IPB

Welcome Guest ( Log In | Register )

2 Pages V  < 1 2  
Reply to this topicStart new topic
> Possessing traditions and augmented attributes, ...are spirits limited by metahumans
James McMurray
post Sep 15 2006, 06:02 PM
Post #26


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



That's how I figured it worked. Thanks! I'll stick to my "Spirit mind in an enhanced mortal body" setup if/when it becomes important in a game.
Go to the top of the page
 
+Quote Post
Slithery D
post Sep 15 2006, 06:04 PM
Post #27


Moving Target
**

Group: Members
Posts: 750
Joined: 9-August 06
Member No.: 9,059



QUOTE (knasser @ Sep 15 2006, 12:51 PM)
The second case is where the possessee has the channelling metamagic and the spirit is friendly. In this case physical attributes are handled the same but mental attributes are the lowest of the two entities. Thus there can be no boost to the mental stats, but if the mage had summoned a powerful spirit, he] would be hampering the spirit.

That's not right. The Channeling possessed dual entity resists spells and mana powers with the lowest mental attributes. Any summoner ability use (Perception/Etiquette) would still use his attribute, and the spirit's would effect any spirit powers (Accident, Compulsion, etc.). The weaker mind resists an effect thrown at them, but each uses its own stats for its own actions.
Go to the top of the page
 
+Quote Post
knasser
post Sep 15 2006, 06:08 PM
Post #28


Shadow Cartographer
*******

Group: Members
Posts: 3,737
Joined: 2-June 06
From: Secret Tunnels under the UK (South West)
Member No.: 8,636



QUOTE (Slithery D)
QUOTE (knasser @ Sep 15 2006, 12:51 PM)
The second case is where the possessee has the channelling metamagic and the spirit is friendly. In this case physical attributes are handled the same but mental attributes are the lowest of the two entities. Thus there can be no boost to the mental stats, but if the mage had summoned a powerful spirit, he] would be hampering the spirit.

That's not right. The Channeling possessed dual entity resists spells and mana powers with the lowest mental attributes. Any summoner ability use (Perception/Etiquette) would still use his attribute, and the spirit's would effect any spirit powers (Accident, Compulsion, etc.). The weaker mind resists an effect thrown at them, but each uses its own stats for its own actions.


Well bugger me!. You're right!

I never bothered to go back and check that power, I realise now. Just read it once and thought I'd got it.

Cheers!
Go to the top of the page
 
+Quote Post
FrankTrollman
post Sep 15 2006, 07:04 PM
Post #29


Prime Runner
*******

Group: Banned
Posts: 3,732
Joined: 1-September 05
From: Prague, Czech Republic
Member No.: 7,665



QUOTE (James McMurray)
That's how I figured it worked. Thanks! I'll stick to my "Spirit mind in an enhanced mortal body" setup if/when it becomes important in a game.

In that case it'll never come up in your games because spirits limited by the augmented attribute caps are severely underpowered relative to normal spirits.

If possession spirits were limited by the augmented caps, people would avoid them like the plague. Higher attributes are the benefit you get for the substantial limitations of possession.

-Frank
Go to the top of the page
 
+Quote Post
James McMurray
post Sep 15 2006, 07:15 PM
Post #30


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



Ok. Thanks for the input. And I'm glad you know my game. ;)

Most likely it won't come up because I'm the only one with Street Magic and we probably won't make new characters for a long time. My Rigger won't be needing SM, and even if I were to decide to share my electronic copy, the mage in the party has already chosen to be hermetic. The GM might use it, but in that case it's his interpretation that matters, not mine or yours. :)
Go to the top of the page
 
+Quote Post
Slithery D
post Sep 15 2006, 09:37 PM
Post #31


Moving Target
**

Group: Members
Posts: 750
Joined: 9-August 06
Member No.: 9,059



Another reason the metahuman caps don't make sense is that if they applied to a spirit in a metahuman vessel is that they should then also apply to a spirit in a weak homonculous. An average human with attribute 3 and max of 6 couldn't have an attribute over 9. What, then, are the caps on a basic wicker man homonculous that only gives bonuses of 1 or 2? Surely there's some max beyond which wicker cannot be enhanced before it reaches its physical limits, and its somewhere well short of what a human can do.

The (uncapped) spirit is enhanced by the vessel, not the other way around.
Go to the top of the page
 
+Quote Post
James McMurray
post Sep 16 2006, 12:41 AM
Post #32


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



The Wicker Man is specifically created to act as a vessel, people are not.
Go to the top of the page
 
+Quote Post
FrankTrollman
post Sep 16 2006, 01:17 AM
Post #33


Prime Runner
*******

Group: Banned
Posts: 3,732
Joined: 1-September 05
From: Prague, Czech Republic
Member No.: 7,665



QUOTE (James McMurray)
The Wicker Man is specifically created to act as a vessel, people are not.

Unless, say, you prepare them as a vessel.

-Frank
Go to the top of the page
 
+Quote Post
James McMurray
post Sep 16 2006, 01:32 AM
Post #34


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



Are wicker men crafted from the start as being a vessel for a spirit, or are they crafted for kicks and then modified? I might change my stance if the person has been prepared as a vessel, but would have to see the rules for it.
Go to the top of the page
 
+Quote Post
Slithery D
post Sep 16 2006, 02:42 AM
Post #35


Moving Target
**

Group: Members
Posts: 750
Joined: 9-August 06
Member No.: 9,059



To the extent a wicker man is physically "prepared" as a vessel, it's still a weaker shell and less suitable for high power lifting or athletics than a human body. In any case, any physical object that has the potential for articulated movement can be animated by possession and used for motion and manipulation of the world. A possessed coil of rope should be able to, with a great Agility and terrible Strength and Body. Department store manequines (if they've got any hinged joints) and common scarecrows work, too. (A wicker man is really not much different than the latter.)

But a "prepared vessel" in SM game terms is one that has been alchemically prepared with Enchanting skill and appropriate materials to make possession easier, not one that it is particularly suitable for possession because of the shape or composition of its physical form. You can "prepare" a square block of alloy for possession if you want.
Go to the top of the page
 
+Quote Post
knasser
post Sep 16 2006, 08:02 AM
Post #36


Shadow Cartographer
*******

Group: Members
Posts: 3,737
Joined: 2-June 06
From: Secret Tunnels under the UK (South West)
Member No.: 8,636



QUOTE (Slithery D)
To the extent a wicker man is physically "prepared" as a vessel, it's still a weaker shell and less suitable for high power lifting or athletics than a human body. In any case, any physical object that has the potential for articulated movement can be animated by possession and used for motion and manipulation of the world. A possessed coil of rope should be able to, with a great Agility and terrible Strength and Body. Department store manequines (if they've got any hinged joints) and common scarecrows work, too. (A wicker man is really not much different than the latter.)

But a "prepared vessel" in SM game terms is one that has been alchemically prepared with Enchanting skill and appropriate materials to make possession easier, not one that it is particularly suitable for possession because of the shape or composition of its physical form. You can "prepare" a square block of alloy for possession if you want.

But it will be an evil™ block of alloy.
Go to the top of the page
 
+Quote Post

2 Pages V  < 1 2
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 14th October 2025 - 07:35 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.