Advanced lifestyle rules, Any chance of a conversion? |
Advanced lifestyle rules, Any chance of a conversion? |
Sep 26 2006, 01:57 AM
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#1
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Target Group: Members Posts: 56 Joined: 14-August 06 Member No.: 9,113 |
So I love the advanced lifestyle rules presented at the back of Sprawl Survival Guide. Is there an SR4 book that might have these on the hornizion. If not how difficult of a conversion would this section be?
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Sep 26 2006, 02:08 AM
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#2
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Moving Target Group: Members Posts: 266 Joined: 16-April 02 From: DC Member No.: 2,605 |
It's extremely easy. I've already done so myself. The only major difference is some of the lifestyle costs have changed. Just recalculate the costs of the lifestyle variations to account for SR4. It's that easy.
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Sep 26 2006, 02:11 AM
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#3
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Shadowrun Setting Nerd Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 |
It might be helpful to convert everything to whole numbers, if that's you're thing.
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Sep 26 2006, 02:36 AM
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#4
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Target Group: Members Posts: 56 Joined: 14-August 06 Member No.: 9,113 |
am I missing something, because it seems to be more than just a matter of scaling from SR3 to SR4 |
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Sep 26 2006, 11:32 AM
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#5
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Target Group: Members Posts: 19 Joined: 26-February 02 From: Near Norwich, GB Member No.: 1,659 |
With the price changes to the basic Squatter and Low lifestyles it's pretty easy to redo the beginning of the table in the Sprawl Survival Guide. And here's one I made earlier!
points SR3 SR4 lifestyle -1 0 0 Street 0 15 50 1 30 125 2 45 200 3 60 275 4 70 350 5 85 425 6 100 500 Squatter 7 250 750 8 400 1000 9 550 1250 10 700 1500 11 850 1750 12 1000 2000 Low 13 1650 2500 14 2350 3000 15 3000 3500 16 3650 4000 17 4350 4500 18 5000 5000 Middle Gah! The formatting looks rubbish but it works! Part of a spreadsheet I created to do all the hassle of number crunching. |
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Sep 26 2006, 12:14 PM
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#6
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Runner Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 |
double post
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Sep 26 2006, 12:14 PM
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#7
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Runner Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 |
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Sep 26 2006, 12:42 PM
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#8
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Moving Target Group: Members Posts: 360 Joined: 6-September 02 Member No.: 3,234 |
Hmm, shouldn't there be some significant changes to the Comforts and Entairtment categories because of the advent of wireless ? On one side, a house stuff can be integrated in one's personal net, on the other, any major fixed equipment is no longer needed for going into the Matrix or experiencing simsense.
And Awakened characters no longer need large spaces for summoning circles, a lodge at most suffices for all their needs. Moreover, I don't get the reason behind the changes in some lifestyle's prices from SR3 to SR4. Thanks and good work for the nice conversion table. |
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Sep 26 2006, 03:34 PM
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#9
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Running Target Group: Members Posts: 1,288 Joined: 4-September 06 From: The Scandinavian Federation Member No.: 9,300 |
Just to be curious, what are the advantages of this system to the current SR4 lifestyle system?
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Sep 26 2006, 03:52 PM
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#10
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Target Group: Members Posts: 18 Joined: 11-June 06 Member No.: 8,699 |
It lets you define your lifestyle in a little more detail. You assign points to 6 categories that determine what your lifestyle is like, and the total number of points determines the cost. So you can have a decent apartment in a bad neighborhood (something between middle and low) and pay a price betwen middle and low for it. Plus, there were edges and flaws available for your home to further customize, so your safehouse could have a nice defensive setup and a secret escape hatch (for an extra cost) or your cheap home might overlook a wall and sewage treatment plant (for a price break). |
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Sep 27 2006, 10:57 AM
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#11
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Running Target Group: Members Posts: 1,288 Joined: 4-September 06 From: The Scandinavian Federation Member No.: 9,300 |
Cool. Not necessary IMO but it can inspire. Personally I think you can do all that you said without needing rules for it. Example: Your player wants to live in an abandoned secret undergrown ares tech compund, with no longer electricity, running water or heating. However the complex is fairly large with several rooms and tunnels, well protected at it is undergrown and made of concrete, and the doors (with still operative maglocks) is well camoflagued in the Redmond sewers. The runner is still poor, and can only afford nutrisoy with a few flavors, and his home is otherwise devoid of fuctioning entertainment systems, food processors and other medium-lifestyle utilities. Although this is basically squatting, I would have the player pay at least low lifestyle, possibly medium if he needed payoffs to the local gangs and bribes to keep any mole-people away. Although if there was something to keep the facility from ever being reused as original (weapons testing) I might keep it at low. How many points would you use for your system, and what would be the equivalent lifestyle? |
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Sep 27 2006, 03:54 PM
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#12
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Target Group: Members Posts: 18 Joined: 11-June 06 Member No.: 8,699 |
It's not exactly my system and I don't have the sprawl survival guide with me at the moment, but I'd eyeball it at: Area 1 - The area was probably cleared when the complex was built, but it's the Redmond sewers and stuff's probably moving back in Comforts 1 or 2 - You can steal power, water, etc from somewhere, backups for the maglocks, etc. Entertainment 0 - As specified, not even a walkman... Furnishings 0 or 1 - Scavengers haven't taken all the office furniture Security 4 or 5 - As specified, the basic security still functions Space 4 or 5 - It was a big complex. Clocks in at 10-14 points, so right around Low lifestyle. There's probably some edges and flaws that need to be added. Defensive setup, some privacy bonuses, a bunch of negative views, demanding landlord (in this case, the "landlord" is the bribes paid to various groups to stay away), unreliable utilities, maybe a background count. I'd guess it'd end up costing 2000-3000 with all the mods, according to the chart above. |
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