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> Recruiting, Spirits within
Dentris
post Sep 17 2006, 01:59 PM
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Ok, i made a thread about free spirits as character here and i got good feedback about the idea. The next logical step would be to bring the idea here and see if anybody is interested in a free spirits only campaign. If you are, post your interest on this post, make a character following the guidelines in the other thread and PM it to me.

The campaign will be set in many cities around the world, but mainly Hong Kong, Seattle and Istanbul. The characters would be spirits exiled from their home metaplane for a ''spiritual high treason'' they haven't commit and forced to live on the astral plane and face evanescence. To survive this they will have to gather magical goods to "feed" on them (Lifestyle) and to prevent their doom.

Who/what staged them? Is a spirit or a mortal behind it? Why them? All these questions are yet to be answered.

I'm hoping to hear from you soon.

PS: Sorry about my grammar and spelling, I'm french.
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Ankle Biter
post Sep 17 2006, 02:43 PM
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Totally interested.

I wanna be buttercup :D

Kidding.

What will be the motivation, though, and will it be mainly set in the physical world, or the metaplanes?

Edit, scrub last question, am reading the thread.
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Dentris
post Sep 17 2006, 02:46 PM
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Physical world mainly, but a sizable part of the campaign will be in astral. The link i provided in my first post tells everything you need to know about character creation. Street Magic isn't necessary (since the majority of spirit types and powers are in the core rule books), but anybody who owns this expansion is invited to use the new spirit types and powers. I also edited my first post to include the adventure synopsis.
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Ankle Biter
post Sep 17 2006, 03:03 PM
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Works for me, I'll go for a hermetic spirit of Earth, I feel. Play a total tank.

Have to pick up my SR4 this afternoon and get working on it.

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BlackHat
post Sep 17 2006, 04:21 PM
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Definatly an interesting idea.
One question I noticed when going oer the thread's rules... after choosing the type (manifesting, possessing, or inhabiting) does the spirit get the relevant power for free?
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Ophis
post Sep 17 2006, 04:23 PM
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This sounds intruiging, if I may I'll play some sort of wiccan spirit, probably a water spirit going with a lorelei esk appearence, probably shifting in form to something the target finds attractive, sort of a spirit face.
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Ophis
post Sep 17 2006, 04:46 PM
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As a manifesting spirit do I get the manifesting power for free?
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BlackHat
post Sep 17 2006, 04:55 PM
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Another question.
Are greater free spirit powers disallowed?

Thinking about playing a Shadow Spirit (Succubus). That could be fun. :-D
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Dentris
post Sep 17 2006, 05:05 PM
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Ophis: You have one "form" power for free. Either Manifesting, Possessing or Inhabiting.

BlackHat: I'm open to any kind of spirits from any tradition. The only exceptions are no greater spirits (along wiht their powers...at least at character creation), no insect queens and no master shedims. anything else, from toxic spirits to insects are allowed. Be warned, though, that you will be asked to work as a team.
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Ankle Biter
post Sep 17 2006, 10:18 PM
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Just checked my SR4, and yup, I need the magic book, am off to Manchester to buy it tomorrow, then.

I am looking to play some kind of a golem, and my character concept was vaguely along the lines of mr shine (Him diamond). Is that doable?

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Cold-Dragon
post Sep 17 2006, 10:37 PM
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Hrm...well...for whatever reason I'm sorely tempted to be a plant spirit? XD


A semi important question, however: How is one expecting to get around if they're a possessing spirit? I can get taking over a doll to walk around, but practically speaking, you can't just randomly claim metahuman flesh for convenient all the time.

And I haven't figured out how a possessing-able free spirit spirit works yet (though I would more likely go with materialization, I figured it would be worth asking).
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SL James
post Sep 17 2006, 10:52 PM
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Oooh... Oooh. I'm definitely interested.

I could, at this point, play up my Mantis fetish by submitting my Mantis Soldier spirit, although if I knew more about the background I'd be very eager to play a ifrit Guardian spirit or, hehehe, even better... a Carnage (Toxic Guardian) spirit. I'll get back to you with my decision in a few hours.
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BlackHat
post Sep 17 2006, 10:56 PM
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I imagine a possessing free-spirit would get around the same way everyone else does... walking, or taking the bus, or driving a car.... WAY less convenient than just flying around in the astral, but at least you get to take your favorite flesh-puppet with you.

As for getting between the 3 major cities, I would GUESS you'd either grab a different body at each place, or take a plane or something. Airport security might notice a spirit joyridding in one of the passengers, though....
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Cold-Dragon
post Sep 17 2006, 11:00 PM
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QUOTE (BlackHat)
I imagine a possessing free-spirit would get around the same way everyone else does... walking, or taking the bus, or driving a car.... WAY less convenient than just flying around in the astral, but at least you get to take your favorite flesh-puppet with you.

As for getting between the 3 major cities, I would GUESS you'd either grab a different body at each place, or take a plane or something. Airport security might notice a spirit joyridding in one of the passengers, though....

Aye, I figure that, but tell me what you do when you're not possessing, or what you can even do in that state? That's the chain jerker. Other than standby, I'm not sure such a spirit can do anything under normal summoning spirit rules (so it begs the question, unless I missed a line).
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Dentris
post Sep 18 2006, 03:49 AM
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Ok, for now, i have received one character submission by BlackHat. A not-so typical Face character.

As for possession, you may possess any "prepared" vessel, which includes willing magician, mentally-prepared metahumans (see Street Magic for more details) or non-living vessels, such as dolls, corpses or toasters. In addition, a magician's body left behind for an astral travel is also a suitable vessel. Inhabitation is a more permanent form of possession that destroys the soul of the vessel.

While not possessing, a spirit is in astral form and may not manifest in any way. He stays on astral space for as long as he doesn't find a suitable vessel. He may still fight astrally and scout an area and communicate with astrally active people.

Ankle Biter & SL James: You can be anythgin imaginale, really. A carnage Guardian spirit would be just good as good as a Golem, but remember, you are expected to work as a group of simili-shadowrunner, thus i would try to avoid radical ideologies. It doesn't mean you can't be a toxic spirit, though, just a free toxic spirit that has evolved beyond his basic formulae.
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Ophis
post Sep 18 2006, 08:32 AM
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Cool, i figured that would be the answer, I'll pm my spirit over later today.
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SL James
post Sep 18 2006, 09:06 AM
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I'm going to go with a regular Guardian spirit, but not Islamic. More in the (later) morning, I hope.
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Ophis
post Sep 18 2006, 04:39 PM
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Given the make up of the group so far I'm switching concept, staying wiccan and going for fire elemental artilliry. Can I repalce the magicain quality? I really want to play a bog standard fire spirit and can't get the all the basic powers, and the magic side is not the bit that interests me.

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BlackHat
post Sep 18 2006, 07:47 PM
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QUOTE (Dentris)
Ok, for now, i have received one character submission by BlackHat. A not-so typical Face character.

Lol, not so sure how good of a face I'd be (at least, compared to your typical shadowrunner face) - but I suppose we'll see. :-D
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BlackHat
post Sep 18 2006, 09:17 PM
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Working on a name. Has anyone else got a name for their spirit yet? I'm not really clear on if spirits have names (other their their formula, or whatever)... but, like, if 3 fire elementals are hanging out somewhere, how do they refer to each other? Or do they ever have any need to? How does a conjurer refer to his spirits? Is he free to name them when he summons and binds them?

I assume when a spirit "goes free" they sometimes make up names for themselves. Like, "buttercup" or whatever else sounds reasonable to them at the time. ;-) But, like, if a water elemental starts calling himself "Aqua," wouldn't there be a bajillion other water elementals going "HEY! THat's my name!"
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SL James
post Sep 18 2006, 09:28 PM
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Check out the Air Elemental in Street Magic who holds court over Crystalwell "on a far edge of the Pole of Elemental Air:" Sighs-on-an-Arctic Wind.
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Dentris
post Sep 18 2006, 09:42 PM
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Let's use Shadowrun sister-setting, Earthdawn, as an example. A name is really important for any sentient creature. In earthdawn, the ability to give names to thing was the requirement to be considered sentient (namegivers). Therefore, names were an inherent part of magic and any namegiver's astral form was a representation of its name. A free spirit's name is, in effect, its formulae. Although it is enough for awakened characters, free spirits who regularly interact with mundanes would likely take a normal name for themselves.

An idea would be to start with no name, and develop one in play, because you'll all b newly formed free spirits.


By the way, the character submitted are now:

-BlackHat character, (the face)
-Coldragon character, (wanabee magician)

My recommandations for a succesful group of character:
-a spirit with hacking ability (a task spirit or insect worker spirit are the best suited)
-a tank/streetsam equivalent
-a true magician

Feel free to post any character idea, though.

Ophis: you have the magician quality for free, as do all free spirits. But without any magic skills and spells, you do not have to cast spells at all, it only allows you to fight in astral and assense other astral forms.
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Ophis
post Sep 18 2006, 11:19 PM
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PMing my character across now, going for a Celtic warrior type, based of a fire spirit, sort of artillary type role, so that covers the street sam side.
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emo samurai
post Sep 18 2006, 11:44 PM
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I'll play a possessing Spirit of Man. I'll have my character sheet in tomorrow.

Seems like we'll be pretty low force... max force 6... And the spells seem pricey, even for spirits of man...

I'm getting spirit pact (dream) at character creation if possible.

Will we have lots of opportunity to get karma? And do we automatically get all the skills and powers that normal summoned spirits get? And how much will we need to pay to avoid evanescence?

Plus, could we use BP if we're a possessing spirit to buy vessels? Plasteel homonculi rock.
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Dentris
post Sep 19 2006, 12:18 AM
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QUOTE (emo samurai)
I'll play a possessing Spirit of Man. I'll have my character sheet in tomorrow.

Seems like we'll be pretty low force... max force 6... And the spells seem pricey, even for spirits of man...

I'm getting spirit pact (dream) at character creation if possible.

Will we have lots of opportunity to get karma? And do we automatically get all the skills and powers that normal summoned spirits get? And how much will we need to pay to avoid evanescence?

My intent was having low-power spirits at first, but i'm thinking about making character growth relatively fast.

About karma, the only way for a free spirit to earn karma is through spirit pact (everyone starts with spirit pact for free) In addition, all spirits start with Assenssing, Asrtal Combat, Dodge, Perception and unarmed combat and the powers astral form, banishing resistance, sapience and spirit pact. You have to pay BP for spellcasting, ritual spellcasting and counterspelling (although the cost for spellcasting is only 3 for spirit of man). Under normal circumstances (and an average force of 4) you could know 4 or 5 spells.

As for evanescence, it depends on the lifestyle (quantity of magical goods you "devour").

Street lifestyle: You lose one point of force at the end of the month
Squatter lifestyle: You are considered to owe one service in the case you are banished. If you are banished, you lose one point of force at the end of the month
Low lifestyle: same as squatter, but you owe 2 services
Middle lifestyle: same as squatter, but you owe 3 services
High lifestyle: same as squatter, but you owe 4 services
Luxury lifestyle: same as squatter, but you owe 5 services
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