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> Space Dragons, boldly taking over more stuff
Draconis
post Nov 3 2006, 07:12 PM
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QUOTE (mfb @ Nov 3 2006, 06:36 PM)
QUOTE (Eben McKay)
Maybe not, but I'd like to think so! biggrin.gif

I see it as the ennui of immortality. Which those pesky Vampire players are always trying to roleplay. sarcastic.gif

here's my opinion on the matter, which i will defend as fact to my last breath: GDs and IDs are major players in the world, with lots and lots of powerful enemies. they can't afford ennui; they've got to be on top of their game all the time, or some other player is going to jerk the rug out from under them and maybe even kill them. the immortals who would succumb to ennui have already done so, and are either immortal bums living a life of immortal drunken poverty, or are already dead.

I don't believe that. I mean we're not talking machines here. Real people feel emotions, have regrets, abhor change, memories linger.
Even Loftwyr probably misses the old days now and then and Dunkie even if he didn't agree with him.

I think the strong immortals occasionally have ennui now and then, it's just that it doesn't last very long or affect their "A" game as it where. Or they're just damn good at concealing it.
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ChicagosFinest
post Nov 3 2006, 07:18 PM
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Harlequin is the most powerful caster on the planet with initiation in double digits. Remember the highest mortal initiate I've heard of is 10. Maybe Harlequin has other points deadicated to skills in general (knowlege and action skills) after all they had to have kep up with technology or even trend setting it (Leonardo) themselfs. D&D and shadowrun that comparison cant be made. People are constructive during their time weather mortal or imortal.

Dragons in the down time could have been astrally exploring, planning, pursuing their own agendas. Basically imortals have to adapt they live through and past everything.

Now the question is how do you kill the IE's? Is it a reference to highlander I see?
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mfb
post Nov 3 2006, 07:24 PM
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QUOTE (Draconis)
I think the strong immortals occasionally have ennui now and then, it's just that it doesn't last very long or affect their "A" game as it where. Or they're just damn good at concealing it.

i don't mean they don't have regrets. like you said, i just don't think it stops them from doing things with their lives.
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FrankTrollman
post Nov 3 2006, 07:36 PM
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Well, Dunkelzahn was apparrently awake for part of the down cycle, and this in no way prevented him from spending some time drowning his sorrows in booze, collecting novelty popcorn, and generally making an ass of himself when he thought the other immortals were distracted. Harlequin is the most powerful magician on the planet - and he seems to have spent about a thousand years doing a sad clown impersonation singing songs for alcohol.

The more we know about the immortals, the more they just aren't that amazing. As magical theory advances, it catches up with draconic and immortal magic at a frightening rate. Sure, Harlequin has been doing magical research for like 6000 years. But there are seriously over 6000 magical researchers on the planet today - they put in more man hours researching magic in one year than Harlequin has put in his whole life.

The population of Earthdawn was really small compared to the population of the sixth world. There were less potentially powerful creatures back then on demographics alone. The leftovers have a huge head start, but not an insurmountable one. You could probably kill Lugh Surehand with a correctly colored Laser - he never lived in an era where that kind of attack was even possible and he has no defense against it. Underneath all his magic, he's just a man.

Want to get rid of Surehand for good? Say it with me:

A Ki Raaaaa!

-Frank
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Draconis
post Nov 3 2006, 07:52 PM
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QUOTE (FrankTrollman)
Well, Dunkelzahn was apparrently awake for part of the down cycle, and this in no way prevented him from spending some time drowning his sorrows in booze, collecting novelty popcorn, and generally making an ass of himself when he thought the other immortals were distracted. Harlequin is the most powerful magician on the planet - and he seems to have spent about a thousand years doing a sad clown impersonation singing songs for alcohol.

The more we know about the immortals, the more they just aren't that amazing. As magical theory advances, it catches up with draconic and immortal magic at a frightening rate. Sure, Harlequin has been doing magical research for like 6000 years. But there are seriously over 6000 magical researchers on the planet today - they put in more man hours researching magic in one year than Harlequin has put in his whole life.

The population of Earthdawn was really small compared to the population of the sixth world. There were less potentially powerful creatures back then on demographics alone. The leftovers have a huge head start, but not an insurmountable one. You could probably kill Lugh Surehand with a correctly colored Laser - he never lived in an era where that kind of attack was even possible and he has no defense against it. Underneath all his magic, he's just a man.

Want to get rid of Surehand for good? Say it with me:

A Ki Raaaaa!

-Frank

So you're saying Harlequin invented emo? :grinbig:
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mfb
post Nov 3 2006, 08:01 PM
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QUOTE (FrankTrollman)
The more we know about the immortals, the more they just aren't that amazing. As magical theory advances, it catches up with draconic and immortal magic at a frightening rate. Sure, Harlequin has been doing magical research for like 6000 years. But there are seriously over 6000 magical researchers on the planet today - they put in more man hours researching magic in one year than Harlequin has put in his whole life.

but those six thousand researchers aren't sharing with each other. they don't all benefit from every hour of research that each has performed. ten guys who are all experts in different subjects are not as impressive as one guy who's an expert in all of those subjects.
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ChicagosFinest
post Nov 3 2006, 09:00 PM
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But do you look at it as an education standpoint? Having lived longer makes them way more well rounded knollege wise than those researchers who spend night and day on one project.

For example... I could be in my lab all day working on the coolest mojo that does x,y,z mechanically while harlequin could do it with just the x. Why? Because he has had a longer time to observe differant magic and learn about various traditions. They may not no everything but they know a lot more about things than they let on. Harlequin may be surprised by the invention of the lazer and not have a defence for it but I'm sure he knows the general theory of how one works and who might try and use one aginst him.

It's like the notion that whatever idea you thought about odds are someone has thought of it first type scenario. What would be original to Harlequin if he has kept up with the times noting, thats why my spell i spend all that time in a lab trying to make seem cool wont work against him.
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fistandantilus4....
post Nov 3 2006, 09:46 PM
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Another way of putting it is that those 6,000 researchers are are pretty much starting at at the same point. Yes, they together would all be doing a year of researhc equalling 6,000 years. But that's the same thing as saying that 12 1st graders would collectively know as much as a high school senior. Sure there are the permafried exceptions, but those 6,000 researchers are still learning Harlequin's A,B,C's. There are going to be new things H hadn't considered. Example : in ED there was no straight out "Heal" spell. You had to be a questor of Garlen to do that. Things do change, there will always be innovation. Wasn't it somewhere in the 40's when someone was quoted as saying "we might as well close the patnet office, everything that could be invented already has". Or somethign to that effect
[ Spoiler ]
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Draconis
post Nov 3 2006, 10:49 PM
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You guys are too literal. I think Frank is simply talking about man hours of research not skill. Yes Harly is bad ass but he's no god. Hell 12 of those 6,000 researchers could be completely nuts and making good progress in a line of research old H would never even have considered or considered as unworkable.

If you have some highly specific research goal, yes you want Harly on your team. He'll probably have some idea of getting there. You want R&D grinding you go with the 6k guys.

Oh and speaking as a researcher here in silicon valley myself I'll take the 6,000 guys that are moderately skilled and working on completely different lines over one prodigy any day.

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Draconis
post Nov 3 2006, 10:50 PM
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QUOTE (fistandantilus3.0 @ Nov 3 2006, 09:46 PM)
Another way of putting it is that those 6,000 researchers are are pretty much starting at at the same point. Yes, they together would all be doing a year of researhc equalling 6,000 years. But that's the same thing as saying that 12 1st graders would collectively know as much as a high school senior. Sure there are the permafried exceptions, but those 6,000 researchers are still learning Harlequin's A,B,C's. There are going to be new things H hadn't considered. Example : in ED there was no straight out "Heal" spell. You had to be a questor of Garlen to do that. Things do change, there will always be innovation. Wasn't it somewhere in the 40's when someone was quoted as saying "we might as well close the patnet office, everything that could be invented already has". Or somethign to that effect
[ Spoiler ]

Heeey exactly. Great minds and all. ;)

Btw my topic was supposed to be about dragons. How the hell did we get to IEs?

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fistandantilus4....
post Nov 3 2006, 11:19 PM
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That always happens when you talk about great dragons. Go check out the "Great Dragons" thread for example.

If you want a list of things "they" can do and "you" can't, I'd suggest checking out the Shadowland site. Ellery had a neat list of Metamagics over there.
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Wakshaani
post Nov 4 2006, 12:09 AM
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QUOTE (ChicagosFineset)
Harlequin is the most powerful caster on the planet with initiation in double digits. Remember the highest mortal initiate I've heard of is 10. Maybe Harlequin has other points deadicated to skills in general (knowlege and action skills) after all they had to have kep up with technology or even trend setting it (Leonardo) themselfs. D&D and shadowrun that comparison cant be made. People are constructive during their time weather mortal or imortal.

Dragons in the down time could have been astrally exploring, planning, pursuing their own agendas. Basically imortals have to adapt they live through and past everything.

Now the question is how do you kill the IE's? Is it a reference to highlander I see?

Yeah, IEs and Great Dragons are kind of joined at the hip. Talking about oen will almost always spill into talking about the other.

Let's say, just to amuse me, that we used teh cap of 6 (9) in magic for humans, 7 (10) for Elves, and 12 (18) for Great Dragons. Let's further suppose that Immortal Elves have a magic rating of 8 (12), and that any of them could take the Magical Apptitude (Magic limits is +1) Quality thing.

What you get are human magicians who top out at Grade 9, with the Black Lodge guy getting a 10 because he's all Prodigy and such.

You get Elves stopping out at 10, where they can be all Princely over people and snoot.

You get IEs at Magic 12/Initiate 12, who know stuff that no other magician knows, and Harlequin, a Magical Prodigy IE, who has 13/13 and is thus the most powerful Magician around, one who can shake hands with a Dragon and get away with it.

You get the normal dragons, all in the 7-12 range, then the Great Dragons who could be as much as Magic 18/Grade 18 Initiates, which gives them power levels so high that they might as well not even have stats. A couple (Dunk and Lung) probably have Magical Prodigy as well, pushing them to the 20/20 level where they just kinda *drip* with magic.

Creates a nice platform.
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hyzmarca
post Nov 4 2006, 12:42 AM
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18 magic is not so high that they might as well not have stats. It isn't even high enough to reliably stop a Main Battle Tank if you convert some SR3 vehicles to SR4 stats.

Really, if you can potentially kill a GD by hacking into a Thor-Shot then they aren't ultimate NPCs (lets face it, any half-decent hacker with a satellite uplink some rating 6 programs could steal a thor shot).
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Wakshaani
post Nov 4 2006, 12:47 AM
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QUOTE (hyzmarca)
18 magic is not so high that they might as well not have stats. It isn't even high enough to reliably stop a Main Battle Tank if you convert some SR3 vehicles to SR4 stats.

Really, if you can potentially kill a GD by hacking into a Thor-Shot then they aren't ultimate NPCs (lets face it, any half-decent hacker with a satellite uplink some rating 6 programs could steal a thor shot).

Thor shot'd kill any dragon.

Heck, they *nearly* got Alamais with a laser. He escaped by teh skin of his teeth. (My Edge! YIKES!!! *burnburnburn*)

It's a dragon, not *Superman*. :)
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Xenith
post Nov 4 2006, 03:35 AM
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What stops someone from killing a Dragon/Immortal Elf, even most other Dragons?

Retribution. And centuries of continuos paranoia. Stats are not always needed to be uber. Killing people/things has repercussions. I know several ways for a single Devil Rat to kill a troll.

PS I want to see an immortal ORC, damnit. Elves are so overdone I feel like making stirfry.
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eidolon
post Nov 4 2006, 04:01 AM
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QUOTE (Xenith)
What stops someone from killing a Dragon/Immortal Elf, even most other Dragons?

Retribution. And centuries of continuos paranoia. Stats are not always needed to be uber. Killing people/things has repercussions. I know several ways for a single Devil Rat to kill a troll.

PS I want to see an immortal ORC, damnit. Elves are so overdone I feel like making stirfry.

Nah, it's not retribution that stops them from being killed.

It's the silly need for Invincible Plot Hammers™.

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hyzmarca
post Nov 4 2006, 04:27 AM
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QUOTE (Wakshaani)
QUOTE (hyzmarca @ Nov 4 2006, 12:42 AM)
18 magic is not so high that they might as well not have stats. It isn't even high enough to reliably stop a Main Battle Tank if you convert some SR3 vehicles to SR4 stats.

Really, if you can potentially kill a GD by hacking into a Thor-Shot  then they aren't ultimate NPCs (lets face it, any half-decent hacker with a satellite uplink some rating 6 programs could steal a thor shot).

Thor shot'd kill any dragon.

Heck, they *nearly* got Alamais with a laser. He escaped by teh skin of his teeth. (My Edge! YIKES!!! *burnburnburn*)

It's a dragon, not *Superman*. :)

A plot device laser fired by plot device characters.

Would you let Butch and Sundance kill the Bolivian Army with a Thor Shot?


Another thing to consider is that IEs and dragons don't have Initiate Grades the way normal magicians do. IEs have Circles in various Disciplines and I can't fathom what dragons have.
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kzt
post Nov 4 2006, 06:46 AM
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QUOTE (hyzmarca)
Would you let Butch and Sundance kill the Bolivian Army with a Thor Shot?

No, but Butch and Sundance were the unstoppable heroes, who made one minor mistake and ended up facing a lot more than they thought.

Which in SR, IEs & GDs would just win the fight in that instance.
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knasser
post Nov 4 2006, 09:19 AM
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One of the principles of Shadowrun is the Eggshells armed with Hammers style of play. I.e. people (and dragons) are often able to dish out far more damage than they can take. I'm going to repost my comment from a thread a while back to show why I think Great Dragons don't have to be invincible to match the fluff. It was in response to someone who asked if great dragons weren't that tough then how come one managed to hold off the frigging Tir army.

QUOTE (knasser)
This is all off the top of my head as I haven't thought it through in any detail. But for some starting ideas:

Let's give the GD, Magic 12, Will and Logic 13, Spellcasting 10, Conjuring 8 as per the BBB.
Great Dragons are also undoubtedly powerful initiatiates. I'm going to give this one a plausible Initiate grade of 8. Some would say this takes her magic up to 20, some would say it doesn't. I'm going to compromise for the sake of example and say she's boosted magic by just four points, so magic 16. The BBB does say that the statisitics are guidelines so I don't think Magic 16 is contestable.

Now what can we do with all this and a little preparation time.

Great dragon has given herself quickened Armour and quickened Deflection (SM). I could use foci or sustaining spirits, but what the heck. If a multi-millenia old dragon doesn't have a few karma to spare, no-one does. Lets cast them both at Force 20 and some of that nice old edge. Say I get 13 successes. That's a nice 13 points of ballistic and impact armour on top of the 12 points of hardened armour she already has, rendering her immune to small arms fire. I can assume the same scores for my deflection spell giving me a +13 dice pool modifier for turning aside ranged shots of any sort. Basically, Ms. Greta Dragon is unconcerned with even most air to air missiles. If I want to round it out, and I think a great dragon involved in such a massive operation as preparing to take on an army would, I might get me an improved invisibility spell that no-one short of Harlequin is going to penetrate, and certainly no technological sensors. A spirit can sustain that if I want. You'll note that no-one has a hope of dispelling these quickened spells.

Now the morale effects of a dragon you can barely hurt are going to be pretty severe on any army. But I haven't even touched on offensive capability, yet. If I want to do a basic full-frontal attack (which I don't, but more on that later), then I can rain down Force 10 manaballs at 4 per round (of course I have 4IP) with minimal chance of drain. Heck - drop it to Force 7 and discount drain altogther. I have LOS range and over the course of an hour ( 1200 combat turns ) can probably decimate an army.

Of course, I'm not going to be anywhere near that direct. I have a Logic of 13 (twice that of the world's smartest man), and the ability to disguise myself (Masking through up wazoo) and go anywhere as anyone. I'm going to spend the whole day wandering from platoon to platoon Mob Minding, Influencing, assasinating and generally wreaking havoc. Heck, I'm a super-genius-ultra-spy-mind-controlling-impersonator with spirits at my command. I can probably have every access code and communication channel in an hour. And it takes time to mobilise an army so let's face it. This has already been done.

And then just to round it out, there are the big things. You know, Force 8+ Great Form earth and air spirits bringing vast regions to a halt with Storm power and Quake power.

Heck - I don't have to stop the army. I just have to scare the shit out of them. They wont get far when none of them can reach the upper command because I ate them. biggrin.gif

But the nice thing is, that a well-prepared team with the drop on that dragon probably could kill her. It's just incredibly difficult to get that drop on her. Strategy, planning and tactics. That's what Shadowrun is about.
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Dissonance
post Nov 4 2006, 09:23 AM
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I am vaguely reminded of the rules nonsense from SOTA 2063, now. In that one of the tanks in that book could absolutely butcher the damage code, given how vehicle limbs did damage.

It ended up that the only thing that could kill the aforementioned tank with arms was another tank with arms. As for the actual amount of damage the thing did? I can't remember the exact figure, but 140 seems to be sticking out in my mind.
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Ophis
post Nov 4 2006, 09:44 AM
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QUOTE (Xenith)
PS I want to see an immortal ORC, damnit. Elves are so overdone I feel like making stirfry.

Well one certainly existed in ED, Garlthrik who wasn'r dying because he was afraid to. The Earthdawn Journal had an adventure where you fetch an amulet that preserves mental faculties for himto stop him going senile. I seem to be the only person who thinks he survived to SR and is calling himself Adam Alone, a famed ork artist, who among other stuff introduced Nadja Davier to Dunk.
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knasser
post Nov 4 2006, 10:09 AM
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QUOTE (Ophis)
QUOTE (Xenith @ Nov 4 2006, 04:35 AM)
PS  I want to see an immortal ORC, damnit. Elves are so overdone I feel like making stirfry.

Well one certainly existed in ED, Garlthrik who wasn'r dying because he was afraid to. The Earthdawn Journal had an adventure where you fetch an amulet that preserves mental faculties for himto stop him going senile. I seem to be the only person who thinks he survived to SR and is calling himself Adam Alone, a famed ork artist, who among other stuff introduced Nadja Davier to Dunk.


Becasue he was afraid too? :rotfl: That's priceless! I love it.
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Ophis
post Nov 4 2006, 10:34 AM
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Yeah, he was always my favorite ED NPC ruled Kratas (a theives city) and ran the best spy network in Barsaive, I always thought that he was the "Brightlight" mentioned in the azzie book. There is a stark resemblance between Adam Alone (pictured in a colour section in the SR2 BBB) and Garlthrik pictured in the ED mainbook. I seem to be alone the belief he survived into SR times, AH says there isn't enough evidence.
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eidolon
post Nov 4 2006, 05:04 PM
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Hey Ophis, could you tell me where I might find SR references to Adam Alone? You've got me interested. Unfortunately, I gave all of my ED stuff away to a friend as a birthday gift a few years ago, so I can't really chase down stuff on Garlthrik. (Yes, another one of those "well, I never thought I'd need it/use it" moments. :()
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ChicagosFinest
post Nov 4 2006, 05:14 PM
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Im surprised he did not get a little more face time. Thats a big contrast to those wacky elves! Maybe hang out in the troll kingdom or something
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