man & Machine pgs 112 - 117).
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hobgoblin
post Aug 26 2006, 08:56 PM
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hmm, sounds like the trapper, a marvel villain...
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Aaron
post Aug 26 2006, 09:36 PM
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QUOTE (Cabral)
I apparently need to get the errata, my book (1st printing) says if the modified DV exceeds the modified armor rating ...

According to the third printing PDF, page 158, it is, indeed, the modified DV.
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Brahm
post Aug 26 2006, 10:41 PM
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QUOTE (Charon @ Aug 26 2006, 11:27 AM)
QUOTE (Brahm @ Aug 26 2006, 07:29 AM)
The last point is why are you so concerned?  Sounds like the team is working together, and good things should happen if they do that.

They just cast invisibility on the troll and go hide will he does all the heavy lifting.

I don't call this working together.

Working together is having everyone involved in the fight, even the less skilled combattant. The combat specialist takes the point but everyone is there to contribute.

That isn't what he said at all. The others are providing "cover". As well the mage is still providing support. Not only does he have to sustain the spell, by whatever means, but he also has to keep LOS. I'd guess he's using a Sustaining Focus otherwise I believe, IIRC, there should be a -2 dice penalty on that Counterspelling.

Further it appears that combat is this character's thing. Now if the runs composed solely of combat, well then yes there might be somewhat of an issue. But it is highly unlikely that this character is the root source of that issue, and trying to find some way to threaten the Troll in combat isn't the path to a solution.

There should come many times in a run where various team members will step forward to do the heavy lifting in their area of specialty while the other members provide support/cover/coffee.
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Sammiel
post Aug 26 2006, 11:00 PM
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yeah, if you have powergaming players, than powergame the opposition right back at them. throw a brick wall of a troll with counterspell support and see how they like it.

Barring that, shoot the mage.
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Rotbart van Dain...
post Aug 26 2006, 11:15 PM
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Bah, kill'em all - use Doom, Ebola+ and 7seven combined... that'll teach'em. :S
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Zen Shooter01
post Aug 27 2006, 12:01 AM
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You could try putting challenges in front of them that can't be defeated with violence. This will shrink the troll's usefulness.

Also keep in mind that violence draws attention. Law enforcement, criminal syndicates, corporate or national counter-intelligence wetwork teams; any of these might be powerfully motivated to put a stop to the rampage that is rocking the good ship Status Quo. They will deploy significant resources to finding, surveilling, and then ambushing the troll at the time and place the least to his advantage. Like for example, when he's alone.

You might try a camoflaged rotodrone with an LMG standing off at a hundred and fifty meters or so, for starters.
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Ravor
post Aug 27 2006, 03:40 AM
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Although I'm starting to get a funny vibe that my leg is being tugged on, I'll bite and respond anyways...

---

Personally I fall into the camp demanding for his build to be posted before offering ways to geek him, err... I mean show him the error of thinking he's all powerful, yeah, thats it. *winks*

Seriously though, either someone has got to have misread a rule somewhere to have as serious of a problem as you've described, unless of course as someone has pointed out, your corp-sec are played as first day cadets who stand out in the open as their buddies are slaughtered...

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kzt
post Aug 27 2006, 06:58 AM
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How about 4 Steel Lynx, with suppressed smartlinked LMGs, 200 round belts of APDS and with the full load of vision enhancements? If you include the nearly free RF scanner you can pick up the traffic between his team and him, which can have them direct their attentions to the team if appropriate. A $20,000 drone can include all of this, with goodies like non-conductivity 6, ultrasonic vision, targeting 4 and clearsight 4.

I found they didn't do a whole lot against a dragon with armor 8 running (hardened armor sucks), but they will tend to do a number against most anything less. 6P with -5 armor tends to hurt things, particularly when you use some drones firing wide bursts and other narrow bursts.
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Kremlin KOA
post Aug 27 2006, 07:11 AM
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i would use a varient of thesteeel wall defense, leave the troll trapped and force the rest ofthe teamto find an alternate way to get to the other side of the coroned offarea o release it


also in the citymaster option

agi 7
pist6
spec warhawk 2
smartlink 2
aiming 1
reflex recorder 1

19 dice
lose 4 dice for extra damage

so we will look at 15 dice
15 dice is 5 successes

round down is 5 leaving 10 left to roll with the edge reroll

giving another 3-4 successes

easily enough
gives 20-21damage against 32 dice soak
about 10 damage on average

so it is within acceptable levels of luck to pull that off

lets assume lucky hit



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ZenOgre
post Aug 27 2006, 11:52 AM
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In all this discussion, I note the lack of a response from the OP.
As for my suggestions ( mirroring a lot of what's already been said ).
Go with Frag grenades for the win, with pressure sensors and gas/liquid vector drugs and inhibitors. May not kill him, but you'll probably knock him out. so yeah, set up a situation so that if he's "kill Kill KILL!", he'll get pics and anon notes that he should be more careful of his ident and safety, if he wish's to live much longer.
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Thanee
post Aug 27 2006, 12:17 PM
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Expert Gunman + Ares Alpha + Ultrasound + APDS + Full Burst = Troll in a world of pain

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Sammiel
post Aug 27 2006, 03:34 PM
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Expensive Ammo and Bigger Guns are the last resort of a bad GM or one that doesn't have any control over his campaign. Nine times out of ten, when you throw bigger guns and bigger ammo at your invincitroll, the only thing that happens is you now have a party equipped with bigger guns, bigger ammo, and aforementioned invincitroll.

Several good options have been mentioned in this thread, but honestly, the best solution to this is the OOC one.

Quite frankly, if your players respect you at all, than you need to explain to the troll player that he is disrupting the game, and needs to roll a different character. Tell him he can have all his nuyen and karma for the new character, but he can't keep playing his current one.

Quite frankly, this is why my favorite shadowrun group imposed a troll moratorium, where no trolls were allowed unless everyone was a troll. The one glaring failure of balance above all others in Shadowrun, imo, is Trolls as a playable race.
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knasser
post Aug 27 2006, 04:04 PM
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QUOTE (Sammiel)
Expensive Ammo and Bigger Guns are the last resort of a bad GM or one that doesn't have any control over his campaign. Nine times out of ten, when you throw bigger guns and bigger ammo at your invincitroll, the only thing that happens is you now have a party equipped with bigger guns, bigger ammo, and aforementioned invincitroll.

Several good options have been mentioned in this thread, but honestly, the best solution to this is the OOC one.

Quite frankly, if your players respect you at all, than you need to explain to the troll player that he is disrupting the game, and needs to roll a different character. Tell him he can have all his nuyen and karma for the new character, but he can't keep playing his current one.

Quite frankly, this is why my favorite shadowrun group imposed a troll moratorium, where no trolls were allowed unless everyone was a troll. The one glaring failure of balance above all others in Shadowrun, imo, is Trolls as a playable race.


There are lots of good counterbalances to the Troll if a GM is willing to use them. The only problem is that they are often less statistical ones. Examples that spring immediately to mind are:

Deliberate Social Prejudice (refusal to admit to clubs, sports event, no dates)
Inadvertant Social Prejudice (no troll-sized taxi available, the only troll seats in the the restaurant already taken, etc.)
Targeting (second only to geek the mage is LMG the troll)
Infiltration ( "I hide behind the uh..." )
Cover ( "I hide behind the uh..." )
Confined spaces (sorry this building is pre-awakening. The ceiling is only 8' so -1 dice pool, please)
Minority race ("So we have twelve trolls living on this block. Frag it, lets question all of 'em).

And that's just to start with. I would warn any prospective player of these issues before they started, but I wouldn't shy away from using them. Trolls are good, but there are downsides if a GM isn't just running a dungeon crawl.
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Brahm
post Aug 27 2006, 06:00 PM
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<double post deleted>
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Brahm
post Aug 27 2006, 06:01 PM
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QUOTE (Ravor @ Aug 26 2006, 10:40 PM)
Although I'm starting to get a funny vibe that my leg is being tugged on, I'll bite and respond anyways...

I'm starting to get that impression too given that he hasn't posted in the thread since the initial post. In fact I got a 'troll' sense from the post right off. But the topic was worth addressing, so I figured I post anyway on the off chance it was a real post. *shrug*
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Zen Shooter01
post Aug 27 2006, 06:08 PM
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Knasser is absolutely correct. In my opinion, trolls are very nearly unplayable as a PC race.

They don't fit in most cars. The team evacuates in a van, the troll has to jog home.

Even a room with eight foot ceilings is six inches to a foot too short, and the average hallway, which is about three to four feet wide, is rather narrow for them. I routinely penalize them two dice to physical skills in small spaces. And even post-Awakening, most construction will not accomodate them because it doesn't make economic sense. You're going to make everything a meter taller and wider (and subsequently more expensive to heat and cool) just to accomodate 4% of the population? Not usually.

And their size and rarity make them stand out in a crowd. Trolls are extremely conspicuous in an inconspicuous line of work.
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Lazerface
post Aug 27 2006, 06:11 PM
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QUOTE (Zen Shooter01)
They don't fit in most cars. The team evacuates in a van, the troll has to jog home.

Which would explain the running table.
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James McMurray
post Aug 27 2006, 06:11 PM
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The first post being meant as a troll or not doesn't really matter. If it was, it failed because there's no fighting going on. If it wasn't, it succeeded in starting up a conversation that rehashes conversations had last month and the month before that. :)
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Thanee
post Aug 27 2006, 06:16 PM
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QUOTE (Lazerface)
Which would explain the running table.

:rotfl:

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Thanee
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Samoth
post Aug 27 2006, 07:07 PM
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I don't see the problem. If he's effective in combat, why punish him? You'd think every runner group would love to have a guy like him: someone they can send into the fray without having to worry about protecting themselves.
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