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> Recruitment: Mirrors in the Shadow, sr4 semi open game about the players
Cold-Dragon
post Sep 4 2006, 08:06 PM
Post #1


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Mirrors in the Shadow is a campaign about, well, the players characters themselves. There are runs, there are bad guys, there are super powers and not-so superpowers.

And if you work for it, you might become one of them.

Since this game focuses more around the characters when determining events and consequences, what you do as a player can drastically change things. Taking the steps to being a burn out will lead you to burning out, but it will have opportunities to recover too (would be silly to kill you slowly - you'd take up game space that way). If you take Steps to try and take over a megacorporation, you may very well reach it if you have the guts and possibly cold edge of business law to take it. Don't think only the mundane are going to have the fun here: there are magical super powers as well, and one could, in theory, become a superpower of that nature as well.

What you can use:
SR4 book
Street Magic book (*clings to owned one posessively*)

As per creation rules, you basically follow the standard rules presented in the book. 400 points, no items above this rating or whatever, etc, etc. No initiating beforehand, yadda. if you want to be creative in some way, you have to run it by me first, but I'm not entirely stingy about imagination. If you want to do makes sense you can supply a method of making it work by SR standards, you may very well find it within your grasp.


Now, for the important technical details.

This is a relatively small game, as far as players go. I have one player in reserve (who really wants to play, and had her chance spoiled before from 'problems' of other players committing), and I will take 2-3 more here to join her. If for some reason she drops out, I will keep the game up and take one more person (to the max of 4) if desired.
I would prefer that players try and make character that can get along on a basic level: they will work together, not neccessarily betray one another without damn good reason, etc. If you make a person so grossly incapable to work with the others, or events turn that way, I will intervene in some unlisted fashion (from telling you to remake the person, or by splitting the roads until your character 'learns' to play along).
In case you think that means you have to always be in a party, it does not. This is about the characters, and if there's a private, one person story line to work with for awhile, it can and will be done (as such, metaplanar travel may become an entertaining break for the rest of the group).

In the case of rules and rules lawyers, I will listen to initial complaints or suggestions or questions about things and try to give an honest answer as best I can. I am flexible with some things when it comes to odd moments in the rules. Repetitiveness may change my mind if it somehow comes up, but not for genuine issues (I will get annoyed if you try to bend rules solely for your benefit all the time. I will be pleased if you try to be creative in how you deal with situations where the rules get tricky). I don't know what variant rules I will be using as of yet. Chances are most variants will be from street magic, since the ones in SR4 are usually more about making things more challenging.

The one exception to variants is how edge regenerates and karma is gained: you gain back edge with very clever actions (the less edge you have available, the less cleverness needed). A safe nights sleep will recover all edge, whereas a bad nights sleep might only give you a point or two. Karma is awarded in the traditional sense, but since mages tend to be karma costly, 'good will' or 'bad will' (if you're one of those types) can gain you bonus 'latent' karma. This karma is only good for magical purposes such as enchanting, binding, etc, etc (basically, just about anything magical that doesn't involve learning). Learning in this case implies learning new spells, initiation, and metamagic techniques outside of initiation (one of the Street magic variants). This does NOT include increasing your magic attribute.
Keep track of Latent karma separately from regular karma.

Edit on Latent Karma: Latent karma is suppose to be friendly to all, not just the Awakene (whoops, forgot, lol). As of now, latent karma is available to all that perform deeds and whatnot (in case I said otherwise) and can be used on any upgrading of character that does not involve learning or education. This means it applies to all attributes you can boost and non related things, but not to skills (skills imply a training that also involves refining and advancing your know how of doing it. An attribute is more of expanding your potential, but by pushing it to the limit rather than learning to do it a different way).

In addition, you can also gain true karma through gambling (in general, not Las Vegas style). If you give donations of true intent, you might get real karma for your efforts. the larger the donation, the more likely you get it. the amount of karma, however, is secret. Donations don't neccessarily have to be in nuyen either, so when I say gamble, I really mean putting in a special act and seeing if it pays off.

Lessee...I think I covered most things. ^-^; this is my first online SR game to be the controller of. Pardon the technical run around above. If you're interested in the game, you can post a summary blurb of what sort of person you want or intent to try making. You can supply more than one if you like, in case you're not sure which you want to do. Any character is accepted, technomancer or otherwise.
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Posts in this topic
- Cold-Dragon   Recruitment: Mirrors in the Shadow   Sep 4 2006, 08:06 PM
- - krayola red   Sounds like a rockin' time. I'm still tryi...   Sep 4 2006, 10:08 PM
- - JackRipper   I have a concept i've been kicking around sinc...   Sep 4 2006, 10:51 PM
- - Cold-Dragon   Well so far I'm heavily amused by Cray's o...   Sep 4 2006, 10:52 PM
- - krayola red   Okay, since you gave the greenlight, I'm going...   Sep 4 2006, 11:56 PM
- - JackRipper   That is freakin' hilarous   Sep 5 2006, 12:20 AM
- - JackRipper   Erik "The Ganner" Discription Sta...   Sep 5 2006, 12:51 AM
- - Cold-Dragon   Well, I'm relieved to say I can say no to Bob ...   Sep 5 2006, 01:19 AM
- - krayola red   What? Bob is rejected? My poor old heart, it is a...   Sep 5 2006, 01:56 AM
- - BlackHat   I've had two cool character ideas since Street...   Sep 5 2006, 01:59 AM
- - Cold-Dragon   Erk, that's a good point about the latent karm...   Sep 5 2006, 02:11 AM
- - JackRipper   Cold-Dragon, do you want sheet PM'ed or posted...   Sep 5 2006, 03:16 AM
- - Cold-Dragon   Detailed sheets can be PM'd. That gives a litt...   Sep 5 2006, 03:34 AM
- - krayola red   Sheet fired.   Sep 5 2006, 06:33 AM
- - BlackHat   QUOTE (Cold-Dragon) Both sound good, though Knives...   Sep 5 2006, 12:40 PM
- - krayola red   I have no idea why Knives from Trigun was called K...   Sep 5 2006, 07:33 PM
- - Lagomorph   Hiya, I haven't done a forum game before but i...   Sep 9 2006, 12:28 AM
- - krayola red   Holy crap, Spiderman became a street sam?   Sep 9 2006, 12:30 AM
- - Cold-Dragon   the quota is filled, but backups are always useful...   Sep 9 2006, 12:30 AM
- - Lagomorph   QUOTE (krayola red) Holy crap, Spiderman became a ...   Sep 9 2006, 12:33 AM
- - Cold-Dragon   I forgot to comment on the name. I found it amusin...   Sep 9 2006, 12:36 AM
- - Lagomorph   Short BG's Maven Maven was an up and coming f...   Sep 9 2006, 12:55 AM
- - Cold-Dragon   Eh, Maven's isn't too bad. Tastes slightly...   Sep 9 2006, 01:48 AM
- - GodaimeSama   So here I am, the last (or first?) missing member....   Sep 9 2006, 03:51 AM
- - Cold-Dragon   And now we have our angels plus one knife juggler...   Sep 9 2006, 03:57 AM
- - krayola red   Godaime: Welcome to Dumpshock! CD: Do you wan...   Sep 9 2006, 07:36 AM
- - Cold-Dragon   My original idea thus far was that you all are hir...   Sep 9 2006, 03:58 PM
- - GodaimeSama   Good plan. It's much more fun to develop rela...   Sep 9 2006, 08:24 PM
- - Cold-Dragon   Sorry for the delay everyone: life has made me bus...   Sep 11 2006, 11:30 PM
- - JackRipper   cool, and i need the prunes for regularity   Sep 12 2006, 02:05 PM
- - Cold-Dragon   I should/will be making the IC/OOC's of the ga...   Sep 17 2006, 04:53 AM
- - krayola red   Perfection makes money, so it all amounts to the s...   Sep 17 2006, 05:19 AM
- - Cold-Dragon   Now here this, those bored and in need of a game: ...   Nov 12 2006, 05:02 AM
- - Fortune   So, what type of character are you looking to add?   Nov 12 2006, 08:49 AM
- - GodaimeSama   Well, a hacker would be nice.   Nov 12 2006, 06:55 PM
- - Fortune   Damn!   Nov 12 2006, 08:30 PM
- - Dentris   If you want me in, I have a hacker character in mi...   Nov 12 2006, 10:45 PM
- - Cold-Dragon   We have a mage, a gunslinger nut (Godaime), and a ...   Nov 13 2006, 01:14 AM
- - Jaid   blech, if i ever had time i would go for this... g...   Nov 13 2006, 01:45 AM
- - Cold-Dragon   Time is useful, though I think all of us having ti...   Nov 13 2006, 01:52 AM
- - Jaid   QUOTE (Cold-Dragon @ Nov 12 2006, 08:52 PM) T...   Nov 13 2006, 01:54 AM
- - Dentris   Ok, Cold-Dragon asked me to ask the other players ...   Nov 16 2006, 12:12 AM
- - BlackHat   Hacker sounds good. Rigger, too - but I think a ha...   Nov 16 2006, 12:53 AM
- - Digital Heroin   Gotta ask, are there any openings left at all? I...   Nov 16 2006, 06:57 PM
- - Dentris   Ok, not much feedback, but here is a little sneakp...   Nov 17 2006, 01:42 AM
- - krayola red   Welcome aboard. I've always wanted to game wit...   Nov 17 2006, 01:56 AM
- - Dentris   Well, he won't be terminator...at first. 250 0...   Nov 17 2006, 02:10 AM
- - krayola red   If you say "hasta la vista, baby" at lea...   Nov 17 2006, 02:18 AM
- - Gremish   Wondering if you all are set with characters or no...   Nov 18 2006, 01:05 AM
- - Cold-Dragon   Sorry for absence players and volunteers - this ga...   Nov 21 2006, 03:25 AM
- - Dentris   So, is my character accepted? I would like some fe...   Nov 22 2006, 10:49 PM
- - Cold-Dragon   Sorry Dentris, I have relatives visiting. Kinda ma...   Nov 23 2006, 05:36 PM
- - Gremish   No problem i will hold off =)   Nov 23 2006, 06:23 PM


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