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> Evidence of mana level rising., Does it exist?
emo samurai
post Sep 13 2006, 10:25 PM
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At least in the rules. I think it does. You can summon really powerful spirits now, and you don't have to learn a new spell for each force. Then again, binding really sucks now.

Thoughts?
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Shrike30
post Sep 13 2006, 10:27 PM
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I don't think a major change to the rules mechanics can be sensibly interpreted as a rise in the mana level.
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Demerzel
post Sep 13 2006, 10:30 PM
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Why not? The major change to the rules mechanics as they pertain to the matrix represents a technology increase.
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Slithery D
post Sep 13 2006, 10:42 PM
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It represents a drastic technological leap forward. Mana increase in SR follows a gentler upward slope.
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Steak and Spirit...
post Sep 13 2006, 10:53 PM
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The new sourcebook, Mana Dead Zones, slated to release at the beginning of '07 should take care of that. From my understanding, it will bring the game back in line with it's respectable cyberpunk roots, stamping out these nonsensical fantasy delusions of grandeur.

Like anyone wants to play a fantasy game.
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Wanderer
post Sep 13 2006, 11:33 PM
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QUOTE (Steak and Spirits)
The new sourcebook, Mana Dead Zones, slated to release at the beginning of '07 should take care of that. From my understanding, it will bring the game back in line with it's respectable cyberpunk roots, stamping out these nonsensical fantasy delusions of grandeur.

Like anyone wants to play a fantasy game.

Dude, a strong epic urban fantasy element is an integral part of Shadowrun's appeal. If I wanted to have pure cyberpunk fare, there's plenty of other games around. Or at least, they were, since I notice that many of them are dead or marginal in the genre, while hybrid Shadowrun has always kept a strong presence. Says something about the appeal of pure cyberpunk, eh :P
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Steak and Spirit...
post Sep 13 2006, 11:38 PM
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Pah!
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Jaid
post Sep 14 2006, 03:16 AM
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the evidence of mana levels rising is mainly found in new types of spirits (mostly unpleasant) showing up, astral shallows, mana surges, mana storms, new paracritters, SURGE, and so forth.

oh, and some new metamagics are supposed to be easier/possible now due to mana levels rising i think... not 100% sure, but i thought i saw that in some SR3 book... which i can't remember the name of... so i'm probably just delusional on that point... ah well =P
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FrankTrollman
post Sep 14 2006, 07:04 AM
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If anything, mana levels are lower in the new rules. In 2050, 1% of the population was magicians with a Magic Attribute of 6. In 2070, 1% of the population are Awakened, most of them have a Magic Attribute of 1 and many of them have inane partial awakenings like "Spell Knack" and "Astral Sight".

The number of people who can throw a Force 6 spell without bleeding from the asshole has dropped from fifty million in 2050 to about 6 million in 2070. That's a huge drop in mana levels. On demographics alone, the mana trends are clearly negative.

-Frank
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Casper
post Sep 14 2006, 07:41 AM
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QUOTE (Steak and Spirits)
The new sourcebook, Mana Dead Zones, slated to release at the beginning of '07 should take care of that. From my understanding, it will bring the game back in line with it's respectable cyberpunk roots, stamping out these nonsensical fantasy delusions of grandeur.

Like anyone wants to play a fantasy game.

Just wandering where you found this title mentioned.
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Casper
post Sep 14 2006, 07:55 AM
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QUOTE (FrankTrollman)
If anything, mana levels are lower in the new rules. In 2050, 1% of the population was magicians with a Magic Attribute of 6. In 2070, 1% of the population are Awakened, most of them have a Magic Attribute of 1 and many of them have inane partial awakenings like "Spell Knack" and "Astral Sight".

The number of people who can throw a Force 6 spell without bleeding from the asshole has dropped from fifty million in 2050 to about 6 million in 2070. That's a huge drop in mana levels. On demographics alone, the mana trends are clearly negative.

-Frank

Or they finally checked their math.
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Kremlin KOA
post Sep 14 2006, 11:13 AM
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I see the international "Geek the Mage" movement has been very successful
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Eryk the Red
post Sep 14 2006, 01:08 PM
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I would say that you can't really compare SR4 Magic ratings to prior editions. Mages aren't necessarily weaker because they have Magic at less than 6. If anything, an SR4 mage with Magic 6 seems more powerful than a mage with Magic 6 from previous editions.
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Thanee
post Sep 14 2006, 01:21 PM
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The mana level is roughly the same. Those little details don't really make a difference.

Bye
Thanee
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Guest_MK Ultra_*
post Sep 14 2006, 01:44 PM
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Details like Shedim? ;)
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ShadowDragon8685
post Sep 14 2006, 04:09 PM
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QUOTE (MK Ultra)
Details like Shedim? ;)

Shedim aren't indicitive of increasing mana levels, they're indicitive of the proof-beyond-doubt that there are more metaplanes than you can shake a stick at, and a disturbing notion about exactly what asshole-of-the-metaplanes Ghostwalker had his spirit stashed.
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Cognitive Resona...
post Sep 14 2006, 05:24 PM
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It isn't that mana levels have risen, it's the research done in SOTA:2065. Universal theory of magic or whatever they called it.
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Jaid
post Sep 14 2006, 09:00 PM
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i thought the invae showing up was a sign of mana levels increasing at least...
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Pthgar
post Sep 14 2006, 09:15 PM
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This is a sign that the mana levels are rising. Soon dormant volcanoes will be exploding all over the place. Time to do a little geneological research and see if I have any NA blood...
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Dogsoup
post Sep 14 2006, 10:32 PM
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I can't get rid of the mental image of shedims' astral appearance as metroids...
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