Shotgun Spread and Burst fire |
Shotgun Spread and Burst fire |
Sep 13 2006, 02:26 AM
Post
#1
|
|
Moving Target Group: Members Posts: 834 Joined: 30-June 03 Member No.: 4,832 |
So a shotgun has Spread values which change the DV and AP values, and then there are also burst fire which also has the same abilities.
Would you rule that a person could fire a Medium Spread, Narrow Long Burst, from a full auto shot gun, and impose a -2 to dodge, with +5 DV and +4 AP? Or a Wide Spread, Wide Long Burst for -9 to dodge? Or a full auto wide, wide spread for an impressive -13 dice to dodge? |
|
|
Sep 13 2006, 02:51 AM
Post
#2
|
|
Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
can't see anything to stop that from happening.
|
|
|
Sep 13 2006, 02:53 AM
Post
#3
|
|
Moving Target Group: Members Posts: 236 Joined: 6-September 04 Member No.: 6,634 |
If you got all the numbers added up right, which it seems like you did, that doesn't seem like a problem to me. So yes, I'd allow it.
|
|
|
Sep 13 2006, 10:20 AM
Post
#4
|
|
panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
automatic shotguns seems to have a rep for being nasty in close quarters...
|
|
|
Sep 13 2006, 05:49 PM
Post
#5
|
|
Moving Target Group: Members Posts: 834 Joined: 30-June 03 Member No.: 4,832 |
Yeah, they seem to have the most range of damage ability. Any where from DV5(f) AP +6 Dodge -13 (and up to 3 targets) on wide spread wide full auto to DV 18(f) AP +2 Dodge +0 Narrow spread Narrow full auto.
|
|
|
Sep 14 2006, 02:28 AM
Post
#6
|
|
Moving Target Group: Members Posts: 115 Joined: 25-May 05 Member No.: 7,415 |
Yeah, I'd allow it. Makes sense - automatic shotguns should be pretty horrible in a house to house fight. Outdoors, of course, their range is pretty crippling.
|
|
|
Sep 14 2006, 05:29 AM
Post
#7
|
|||
Target Group: Members Posts: 30 Joined: 4-August 06 Member No.: 9,022 |
Dont see anything wrong with that. The Recoil is going to be one insane Muther after the first burst. Unmondified recoil penalties are 2x. Get a Shock pad and a Cyberarm Gyromount. |
||
|
|||
Sep 14 2006, 05:25 PM
Post
#8
|
|||||
Moving Target Group: Members Posts: 834 Joined: 30-June 03 Member No.: 4,832 |
I did, thats why I posted the question about Damage boxes for partial cyber limbs. :) |
||||
|
|||||
Lo-Fi Version | Time is now: 4th February 2025 - 05:49 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.