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#26
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
That's how I figured it worked. Thanks! I'll stick to my "Spirit mind in an enhanced mortal body" setup if/when it becomes important in a game.
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#27
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Moving Target ![]() ![]() Group: Members Posts: 750 Joined: 9-August 06 Member No.: 9,059 ![]() |
That's not right. The Channeling possessed dual entity resists spells and mana powers with the lowest mental attributes. Any summoner ability use (Perception/Etiquette) would still use his attribute, and the spirit's would effect any spirit powers (Accident, Compulsion, etc.). The weaker mind resists an effect thrown at them, but each uses its own stats for its own actions. |
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#28
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Shadow Cartographer ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 ![]() |
Well bugger me!. You're right! I never bothered to go back and check that power, I realise now. Just read it once and thought I'd got it. Cheers! |
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#29
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 ![]() |
In that case it'll never come up in your games because spirits limited by the augmented attribute caps are severely underpowered relative to normal spirits. If possession spirits were limited by the augmented caps, people would avoid them like the plague. Higher attributes are the benefit you get for the substantial limitations of possession. -Frank |
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#30
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
Ok. Thanks for the input. And I'm glad you know my game. ;)
Most likely it won't come up because I'm the only one with Street Magic and we probably won't make new characters for a long time. My Rigger won't be needing SM, and even if I were to decide to share my electronic copy, the mage in the party has already chosen to be hermetic. The GM might use it, but in that case it's his interpretation that matters, not mine or yours. :) |
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#31
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Moving Target ![]() ![]() Group: Members Posts: 750 Joined: 9-August 06 Member No.: 9,059 ![]() |
Another reason the metahuman caps don't make sense is that if they applied to a spirit in a metahuman vessel is that they should then also apply to a spirit in a weak homonculous. An average human with attribute 3 and max of 6 couldn't have an attribute over 9. What, then, are the caps on a basic wicker man homonculous that only gives bonuses of 1 or 2? Surely there's some max beyond which wicker cannot be enhanced before it reaches its physical limits, and its somewhere well short of what a human can do.
The (uncapped) spirit is enhanced by the vessel, not the other way around. |
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#32
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
The Wicker Man is specifically created to act as a vessel, people are not.
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#33
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 ![]() |
Unless, say, you prepare them as a vessel. -Frank |
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#34
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
Are wicker men crafted from the start as being a vessel for a spirit, or are they crafted for kicks and then modified? I might change my stance if the person has been prepared as a vessel, but would have to see the rules for it.
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#35
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Moving Target ![]() ![]() Group: Members Posts: 750 Joined: 9-August 06 Member No.: 9,059 ![]() |
To the extent a wicker man is physically "prepared" as a vessel, it's still a weaker shell and less suitable for high power lifting or athletics than a human body. In any case, any physical object that has the potential for articulated movement can be animated by possession and used for motion and manipulation of the world. A possessed coil of rope should be able to, with a great Agility and terrible Strength and Body. Department store manequines (if they've got any hinged joints) and common scarecrows work, too. (A wicker man is really not much different than the latter.)
But a "prepared vessel" in SM game terms is one that has been alchemically prepared with Enchanting skill and appropriate materials to make possession easier, not one that it is particularly suitable for possession because of the shape or composition of its physical form. You can "prepare" a square block of alloy for possession if you want. |
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#36
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Shadow Cartographer ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 ![]() |
But it will be an evil™ block of alloy. |
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Lo-Fi Version | Time is now: 14th October 2025 - 07:35 AM |
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