IPB

Welcome Guest ( Log In | Register )

3 Pages V  < 1 2 3 >  
Reply to this topicStart new topic
> Overcasting, reigning in the cheese
Shrike30
post Sep 6 2006, 07:20 PM
Post #26


Runner
******

Group: Members
Posts: 2,556
Joined: 26-February 02
From: Seattle
Member No.: 98



QUOTE (hobgoblin)
so sure it would be spectacular, but they would be regretting it for years to come.

You mean, kinda like Al Qaeda is "regretting" the 9/11 attacks right now? It's been five years, and they don't exactly seem crushed.
Go to the top of the page
 
+Quote Post
2bit
post Sep 6 2006, 08:39 PM
Post #27


Moving Target
**

Group: Members
Posts: 749
Joined: 28-July 05
Member No.: 7,526



Ok, alternate drain formula: (Force +- drain mods) / 2 instead of (Force / 2) +- drain mods. here are some sample spells and their drain codes force 1 to 9. As you can see dividing last downplays the effect that drain mods have on the drain DV because it "slides the scale" over one instead of changing by 1 across the board. Resisting drain of trivial spells is less guaranteed at very high force, and casting very difficult spells is less suicidal. A lot less.

Personally I think it's a great change and may result in elemental spells seeing regular use. I can't remember the last time anyone in a game I played cast a real honest to ghost fireball.



Spell Name : drain formula
Force
Drain DV, dividing first (canon)
Drain DV, dividing last (house)

Alleviate Addiction : (F/2) -4
1 2 3 4 5 6 7 8 9
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 2 2

Shattershield : (F/2) -3
1 2 3 4 5 6 7 8 9
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 2 2 3

Orgasm : (F/2) -2
1 2 3 4 5 6 7 8 9
1 1 1 1 1 1 1 2 2
1 1 1 1 1 2 2 3 3

Stunbolt : (F/2) -1
1 2 3 4 5 6 7 8 9
1 1 1 1 1 2 2 3 3
1 1 1 1 2 2 3 3 4

Manabolt : (F/2)
1 2 3 4 5 6 7 8 9
1 1 1 2 2 3 3 4 4
1 1 1 2 2 3 3 4 4

Improved Invisibility : (F/2) +1
1 2 3 4 5 6 7 8 9
2 2 2 3 3 4 4 5 5
1 1 2 2 3 3 4 4 5

Control Thoughts : (F/2) +2
1 2 3 4 5 6 7 8 9
3 3 3 4 4 5 5 6 6
1 2 2 3 3 4 4 5 5

Chaotic World : (F/2) +3
1 2 3 4 5 6 7 8 9
4 4 4 5 5 6 6 7 7
2 2 3 3 4 4 5 5 6

Mob Mind : (F/2) +4
1 2 3 4 5 6 7 8 9
5 5 5 6 6 7 7 8 8
2 3 3 4 4 5 5 6 6

Fireball : (F/2) +5
1 2 3 4 5 6 7 8 9
6 6 6 7 7 8 8 9 9
3 3 4 4 5 5 6 6 7

Napalm (2-elemental effect spell) : (F/2) +7
1 2 3 4 5 6 7 8 9
8 8 8 9 9 0 0 1 1
4 4 5 5 6 6 7 7 8
Go to the top of the page
 
+Quote Post
X-Kalibur
post Sep 6 2006, 08:50 PM
Post #28


Runner
******

Group: Members
Posts: 2,579
Joined: 30-May 06
From: SoCal
Member No.: 8,626



My GM had set it up so that overcasting increased the drain exponentially. So overcasting by 1 point was a +1, by 2 was a +2, by 3 was a +4, etc. Overcasting was suddenly much less common. I also like the idea of drain damage only being healed by rest.
Go to the top of the page
 
+Quote Post
hobgoblin
post Sep 6 2006, 09:20 PM
Post #29


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



QUOTE (Shrike30)
QUOTE (hobgoblin @ Sep 6 2006, 11:56 AM)
so sure it would be spectacular, but they would be regretting it for years to come.

You mean, kinda like Al Qaeda is "regretting" the 9/11 attacks right now? It's been five years, and they don't exactly seem crushed.

im not entirely sure about the correctness of said comparison, but i was expecting to see a 9/11 refrence sooner or later :P
Go to the top of the page
 
+Quote Post
Samaels Ghost
post Sep 6 2006, 09:23 PM
Post #30


Moving Target
**

Group: Members
Posts: 984
Joined: 15-June 06
Member No.: 8,717



Now all we need is a comparison to Nazis and we'll have ourselves a "debate" :D
Go to the top of the page
 
+Quote Post
lorechaser
post Sep 6 2006, 11:16 PM
Post #31


Running Target
***

Group: Members
Posts: 1,333
Joined: 19-August 06
From: Austin
Member No.: 9,168



The book says to divide first. Do you hate the book? Do you hate books in general?

Do you know who else hated books?

The Nazis.

QED.
Go to the top of the page
 
+Quote Post
Samaels Ghost
post Sep 6 2006, 11:31 PM
Post #32


Moving Target
**

Group: Members
Posts: 984
Joined: 15-June 06
Member No.: 8,717



Hoorah!
Go to the top of the page
 
+Quote Post
Dissonance
post Sep 6 2006, 11:58 PM
Post #33


Moving Target
**

Group: Members
Posts: 515
Joined: 19-January 04
Member No.: 5,992



hitler.jpg^50

Okay, so dumpshock doesn't do images. You'll just have to imagine this Fifty Hitler Post, okay? It's the Where's Waldo version with 49 Hitlers and 1 Stalin.
Go to the top of the page
 
+Quote Post
NightHaunter
post Sep 7 2006, 03:41 PM
Post #34


Moving Target
**

Group: Members
Posts: 360
Joined: 18-March 02
From: Plymouth UK.
Member No.: 2,408



Yeah, I covered this in a previous thred.
I gets more insane when you over summon a spirit of man and then have it overcast.
Force 24 without initiation anyone!

Overcasting is only really a problem on combat spells anyway, anyone got a fix for that?
Go to the top of the page
 
+Quote Post
Samaels Ghost
post Sep 7 2006, 03:48 PM
Post #35


Moving Target
**

Group: Members
Posts: 984
Joined: 15-June 06
Member No.: 8,717



QUOTE (NightHaunter)
Yeah, I covered this in a previous thred.
I gets more insane when you over summon a spirit of man and then have it overcast.
Force 24 without initiation anyone!

Overcasting is only really a problem on combat spells anyway, anyone got a fix for that?

Spirits overcasting? I wouldn't do it if i were it. First, you've summoned a Force 12 Spirit, which is not going to respect your weak ass, and second you're asking it to hurt itself for you, the weak ass. It would do it's best to screw you over. "The most powerful version of the spell you just gave me? Sure *witholds dice for spellcasting* I'll do that :]"
Go to the top of the page
 
+Quote Post
DireRadiant
post Sep 7 2006, 04:22 PM
Post #36


The Dragon Never Sleeps
*********

Group: Admin
Posts: 6,924
Joined: 1-September 05
Member No.: 7,667



Doesn't overcasting do physical drain which can only be healed naturally?
Go to the top of the page
 
+Quote Post
James McMurray
post Sep 7 2006, 04:26 PM
Post #37


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



Drain cannot be healed magically, but some spells have drain codes low enough that you can overcast with little to no chance of taking drain.
Go to the top of the page
 
+Quote Post
Slithery D
post Sep 7 2006, 04:28 PM
Post #38


Moving Target
**

Group: Members
Posts: 750
Joined: 9-August 06
Member No.: 9,059



Yes. If a player forced his spirit to overcast, it could certainly be grounds for future spirits being hostile - completing orders literally to screw your intention, attacking you if they ever go uncontrolled (not that anyone would bother banishing them), and automatically applying the -2 sustaining penalty whenever you call a bound spirit.
Go to the top of the page
 
+Quote Post
NightHaunter
post Sep 7 2006, 04:45 PM
Post #39


Moving Target
**

Group: Members
Posts: 360
Joined: 18-March 02
From: Plymouth UK.
Member No.: 2,408



QUOTE (DireRadiant)
Doesn't overcasting do physical drain which can only be healed naturally?

Got a page ref on that?
Go to the top of the page
 
+Quote Post
James McMurray
post Sep 7 2006, 04:48 PM
Post #40


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



Street Magic states that it is an optional rule to allow drain to be healed by magic. It has been stated here by the designers that magic is not meant to be able to heal drain and it will be clarified in the FAQ. As far as I know there's nothing stopping drain from being healed with First Aid.
Go to the top of the page
 
+Quote Post
DireRadiant
post Sep 7 2006, 04:50 PM
Post #41


The Dragon Never Sleeps
*********

Group: Admin
Posts: 6,924
Joined: 1-September 05
Member No.: 7,667



QUOTE (NightHaunter)
QUOTE (DireRadiant @ Sep 7 2006, 05:22 PM)
Doesn't overcasting do physical drain which can only be healed naturally?

Got a page ref on that?

It's in Street Magic. One of the optional rules is to allow overcasting damage to be healed magically. Implied, obscure, but clearly indicating the non optional rule is that physical drain isn't normally allowed to be healed with magic.
Go to the top of the page
 
+Quote Post
Metasigil
post Sep 7 2006, 04:51 PM
Post #42


Target
*

Group: Members
Posts: 51
Joined: 9-August 06
Member No.: 9,063



There is no page reference... yet. One of the writers said that Physical Drain caused by Overcasting was not ment to be healable with magic (I don't know about First Aid, I'm hoping that's still allowable). Street Magic apparently assumes this to be true and it's supposed to be in the FAQ when/ if that ever gets put up.
Go to the top of the page
 
+Quote Post
NightHaunter
post Sep 7 2006, 05:01 PM
Post #43


Moving Target
**

Group: Members
Posts: 360
Joined: 18-March 02
From: Plymouth UK.
Member No.: 2,408



QUOTE (DireRadiant @ Sep 7 2006, 05:50 PM)
QUOTE (NightHaunter @ Sep 7 2006, 11:45 AM)
QUOTE (DireRadiant @ Sep 7 2006, 05:22 PM)
Doesn't overcasting do physical drain which can only be healed naturally?

Got a page ref on that?

It's in Street Magic. One of the optional rules is to allow overcasting damage to be healed magically. Implied, obscure, but clearly indicating the non optional rule is that physical drain isn't normally allowed to be healed with magic.

Yeah don't have street magic yet.
The british suppliers were cocks about it.
Only got enough stock for two big companies.
And pretty much told everyone else to go hang.
So my city missed out.
I gotta wait 2 more weeks.
Go to the top of the page
 
+Quote Post
Cakeman
post Sep 7 2006, 05:37 PM
Post #44


Moving Target
**

Group: Members
Posts: 127
Joined: 26-February 02
From: Sweden
Member No.: 1,313



Astral offensive wins... you know, since I like the world in one piece there's only one solution: no unlicensed mages. We have to put them all under control... maybe some kind of corps to take them in young, foster them into good lawful citizens who we control and who can scan the globe for every little upstart that got through.

What should we call this corps? Potential Shattershield Inhibition Corps, yeah, that's it.

I feel a new campaign coming up...
Go to the top of the page
 
+Quote Post
Butterblume
post Sep 7 2006, 05:59 PM
Post #45


Running Target
***

Group: Members
Posts: 1,150
Joined: 19-December 05
From: Rhein-Ruhr Megaplex
Member No.: 8,081



QUOTE (Cakeman)
Potential Shattershield Inhibition Corps

I get that reference.

It's the Bester :D.
Go to the top of the page
 
+Quote Post
Shrike30
post Sep 7 2006, 08:50 PM
Post #46


Runner
******

Group: Members
Posts: 2,556
Joined: 26-February 02
From: Seattle
Member No.: 98



QUOTE (hobgoblin @ Sep 6 2006, 02:20 PM)
im not entirely sure about the correctness of said comparison, but i was expecting to see a 9/11 refrence sooner or later :P

Hey, I figured it was a closer comparison to SR's Huk vs. Chinese situation than WWII's Pacific War, and it seemed like a valid point to make. I could invoke Vietnam, if you prefer.
Go to the top of the page
 
+Quote Post
Cold-Dragon
post Sep 7 2006, 09:10 PM
Post #47


Moving Target
**

Group: Members
Posts: 753
Joined: 31-October 03
Member No.: 5,780



QUOTE (Metasigil @ Sep 7 2006, 11:51 AM)
There is no page reference...  yet.  One of the writers said that Physical Drain caused by Overcasting was not ment to be healable with magic (I don't know about First Aid, I'm hoping that's still allowable).  Street Magic apparently assumes this to be true and it's supposed to be in the FAQ when/ if that ever gets put up.

I never really saw a problem with healing physical overcast, especially since you'd only have one chance to heal it all afterwards with a spell (the only 'fast' fast way I would expect to cause problems). The reason? any spell you are going to overcast for that you'll likely need healing after to avoid death have high drains anyways, so overcasting them will be high enough to make any half decent shot fatal. Sure, if you don't shoot them, they'll probably heal a part of it, but that's time spent recovering and not fighting.

And if it happens to be a low drain spell, well...short of deathtouch and similar limited circumstances, it's not entirely a big deal if your mage has a nosebleed to paint the mercedes (only if someone shoots a grenade into the backseat before he heals up).
Go to the top of the page
 
+Quote Post
Cognitive Resona...
post Sep 7 2006, 09:41 PM
Post #48


Target
*

Group: Members
Posts: 56
Joined: 14-August 06
Member No.: 9,113



QUOTE (Slithery D)
and automatically applying the -2 sustaining penalty whenever you call a bound spirit.

Can you give a reference for this part, I don't recall reading that the spirit had an option like this?
Go to the top of the page
 
+Quote Post
Slithery D
post Sep 7 2006, 09:53 PM
Post #49


Moving Target
**

Group: Members
Posts: 750
Joined: 9-August 06
Member No.: 9,059



Sidebar, pg. 178 of SR4. It's an option to keep your mage from calling five bound spirits to attack all at once. Suggestions are to only apply it if the magician "abuses" spirits, or only after the first bound spirit.
Go to the top of the page
 
+Quote Post
hobgoblin
post Sep 8 2006, 02:48 AM
Post #50


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



QUOTE (NightHaunter)
QUOTE (DireRadiant @ Sep 7 2006, 05:50 PM)
QUOTE (NightHaunter @ Sep 7 2006, 11:45 AM)
QUOTE (DireRadiant @ Sep 7 2006, 05:22 PM)
Doesn't overcasting do physical drain which can only be healed naturally?

Got a page ref on that?

It's in Street Magic. One of the optional rules is to allow overcasting damage to be healed magically. Implied, obscure, but clearly indicating the non optional rule is that physical drain isn't normally allowed to be healed with magic.

Yeah don't have street magic yet.
The british suppliers were cocks about it.
Only got enough stock for two big companies.
And pretty much told everyone else to go hang.
So my city missed out.
I gotta wait 2 more weeks.

no chance of getting it shipped from leisure games or something?

hell, i plan to do so and im not even from the UK. the only national shop i know that have SR4 products in have yet to get runner havens, much less street magic...
Go to the top of the page
 
+Quote Post

3 Pages V  < 1 2 3 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 11th July 2026 - 06:19 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.