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#1
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Target ![]() Group: Members Posts: 2 Joined: 6-September 06 Member No.: 9,322 ![]() |
The name says it all, I have found a way to make a practically invinsible character, here's how it works:
Adept+Big Magic attribute+As many levels of mystic armour as possible+Full body armour+Pain Editor=A character who will need to take at least 20P damage to harm him/her. Have i got the rules wrong or something? |
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#2
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
Pain Editors don't make you immune to stun damage, they just prevent you from taking the wound penalties. When your stun overflows into your physical you will still die. And you won't even know it's happening.
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#3
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 ![]() |
Yeah, it might take TWO long burts from an automatic to kill him instead of just one. Maybe three.
You do realize that once the stun track is full that additional stun damage bleeds over to the physical track, right? Oh, and it's "invincible" |
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#4
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Target ![]() Group: Members Posts: 2 Joined: 6-September 06 Member No.: 9,322 ![]() |
Right, cos i thought they made you practically immune
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#5
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,241 Joined: 10-August 02 Member No.: 3,083 ![]() |
Hmm...does Mystic Armor count as hardened armor?
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#6
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 ![]() |
Now don't get me wrong, this is a build that can take a hit from practically anything and keep moving, and that in itself is pretty cool, but multiple hits will still ruin his day. This character isn't invincible, but is definitely a tough SOB.
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#7
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Moving Target ![]() ![]() Group: Members Posts: 829 Joined: 26-February 02 Member No.: 770 ![]() |
no |
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#8
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 ![]() |
Pornomancer meat.
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#9
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Moving Target ![]() ![]() Group: Members Posts: 749 Joined: 28-July 05 Member No.: 7,526 ![]() |
ohhh.... i was wondering how armor and a pain editor would make someone invisible... thank you for clearing that up :P
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#10
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 19-December 05 From: Rhein-Ruhr Megaplex Member No.: 8,081 ![]() |
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#11
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
Full body armor and the pain editor are both out of reach, availability-wise, at char-gen.
But if you want to go the "difficult to hurt" route, then you would probably be better off with combat sense, improved reflexes, a high Reaction, and a high dodge skill. It's better to not take any hits at all, than to be able to soak them as stun. Multiple attacks can still whittle those dice down, but you will have someone capable of getting out of most scrapes relatively unharmed. |
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#12
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Target ![]() Group: Members Posts: 81 Joined: 28-June 06 From: Sol System, Earth, Europe, Germany, Saxony Member No.: 8,796 ![]() |
AND improved reflexes+high reaction will give you the chance to prevent a bunch of people to shoot at you by shooting them first (or take good cover, for the more pacifistic :grinbig: )
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#13
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Moving Target ![]() ![]() Group: Members Posts: 360 Joined: 18-March 02 From: Plymouth UK. Member No.: 2,408 ![]() |
Had an invisable character in my game, he died a few weeks ago,first he ran forwards getting caught in the tracer the gunbunnys grenade blasts, albeit, minorly, hey he had bad luck and tracer couldn't see him.
Then the medic and the mage forgot to heal him and he bought it the next time he got shot. Poor Raven too much stealth is sometimes a bad thing. |
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Lo-Fi Version | Time is now: 1st December 2023 - 09:15 AM |
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