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> What would an idealized SR4 videogame be like?, Food for thought.
ShadowDragon
post Oct 15 2006, 05:31 PM
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QUOTE (Eyeless Blond)
QUOTE (ShadowDragon @ Oct 14 2006, 11:43 PM)
I'm not saying it can't be pulled off, but odds are whoever makes it will screw it up as badly as DDO.

lol and that's not even a MMO. If they can't get a console game even close to right, what chance is there of a MMO being anywhere near true to the SR universe?
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Abbandon
post Oct 16 2006, 05:38 AM
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Im thinking a new game should either be a Strategy RPG that has lots of ways to interact with the environment or an RPG like Knights of the Old Republic where you can do different attacks or buffs while pausing the action.

Although the story would be extremely watered down i think the best and most fun version would be based of X-com 1. An isoteric(grid) based tactical game, it had guns, psionics, and tanks which covers samurais, mages, and riggers. You got to move around environments and go through buildings, its perfect. It even had other people walking around the stages.

The sega version did the best job on mission generating. You had a bunch of johnsons just generate random missions for random amounts of cash. If they could improve that by randomly including bad guys or cops to make things go bad it would be great.
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De Badd Ass
post Oct 16 2006, 07:05 AM
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QUOTE (Abbandon)
If they could improve that by randomly including bad guys or cops to make things go bad it would be great.

See, that's what I was getting at in my previous post.

Shadowrunners ARE the BADD guys. What a Shadowrun MMORPG needs is lots of people playing the GOOD guys; hunting down Sammies like the serial killers they are. Then the game would be gritty. Playing a runner would be like playing Roy Batty in Blade Runner.
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Abbandon
post Oct 16 2006, 08:12 AM
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Technically runners are criminals but that doesnt make them bad or evil. If they run around killing anyone and everyone who gets in their way then yea they are, those kinda runners are also called ametuers. Professionals can get the job done without killing people because they know that it will draw less heat if there are no corpses left behind.

Runners are nuetral entities who are neither upstanding informed citizens or low life killer thugs, they are stuck in between trying to use their knowledge on certain things to support themselves and live another day.

Do you runners go into a stuffer shack and murder everyone inside and take what they want?? Probably not, they most likely pay for things with money and act in a civilized manner when not commiting crimes.
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Justin Cray
post Oct 16 2006, 12:44 PM
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I'd buy Blizzard for a couple billion dollars and let them go to town. Oh and I would personally see to it that not one of emo samurai's ideas will make it into the game.

Imagine 2 games in one, the Mission (preferably a pausable tactical fps), and the World (preferably a persistant mmo on a single server). I'd pay thousands of GMs to create on the fly content (o.e. unique Missions). All those GMs would be sane rational adults that love to play SR.

Every player would have to use his real name (at least use the name on the credit card), and would be able to aquire SINs and fake identities (with ratings) in game (and those would then be used instead of the real name if the ID/SIN made the check).

If you have ~10 billion dollars to spare I can elaborate further.

8)
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emo samurai
post Oct 16 2006, 03:11 PM
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QUOTE (Justin Cray)
I'd buy Blizzard for a couple billion dollars and let them go to town. Oh and I would personally see to it that not one of emo samurai's ideas will make it into the game.

Imagine 2 games in one, the Mission (preferably a pausable tactical fps), and the World (preferably a persistant mmo on a single server). I'd pay thousands of GMs to create on the fly content (o.e. unique Missions). All those GMs would be sane rational adults that love to play SR.

Every player would have to use his real name (at least use the name on the credit card), and would be able to aquire SINs and fake identities (with ratings) in game (and those would then be used instead of the real name if the ID/SIN made the check).

If you have ~10 billion dollars to spare I can elaborate further.

8)

Here's an idea: Justin Cray dies! :D

But seriously, what's wrong with my ideas?
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blakkie
post Oct 16 2006, 03:57 PM
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QUOTE (emo samurai @ Oct 16 2006, 09:11 AM)
But seriously, what's wrong with my ideas?

Come on, don't play dumb. :P You are so over-the-top as to push, and occationaly rupture, the envelope of Shadowrun. It is more like you are playing Rifts with a Shadowrun theme. Not that that it isn't AWESOME. But it is different.

P.S. I will say though that often buried deep [deep, deep, deep ;)] within your ideas are kernels of cool concepts for the Shadowrun played by us mere mortals.
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warrior_allanon
post Oct 16 2006, 04:01 PM
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Actually I enjoy DDO, i can see a DDO mod being a better setup for an online shadowrun game than that abortion they have for the 360.

think about it for a second

DDO=SRO(SR4ed)
Warrior/fighter=street Sam
mage/wizard=mage/technomancer
monk/ranger=adept
rogue=spec ops/face
any=hacker
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lorechaser
post Oct 16 2006, 04:40 PM
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But DDO is a level and class based system. And SR is inherently not.

Hence the use of Star Wars Galaxies, which had a total of 250 skill points. There were something like 15 different skill trees (some basic, some advanced, which required certain basic trees to open). You spent your skills purchasing rank 1-4 of a tree, and each rank cost less and less points. You could build any template you wanted w/i those 250 points.

Each "group" had 4 trees.

So there was a basic Marksman group. It cost 15 skill points to purchase basic marksman.

You could then buy up to 4 ranks in "Stances" "Aim" "Something" and "Something"

Each rank cost like 8/7/6/5 or some such. So rank 4 in a tree was less than rank 1 in a new tree. And once you were at high levels of marksman, you could then pick up pistols, and get the 4 trees of pistols. Or you could be 4/0/3/0 in marksman, 4/4/0/0 in medic, 4/0/0/4 in doctor and 4/3/3/3 in pistols, and have skills from each of those (note, it's been a while, and my numbers are entirely arbitrary).

It was an amazingly cool system which was deemed "too complicated" by the producers, and nixed.
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Abbandon
post Oct 16 2006, 05:30 PM
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A retarded monkey > Turbine (the guys who make ddo). I will throw my vote behind Blizzard or the dudes who make CoH/V
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Egon
post Oct 17 2006, 12:12 AM
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Knights of the Old Republic meets World of Warcraft

Action system like KOTOR were you click around and cue up actions. The faster you are the quicker your cue moves. Runs/Quest system like WoW, but with more instances. It would be odd to keep running in to people other then on the streets.

NO CLASSES class systems suck. Skills and exp all the way.
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blakkie
post Oct 17 2006, 02:56 AM
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QUOTE (warrior_allanon)
Actually I enjoy DDO, i can see a DDO mod being a better setup for an online shadowrun game than that abortion they have for the 360.

It certainly wouldn't be anything I would consider buying.

Now if I had a PC beefy enough to run current games or I had a 360 I would consider at least looking at that FASA game when it came out. It looks like it could be fun.
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Justin Cray
post Oct 17 2006, 10:37 AM
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QUOTE (emo samurai)
Here's an idea: Justin Cray dies! :D

But seriously, what's wrong with my ideas?

Cmon, a little ribbing never hurt anyone (in actuality my comment came from the mention of über-weapons as eastereggs, a concept I hate with a passion, magnified by 1000 because you mentioned it before any serious game design whatsoever). ;)
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TBRMInsanity
post Oct 17 2006, 01:39 PM
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One word MMRPG.

SR can only truly be fully realized if it is in an MMRPG. And to capture the feel of the SR universe I would suggest it have a Grand Theft Auto style look to it (Realistic, gritty, and worn around the edges).
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emo samurai
post Oct 17 2006, 03:34 PM
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QUOTE (Justin Cray)
QUOTE (emo samurai @ Oct 16 2006, 03:11 PM)
Here's an idea: Justin Cray dies! :D

But seriously, what's wrong with my ideas?

Cmon, a little ribbing never hurt anyone (in actuality my comment came from the mention of über-weapons as eastereggs, a concept I hate with a passion, magnified by 1000 because you mentioned it before any serious game design whatsoever). ;)

Dude, the ultimate weapon is the diamond in the rough. Diamond in the rough, man.
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WhiskeyMac
post Oct 17 2006, 04:33 PM
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The problem with your so called "diamond in the rough" is that the first person to find it would probably be a Farmer and then they would just let everyone else know and then you'd have everyone walking around with your uber-weapon. It would get really boring, really fast. I would suggest the MMORPG route only if they could make it less likely that farming would screw over the system. They would have to make it where not every sammie has MBW4 with essence friendly option and dual-wielding laser pistols with underbarrel micro-grenade launchers and a cyberzombie guardian.

Make it more like a MUD or MUX but 3-D. It just seems like it would get out of hand without some heavy GM/Admin watchdoggery. Bah, I'm at work and can't think of anything else right now. Just boo to "diamonds in the rough"; think about how WoW had those and now look at it.
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Perssek
post Oct 17 2006, 04:34 PM
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Don´t know about diamonds, but me and my players talked a lot about it and agreed - the perfect SR4 game would be a mix betwenn GTA San Andreas and Oblivion. Oh, and with an extra layer of texture for the Astral and a compact in-game for the Matrix.

With 1st and 3rd-person capacity, mission-oriented, but with the possibility of just wandering through town (Seattle, for starts)...
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