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#1
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Target ![]() Group: Members Posts: 29 Joined: 18-September 06 Member No.: 9,415 ![]() |
I have a PC set up with a Sim Module (Cold), Datajack, and Control Rig. My question is, if I load and activesoft "Pilot Aircraft" Level 4, and "Jump" into the aircraft with Rigger Adaptation and go full VR, do I need Skill wires since its my mind doing the driving and not my body?
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#2
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
Yes, you need skillwires.
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#3
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Target ![]() Group: Members Posts: 29 Joined: 18-September 06 Member No.: 9,415 ![]() |
Thats the think skillwires say, "Skillwires are a system of neuromuscular controllers placed alongside the body's natural nervous system to override muscular movement." Since I don't need muscular movement when I use the cyberwear to drive in full VR then why do I need the wires.
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#4
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
Because the rules state that you need skillwires to use activesoft.
The techno-babble explaination is actually crap, as you only need to create an interface to the CNS... but you need that special interface to access the stored motor memories of the activesoft, no matter wheter you actually use muscles or not. |
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#5
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
besides, you obviously need your muscles to drive with your mind.
after all, you drive using the exact same attribute, whether rigging or not. |
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#6
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,498 Joined: 4-August 05 From: ADL Member No.: 7,534 ![]() |
My answer would be: No, you do not need skillwires. Matrix-like. Not too unbalanced, as Autosoft actually does the same for drones and you would have paid for the soft (or hacked it).
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#7
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 ![]() |
Other then the rule you need skillwires to use activesofts, when jumped in p. 239 "Any tests are made using the rigger’s own skill and attributes." Not the drones, so autosofts don't apply. You need skillwires to use activesofts.
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#8
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Moving Target ![]() ![]() Group: Members Posts: 498 Joined: 31-May 02 From: All the way in the Back to the Left. Member No.: 2,800 ![]() |
Do what makes sense and using your meat body to control a vehicle you jumped into doesn't make sense.
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#9
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
neither does using reaction to drive, or agility to shoot (while rigging, that is).
but, that's how the rules go. |
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#10
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Moving Target ![]() ![]() Group: Members Posts: 498 Joined: 31-May 02 From: All the way in the Back to the Left. Member No.: 2,800 ![]() |
Agreed use Intelligence for gunnery.
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#11
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,498 Joined: 4-August 05 From: ADL Member No.: 7,534 ![]() |
I recommend intuition instead of reaction and agility when jumped in.
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#12
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Moving Target ![]() ![]() Group: Members Posts: 316 Joined: 18-April 05 From: France Member No.: 7,343 ![]() |
Active soft are designed to help you using your corpse doing a task.
I think you should need a different soft to conduct the plane in VR, even if that seems strange by the rules. |
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#13
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
Activesoft are stored motor memories. You don't need anything else than those and an interface to access them... and such interface is called skillwires.
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#14
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Target ![]() Group: Members Posts: 29 Joined: 18-September 06 Member No.: 9,415 ![]() |
So what your saying is that for me to do what I want its nto activesoft programs that I want but knowsoft versions of the pilot skills that way the info is there that I can put through the rigger control while in full VR?
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#15
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
No, as you need motor memories to actually do something... be that real or virtual.
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#16
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 8,519 Joined: 26-February 02 Member No.: 463 ![]() |
Another possible answer would be, that you cannot use Activesoft when you go full VR, because Activesoft only works in connection with the neuromuscular connection created by skillwires. ;)
If you want to have it the way you are imagining it to work, you would probably need to rewrite parts of the rules, that deal with VR. Bye Thanee |
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#17
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
Unfortunatly, that would remove any possibility for rigging, as you couldn't even use your own learned motor memories. |
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#18
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 8,519 Joined: 26-February 02 Member No.: 463 ![]() |
I don't think those are Activesofts. :D
Bye Thanee |
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#19
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Target ![]() Group: Members Posts: 16 Joined: 31-July 06 Member No.: 8,996 ![]() |
? Looking at Activesofts that way wouldn't change anything. Your brain is what's learned and controls the bodies actions. "Muscle memory" is just a term used to describe something so ingrained you're not thinking about it ("learned" reflexes). It doesn't remove the brain from the process. Only thing different would be lack of kinesthetic input which would, presumably, be replaced by drone sensors. Of course unless the rigger is so familiar with the drones responses that you'd describe them as "motor memories" the rigger won't be as proficient. |
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#20
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
As there is no difference, if you can't use motor memories stored in activesoft and fed to your CNS via skillwires, you couldn't use your real motor memory, too. Which would you require to learn a different set of skills for VR alone... possibly knowledge skills, which, subsequently, you can load without skillwires as knowsofts only need a sim module - which is needed for VR anyway. |
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