![]() ![]() |
Sep 5 2006, 05:41 AM
Post
#1
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 18-April 03 From: The UV Nexus Member No.: 4,474 |
Dameleon suggested that a taser dart could be turned into a weapon focus. Seems like a taser with trailing wires like the Defiance EX Shocker keeps the dart connected to the user. I assume the whole taser, wire, dart assembly would have to be the focus.
This would give adepts a short range (20 meter) weapon for astral combat. "Pretty thin, huh?", asks Sergeant Roger Murtaugh. What do you think? :rotfl: |
|
|
|
Sep 5 2006, 05:43 AM
Post
#2
|
|||
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 |
Seems a bit high tech for a focus. I'd prefer to just stick to a scuba type speargun, with the cable going to a wristband. |
||
|
|
|||
Sep 5 2006, 06:26 AM
Post
#3
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 984 Joined: 15-June 06 Member No.: 8,717 |
Don't know. It might be hard to do (Enchanting wise) but it MAY be possible. But is the whole thing considered to be a focus, or just the dart? That's where it could fall part. It would need to be the whole thing.
|
|
|
|
Sep 5 2006, 06:49 AM
Post
#4
|
|||
|
Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
I dunno. In this case, I'd say you had a wristband or a cable that was the weapon focus, not the spear. |
||
|
|
|||
Sep 5 2006, 06:52 AM
Post
#5
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 734 Joined: 30-August 05 Member No.: 7,646 |
You can definately enchant a Defiance EX as a weapon focus to be used as a club. Whether you could use it as a stun baton is iffy, and a taser is even more so.
|
|
|
|
Sep 5 2006, 07:00 AM
Post
#6
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 753 Joined: 31-October 03 Member No.: 5,780 |
I would think the electrical component of those weapons would bypass the immunities of spirits since it's not a genuine physical attack - mind, the weapon itself would certain apply, just not the current. ;)
But then one could argue a grenade should work equally well from the explosion if it includes flames. *shrugs* So who knows. at least Street Magic brought back the 'I use my supreme stubbornness to kick your ass, spirit' back as an option. You can play rock paper scissors with spirits again that way. |
|
|
|
Sep 5 2006, 07:50 AM
Post
#7
|
|
|
Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
I prefer the old trick of stuffing a devil rat into a potato gun and launching it at the spirit. If you're lucky the two will be forced into astral combat and that's just funnier than a taser focus.
Or you could scale it up a little and make an actual mage gun. |
|
|
|
Sep 5 2006, 08:00 AM
Post
#8
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 753 Joined: 31-October 03 Member No.: 5,780 |
I think that's basically a modified anchor focus, possible with a spirit bound to it, in the form of a gun, or you use use the gun and the spirit and skip anchor. Entertaining prospect of binding.
|
|
|
|
Sep 5 2006, 09:03 AM
Post
#9
|
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
My suggestionn is that any weapon foci MUST use the characters physical attribute to deal damage. Most weapons have STR/2+Weapon. Hi-tech weapons that have their own damage code use technology that is no part of the character.
Monowhip, tazer, stun-baton, shock-glove: All of these have a fixed damage value and would therefore be unsuitable as a foci due to the way damage is dealt. Grapple gun is a stretch as the weapon ITSELF is the foci, not the grappling hook or the line. |
|
|
|
Sep 5 2006, 10:04 AM
Post
#10
|
|||
|
panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
allso known as a dwarf in a sewer pipe... |
||
|
|
|||
Sep 5 2006, 10:26 AM
Post
#11
|
|||
|
Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Explosion is an elemental effect. |
||
|
|
|||
Sep 5 2006, 01:29 PM
Post
#12
|
|
|
Target ![]() Group: Members Posts: 48 Joined: 6-October 05 Member No.: 7,818 |
Any mage that is willing to spend the karma to bond a taser weapon focus with a 20 reach, and which does the damage of a pointy dart, should be allowed to. As they say, a fool and his karma are soon parted.
/Skepticism that electricty damage works on the astral. |
|
|
|
Sep 5 2006, 03:47 PM
Post
#13
|
|||
|
Moving Target ![]() ![]() Group: Members Posts: 753 Joined: 31-October 03 Member No.: 5,780 |
That's fine for the elemental effect, but grenades aren't spells either. Last I checked a grenade followed the rule about immunity against weapons, and thus you needed a lot of power in the grenade, or a small hole for the spirit to drop into so you can set the timer to almost instant and drop it in to use the chunky salsa effect. |
||
|
|
|||
Sep 5 2006, 08:02 PM
Post
#14
|
|||
|
Moving Target ![]() ![]() Group: Members Posts: 984 Joined: 15-June 06 Member No.: 8,717 |
Really good point about the Reach. Why didn't I think of that? |
||
|
|
|||
Sep 6 2006, 01:31 AM
Post
#15
|
|||||||
|
Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 18-April 03 From: The UV Nexus Member No.: 4,474 |
Maybe I am missing something. What is the point? |
||||||
|
|
|||||||
Sep 6 2006, 01:40 AM
Post
#16
|
|||
|
Moving Target ![]() ![]() Group: Members Posts: 734 Joined: 30-August 05 Member No.: 7,646 |
You increase the force multiplier to determine karma cost for binding the focus by the weapon's reach. So a 20 reach, Force 6 weapon focus would cost 138 ((3+20)*6) karma. |
||
|
|
|||
Sep 6 2006, 02:35 AM
Post
#17
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 160 Joined: 16-August 03 Member No.: 5,501 |
if you notice, you can get +21 (+20 for reach and +1 for weapon foci) dice for just 23 karma :)
at this point, the extra 5 dice cease to matter |
|
|
|
Sep 6 2006, 02:53 AM
Post
#18
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 753 Joined: 31-October 03 Member No.: 5,780 |
nevermind me, had a silly answer that might have been stupid instead...carry on aiming the tazer up your nose! ^-^
|
|
|
|
Sep 6 2006, 03:06 AM
Post
#19
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
i'm just curious...
i see a lot of people making comments as if a reach of 1 means the weapon can reach 1 meter. now, maybe i'm just missing something, but i don't recall reading anything to that effect in the books so far... |
|
|
|
Sep 6 2006, 03:11 AM
Post
#20
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 753 Joined: 31-October 03 Member No.: 5,780 |
Technically, when you get into the gritty of melee combat, you come into a meter or two to fight - this is not a constant. you are ducking, weaving, pulling back and charging forward and such. weapons have varying lengths, however, so in a sense, th reach says what 'meter' you are in the most with the attack, and thus you may have an advantage with that because of where it puts you with your opponent. It's hard to hit someone with a knife when they keep you at bay with a sharp spear, for example. You aren't neccessarily 2-3 meters apart, but that is pretty much going to be the rough size of your combat area.
ANd when you think about trolls, it makes sense there too - with arms that friggin long, they can put their hand on your head, let you flail fists pointlessly, and then crush your skull when they get bored! ^-^ |
|
|
|
Sep 6 2006, 03:28 AM
Post
#21
|
|
|
Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Looking at the real life counterparts of the weapons in the book gives us a reach/length ratio of about 1reach/meter. This isn't exact, of course; there is some deviance. Still, it is usually accurate to the nearest integer.
|
|
|
|
Sep 6 2006, 03:37 AM
Post
#22
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
ok, so it's basically just an assumption that everyone is making then... there isn't really anywhere that it says that's how it works (like a person with a reach two weapon can't make attacks any further away than a person with a 1 reach weapon or anything), it's more of something that happens to fit rather accurately and is very likely the method they use to determine reach, basically...
|
|
|
|
Sep 6 2006, 03:49 AM
Post
#23
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 753 Joined: 31-October 03 Member No.: 5,780 |
Yup, pretty much. To be mean and use DnD terms, reach is your threatened area for Attacks of opportunity - so it's a good thing those don't exactly exist in SR.
|
|
|
|
Sep 6 2006, 07:46 AM
Post
#24
|
|||
|
Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 18-April 03 From: The UV Nexus Member No.: 4,474 |
Yeah, Baby !!! Too bad maximum reach = 4. (sr4 p147) /puts silliness aside. That paragraph only applies to melee combat, as does the concept of reach. Ranged weapons don't have reach; they have range. I didn't know people equated range in meters to reach. |
||
|
|
|||
Sep 6 2006, 12:42 PM
Post
#25
|
|
|
Shadow Cartographer ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 |
Well weapon focus rules explicitly depend on Reach, so it is a melee weapon only unless you want to start giving ranged weapons a de facto reach which is what we are doing here. If you want to say that reach doesn't apply to ranged weapons well fine - I'd agree, but then there goes the projectile weapon focus. Choose one or the other, I'm afraid. |
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 9th April 2026 - 12:30 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.