What year does your game take place?, Just curious. |
What year does your game take place?, Just curious. |
Aug 26 2006, 12:49 PM
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#1
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Moving Target Group: Members Posts: 355 Joined: 24-August 02 From: Magna, Ute Nation Member No.: 3,166 |
My current game is in late 2061. I was just curious how close people are to current storyline.
My game is now in December 17, 2061, but my players are on their way to DC for a Christmas party. |
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Aug 26 2006, 01:53 PM
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#2
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
2055. Mmm, bugs.
~J |
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Aug 26 2006, 02:37 PM
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#3
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Moving Target Group: Members Posts: 104 Joined: 12-July 05 From: Rio de Janeiro, Brazil Member No.: 7,496 |
My game is now in July, 25 - 2055 and the party is in Europe, but they should finish their biz there soon and arrive in Chicago in a bit less than a month :-) |
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Aug 26 2006, 02:42 PM
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#4
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Moving Target Group: Members Posts: 257 Joined: 25-May 05 Member No.: 7,414 |
13 years ago we started a campaign in 2050. Since then all of our games have followed (different aspects of) the same story arc, and we're only up to late 2058.
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Aug 26 2006, 02:50 PM
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#5
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Moving Target Group: Members Posts: 355 Joined: 24-August 02 From: Magna, Ute Nation Member No.: 3,166 |
I know what you're talking about. I started my game in 2059 and after 5 years of playing, we're almost to 2062. We play once a week! |
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Aug 26 2006, 03:58 PM
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#6
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Moving Target Group: Members Posts: 152 Joined: 4-July 05 From: Delaware, OH Member No.: 7,483 |
The majority of my group is new to SR so I started them in 2050. I began them with the good ole SR1 modules and we're now up to Nov 2051. We only play once a month, but training sure does make time fly :)
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Aug 26 2006, 04:45 PM
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#7
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
We play once weekly, and started about two and a half years ago. We started in June 2055, and we're now in late August 2055.
~J |
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Aug 26 2006, 04:50 PM
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#8
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Moving Target Group: Members Posts: 355 Joined: 24-August 02 From: Magna, Ute Nation Member No.: 3,166 |
Wow! :eek: |
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Aug 26 2006, 05:55 PM
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#9
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Oops, I null voted before I realized there was an "other". So...other.
It varies. Sometimes I run a specific time, sometimes I run sort of a generic "it's in the time of Shadowrun" type game. |
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Aug 26 2006, 06:41 PM
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#10
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Moving Target Group: Members Posts: 132 Joined: 24-August 05 From: Luxembourg, Luxembourg Member No.: 7,611 |
We've been playing in 2055 with the hopes of going through Dunky's death and bug city. Between playing other games, just never really got that far.
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Aug 27 2006, 02:19 AM
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#11
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Cybernetic Blood Mage Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 |
Well the main campaign that I'm running started on 01-01-2071, but every now and again I run a game set in the far future just as my version of the Horrors are starting to invade in full force. (The only knowledge I have of Earthdawn is from these boards and a few Shadowrun Websites, so I imagine that my Horrors are most likely not cannon.)
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Aug 27 2006, 03:33 AM
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#12
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Moving Target Group: Members Posts: 984 Joined: 15-June 06 Member No.: 8,717 |
How did you manage that? Our games are spaced, in-game, about a month apart. I can't reason giving them runs any closer together than that. |
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Aug 27 2006, 03:58 AM
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#13
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Ain Soph Aur Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
Yeah, me too. My currect campain has shedim and the seattle Mob War, so go figure. |
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Aug 27 2006, 05:26 AM
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#14
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Target Group: Members Posts: 91 Joined: 13-March 03 From: Bunker Gate 7 [CaTCo Compound] Member No.: 4,248 |
I play since SR1 come out. Each of my campaign started in 2050... So when a new team progresses in time, sometimes they heard about preceding teams of shadowrunners that I GM in the media, street rumors, etc…
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Aug 27 2006, 06:32 AM
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#15
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Moving Target Group: Members Posts: 257 Joined: 25-May 05 Member No.: 7,414 |
I can't speak for Kage, but our games progress at about the same rate so I'll chime in. We account for pretty much every hour of each day, and when a game session ends, we note the date and time, and pick up from there next game. We play this way to account not only for all of the time needed for designs (spells, spirits, guns, vehicles, programs, etc), healing time, and gear availability, but also to impress upon the team that the world is alive, and to give the PCs the chance to react to events as they happen. The NPCs aren't going to wait politely for the runners to heal or gear up before taking whatever actions they intend - they will operate on their own timetable. The flavor that we go for is that things continue to happen, whether you are a part of them or not is up to you. If you're not ready to take action when action is required, then to paraphrase Rummy : You go with what you have, not what you wish for. [edit] We also only have one or two actual "Runs" per gametime month, but the rest of the time is spent looking for jobs, researching & legwork, maintaining contacts, buying gear, fencing loot, smaller side jobs, training, downtime role-playing, etc. We play a lot of games where initiative is never rolled, but we walk away happy anyway if the story progressed in a meaningful way. [/edit] |
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Aug 27 2006, 02:25 PM
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#16
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Moving Target Group: Members Posts: 451 Joined: 8-May 06 Member No.: 8,533 |
2060, 2064, and 2071.
The 2060 is just a game we started when we got bored with the powerhouses we have in 2064. My character in the 2064 game has a reputation for throwing tanks at people. Gotta love illusion plus powerball combos. The 2071 is trying out the new system. |
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Aug 27 2006, 03:55 PM
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#17
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Moving Target Group: Members Posts: 355 Joined: 24-August 02 From: Magna, Ute Nation Member No.: 3,166 |
I couldn't have explained it better myself. This is what we do also. I love roleplaying downtime, it's my favorite part of the game. Sometimes time flys when they're all using their B/R skills and their enemies haven't caught up with them, yet. Actually, I can't remember the last time they were actually on a run. That must be why they're so broke. :D |
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Aug 28 2006, 06:12 AM
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#18
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Target Group: Members Posts: 60 Joined: 26-January 06 Member No.: 8,195 |
I started out my group in 2060, and made it all the way until the very start of 2062. Then we switched to a new team when new members joined us (the original team was too powerful by then to accept brand new members, and it would have been too much of a hassle to power the new characters up). The second team of runners only lasted a short time until the end of 2062, when Shadowrun 4 came out, and as a group, we decided to switch and start running brand new characters. I kept the time period roughly the same, and set this new group of runners in early 2063, and have been slowly making our way up to System Failure. And finally, our group has arrived at August 2064... just a few months prior to System Failure, which I am so looking forward to as their GM.
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Aug 28 2006, 06:56 AM
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#19
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Bushido Cowgirl Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...Rhapsody actually begins in December '62 & goes to August of '63. It then jumps to the September of '64 still; months before Crash 2.0.
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Aug 28 2006, 05:37 PM
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#20
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Moving Target Group: Members Posts: 111 Joined: 12-July 06 From: Redmond,UCAS Member No.: 8,876 |
Our current campaign began in 1998. Three of the current characters have survived from the beginning. In game terms, things started up in June 2052, and as of last weekend's game, the current game date is October 2060.
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Aug 28 2006, 05:57 PM
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#21
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Shadow Cartographer Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 |
Will be starting a game in September set in 2055. Basically, there's a lot of good stuff that's happened in the timeline that I want to take new players through. That said, whilst players can handle an awakening with goblinisation et al, plunging them into a world where a dragon was elected president pushes the fantasy aspect too far too soon. They'd treat everything like D&D with cars. |
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Aug 28 2006, 06:12 PM
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#22
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Shooting Target Group: Validating Posts: 1,618 Joined: 29-January 03 From: Montevideo, Uruguay. Member No.: 3,992 |
I'm running two campaigns with different groups: SR3 (2055) and SR4 (2070).
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Aug 29 2006, 01:09 PM
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#23
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Moving Target Group: Members Posts: 831 Joined: 5-September 05 From: LAX, UCAS Member No.: 7,687 |
We currently have one game in Seattle in 2069, and one in Miami in 2070. Hopefully a flashback game will come about in on the west coast (fun with Saito) in 2061-62 if things work out. :smokin:
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Guest_MK Ultra_* |
Aug 29 2006, 10:45 PM
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#24
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Guests |
I voted other, because I have multiple champaigns running (though many are frozen at the moment), that play in different times. The champaigns I a most interested in are in 2049 and in 2070, as well as a 2068 champaign where I´m a player and the 2070 champaigns on this board (well, one at the moment) that I´m participating in.
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Aug 29 2006, 10:57 PM
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#25
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
I dislike the metaplot so I try to keep things as early as possible before things change. Since I usually play SR3 I usually set things in the very beginning of basic SR3.
My favorite setting, though, is the basic beginning SR2 setting, because it still has all the evil Japanese corporations of midwestern autoworker fear. I feel like it has the zeitgeist of the 80s moreso than the later metaplot does. I mean, in SR3, north americans are allowed to be cool and scary too, which is not the 80s zeitgeist. |
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