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> Enhanced Aim + Dual Wielding Guns, What modifier applies?
Fonitrus
post Oct 21 2003, 05:31 AM
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One of my players raised an issue about whether the -#TN benefit from an Enhance Aim spell works with dual wielding guns.

I know SLs,scopes,lazers and other gunmods dont help when dual wielding and u get ur +2 TN for dual wielding plus damages plus vision mods..

But what if a mage cast a lvl 6 Enhance Aim with 6 successes riding behind it..so thats -3TN to the guy with dual guns.

Does that -3TN apply to:

A. Both attack tests (-3TN per gun)
B.1. Only the first or the second (shooter choses)
B.2. Only the first or the second (caster choses)
C. Shooter choses to split the -3 inot maybe -2 and -1 or such?

the spell isnt quite specific on this matter, so ... please help.
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Kanada Ten
post Oct 21 2003, 05:52 AM
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I though it said every ranged attack... Ouch: That is nice.
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FlakJacket
post Oct 21 2003, 05:55 AM
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Yeah, I'd say since it was a spell that's always on, you'd get the boonus for all your attacks. Although it's pretty hard getting enough sucesses on the casting to get a -3TN to begin with. Plus, just remember that as a spell it has an effective range that it doesn't work past IIRC.
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Fortune
post Oct 21 2003, 06:15 AM
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QUOTE (FlakJacket)
Plus, just remember that as a spell it has an effective range that it doesn't work past IIRC.

That's why you always use the Extended variation. Balance that increase out with the Personal modification if you aren't planning on casting it on others. :)
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Zazen
post Oct 21 2003, 06:26 AM
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Note also that this spell is resisted by the people you're shooting at, which can reduce your bonus.

I house rule that away, though. I imagine plenty of others do as well.
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El_Machinae
post Oct 21 2003, 07:19 AM
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Wha-? Why?
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mfb
post Oct 21 2003, 07:26 AM
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it's a detection spell. detection spells are resisted.
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El_Machinae
post Oct 21 2003, 07:37 AM
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Crikey, you learn something new every day. We've just been using the higher target numbers, based on the difficulty.
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FlakJacket
post Oct 21 2003, 10:12 AM
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QUOTE (El_Machinae)
Crikey, you learn something new every day.

Did you just use the word crikey as an exclamation in a proper sentence? Oh I am so showing this to Jes. Bwack-ack-ack. :D
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El_Machinae
post Oct 21 2003, 11:14 AM
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Yes, yes I did. But you seem to be implying more information than I am understanding.

What is wrong with what I did? According to Merriam-Webster:

Main Entry: cri·key
Function: interjection
Etymology: euphemism for Christ
-- used as a mild oath

Looks like I'm in the clear.

And what does Bwack-ack-ack mean?
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Reaver
post Oct 21 2003, 02:26 PM
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Crikey was something Penfold always said to Danger Mouse. If you've ever watched the cartoons. :)
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Sphynx
post Oct 21 2003, 02:54 PM
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Yeah, the Enhance Aim is very weak unless you have a good 6 Karma Pool and some Quickening under your sleeve. My friend recently pulled it off and tattoo'd/quickened a Force 6 on himself with 30 dice and 3 rerolls for 15 successes and went from the local detection/weakling to pretty bad-ass with a gun. -7, but took him almost 150ish karma to get to that point.

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Cochise
post Oct 21 2003, 03:10 PM
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Interesting considering tha fact that the maximum negative modifier for Enhance Aim is half the spell's actual force (not the one used for purposes of dispelling when tattooed or quickened) .. In this case Force 6 / 2 = 3 ...

Not to mention those somewhat high numbers of dice / successes .. But as I recall these are pretty standard in your games ...
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Sphynx
post Oct 21 2003, 04:22 PM
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Sheeze... forgot we House ruled that one to a max of Force. Sorry. :P

BTW, Cochise, you can roll as often as you like and wait til you get a good roll to quicken (even with a tattoo, the description only states that once the tattoo is ready you can quicken as above). He tried repeatedly til he got 12+, which took 3 rolls and ended in 15. Though, I imgine that's considered munchkin in most games, we call it fun factor. :P

Sphynx
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Cain
post Oct 21 2003, 05:28 PM
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I wouldn't call it munchkin; but if he tried it multiple times in a row, I'd apply the +2 repeating-a-failed-task modifier.
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BitBasher
post Oct 21 2003, 05:40 PM
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I was just typing that cain.
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Cochise
post Oct 21 2003, 05:52 PM
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QUOTE (Sphynx)
Sheeze... forgot we House ruled that one to a max of Force.  Sorry.  :P


That would still require a Force 7 spell anyway to accomplish what described above ... not Force 6 ...

QUOTE
BTW, Cochise, you can roll as often as you like and wait til you get a good roll to quicken (even with a tattoo, the description only states that once the tattoo is ready you can quicken as above).  He tried repeatedly til he got 12+, which took 3 rolls and ended in 15.


I know ... But it still is not very common to have spellcasters sling 30 dice (I know it's possible, but to me that's still not standard. No matter what you say (or Polaris would, considering his *must take every thing to the extreme*-attitude).

And characters with the possibility to take consecutive 3 re-rolls need a karma pool of at least 1+2+4 = 7 => Something that isn't extraordinary when looking at the 150 karma he obviously spent on it.
But in my games players tend to burn karma pool every once in a while. So my players usually don't have that much karma pool availible ...

QUOTE
Though, I imgine that's considered munchkin in most games, we call it fun factor.  :P


I won't call it munchkin, since that is not my judgement to make. If it pleases you and your group that's fine with me.
But I still don't consider you or your gaming group as being "standard" ;)
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Sphynx
post Oct 21 2003, 05:59 PM
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Not a Force 7 cause he uses Laser Sights. :P

The +2 is for repeating failed attempts, not for recasting it at a later time for more successes. That'd be a stupid time to add a +2.

Sphynx
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ialdabaoth
post Oct 21 2003, 07:07 PM
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Heh. He Used Centering, of course, right?
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Sphynx
post Oct 21 2003, 07:36 PM
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Center against what? Centering reduces penalties, not base TN's.

Sphynx
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ialdabaoth
post Oct 21 2003, 07:40 PM
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You can also Center for extra successes, I believe?
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Sphynx
post Oct 21 2003, 08:32 PM
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Ah, good point, but I don't think he did. Centering is too expensive and the only artistic skill he has (that I know of) is tattooing, which I don't iamgine he could center with. :P However, I honestly don't know, that was between him and the GM, I just know he gets -7 (-1 from Laser Sight) and rolled 30 dice.

Sphynx
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ialdabaoth
post Oct 21 2003, 08:58 PM
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I'd definitely allow centering with art, even with (hell, especially with) tattooing. It all ties together, after all.
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RedmondLarry
post Oct 21 2003, 09:14 PM
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QUOTE (Cochise)
3 re-rolls need a karma pool of at least 1+2+4 = 7
For rerolls our team uses 1+2+3 = 6, as per SR3 p. 246.
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Cochise
post Oct 21 2003, 09:35 PM
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QUOTE (OurTeam)
For rerolls our team uses 1+2+3 = 6, as per SR3 p. 246.

You're right of course ...
Doesn't change what is "common" in my group(s) though ...
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