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> Possession or Materialization?
Which spirit manifestation mode do you like better?
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emo samurai
post Sep 3 2006, 07:39 PM
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I'd normally say Possession, but then again, materialization works even if nobody's there.
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Toshiaki
post Sep 3 2006, 07:44 PM
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Materialization because it fits the style of most of my NPCs best. Though I do have to say that Possession is a lot of fun, just that it appears less often in my games.
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knasser
post Sep 3 2006, 08:45 PM
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If it were for a character I were playing, then probably Materialisation. I do have a build that focuses on possession but only because there were very good character reasons for it.

For NPCs, I might use possession now and again for a bit of variety, but I don't think anything compares to a Force 6 Beast Spirit tearing down the corridor at you.
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Aaron
post Sep 3 2006, 10:00 PM
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It occurs to me that it's much easier to sneak a spirit into places with possession.
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Jaid
post Sep 3 2006, 10:17 PM
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QUOTE (Aaron)
It occurs to me that it's much easier to sneak a spirit into places with possession.

easier as compared to what?

you're saying it's easier to get an extra person, or other prepared vessel, into an area than it is to get just yourself into said area and then call the spirit? if so, i have to disagree with you on that.

perhaps you think it's easier to get a possessed person or other prepared vessel into a location than it is to get a materialised spirit? again, i'll have to disagree with you if this is your point. materialised spirits can fly, and can just sit around in the astral if you don't need them on the material plane. and if someone can see the spirit in astral form, then they can know that the possessed person is possessed as well.

frankly, i'm just not seeing how it's easier to sneak a spirit into a place using possession... don't get me wrong, possession has it's advantages (huge physical attributes being one of those things, for example), but sneaking into places doesn't seem to be one of them...
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emo samurai
post Sep 4 2006, 03:31 AM
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What if it possesses a guard?
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Samaels Ghost
post Sep 4 2006, 03:35 AM
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So long as there is lax astral security, that's a good idea. Otherwise it won't take long for a conflict to ensue.
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emo samurai
post Sep 4 2006, 03:39 AM
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But there's channeling! And it allows your mage to be invincible for the duration of a combat!
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Samaels Ghost
post Sep 4 2006, 03:48 AM
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QUOTE (emo samurai)
But there's channeling! And it allows your mage to be invincible BADASS for the duration of a combat!

Fixed it
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Da9iel
post Sep 4 2006, 02:50 PM
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AWESOME!!!
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Rotbart van Dain...
post Sep 4 2006, 03:16 PM
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QUOTE (Samaels Ghost)
So long as there is lax astral security, that's a good idea. Otherwise it won't take long for a conflict to ensue.

Even then, noticing a posessing spirit takes 6-Force hits in perception.
Not exactly bulletproof to begin with.
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Jaid
post Sep 4 2006, 03:50 PM
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QUOTE (emo samurai)
What if it possesses a guard?

well, that works real well... provided the guard lets you perform a ritual on him first.

personally, if i was a guard (or any normal person in SR, for that matter), i probably wouldn't just let someone perform a magical ritual on me to make me a prepared vessel.
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FanGirl
post Sep 4 2006, 04:01 PM
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That's what roofies are for! :D
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hyzmarca
post Sep 4 2006, 04:25 PM
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QUOTE (Jaid)
QUOTE (emo samurai @ Sep 3 2006, 10:31 PM)
What if it possesses a guard?

well, that works real well... provided the guard lets you perform a ritual on him first.

personally, if i was a guard (or any normal person in SR, for that matter), i probably wouldn't just let someone perform a magical ritual on me to make me a prepared vessel.

Simply summon a spirits that three force points greater than you were planning to summon. This has the same effect as making the guard into a prepared vessel for your possesing spirit and then some.

+6 bonus is nice, but it is not necessary for a sufficiently powerful spirit.
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Shrike30
post Sep 13 2006, 07:32 PM
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Posession just seems to have so much more style...

I dunno. Maybe my game's ubersummoner is burning me out.
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Metalsmith
post Sep 14 2006, 12:16 AM
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QUOTE (emo samurai)
I'd normally say Possession, but then again, materialization works even if nobody's there.

If there was nothing there, there would be no need for either kind of spirt Materilized or Possessing.

There's always Somebody there.

You are there: Possess yourself and become created Shiva the Destroyer.

Bank Vault door is there: Inability to use high tech aside you can use basic functions. Opening or Closing a door is a basic funtion.

Want a cheap servant, and can't bring yourself to nab a neighbor kid or the pizza man? Possess a Marmoset and send it out to do your bidding.

-----------METALSMITH------------^^^^


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Metalsmith
post Sep 14 2006, 12:35 AM
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QUOTE (knasser @ Sep 3 2006, 03:45 PM)
but I don't think anything compares to a Force 6 Beast Spirit tearing down the corridor at you.

Except for a force 6 Spirit of any type Possessing a Guard and tearing down the corridor at you. Also the psych war potential of forcing you to shoot a co-worker. There is no such problem when a spirit is involved, just toss a frag grenade at it.

Beast Spirit
Bod 8 Agil 7 React 8 Str 8 Cha 6 Intuit 6 Logic 6 Will 6 Init 12
Damage Reist 12 Hardened +8 Body

Possessed Lonestar Guard
Bod 3(9) Agil 4(10) React 4(10) Str 3(9) Cha 3 Intit 4(6) Logic 3(6) Will 3(6) Init 16
Damage Resist: 12 Hardened +9 Bod +8/6 Jacket

and because I'm in a good mood.

Possessed Marmoset (Monkeys are agile and quick)
Bod 1(7) Agil 5(11) React 5(11) Str 1(7) Cha 6 Intuit 6 Logic 6 Will 6 Init 17
Damage Resist 12 Hardened +7 Body

On a choice between facing any of the above, I'll face the Beast Spirit. (the Monkey is slightly less dangerous but will throw Poo)

On a fight between the Beast Spirit and the Guard I'll bet on the guard.
On a fight between the Beast Spirit and the Marmoset I'll bet on the Marmoset
On a fight between the Guard and the Marmoset I'm betting on the Marmoset (but only because I back the Monkey as a general rule)
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Rotbart van Dain...
post Sep 14 2006, 12:52 AM
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QUOTE (Metalsmith)
Want a cheap servant, and can't bring yourself to nab a neighbor kid or the pizza man? Possess a Marmoset and send it out to do your bidding.

Even better:
Kill it first and get an undead monkey. :rotfl:

PS: And make sure that the spirit posessing it has the Engulf power.
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Slithery D
post Sep 14 2006, 12:58 AM
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Actually, at Force 6 the Beast spirit does the most damage in one on one combat. Natural weapon DV 6 + Venom DV 6. After it used Fear, of course, to make you run so it can hit you from behind.
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BishopMcQ
post Sep 14 2006, 01:05 AM
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Voodoo groupie...
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Metalsmith
post Sep 14 2006, 01:34 AM
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QUOTE (Slithery D @ Sep 13 2006, 07:58 PM)
Actually, at Force 6 the Beast spirit does the most damage in one on one combat. Natural weapon DV 6 + Venom DV 6. After it used Fear, of course, to make you run so it can hit you from behind.

LOL, Sorry Charlie. :(

Page 102 Street Magic, Possesion and Vessles sidebar.

"When a spirit possess a vessel, the combined bing that results is dual-natured, has Immunity to Normal Weapons, and boasts ALL of the spirits powers and skills."

or am I somehow misinterpreting that quote?

Actually, at Force 6 the Possessed guard does the most damage in one on one combat. Natural Weapon DV 6 + Venom DV 6 After it used Fear, of course, to make you run so it can hit you from behind.
RIGHT BACK AT 'CHA :)


My money is on the guard.

Possessing a Creature, just about any creature, is better than your standard Joe Shmoe Spirit.

--------METALSMITH-----^^^^
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Slithery D
post Sep 14 2006, 01:39 AM
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There are no possession traditions in SM that summon Beast Spirits. But you get a silver star.
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Metalsmith
post Sep 14 2006, 01:53 AM
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QUOTE (Slithery D @ Sep 13 2006, 08:39 PM)
There are no possession traditions in SM that summon Beast Spirits. But you get a silver star.

Sorry again, Charlie :(
but you get a "Silver Star"

Pge 35
"This by no means an exhaustive list of the myriad traditions that find their home in the sixth world, just a represntative samelo f the most widespread....."

Or do you, laughingly, think an inability to summon Beast Spirits was supposed to be another "supposed" weakness of the Possession Traditions? When several opportunities for such a note were passed by in Street Magic.

Then again if you seriously want to perform the mental gymnastics required to believe that Beast Spirits are NEVER able to be summoned. Make it a Guard possessed by a spirt of Fire. With Engulf and Energy Aura.

Crispy Critter.


--------------METALSMITH------------^^^^
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Slithery D
post Sep 14 2006, 02:01 AM
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Yes, in the predefined circumstances you specify your custom build will win >50% of the time. I'm very proud of you, and I'm sure your parents will be, too. Put a gold star in your coloring book!
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Kremlin KOA
post Sep 14 2006, 02:05 AM
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predefined circumstance? Brahmanic hindu mased magical tradition is the least likely part of the whole thing


your games might vary but in the games I run PCs are shadowrunners who break into corporate compounds to do illegal jobs for money

this means they run into guards a lot
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