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> Spirits Within, Behind the spirits
Dentris
post Sep 23 2006, 04:59 PM
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Ok, I officially open this Out of Character thread for the spirits within campaign.

I've made a list of all the ones who showed interest in the campaign, along with their characters and the changes required before i officially accept them

BlackHat: character is approved.

ColdDragon: character is approved

Ophis: your character is ok, but it still needs a more detailed description/personality

Emo Samurai: character is approved since it is now a materializing spirit.

DireRadiant: ok, tough one. My suggestion would be that you actually inhabit the internal comlink of the drone and issue command to it much like a rigger issuing command to a subscribed drone. The main problem is communication, though. You do not have the astral form power, so you have to rely on matrix commucation, but none of the other spirits have that sort of communication ability. You may want to change your power list so you can add Astral Projection. I would suggest changing Regeneration to Astral Projection, since i would say regeneration only works with living vessel.

Ankle Biter: You still have 2 powers left to choose. You can take armor if you want, and immunity to normal weapon is part of the manifesting power, so you don't have to take it.

Tattered Seraphim: you have some BPs left, and more details about the spirit's personality/background would be appreciated.

Any other player interested in joining have until today, sunday, to post a character sheet.
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BlackHat
post Sep 23 2006, 06:58 PM
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QUOTE (Dentris)
DireRadiant: ok, tough one. My suggestion would be that you actually inhabit the internal comlink of the drone and issue command to it much like a rigger issuing command to a subscribed drone. The main problem is communication, though. You do not have the astral form power, so you have to rely on matrix commucation, but none of the other spirits have that sort of communication ability. You may want to change your power list so you can add Astral Projection. I would suggest changing Regeneration to Astral Projection, since i would say regeneration only works with living vessel.

Yeah, normally a spirit inhabiting a vehicle or drone wouldn't be able to access matrix-stuff for communication (considered complex electronics), or for that matter, control a drone via commlink, but I would imagine they wouldn't have any trouble accessing onboard sensors (since, otherwise, they would be completely useless in that form) - so having onboard speakers wouldn't be that out-there... it would allow physical communication, without having to project out of the drone.

If the spirit WAS the commlink, it could move around just by moving the mechanical parts - but I think if a spirit inhbited a commlink, it would be blind, unable to move, and unable to communicate with the world around it.

As for regeneration, its the GMs call if it works on non-living things or not (since everything is a GM call), but I would like to point out that without it, inhabiting spirits are going to become large money sinks, since they cannot be healed naturally (and very difficult to heal magically) - and are just as expensive to repair as to replace.

Course, if they do have it, they become almost invincible, so I can understand either way. =D
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DireRadiant
post Sep 23 2006, 07:19 PM
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Aren't inhabiting Spirits dual natured? My thought was that I had the physical body of the drone and could move it as the drone would move. As far as the other stuff works I think it's no different then if it was a homunculus. It doesn't really have eyes or ears, but the spirit can still see and hear? Or am I wrong in thinking that?

The real problem is how would I, as the spirit, communicate to Brenda, the Agent to give it commands or isntructions. I was thinking it would be like talking to my self a lot.

If I inhabited a lump of dirt, would I be able to see and hear and talk?
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emo samurai
post Sep 23 2006, 07:33 PM
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Why didn't you approve of the possessing bureaucrat dude?
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Tattered~Seraphi...
post Sep 23 2006, 08:57 PM
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Sorry I haven't done my character sheet yet. I've had a horrendous last few days with being busy trying to get jobs done, struggling with a chest infection. I'll try and get it finished by tonight or tomorrow at the very latest.

~Tattered~Seraphim
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Dentris
post Sep 23 2006, 08:57 PM
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Emo Samurai: Because the shinto tradition isn't a possessing tradition. I want to stick with traditions as much as possible.

Dire Radiant: The Street and MAgic ruling about possessed vehicules is: you cando everything you a mechanically able to do, thus moving. Any electronic components/programs/wireless control, etc. are impossible for the spirit to control. Although you may use any of your powers in that form...

Also, after re-reading the inhabitation power, you are still dual-natured even when inhabiting a mechanical device, meaning you can see anything in the astral plane and communicate with other astral denizens.

My ruling about regeneration is that it only affect living or once living material (wood, bones, zombies, etc.), so sorry.

Finally, i have a suggestion you might find interesting. Considering buying a single drone would be quite harsh (you would waster around 45 000 nuyens since you can't use any of the programs or communicate with the drone), i suggest you change your regeneration power into a sligthly modifed Vessel Trading power. The power would work only on inanimate object, but you could, as an inhabiting vessel, trade your skin for any other inanimate object. You couldn't survive outside a vessel, though, since you are not a possessing spirit, but that would allow you to buy several drones and switch between them whenever you want...you could also take over other drones instead of fighting them.
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emo samurai
post Sep 23 2006, 09:14 PM
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You mean Wuxing.

Why do you want to stick by traditions? Because you want the metaplanes we're from to be known to many people?
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Dentris
post Sep 23 2006, 09:14 PM
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QUOTE (emo samurai @ Sep 23 2006, 04:14 PM)
You mean Wuxing.

Sorry, wuxing...yeah.

I want to stick with tradition to add some flavor and put some limits on what players could do.
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emo samurai
post Sep 23 2006, 09:35 PM
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And it just makes sense for a celestial bureaucrat to be materializing, anyway.

Can he Dream Pact without possession power?
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BlackHat
post Sep 23 2006, 10:35 PM
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QUOTE (emo samurai)
Can he Dream Pact without possession power?

Yeah, that's a good question since taking over someone's body while they are sleeping sounds a lot like possession - but I think any type of spirit can make any kind of pact... the magic of making the pact must allow you to switch bodies or something.

I do like the "keeping things within traditions" thing... otherwise a hermatic earth elemetnal wouldn't really be any different than any other spirit, except in how it looks. ;-)
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emo samurai
post Sep 23 2006, 10:36 PM
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Then again, spirits don't have to be bound to a person to make a magic pact or use up his edge, and the nature of the pact is probably to bind the spirit automatically to the body once it sleeps.
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Tattered~Seraphi...
post Sep 23 2006, 10:37 PM
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Hecate, the Dark Magician

[ Spoiler ]


Sorry bout the messiness of this working copy. I'm using the rulesbook and am a bit confused about where to locate what spells Hecate can do- she's primarily a magician spirit, and I'm using the goddess Hecate as the inspiration for her style, as well as Dark Magicians in the movies/books Night Watch and Day Watch (Russian masterpieces). Are the powers listed also the spells? Sorry, but I've not played a spell caster before in SR. Can I have some help please? Sorry.

~Phimie
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DireRadiant
post Sep 24 2006, 12:56 AM
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QUOTE (Dentris)
Finally, i have a suggestion you might find interesting. Considering buying a single drone would be quite harsh (you would waster around 45 000 nuyens since you can't use any of the programs or communicate with the drone), i suggest you change your regeneration power into a sligthly modifed Vessel Trading power. The power would work only on inanimate object, but you could, as an inhabiting vessel, trade your skin for any other inanimate object. You couldn't survive outside a vessel, though, since you are not a possessing spirit, but that would allow you to buy several drones and switch between them whenever you want...you could also take over other drones instead of fighting them.

This might as well simply be Possession, specializing in inanimate objects.
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BlackHat
post Sep 24 2006, 02:44 AM
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QUOTE (Tattered~Seraphim)
Hecate, the Dark Magician


With Edge of 2, I am fairly certain you get two free powers and not one.

I didn't really go the magician route, but I believe that as a spirit of man, you pay 3 BP for every spell you want to be able to cast.
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DireRadiant
post Sep 24 2006, 03:12 AM
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Okay, inhabiting regeneration too powerful. Message received. (Though... akira...)

I would still like to do the inhabited iBall drone.
Would adding speakers to the drone be possible? If so would both the drone pilot and inhabiting spirit be able to use them? (Think schizophrenic iBall talking to itself)

I understand that the inhabiting spirit might not be able to talk to the pilot program. That's part of the charm, the inhabiting spirit asking some astral friend to relay a command to the pilot to maybe perform, and then the communication being a problem the other way, where the pilot might not be able to relay information to the inhabiting spirit.

Alright Alternatives.

Inhabited weapon focus, large black swords with runes, featuring Energy Drain power.
'50 Studebaker vessel....

Looks like inhabiting inanimate vessel is not going to work out, too bad.

I think the same basic concept, Possessing Guidance spirit, or materializing, I don't feel much like inhabiting a living vessel.

How about this one?

Hermetic Qabbalistic Possessing
The all seeing Eye
[ Spoiler ]


Leftover odd BP. Can this be turned into Gear such as fake sins. license, datasofts, e.g things that could be stored online, and starting money which could be accessed while possessing? Contacts? 20 BP of contacts would be useful.
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Cold-Dragon
post Sep 24 2006, 03:25 AM
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I thought Inhabitation required a living vessel (or else formerly living) to work, and not objects? I should probably re-read the section to double check, but I don't recall there being rules for the human/hybrid/spirit forms that depends on the dice rolls of inhabitation with objects involved.
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emo samurai
post Sep 24 2006, 03:52 AM
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Can you post advancement rules?
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Cold-Dragon
post Sep 24 2006, 04:13 AM
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Just looked it up. I guess you can do that with objects...though I'd laugh at a hybrid orb drone thingy. XD Dunno why there's no astral form outside of inhabitation though. I miss something else there?
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emo samurai
post Sep 24 2006, 04:16 AM
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I was wondering if you'd advance the way an ally does, 5 karma per power, 3 karma for a spell you should know.
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DireRadiant
post Sep 24 2006, 05:14 AM
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QUOTE (Cold-Dragon)
I thought Inhabitation required a living vessel (or else formerly living) to work, and not objects? I should probably re-read the section to double check, but I don't recall there being rules for the human/hybrid/spirit forms that depends on the dice rolls of inhabitation with objects involved.

If you look at the Vessel preparation rules you can see there are lots of non living vessels are possible.
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Cold-Dragon
post Sep 24 2006, 05:37 AM
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Like I said, I figured that out. Thanks for doubling though.

I guess we wait on Dentris and the other parts then. *fine tunes spirit*

How is it I end up as a female so much? I swear, I have a habit or something *thinks about it* Oh, well that could be one reason why! Perhaps I need a girlfriend? XD
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Ophis
post Sep 24 2006, 09:21 AM
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Apologies for late reply, yesterday turned very busy by surprise

7 bp left, damn thats an annoying number, what do I do with left overs.

Oh wait, I can get resourses right? Cool money ago-go.
Okay here goes with a revised sheet

[ Spoiler ]
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Tattered~Seraphi...
post Sep 24 2006, 10:05 AM
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Thanks BlackHat. Just to check (this is where my confusion's come in) is a spell classed as any of the powers listed in the square brackets? It's knowing from where I can choose my spells from thats the trouble.
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Dentris
post Sep 24 2006, 12:05 PM
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Tattered Sheraphim: With your edge of 2, you have 2 free powers. Additionnaly, a spirit of man may learn any spells at the cost of 3 BPs.

Emo Samurai: after considerable thoughts, i decided the advancement rules will be just the same as creation rules. (BP cost is simply transfered into Karma cost, allowing leftover BP to be used later)

Ophis: Only inhabiting spirits may get ressources

Dire Radiant: you can inhabit any kind of vessel. In fact, an inhabited sword would be considered a weapon focus with a force rating equal to the spirit's force/2, and since it is a dual-natured sword, it is usable against astral creatures too. If you do not wish to inhabit a living spirit, you still have the opportunity to inhabit a cyber-zombie equipped with occular drones...(at the cost of 3000 nuyens per eyes... ;) ).

Oh, and by the way, i edited my first post to take into consideration your new character stats.
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emo samurai
post Sep 24 2006, 04:04 PM
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So metamagics will cost 15 karma? How about initiation grade? Will that just equal Edge? Because there are rules for free spirits advancement in the book, they're just really harsh on Force increase.
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