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> No more flavor text?, Egad!
Tanegar
post Oct 29 2006, 04:59 AM
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I bought my first post-FASA Shadowrun book today (been out of the loop for a bit): Man & Machine: Cyberware, for 3rd Edition. I'm more than a little distressed by the complete lack of flavor text (the parts where characters, rather than the developers, are speaking). IMO, it added a lot to the older sourcebooks. Is this deficit typical of FanPro products? If so, why?
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Digital Heroin
post Oct 29 2006, 05:04 AM
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If you're refering to Shadow talk there's plenty of it, M&M might just be the exception to the rule... I haven't opened my copy in ages.
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Tanka
post Oct 29 2006, 05:09 AM
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I don't recall there being as much Shadowtalk as in the FASA sourcebooks, but it's there, especially in the info-only books (such as the Shadows of... books and System Failure).
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Kagetenshi
post Oct 29 2006, 05:12 AM
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The rulebooks don't have shadowtalk (or little of it), the other books have it. However, Man and Machine and Cannon Companion are rulebooks rather than gear-focused other books like they were in previous editions.

Apocrypha not considered, of course.

~J
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Tanegar
post Oct 29 2006, 05:17 AM
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Ahh, I see. Thanks for the enlightenment, gentlemen.
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Adam
post Oct 29 2006, 07:29 AM
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Also, Man and Machine was originally published by FASA; all of the 3rd Edition rulebooks were. FanPro later reprinted most of them, however.
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Wounded Ronin
post Oct 29 2006, 10:59 PM
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Foolish mortal! Don't you know that Man and Machine isn't about flavor text and character development, but is rather about unadulterated munchkinism!?!!?!!!!!
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Ancient History
post Oct 29 2006, 11:42 PM
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Street Magic has shadowtalk.
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Dog
post Oct 30 2006, 12:29 AM
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Seems like every new edition of Shadowrun has less and less flavour in it. I don't like that. Feels like it's taking itself too seriously.
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Catsnightmare
post Oct 30 2006, 01:06 AM
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QUOTE (Ancient History @ Oct 29 2006, 06:42 PM)
Street Magic has shadowtalk.

Yea but it's 4th edition so it's not worth it.
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Kagetenshi
post Oct 30 2006, 01:18 AM
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QUOTE (Wounded Ronin)
Foolish mortal! Don't you know that Man and Machine isn't about flavor text and character development, but is rather about unadulterated munchkinism!?!!?!!!!!

Pain Editors are all about character development.

~J
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SL James
post Oct 30 2006, 01:34 AM
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Yeah, developing them into an extension of the munchkin's ego.
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Stumps
post Oct 30 2006, 02:49 AM
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it's been a good while....but doesn't M&M have an entire chapter of Shadowtalk regarding Merc Professionalism, taught by some character?
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Fortune
post Oct 30 2006, 02:52 AM
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QUOTE (Stumps @ Oct 30 2006, 01:49 PM)
it's been a good while....but doesn't M&M have an entire chapter of Shadowtalk regarding Merc Professionalism, taught by some character?

I believe that you are thinking of Matador's extremely noteworthy lecture in Fields of Fire. ;)
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Draconis
post Oct 30 2006, 03:16 AM
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QUOTE (Dog)
Seems like every new edition of Shadowrun has less and less flavour in it. I don't like that. Feels like it's taking itself too seriously.

I agree completely. Street Magic has almost no shadow talk and what little there is can best be described as dry and annoying. Where's Bung when you need him? ;)
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Fortune
post Oct 30 2006, 03:23 AM
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As was said previously, the trend is (and has been since the advent of SR3) that Rulebooks are for rules, and Sourcebooks are for flavor (with a few rules). Books like M&M and Street Magic are predominantly rules expansions, and as such have little to no shadowtalk, whereas books like Fields of Fire, Shadows of ..., and Runner Havens (admittedly to a lesser degree), contain all the much-loved fluff and shadow community interaction.
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Stumps
post Oct 30 2006, 03:38 AM
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QUOTE (Fortune)
QUOTE (Stumps @ Oct 30 2006, 01:49 PM)
it's been a good while....but doesn't M&M have an entire chapter of Shadowtalk regarding Merc Professionalism, taught by some character?

I believe that you are thinking of Matador's extremely noteworthy lecture in Fields of Fire. ;)

Ah yes...indeed.

FoF....now that's a book.
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Stumps
post Oct 30 2006, 04:25 AM
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QUOTE (Fortune)
As was said previously...

Shhh....silly talk of rules being rules is just silly talk of rules being rules. Rubbish!
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Tanegar
post Oct 30 2006, 05:35 AM
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QUOTE (Fortune)
As was said previously, the trend is (and has been since the advent of SR3) that Rulebooks are for rules, and Sourcebooks are for flavor (with a few rules). Books like M&M and Street Magic are predominantly rules expansions, and as such have little to no shadowtalk, whereas books like Fields of Fire, Shadows of ..., and Runner Havens (admittedly to a lesser degree), contain all the much-loved fluff and shadow community interaction.

That's a little irritating. Cybertechnology wouldn't rock nearly as hard without the character narrating his experience being transformed into a cyberzombie.
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Fortune
post Oct 30 2006, 05:42 AM
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Maybe so, but it's been pretty much the same policy for the better part of the last 10 years, starting way back while FASA still ran things, before FanPro and WizKids became involved.
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eidolon
post Oct 30 2006, 02:35 PM
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There's a difference between fluff and shadowtalk though. Tanegar is, from his example, talking about the difference in Cybertechnology and books of that era, and stuff like Man & Machine. They're both "gear and cyber" books, but one has ... character and the other doesn't.

I'm with ya man. I'd take half the gear/rules if it meant reading stuff like Hatchetman's recollections in every book.
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Demonseed Elite
post Oct 30 2006, 03:17 PM
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I agree with everyone's feelings on the flavor text. I loved Hatchetman's story in Cybertechnology also. But it's a juggling act with the current economics of RPG publishing. I can't say I watch the numbers as closely as Rob or Adam does, but I believe the market has generally been shrinking. So the sales aren't usually there to support many seperate book releases on specific topics (one book for cybertech, another book for simsense, another book for bioware), which leads to books that need to fit more material in a strict word count.

So you try to balance it out and that's what we did with Street Magic, but it's tough.
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Butterblume
post Oct 30 2006, 03:53 PM
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I am a big fan of shadowtalk, since I bought my 2nd edition street samurai catalogue.

I liked the way the shadowtalk was handled in Street Magic, how it is there in the background section, but not in the actual rules part, where it would have cluttered up things.
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eidolon
post Oct 30 2006, 04:43 PM
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Oh yeah. No digs intended as far as the business and design side. I wish it wasn't the case, but wish in one hand...
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Fortune
post Oct 30 2006, 09:24 PM
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QUOTE (eidolon)
There's a difference between fluff and shadowtalk though.

Yes I understand that. I was merely attempting to use variety of words, instead of typing 'shadowtalk' 24 times. :)

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