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#1
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Moving Target ![]() ![]() Group: Members Posts: 908 Joined: 31-March 05 From: Georgia Member No.: 7,270 ![]() |
Alright. I now have the following characters
Pete: Ork Combat Decker, Smoke: Phoenix Shaman, Shadow Kat: Infilitrator, Doc Chip: Combat Medic, Martina: Merc I am still awaiting De Bad Ass's Rigger and some others who have expressed interest. That being said I thought it appropriate to open the OOC section to give you guys a chance to discuss location to base yourselves. I know both Istanbul and Lisbon are Merc Havens, but am willing to consider whatever options sound good to you guys. Also please use this space to introduce each other, including whatever background information you consider it appropriate for your teammates to use. |
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#2
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,328 Joined: 9-September 04 From: Alabama Member No.: 6,645 ![]() |
Yeah, sorry I've been running slow....work has been bogging my char gen down. Working on Phoenix, a street sam.
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#3
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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 30-May 06 From: Leesburg, Florida Member No.: 8,623 ![]() |
I'm open to any locale and if we are an established team then i can reallocate funds to help with a team set up area (for housing, lifestyle type stuff)
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#4
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 ![]() |
Smokes CS
[ Spoiler ] Are we generally knowing each other? |
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#5
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 ![]() |
"Um... Hi. My name is Shadow Kat and its nice meeting you. Um... Well, where should I start? I used to be on an special infiltration team for Renraku down in CAS. We were formed to test internal security of Renraku facilities, and we were pretty good. My job was to gather intel through espionage and social engineering. We would then sneak in with the team using my information along with the decker's.
Renraku and I had a falling out, due to some sorta doublecrossing on their end, freaking bastards... Anyways, thats pretty much all there is you need to know. I hope we can work well together." OCC - I dont have any problems with sharing a lifestyle, infact my character is a little poor right now and can only donate 1000. As for where we set our home base, I dont have any preferance. |
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#6
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Moving Target ![]() ![]() Group: Members Posts: 931 Joined: 26-February 02 From: Somewhere near Jupiter orbit Member No.: 1,668 ![]() |
"Callsign's Strife, not my real name of course or even the callsign I've always used. Ain't anonimoty great? Well to a limit anyway, if you've worked as a merc before you may have hear of me as Strife of the Wolf's Dragoons. I've been in the merc business a good while now. I work heavy weapons, fire support and tactics.
In case I grate sometimes it probably a hang over from the army. Yes, I was in the British armed forces, a paratrooper to be precise, and I think the less said about the end of that career the better, but suffice it to say we didn't part under the best of terms. Fell into the merc trade almost by accident and stayed with the Dragoons til recently when we decided to disband for an extended break. If you fancy a more in depth life story you'll have to buy at least one beer, or hire a decent hacker... hell most of my life story's probably floating around the matrix boards somewhere. Isn't technology great, heh |
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#7
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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 30-May 06 From: Leesburg, Florida Member No.: 8,623 ![]() |
" I commonly go by Pete or Moscow Pete, yes I am rusko... I mean russian. Like many I was conscript to Soviet Army and I served proudly. I was trained in communication and information systems and if you wonder if I'm just geek..two years Naval infantry and 3 year Spetsnaz should prove otherwise." A shot of vodka goes down between drags on a cigarette. "Also, I do stint with 10,000 daggers and some brushfire conflict in Africa."
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#8
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Moving Target ![]() ![]() Group: Members Posts: 931 Joined: 26-February 02 From: Somewhere near Jupiter orbit Member No.: 1,668 ![]() |
OOC - Prolly best if we are already a unit, saves time at the beginning and makes more sense seeing as most (or all) of us have plowed resources into the unit. But ultimately it depends if Sicarius wants us to start as new recruits for the story line *8->.
As for home city, of the two havens I'd go with Isbanbul (not that I've got the book and read anything) but more of a gut feeling. But I'll go with the more knowledgeable *8-> Shared lifesytle sounds like a good idea, probably something like an office and warehouse combo might be best. We bunk down in the warehouse with all the gear and plane, and have a briefing room/office type thing to meet employers.... dunno kinda depends how big the unit is...... oh and we ought to start thinking of the unit's name. |
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#9
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 ![]() |
"Smoke, magical support. Former CAS Marine. Recon. Texas, Carib. Went corporate services, Desert Wars, ARES, Renraku, Yamatetsu. Free Spirited... get it? Anyways, got some flight time, otherwise just a riflemen."
"Oh you want specifics. Well, I can do a slight field patch, keep people going, mess with people minds so they can't tell what's up so good, and do a long range knockout. Otherwise whatever the Spirits let me... get it?" "Need a beer? I can whistle one up nearly anywhere, very handy. Bti harder to get a cold one, but during my time in the Desert I learned to deal with warm ones. You know there are some that are meant to be drunk warm. Crazy euros." |
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#10
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 ![]() |
OOC - How about this for our name, BoOM, Band of Obvious Mercenaries. :D
Or better yet: Mysteriously Expedient Relocation Courier Service, or MERCS :smokin: "We can move anything you might need, when you need it. Data, Equipment, Personnel, Lives, nothing is un-negotiable. If we cant move it, it probably doesnt exist." |
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#11
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Moving Target ![]() ![]() Group: Members Posts: 908 Joined: 31-March 05 From: Georgia Member No.: 7,270 ![]() |
Istanbul is the offical location. Lucky you.
Still waiting on De Bad Ass and his rigger so I know what kind of plane to provide at what cost. |
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#12
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 ![]() |
It's going to be a big pink painted plane.. I just know it.
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#13
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 ![]() |
"This plane can take a beating and still fly, even with only one engine left. Yup, the C-130 Hurcules can haul an assload of cargo into almost any area, landing stip or not."
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#14
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,328 Joined: 9-September 04 From: Alabama Member No.: 6,645 ![]() |
lol....love that MERCS :)
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#15
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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 30-May 06 From: Leesburg, Florida Member No.: 8,623 ![]() |
I'm glad I (my PC ) speaks Arabic.
Skill set [ Spoiler ] Also, I know the GM doesnt have the Sprawl Survival Guide, anyone besides me have it? So that there is a way to see if my numbers jive (or if anyone else with it wishes to create our area) This post has been edited by JackRipper: Oct 23 2006, 08:04 PM |
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#16
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Moving Target ![]() ![]() Group: Members Posts: 931 Joined: 26-February 02 From: Somewhere near Jupiter orbit Member No.: 1,668 ![]() |
Nope no survival guide here *8-< On the plus side I think we just found our translator *8->
Oh and @Sicarius I'm about halfway through the narrative(ish) background, and on hols all week so aiming to have it done tomorrow or weds |
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#17
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Moving Target ![]() ![]() Group: Members Posts: 908 Joined: 31-March 05 From: Georgia Member No.: 7,270 ![]() |
sweet.
as for the rest of you, if you haven't given me a background or at the very least 20 questions, hop to it. |
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#18
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 26-February 02 Member No.: 313 ![]() |
Sicarius,i submited on friday, i'm guessing you didn't get it. i just resubmitted.
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#19
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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 30-May 06 From: Leesburg, Florida Member No.: 8,623 ![]() |
Aye Aye Sir!!! (Havent said that in a few years lol)
Question out to everyone (and GM): Since this is SR but not exactly SR persay would real names have been dropped? My thinking is that from my own experiences...merc's try to recruit from the services they know and by word of mouth and, while illegal merc's (in the SR time frame) probably arent concerned with alot of aliases (not to mention as former military there is some trace of you somehere and, the big merc companys would hire much like a regular workforce would to include documentation of who you are) Also incase someone is without SOTA 2063: Combat Vest 12 harness spots 190 yen Load Bearing Harness 8 spots 35 yen Pistol pouch 1 spot/2 clips pistol or smg 8 yen Rifle pouch 1 spot/3 clips rifle 11 yen Shotgun pouch 1 spot/holds 20 shells 8 yen small pouch 1 spot/ holds .04 cf 12 yen Large pouch 2 spots/holds .1 cf 30 yen Small ruck .5 wt/holds .2 cf 110 yen Large ruck .5 wt/holds .5 cf 140 yen Another question for the GM: I understand/accept the AK97 carbine would have certain spec's that down grade its performace (lower damage and range) as well as a smaller magazine for the right feel or balance but, (heres the question finally) wouldnt the magazine while shorter be basically the same as the rifle version? my question is for what pouches i'd get (I see a stick mag like most smg's being roughly the same dimensions as a pistol in a general sence for the game but the AK mags would be fat like a rifles mag in my thinking) and yes, I'll be the translator (sort of a niche I had intended from concept) |
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#20
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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 30-May 06 From: Leesburg, Florida Member No.: 8,623 ![]() |
Istanbul set up:
Questions for the players: Are we setting up in a place near our mode of transportation, or is the plane going to be at an airstrip? If we use the airstrip option what type of area and building we looking at? ie an old warehouse, a hotel (small one) we've taken over, large family dwelling, or a tenement. Just need some input, as we'd discuss this amongst ourselves In Game prior to the storyline starting. (being an established team) If we have our own airstrip (housing near our plane) then, I'm assuming we'd want it far away from the city proper? Questions are for certain edges and flaws we can incorporate to the lifestyle. |
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#21
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 ![]() |
Are we setting up in a place near our mode of transportation, or is the plane going to be at an airstrip?
Have no idea. If we use the airstrip option what type of area and building we looking at? ie an old warehouse, a hotel (small one) we've taken over, large family dwelling, or a tenement. A Warehouse with an office section, living section /w closed off rooms, and a maintenance section should be the best type of building IMO. Just have the front doors go into the office section and the back doors go into the maintenance section. Just need some input, as we'd discuss this amongst ourselves In Game prior to the storyline starting. (being an established team) Huh? If we have our own airstrip (housing near our plane) then, I'm assuming we'd want it far away from the city proper? Yeah, that would probably be best. Questions are for certain edges and flaws we can incorporate to the lifestyle. I dont quite understand what you want with this one... |
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#22
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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 30-May 06 From: Leesburg, Florida Member No.: 8,623 ![]() |
You'd have to have the Sprawl Survival Guide to understand the edges and flaws.
So, that's one vote for a hangar/warehouse space near an airstrip? (I'm assuming that as an established team, we would start off in a safehouse that we had all agreed on) |
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#23
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Moving Target ![]() ![]() Group: Members Posts: 908 Joined: 31-March 05 From: Georgia Member No.: 7,270 ![]() |
Moving Forward: I will be posting momentarily the first IC fiction/posts. I know we are still hammering out some issues but I feel moving forward at this time is important. De Bad Ass' rigger will join us (he is having IRL moments, so I want to be as tolerant as possible. As soon as He can submit a character his character will be allowed to join in.)
The cargo plane will be presumed to exist, but we will await on De bad ass and money totals before hammering out its exact make and model. For the first several posts it shouldn't matter anyway. (IC: we will argue that the Rigger is busy making plane repairs, and can join you as soon as they are made) The Base: approximately 6 hours out of Constantinople includes Hanger/Maintainence area for Plane, Runway and tower, warehouse and small (low lifestyle) barracks/office area. no defenses arrangements unless paid for seperately. edges/flaws can be finalized OOC. So without further ado... Game on. |
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#24
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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 30-May 06 From: Leesburg, Florida Member No.: 8,623 ![]() |
For reason out of my control/knowledge to correct i cant open spoilers. I can write them that part is easy.
How do you script color red? and the muted grey everyone else is using (cant access that either from my POS computer) |
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#25
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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 30-May 06 From: Leesburg, Florida Member No.: 8,623 ![]() |
an as far as security the rigger could cover that if enough money for drone was alotted. Also in the Sprawl book (which only i seem to possess) covers security as one of the features that adds to the total.
I can give a breakdown from the points the GM has given. Area : (hard one here, but going with D as it specifies run down biz district) 1pt Comforts: Middle (we have real food sometimes) 3pts Entertainment : Low (we seem to clean alot of weapons) 2 pts Furnishings: Middle (cause low only fills a small apartment) 3pts Security: (this is the biggy here...by default its low when home...high gives us p-sentinel drones, guards,cameras etc)........ 2pts (at moment) Space: Luxury (more rooms than you'll ever need some as large as small apartments...take some space away to cover strip/tower hanger..most logical) 5pts total at present: 16 (3650 month) +20% per person above the first (we have 5 correct?) equals 6570 month to be split 5 ways. **an individual may increase certain aspects for himself (say increase the entertainment value for himself) but that person pays the difference (ie increase entertainment 1 puts the total to 17 which means that the person pays an extra 700 a month above) this is before any edges or flaws if we put the security at high (4 points) it raises the base cost to 5000 month and inturn our cost to 9000 split 5 ways hope i havent melted anyones brain with this |
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