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> National Militaries, vs. corp militaries
SL James
post Sep 27 2006, 08:32 PM
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Hell, in SR3 they had MRIs you could stick in contact lenses.
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Darkwalker
post Sep 27 2006, 08:54 PM
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QUOTE (SL James)
QUOTE (Darkwalker @ Sep 27 2006, 10:41 AM)
IRL night vision devices are battery-hogs with a still rather lousy field of vision and low depth perception. Not to mention they ruin your un-enhanced night-side and can be tricked by cammo-patterns. Wonder if they solved those problems in SR but doubt it. And one problem they won't solve: Weight!

And in Shadowrun they can be put into smartgoggles and sunglasses that have not one single weight, battery, or field of vision problem.

That is a problem of the crappy game system then since nothing IRL is weight-free.
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krayola red
post Sep 27 2006, 09:18 PM
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If you're going to present it like that, cyberware isn't weight free either, but it's light enough not to pose a problem. Same thing applies to external senseware equipment, which is apparently significantly more advanced than today's technology.
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Apathy
post Sep 28 2006, 05:20 AM
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QUOTE (SL James @ Sep 27 2006, 03:29 PM)
QUOTE (Kagetenshi)
A regular person with skillwires that you'll never get back, at least not cost-effectively.

Grunts, if anything, will be replaced with drones. I see the non-career soldier becoming an endangered (though not extinct) breed in SR.

My thoughts exactly. When a robot ninja with 10+4D6 init and carrying twin 20mm GLs, has an autonomous tactical network, and ruthenium camoflauging only costs a couple million each, then at the low end people have to ask themselves what the hell is the point of someone just joining for the enlistment bonus and GI Bill benefits when they get out in four years?

I'd disagree. For the cost of the monthly maintenance on the drone, you could sign up a half dozen orcs from the slums that would have been on the dole dragging the economy down anyway. And it tends to keep them from committing crimes, and brain-washes them into more loyal citizens. The orcs might not be as deadly as the robot, but they're also more flexible, in case you have to mobilize them to handle a natural disaster or a riot. And if you're really worried about them leaving the military with skills and cyber, there's always the option of installing kink bombs as a good bye present (or better yet, liberal doses of 'training accidents'.)

This approach would encourage militaries to spend as little on cyberware as possible, though, at least until they'd been brainwashed enough that you knew they'd never leave.
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SL James
post Sep 28 2006, 07:05 AM
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Or they can just kill the orks and destroy their neighborhoods.
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