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> No more flavor text?, Egad!
eidolon
post Oct 30 2006, 09:49 PM
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Sorry, meant flavor text when I said fluff, but I was going on that the OP meant "fluff other than just shadowtalk". Shadowtalk is indeed fluffy, but not what I think Tanegar was mourning the lack of.
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Fortune
post Oct 30 2006, 10:46 PM
Post #27


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I am unsure what you are trying to say, as my point is still as valid when applied to the terms 'fluff' and 'flavor text' as it is to the term 'shadowtalk'. That point being that since around the time of the release of SR3 the decision was made to make Rulebooks more crunchy (with more rules and less 'insert proper word here'), while the supporting Sourcebooks contain all the juicy bits and less in the way of rules.

Economics has also had a pretty big impact, in that it just isn't feasible from a marketing perspective to release books like SSC or Cybertechnology nowadays.
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eidolon
post Oct 30 2006, 11:16 PM
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I just realized something. You're taking my initial post to be directly in response somehow to yours. :)

I was just making the comment, because it seems as though most of the posters following the OP were speaking pretty strictly of the shadowtalk.

The only time I'm remotely addressing the economics is when I said "no digs against the business...", and even then I just didn't want anyone to take my comments as "teh Fanpro sux".
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Synner
post Oct 30 2006, 11:20 PM
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Well, those of you who liked the Street Magic approach to fluff and shadowtalk can expect to see more of it in the remaining core rulebooks for SR4. This time round we definitely didn't want them to be all-crunch.
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Fortune
post Oct 30 2006, 11:20 PM
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Cool. :)

*Move along. Nothing to see here. Move along.* :D

[edit] This response applies to both posts above. ;) [/edit]
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Snow_Fox
post Oct 31 2006, 12:18 PM
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QUOTE (Dog)
Seems like every new edition of Shadowrun has less and less flavour in it. I don't like that. Feels like it's taking itself too seriously.

That has been my biggest complaiont about SR- a game I still love- thoguht to my friends 4th ed didn't happen.
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Kagetenshi
post Oct 31 2006, 12:52 PM
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Actually, my problem is the opposite. I understand that it's not a new phenomenon, but seeing names I recognize from real life (well, DS-RL) in the shadowtalk makes it really hard to take it all seriously—I'd like the game to take itself more seriously.

But then, anything done with new books doesn't really affect me anymore :(

~J
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Adam
post Oct 31 2006, 05:47 PM
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The change in the shadowtalk that is in fourth edition books [thought that one might need a bit of emphasis ... ;-)] from Shadowland to Jackpoint sort of eliminates the "Umm, need a shadowtalker name, I'll drop in a random friend" problem, since the cast of characters is more limited.
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Sicarius
post Oct 31 2006, 09:04 PM
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I like the separation. Hell its hard enough to find a rule in the rules section without having to negotiate through the flavor text too. same in the Shadows Of Series. Almost entirely flavor. (and delicious at that) in the usual style of the "shadowland posting about >fill in the blank<
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Wounded Ronin
post Oct 31 2006, 10:42 PM
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The true way of the 80s would be to just give every speaker a random (and unintentionally culturally incorrect) asian name.
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Kagetenshi
post Oct 31 2006, 10:49 PM
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Wu Pho Yamato?

~J
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Wounded Ronin
post Oct 31 2006, 11:38 PM
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QUOTE (Kagetenshi)
Wu Pho Yamato?

~J

Or indeed, "Ashida Kim".
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Draconis
post Oct 31 2006, 11:58 PM
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QUOTE (Adam)
The change in the shadowtalk that is in fourth edition books [thought that one might need a bit of emphasis ... ;-)] from Shadowland to Jackpoint sort of eliminates the "Umm, need a shadowtalker name, I'll drop in a random friend" problem, since the cast of characters is more limited.

I'm not entirely sure if that's a good thing. I guess we'll see.
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hobgoblin
post Nov 1 2006, 12:00 AM
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one flavor text style i would not mind see again is the long conversation at the start of VR2.0. how many other books are opened that way, with a discussion about reality?
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